Finished Any Games Lately?

Loved Lost Legacy but I think it’s a bit overrated. The whole game was a bit too samey location-wise for me:

3
4
Lost Legacy
2
1

PaladinTom wrote:

Loved Lost Legacy but I think it’s a bit overrated. The whole game was a bit too samey location-wise for me:

3
4
Lost Legacy
2
1

An eminently reasonable list.

My favorite FF game of all time: 6 (played when I was like 15)
My favorite FF game as an adult: 12 (played just a few years ago)

Coldstream wrote:
Vrikk wrote:

Let's rank Final Fantasy games next!

Dammit, now I wanna both watch and play The Hunt for Red October.

Controversial take: There IS no good Final Fantasy game!

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I'm sure someone's already made this joke, or several hundreds/thousands have beaten me to that terribly original punch on my part.

I always chuckled when rating the FF series comes up in here. It's got to be a Goojer meme by now, no?

EDIT: To clarify, I lurvs me some FF.

ALTTP > BotW > LA > MC > OoT > PH > WW > OoA/S > TP > ST > MM > LoZ > AoL

And while we're at it, TNG > DS9 > VOY > TOS > ENT > TAS > LD > a swift kick in the nuts > PIC > STD

It's 100% a meme.

(IX is the dark horse best in the series.)

Y'all are completely eliding Golden Abyss. Which may indicate your ranking of it, but I really enjoyed it; I'd definitely put it higher than 3, which I wound up hate-playing.

Regarding Drake's 3rd installment: I've always had a theory that the on-boat sequence was intended to be DLC, because it's completely separate from the game - it has no characters that appear anywhere else in the game, and doesn't it advance the plot at all. You could snip it out of the game and no one would know there was anything missing.

Finished AC4 Black Flag. I played it straight after 3 which I'd never finished and didn't really enjoy so playing 4 was great. Loved the exploration, sea shanties, naval battles, Kenway's fleet, pretty much everything. Didn't do the full completion thing this time though as probably 50 hours was enough after 30 hours of 3 (and I only finished Valhalla before Xmas after about 130 hours.
Black flag is great though, great character and setting.

kborom wrote:

Finished AC4 Black Flag. I played it straight after 3 which I'd never finished and didn't really enjoy so playing 4 was great. Loved the exploration, sea shanties, naval battles, Kenway's fleet, pretty much everything. Didn't do the full completion thing this time though as probably 50 hours was enough after 30 hours of 3 (and I only finished Valhalla before Xmas after about 130 hours.
Black flag is great though, great character and setting.

Nice. I really loved that game.

Give it some time to breathe, then come back and 100% Black Flag. It’s fun fun fun! So many great things to collect.

Completed act 10 of Path of Exile for the first time. Going to count that as finishing.

Just picked up a brand new PS4 slim and completed the short but sweet Last of Us Left Behind.

So after 2 weeks of not wanting to play any games thanks to COVID and (of course) a simultaneous excessive workload, I finally had time to get around to finishing Cyberpunk 2077.

I loved it. I hated it. It was just ok.

The game was a mess. It was also a masterpiece.

Cyberpunk is a Messterpiece.

(I was so proud of that word until I Googled it and of course literally everyone came up with it beforehand).

Both before and during the gameplay, I felt like I should love it more and hate it more simultaneously. It never fully lived up to the hype but it was nowhere near the disaster that its disappointed critics were claiming it to be.

I kind of feel like Cyberpunk needs to be reviewed under 3 separate lenses. Cyberpunk the world/lore, Cyberpunk the story/characters, and Cyberpunk the game.

The game felt like the weakest part of the package. There is nothing in Cyberpunk that particularly wowed me, and every aspect and feature of the game had been done better in other open-world driving/shooting/fighting FPS/RPG titles. Nothing was particularly bad, per se, but the gameplay itself just left me feeling...indifferent. Guns? Here's 1000 of them. All pretty much the same. I would have rather they have a dozen different, but very different, types. The skill tree was so iterative I was just randomly picking improvements and felt no impact on how it would help me define my V or how I play the game. The hacking features were stupid, the fact that I could replace my eyeballs but not get a haircut is just insane, and I would rather wear clothes that didn't make me look like a circus clown instead of maxing my stats and looking like I dressed myself in an LSD fever dream. The driving was actually pretty good and the vehicles definitely felt different from each other. The mission journal was awful. If you walked away from the game for a week and read the summaries of the gigs and missions and side jobs you'd have no idea what you're supposed to do.

Bugs-wise, there was nothing for me that was game breaking, but definitely immersion breaking, like when a line of text lingered on the screen 20 minutes after it was delivered, or the constant notifications to buy a certain car, or floating beer cans or unsynced voiceover...there was a lot, but I feel like it's nothing that couldn't be improved with months of mini-patches and fixes.

Cyberpunk the story was interesting. The story was solid, and several of the side quests were simply outstanding, showing off that excellent CDProject writing team. I was kind of indifferent to Johnny Silverhand's story overall, but I liked his story's resolution at the end with his old band (no spoilers). Keanu Reeves, BTW, was terrible. I know this is a game about cybernetics and robotics, and yeah it was kind of fun as a goof to have Keanu in my game, but his delivery was so monotone, obnoxious, and flat I would have actually preferred a voice actor with a little more investment in his delivery. The other voice actors were stellar, particularly Jackie, Panam, and Judy, among several others. I used to be a VO artist years ago so I'm particularly sensitive to that aspect of games, and other than Keanu the work here was outstanding and supported all stories and plots. Overall I like the chances, beats, and risks the game took with story progression, character development, player choice and delivery. They didn't always work but Cyberpunk was more of a brave experiment than a polished product.

As for Cyberpunk the world, this is easily the strongest aspect of the game. It felt equally artificial, like a canned product, and a fascinating organic location. Night City felt like a unique vision of a city out of control yet...fully controlled. Cyberpunk reminded me a lot of my time in Hong Kong, both in terms of no-holds barred urban development and a complete lack of city planning. The city was a perfect model of the game itself. Messy. Sloppy. Unorganized. Unnecessarily busy, and if you stare at it too long you could see all the flaws. Oh look there goes that guy with the gold spadex shorts and the red hair and fake arms again. Look, an Asian girl with blue hair and glowing eyes! I saw her at the club. And bench pressing 1000 lbs at the gym. She also sat at that noodle shop. With all that said, I couldn't stop staring. This is a fully fleshed out city with skylines, badlands, ghettos, corporate downtowns, industrial wastelands, peaceful vistas and megaplexes. I could stare at a skyrise off in the horizon and more often than not I was able to travel there and go to the roof. The sheer amount of work that went into developing the city is unfathomable. I'm certain I've only seen about 25% of it. I feel as if the best way to truly appreciate the city is not to drive, but take a walking tour and take in the sights and realize design choices exist in every nook and cranny of each neighborhood.

A final note on the actual technical aspects of Cyberpunk. There were a lot of bugs, yes, but there were a lot of major success stories in the game. The lighting and ray tracing (once I updated my drivers) made each water reflection, sunset, and glow of a character's skin something to behold. This is easily one of the most attractive games from a technical standpoint I've ever seen. Another underrated aspect of the game is the technology behind the skin textures and layering of clothes. It all seemed so natural that you could forget these were video game characters. There was a fullness to the characters, as if they inhabited an actual space on screen instead of just existing as a collection of pixels. I can't wait to see what CDProject does with this technology in the future because it's a remarkable achievement.

Overall, I enjoyed my time with Cyberpunk. It's not the best game and did not live up to the hype, but instead "failed" by being an enjoyable game and story that served as a platform for taking multiple technical risks that can only serve to improve both this game and future products from the company in the future. I can't wait to see what's in store for V in the future and how this technology will be used by others in future products.

Nice write up , Budo. Thanks for that. Hopefully the game will be all patched up by the time I play it. I put like an hour into it. Two minor bugs. I enjoyed what I played.

I've had Cyberpunk 2077 installed on my PC since the day it launched, and I keep waiting to play it until all the sh*t show dies down.

I hear that the PC version was never that bad, but for a game with as many problems as it reportedly has, I want it to be as close to perfect as it can be since I feel I will only be playing through it once.

Finally finished Assassin's Creed Odyssey with all of its DLC. I really liked the Atlantis DLC, didn't care at all for the Legacy of the First Blade. The base game was fine, but could've been trimmed considerably and would've been better, in my opinion. Overall, I realize while I liked the changes in Origin, this one's protagonist wasn't as compelling to me, so I struggled at times to care and push forward.

Quickly thereafter I finished The Pathless and that game just blew me away. Was exactly what I needed after what felt like a bit of a slog toward the end of ACO. Quick, clean, and just charming. In some odd ways reminded me of the joy I felt toward the end of A Short Hike. Similarly to that game, while there were puzzles I didn't do, I didn't feel like I had to go seek them out. If they were on my path, sure I'd take a stab at them, but otherwise just enjoyed pushing forward (and I think in all it took 5-6 hours).

So after wrapping up Cyberpunk, I decided to keep plugging away at Halo 3, and whelp I finished it. Guess I was a lot closer to the end than I thought.

Halo 3 was good. Everything was high quality but nothing surprising whatsoever. The Halo series is basically the TGIFriday's of shooters. You know exactly what you're getting into and it's very enjoyable even though it's a mass market product. And hey there's nothing wrong with that. After the brilliant but unpredictable messterpiece of Cyberpunk, jumping into something predictable and stable was exactly what I needed.

I've already installed Halo 3: ODST and will continue to plug along at that series, but I probably will dive back into some non-shooter titles for a bit.

I finished Shadow of the Tomb Raider yesterday, and it was glorious from beginning to end. I loved the exploration and the traversal, and I was glad they de-emphasized the combat. Plus, it is gorgeous and packed with detail everywhere. Definitely worth playing.

Beat a couple of games over the weekend. Cat Quest II, which was a fun little ARPG with tons of feline and canine puns. Nothing too heady, or too challenging, and it ends with a little teaser for a third installment in the series.

Ben There, Dan That was also completed. Took me about two and a half hours in total. Tons of references to classic point-and-click games, and the puzzles were too obtuse. The little twist was a good way of handling timey-whimey plot holes.

Mario_Alba wrote:

I finished Shadow of the Tomb Raider yesterday, and it was glorious from beginning to end. I loved the exploration and the traversal, and I was glad they de-emphasized the combat. Plus, it is gorgeous and packed with detail everywhere. Definitely worth playing.

I started it and hit abump during the opening just past the festival. I need to go back and give it another shot.

Ran through the Dead Space trilogy in the last week or so. Played the first one a couple of times and the other 2 only once.
1 Classic, loved it although short had great mechanics, story and atmosphere.
2 More of the same in what seemed like a shopping centre. not quite as atmospheric but still enjoyable. I liked that they didn't make any serious changes to the formula so the first 2 played well in sequence.
3 Made more for a cinematic experience, lots of small sequences requiring a different approach which was very frustrating. Seemed to go on for too long and the resources system they added seemed largely useless. So a bit of a disappointing end to a great series.

Also, graphically I felt they all held up today and 2/3 actually looked very good.

Aladdin (Genesis)

I loved both the Genesis and SNES (yes, I was spoiled. I had both systems) Aladdin games as a kid, but the Genesis version's difficulty was always too much for me. The levels were huge labyrinths that flat out murdered you. I could never even get through the dungeon level. So 20 years later with a whole lot more skill and experience I decided to give it another shot.

It was still fairly difficult, but nowhere near as brutal as I remembered as a kid. The levels were small and linear -- nothing like the labyrinths I remembered -- and you get plenty of extra lives and continues to get through the hard parts of the game.

Wonderful game and I'm glad to finally check this one off the old retro game list. Now I just need to work up the courage to play The Lion Kong.

Finished Gone Home today, fairly short story driven adventure set in an empty house. Nice way of telling stories, you get rewarded for reading everything yet like an idiot I missed a note right at the end - completely changed the ending for me! It let you go back for a wander and I found it straight away which was a mood changer!
The other story is well told but quite hidden, not sure everyone would have picked it up but a very engaging game, about the right length to keep you interested.

kborom wrote:

Finished Gone Home today, fairly short story driven adventure set in an empty house. Nice way of telling stories, you get rewarded for reading everything yet like an idiot I missed a note right at the end - completely changed the ending for me! It let you go back for a wander and I found it straight away which was a mood changer!
The other story is well told but quite hidden, not sure everyone would have picked it up but a very engaging game, about the right length to keep you interested.

Tacoma is a really awesome game told in a similar way. It is haunting and great. Or at least I remember it being great.

Garth wrote:
kborom wrote:

Finished Gone Home today, fairly short story driven adventure set in an empty house. Nice way of telling stories, you get rewarded for reading everything yet like an idiot I missed a note right at the end - completely changed the ending for me! It let you go back for a wander and I found it straight away which was a mood changer!
The other story is well told but quite hidden, not sure everyone would have picked it up but a very engaging game, about the right length to keep you interested.

Tacoma is a really awesome game told in a similar way. It is haunting and great. Or at least I remember it being great.

Yes I enjoyed that. Given I mainly play open world RPG/action games having a game that is story rich, good mechanics and only a few hours really works in between the behemoths!

kborom wrote:
Garth wrote:
kborom wrote:

Finished Gone Home today, fairly short story driven adventure set in an empty house. Nice way of telling stories, you get rewarded for reading everything yet like an idiot I missed a note right at the end - completely changed the ending for me! It let you go back for a wander and I found it straight away which was a mood changer!
The other story is well told but quite hidden, not sure everyone would have picked it up but a very engaging game, about the right length to keep you interested.

Tacoma is a really awesome game told in a similar way. It is haunting and great. Or at least I remember it being great.

Yes I enjoyed that. Given I mainly play open world RPG/action games having a game that is story rich, good mechanics and only a few hours really works in between the behemoths!

Yeah, I've been using this method a lot whenever I finished huge games. I've been contemplating revisiting Gone Home, just because I recall that final note really coloring my entire perception of the game in a positive light, and it seems like it'd make some of the discovery to get there fairly interesting to reexamine.

Talking of which, found and finished Orwell yesterday. Another short game but story driven, and with unique gameplay where you are picking up relevant data from the internet, hacked phones, hacked PC's etc (all in game). Getting the right data moves the story forward across 5 days and many events.
No idea it was in my Steam library, but enjoyed the experience.

It was handed out for free a few years back which is probably how it ended up in your library.

I beat and platinum'ed Five Dates. I actually had a lot of fun with this one. Granted, I think it brought back some really fun 90's-FMV memories. The writing was well done and all the actors were really likable. I don't know if I'd recommend it for anyone who isn't into dating simulators. And $12 might be too high for some folks, but I got enough enjoyment out of it, that I think it is a perfectly reasonable price.