Finished Any Games Lately?

bbk1980 wrote:

My launch ps3 died a year or two ago. That massive monolith was much loved.

Part of the reason I finally boxed it up was my fear that this would happen to me.

I did have a look for a PS3 Slim three years ago, but they had all disappeared. I was probably about 6-8 months to late to get a back up. I do wonder whether there's a stash of new 'old' stock somewhere, waiting to cash in on some PS3 nostalgia in 5 year's time.

I keep my PS3 hooked up until they make a new NCAA Football or basketball game.

Still fire up NCAA 14 or College Hoops 2k8 from time to time.

Also my wife enjoys the Rock Band Beatles, which you couldn't export/import the songs into PS4 RB4.

I love my PSX and PS2, but the PS3 left me cold. I only have a couple of games for my system. The PS3 marked Sony's transition into more cinematic games and that just ain't my bag.

Crash and Jak were replaced with Uncharted.
Spyro was replaced with Resistance.
Sly Cooper was replaced with Infamous
Ape Escape, Alundra, and Wild Arms were left to die.

Sony does seem to be starting off the PS5 with a better balance between narrative-driven games and gamey games, so hopefully that continues. I'm on the fence about buying a PS5, but a new Ape Escape would definitely seal the deal.

That's weird because I got Ratchet and Clank, and Sly Collections, and a new R&C game sitting here on my PS3 shelf.

Never had PS2 so spent a lot of time catching up with those, with Persona 3 and 4, etc.

Yeah, you're right, the PS3 did have a few Ratchet games. I forgot about the Future Trilogy. Sly Cooper also had a game, but it wasn't made by Sucker Punch. There was also The Puppeteer and a few others. I do have a few games for the PS3, but it's nothing compared to the PSX and PS2. Now those were legendary consoles.

detroit20 wrote:
bbk1980 wrote:

My launch ps3 died a year or two ago. That massive monolith was much loved.

Part of the reason I finally boxed it up was my fear that this would happen to me.

I did have a look for a PS3 Slim three years ago, but they had all disappeared. I was probably about 6-8 months to late to get a back up. I do wonder whether there's a stash of new 'old' stock somewhere, waiting to cash in on some PS3 nostalgia in 5 year's time.

I got lucky and managed to find a brand new PS3 at an EBGames as they were being phased out of the market. I don't think I ever took it out of its box, as my fat PS3 is still working for some reason. (At least it was a few weeks ago when I plugged it in to extract my Suikoden save data from it.)

Finished Star Wars Jedi: Fallen Order. I guess I'd put it down as the bad version of a 7/10 game - not the interesting, janky, slightly broken but greater than the sum of its parts kinda game, but an AAA-game where the sum is the less than its parts, but sheer production value drags it into acceptability.

But that's just barely. It's a third person spectacle action game, with a soulslike bonfire structure - without considering that the part that makes uncharted and its ilk work is flow and momentum which is diametrically opposite the soulslike rhythm of learning and cautious exploration. It's metroidvania maps where sections unlock as you gain abilities, combined with an economy that gives you no reason to ever want to open a new chest. Customizing a lightsaber hilt you never actually see outside the odd cutscene is *not* Fashion Souls.

It should've just gone for the full Uncharted/Tomb Raider experience, because when you're just moving and platforming through the lush world, it feels great. The combat...is usually ok, but it's not helped in the least by Sekiro existing. (That could go for the whole game, actually.)

It's such a weird amalgamation, it's like the most skilled aliens in the universe implemented a cargo cult design.

As for the story, it hits the odd interesting beat (playing through the execution of order 66 pretty neat, turning Cal's psychometry against him was at least clever), but usually it's just there. And then the end happens, and while on some level it has more tension than when a particular Star wars movie pulled the same sh*t, because it involves characters we actually know, it's in no way a functional narrative beat in the story it was telling.

All it made me think of was the Patrick Willems line about Star Wars becoming an endless regurgitation of itself, like a human centipede clad in Jedi Robes. I didn't think it was possible, especially given that this was on the whole passable entertainment, but I think I'm more tired of Star Wars than when I started playing.

I was gifted BattleStar Galactica: Deadlock over Christmas and found myself playing it at something of a loose end, only to be sucked right in. It's a really good tactical space fleet combat game - you assign orders to your fleet ships at the start of each turn, and then watch it all play out. I

it's got a lovely pace to it and you never feel overwhelmed by what you are being asked to do (although managing the fighters gets a little fiddly in places) and there is a deep satisfaction in seeing a missile volley land - or later in game seeing an incoming one get obliterated by your Battlestar's flak field - and seeing some well executed tactics come off.

It's not perfect by any means - the strategic layer is OK but nothing more, and to be honest once you reach the latter stages and have unlocked all the blueprints all the battles are basically the same, but it's not a game to outstay it's welcome at that point, and the battle system is more than good enough to compensate.

The best Battlestar game? Well I've not played any others to be honest, but this unexpectedly held up really well and gets a definite recommendation from me. Earliest Games of the Year contender for me in some time!

Alien Love Gardener wrote:

Finished Star Wars Jedi: Fallen Order

I enjoyed the game a bit more than you seem to have but also don’t really disagree with anything you say.

Sorbicol wrote:

I was gifted BattleStar Galactica: Deadlock over Christmas and found myself playing it at something of a loose end, only to be sucked right in. It's a really good tactical space fleet combat game - you assign orders to your fleet ships at the start of each turn, and then watch it all play out...

I agree, I played it last year after getting it in a Humble Monthly bundle. Great tactical battles within the BattleStar Galactica world (based on the 2004 TV series). It made it into my top 10 games played in 2020.

Alien Love Gardener wrote:

Finished Star Wars Jedi: Fallen Order... It should've just gone for the full Uncharted/Tomb Raider experience...

Well poop, I was going to pick it up on sale because I thought it was in the Uncharted/Tomb Raider vein. Guess I'll wait for a bigger sale...

A Plague Tale: Innocence.

Well this was fairly dark. Amazing atmosphere, great characters and story, unique setting. A really well executed gradual escalation from “oh I guess there’s no choice but to kill someone” up to sending multiple enemies to gruesome deaths.

Mostly fun gameplay except... some sequences just needed timing and precision that the controls didn’t really provide, which made those parts really repetitive and frustrating. But overall a pretty good time.

Alien Love Gardener wrote:

Finished Star Wars Jedi: Fallen Order. I guess I'd put it down as the bad version of a 7/10 game - not the interesting, janky, slightly broken but greater than the sum of its parts kinda game, but an AAA-game where the sum is the less than its parts, but sheer production value drags it into acceptability.

I bounced off of this game, despite being really excited to play it. The controls just felt really janky to me, with a very slight, but super annoying delay in control response that I'm pretty sure was animation-related. At the time, I was playing Nioh, which had near-instantaneous response times, so I think Fallen Order suffered in comparison. I'll probably give it another shot at some point, preferably not right after I get done with a Souls-like.

I've finally finished the last of the DLC for Assassin's Creed Origins. Now currently enjoying the Discovery Tour mode, which I guess I can say doesn't 'count' for game completion. While the game started to outlast its welcome somewhat due to sheer length, I still really enjoyed the game. I liked Bayek as a character and I really liked the setting of Egypt and Cyrenaica, with some of the most striking and beautiful scenery of any game I've ever played, as well as some nice architectural and social contrasts cast between the Egyptian, Greek and Roman cultures intersecting at that point in history.

Mechanically, it was—let's say—'proficient', though with little variety in rewards for all the random activities I compulsively did anyway. It was a bit of shame that I got what I considered to be the 'best' weapon (a cursed legendary Sarissa spear) close to the beginning, and never had much use for any other weapon (except for my trusty bows). Compared with Odyssey, which I played first (but have not yet completed), I think I actually prefer Origin's setting, and the greater freedom to use whatever tactical option seemed expedient at the time rather than feel locked to a specific build (though I concede Odyssey makes it very easy to respec and switch equipment around when desired). I think Odyssey wins on some specific gameplay aspects though, as well as on equipment in general.

Yesterday night, I finished Marvel's Spider-Man: Miles Morales. The shorter, more focused campaign was right up my alley, and I really enjoyed how tightly focused the narrative was, vs. the first game. I'm not sure whether I'll go back and do a New Game + run to get the platinum trophy, though the new skills you unlock in NG+ are intriguing to me, and I'll bet I could run through the campaign pretty quickly.

Coldstream wrote:
Alien Love Gardener wrote:

Finished Star Wars Jedi: Fallen Order. I guess I'd put it down as the bad version of a 7/10 game - not the interesting, janky, slightly broken but greater than the sum of its parts kinda game, but an AAA-game where the sum is the less than its parts, but sheer production value drags it into acceptability.

I bounced off of this game, despite being really excited to play it. The controls just felt really janky to me, with a very slight, but super annoying delay in control response that I'm pretty sure was animation-related. At the time, I was playing Nioh, which had near-instantaneous response times, so I think Fallen Order suffered in comparison. I'll probably give it another shot at some point, preferably not right after I get done with a Souls-like.

Yeah, its combat is definitely very animation driven, which leads to it feeling frustratingly unresponsive at times. It's one of the reasons it felt like such a poor comparison to Sekiro.

And lightsabers are by definition never going to feel weighty, and scoring a clean hit and not getting a kill is always going to feel wrong so...yeah.

Anyway, back to games I've finished: Infra

Infra is peak source engine aesthetics. You're a structural engineer sent to survey a dam and water tunnel in the fictional city of Stalburg, which is somewhere in Europe, and rotting from within. Years of neglect, corruption, and dodgy bidding has left its infrastructure in disastrous shape, and here you are, documenting everything with your camera, fixing what you can.

You eventually start to uncover a conspiracy that I have to admit I didn't quite track everything of, but it doesn't really matter. Replace all that noise with late stage capitalism and it works just as well. The real star of Infra is its spaces. Which makes it tempting to classify it as a walking sim, but the puzzling is too involved for that, everything feels so considered and thought out - which pipe connects where and why, and is it actually a puzzle clue if you engage in all the optional stuff. And if all you want to do is progress instead of poke and prod and uncover as much as you can, there are usually a couple of ways to do that - and the game will react to the approach you took.

I loved Infra. Aside from the aesthetics being so up my alley, there's something so wonderfully quotidian about it, and the fact that the optional grand heroic moment in the first couple of chapter is...hitting a switch in order to stop a train from hitting a fallen tree.

I finished Deus Ex: Mankind Divided last night. A solid immersive sim- probably my favorite type of game. I'd rank it slightly below Arkane's latest (Dishonored and Prey). I'm a bit bummed out that the sequel was cancelled. Some thoughts:

- Really like the look and feel of the world they created. Sad that we might not get to revisit it. Felt the exact same way after Dishonored 2 had disappointing sales.

- Level design is key in these games and this one delivered. Lots of detail and different avenues to get where you want to go. Feels like exploration is rewarding even if your character is already fully decked out.

- The initial mission was underwhelming and linear. The game seemed to get progressively better as it went along. Unfortunately, the best missions were in the DLC, which I bet most people didn't play. Two out of three of the DLC missions occurred in the midst of the main narrative and should have been integrated into the base game instead of pulled out like that. The third is a long prison break that reminded me a little bit of Escape from Butcher Bay.

- Plot was sufficiently self-contained and the ending was just satisfying enough that I wasn't upset.

- Still, it's a bit of a mess. The game very directly follows events in Human Revolution which I didn't remember too well. And they were clearly setting up all these plot threads and introducing characters for a payoff in future sequels that never happened. I wouldn't call it a cliffhanger, but there's definitely a feeling of things left unresolved and secrets that will never be revealed. Also some characters and events were brought in mainly to lead up to the plot of the original Deus Ex from 20 years ago. I doubt anyone remembers who these people are even if they did play it, and they're meaningless to people who never played it. Thank god for Wikis I guess. Oh, and I got the impression some of the plot was developed further in media tie ins like comic books. I hate that.

- Because things have gotten so convoluted, I feel like if they ever bring the series back, they're going to have to do at least a soft reboot if not start from scratch. A remake of the original Deus Ex like they're doing with Resident Evil would get my vote though.

There have been subsequent rumors that there is a follow-up Deus Ex planned, so I wouldn't completely give up hope. Still a shame that Mankind Divided didn't have as much success as Human Revolution. I bounced off it on console, due to that dull opening mission, but I plan to give it another try on PC at some point.

And as the climactic final battle ends, X-Com Chimera Squad triumphs over the forces of darkness.

I enjoyed it - good team dynamics, scope for a variety of approaches and some replayability, in that you can take different team members who have different skill sets.

Not a blockbuster like XCom 2 (400+ hours and counting), but an interesting different spin. Final cut scene teases further storyline, but I'm not sure that it sold enough to generate DLC or a sequel.

Not something I was expecting to type but: I picked up Star Wars Battlefront II during the Epic store giveaway.

Gameplay is "fine" - but the storyline for the single player campaign has no right to be anywhere near as good as it actually is. An unexpected pleasure. And they've tied it into The Mandalorian.

I finished Transformers: Battlegrounds yesterday, and I had a lot of fun with it. It wasn't too long and it was quite easy (well, I played on easy), but I thought it was very charming and accessible if you like strategy games but are terrible at them like I am. Also, Arcee and Windblade stole the show for me --such fun characters!

FINALLY finished Luigi`s Mansion 3 with my 5 year old son.
Good game overall and fun!
He constantly jumps from game to game. I want to teach him to try to finish what he starts. Don't know if that will be an easy task

Booted up Tacoma, bit of a walking simulator on a spaceship. Nice story, bit of exploration, took about 4 hours which is nice for a change. Enjoyed the little twist at the end as well.

I've rolled credits on Pokemon HeartGold (DS), Shadowgate Classic (GBC), Firestriker (SNES), and Halo 2600 (Atari 2600)

Intrestingly enough, I did recently acquire a launch PS3, so I'm going to take a run at .hack//INFECTION (PS2) next.

Freyja wrote:

Intrestingly enough, I did recently acquire a launch PS3, so I'm going to take a run at .hack//INFECTION (PS2) next.

I'd love to hear your thoughts on Infection when you're ready. I finished it not long after it was released but remember very little about it other than how good I felt it was, and that it was a pretty unique setting, at least for the time.

I've joined the club and finished the secret surprise hit of 2020 that not enough people know/talk about: Immortals Fenyx Rising

I've started writing reviews as playing so I don't forget stuff and so I have a better list to pull from when I do my top 10 GOTY list so, I put it in spoiler tags. THERE ARE NO ACTUAL SPOILERS IN THE REVIEW!!!

Spoiler:

Assassin’s Creed + Breath of the Wild had a baby that was born to surpass its parents. I played the Stadia demo and for whatever reason, I just dismissed this game. Maybe I just wasn’t in the mindset, or maybe I had some openworld/Ubisoft fatigue going on from whatever I was playing at that time. Listening to everyone’s 2020 top 10 game on various podcasts and hearing most of them have Fenyx Rising on them really pushed me towards getting this so I picked it up via Ubisoft+ for $15 and it was instantly a hit. It started with the not-so-serious storyline which I guess I just needed at the time. It’s like a more comedic God of War (even threw in a God of War PS4 reference). The tutorial was informative, but not too long. I learned the basics and felt comfortable with them - then the game opens up (just a bit) and you go do stuff as you please until you get to the story beat that opens the rest of the game.

I did not like Breath of the Wild. I hated the feeling of putting in 2-3 hours in a non-linear game and not feeling like I made zero progress. I also hated the weapons breaking. This game did some small things to make all the common mechanics feel more interesting. For example, you have quite a few pieces of gear to find, but you level them up as a group, so your light attack (swords) has a shared level, your heavy attack (axe & hammers) has a shared level, along with the helmet and the rest of your body armor (which is one piece instead of a bunch of smaller parts). This helps you switch between things as needed without worrying about whether or not it’s worth losing your ability to defeat enemies just to get the extra stamina or the bonus stun. Also, the ability to scout out chests/important items while using the zoom in eye thing made it so that your map was as full or as empty as you wanted it to be. You could scout everything or just find things as you go and leave the map empty.

Another reason I loved this game, they did a lot of small things that were kinda in your face to let you know what you were getting into. Enemy color was an indicator of difficulty. “Oh, i just demolished some red glowing bears, so I should be able to handle this enemy”. “OH no, this enemy is glowing purple and I ran into a purple medusa looking thing and that thing barely took any damage from me...I’ll avoid this fight for now”. Another indicator was the fact that it actually has mission/chests/POI markers on the map for known quests/things you scanned for(it’s not automatic like in other Ubisoft games). I decided that since it was so open, I’d actually go and get super strong by clearing out the vaults (similar to BotW dungeons) and getting all the chests and such as I found them in each area before going to the mission marker to trigger the next story beat. In doing that, I would get to the next main story beat (helping restore the trapped gods) and they would ask me to do something for them, then Fenyx would respond with “oh you want me to get that? I already found it!” - That felt awesome! Not only was I able to get some of the fetch stuff out of the way early, it was written into the conversation so I didn’t have to leave and come back just to continue the conversations.

Immortals Fenyx Rising was fun all the way to the end and even had a bit of a story twist. The final battle was a proper end boss battle - I was afraid it wouldn’t be since I had maxed out everything well before I got to it. The fighting was really fun too once you learned special abilities - not too hard, but not too easy (unless you set the difficulty to that). I enjoyed the story much more than expected. I usually stop caring about the story about halfway through these games but this is the team that gave us Odyssey and that had some good writing as well. Great game, go get it if you can. Highly recommended!

Cyberpunk 2077, with over 100 hours on Steam. I enjoyed it, despite its flaws and inadequacies, and I'll be keeping an eye on future content that they plan to add, though I think I've had my fill of Night City for the near future.

KozmoOchez wrote:

I've joined the club and finished the secret surprise hit of 2020 that not enough people know/talk about: Immortals Fenyx Rising

Welcome to the club!

Finished The Surge 2. It's an interesting contrast coming to it so soon after Jedi: Fallen Order. Here's another soulslike with very overt Metroidvania structure, you unlock several different powers that lets you open up new areas of the map and ways to traverse it. But here, there's an economy that actually incentivizes you to explore. And the combat feels good! You can have build varieties!

Speaking of the map, it's a real star here. The first Surge was a very clever, a warren that constantly doubled back on itself and unlocked new shortcuts in surprising ways, but given that it was such a monotone industrial environment, it got really easy to lose your bearings. Turning you loose in a city gives you lots of landmarks to orient yourself by, so you don't get lost in the same way, and it has a lot more visual variety to boot. It also feels like they dialed down the enemies a bit. They can still bring you down quickly if you screw up, but they don't take quite as much punishment.

It is marred by a couple of annoying boss fights, and back to back to boot, and the story's a load of nonsense, but overall I had a great time with this, and thought it was a real step up from the first game.

Finally, after 10 years I have rolled the credits on Uncharted Drake's Fortune on my beautiful PS3.