Finished Any Games Lately?

I finished Ring Fit Adventure for the first time! Great game! I was able to play it on the highest setting for the last 1/2 or 1/3. Took me forever because I only play it once a week to supplement running.

I just finished stories untold. It’s a 80’s horror themed episodic puzzle / text adventure. I really enjoyed it although there were two puzzles I googled and I’m very glad I did. The game did peak for me in the first episode but it held it together enough across its couple of hours run time to hold my interest.

I liked the first story in Stories Untold, and finished the second one, but didn't enjoy the text adventure aspects enough to continue.

Finished Deliver Us The Moon, enjoyable if short puzzler reconnecting moon energy with earth. Some QTE's which were not ideal but overall a well scripted story and very well executed.

Finished Dishonored: Death of the Outsider.

This is my favourite series of recent years but I’m a little disappointed with this one after finally getting around to it. It makes me want to go back for another round of two each of the previous games.

There’s plenty to do and discover in each mission, but nothing as good as the best parts of Dishonored 2. The story doesn’t change based on your actions, although you can still choose your play style - I played through twice, first low chaos then full violence the second time.

The protagonist has some fun but limited powers. “Semblance” (copy someone’s face) adds something new that isn’t in the previous games. But there’s too many bone charms with minor effects, so it’s difficult to sift through them all.

Still had a great time. I hope we get more of these one day.

Finished Metal Gear Solid V and Metal Gear Solid, and had a mostly great time with both.

V has a bunch of dangling story threads due to the tortured production, and mostly feels like a bunch of wind-downs as things go sour in the back half, but I loved, loved, loved the gameplay loop. The helicopter approach while blaring Bowie is such a perfect, clever/dumb touch that never got old for me. The stealth is pretty generous and manages to pull off fungible fail states in a stealth game - on standard settings/difficulty you enter "reflex mode" when an enemy spots you, which gives you a couple moments to take them out before the alarm's raised. So getting spotted is not necessarily a disaster, but you will end up with a body that can be spotted, and you can wind up scrambling your way through missions and ever escalating chaos as you frantically try to avoid a general alert. It approaches immersive sim levels of different systems at times. It's mostly when it has unavoidable fighting that it falters.

I is dated in some ways, but it also still totally rips. I'd absorbed a lot of it through cultural osmosis, but when I got to that opening, I felt my mind getting retroactively blown. It conveys such style and mood through its chunky PS1 aesthetics, and is totally cinematic. A lot of its gameplay is struggling agains the limitations of the interface though, and that's the dated part. It mostly gets away with it because it changes things up so much and has such cool, creative ideas - at least for the first part. It gets a bit rougher in the back half - ideas start repating, the whole memory alloy key nonsense is just blatant padding, and there's this endless stair climb through a communications tower where the aim completely freaked out and got controller-throwingly frustrating.

I might also be finished with Metal Gear - because man, that is a real tough game to go back to, but I'll probably give it a couple of more goes while the new Yakuza downloads.

Finished the secret ending of Final Fantasy XIII-2 last night. I had friends I trust tell me this was actually a really good game, though reading it as a mashing up of Chrono Trigger, Pokémon, and Final Fantasy XIII just seemed bizarre. And it is bizarre.

But I enjoyed it? There's the usual grinding and busy work, but it didn't feel too onerous. I finished the main plot at around 40 hours, and cleaning up the rest of the Paradox Endings and such only took another 8 or so.

Lots of grappling with fate, what it means, and ending on a major cliffhanger (that springs right into Lightning Returns I imagine, which will be next for me).

I did find myself hoping a few more instances of the cast from XIII would show up (they managed to have Hope mature and grow in a way that was believable), but there's enough of a thread that I do have an idea of where everyone goes.

I finished A Plague Tale : Innocence last weekend. Great game. I totally got into the setting, characters and the story. Also really impressive rat tech!

Finished Control last night.

I'm honestly not sure where to put it. When it's good it's very, very good (a certain maze for instance). When it's not clicking, it just feels like a chore to play. Here I am, mashing the throw attack again, only switching to the service weapon while my energy recharges. Definitely worth seeing through for the good moments and for the weirdness. It will be on my top ten list, but maybe not as high as I was hoping after all the hype.

Agathos wrote:

When it's not clicking, it just feels like a chore to play.

That is exactly how I felt playing the game. I stopped halfway through because I couldn't take it anymore, which I found strange because I love third person action/adventure games, and The X-Files is probably my favorite show ever. Yet Control just did not click. Oh, well...

Ax7 wrote:

I finished A Plague Tale : Innocence last weekend. Great game. I totally got into the setting, characters and the story. Also really impressive rat tech!

Yeah, and wasn't this like the first game from the studio? Hell of a debute.

Just beat The Little Acre. Fun little Point and Click Adventure game. Took me about an hour and change, with only a handful of puzzles that didn't really require much by way of thinking, the rest was fairly straight forward. Enjoyable, nevertheless. Might do it again for the couple of trophies I appear to have missed.

brokenclavicle wrote:

Just beat The Little Acre. Fun little Point and Click Adventure game. Took me about an hour and change, with only a handful of puzzles that didn't really require much by way of thinking, the rest was fairly straight forward. Enjoyable, nevertheless. Might do it again for the couple of trophies I appear to have missed.

Oh, that game really left me wishing it was longer. Really cute game.

Pink Stripes wrote:
brokenclavicle wrote:

Just beat The Little Acre. Fun little Point and Click Adventure game. Took me about an hour and change, with only a handful of puzzles that didn't really require much by way of thinking, the rest was fairly straight forward. Enjoyable, nevertheless. Might do it again for the couple of trophies I appear to have missed.

Oh, that game really left me wishing it was longer. Really cute game.

Yeah, I feel the same way. Found the characters charming, the world left me wanting to know more, especially with the credits scenes that hint at a bigger lore behind it all.

I was looking for any news on possible sequels, but Pewter Game Studios seem to have been working on Animal Heist Simulator for some time and nothing else, which was a bit disappointing. I hope they do revisit the world of The Little Acre sometime in the near future.

The Pathless was a pretty fun game in the vein of journey and ABZU. More about the journey then the game play. While being incredible pretty with great atmosphere. You can pet the bird as well. Enjoyed it a lot.

master0 wrote:

The Pathless was a pretty fun game in the vein of journey and ABZU. More about the journey then the game play. While being incredible pretty with great atmosphere. You can pet the bird as well. Enjoyed it a lot.

Didn't that like just come out? It does look good!

Over the past couple of days, I've rolled credits on Hades, and then went back to Moonlighter and finally finished it. Felt good to cross those off my list!

For Moonlighter, I really had to make an effort to curb my completionist / trophy hunter impulses and just finish the damn thing. A bunch of the trophies are grindy and I realized I would not have any fun trying to get to the bottom of each dungeon 10 times, or kill the bosses with my broom.

Finished Assassin's Creed Odyssey. (at least - i've finished the important content : Killed the cult of Kosmos, the main story and the Atlantis DLC) Judging by the percentages on the DLC achievements that puts me in a very small crowd!

I am genuinely going to miss Kassandra, my favourite lady protagonist AND my biggest videogame crush. But, it's time to free up that 90+ Gig of SSD for something else!

Mario_Alba wrote:
master0 wrote:

The Pathless was a pretty fun game in the vein of journey and ABZU. More about the journey then the game play. While being incredible pretty with great atmosphere. You can pet the bird as well. Enjoyed it a lot.

Didn't that like just come out? It does look good!

It's not very long and I had a whole day free to play it. It plays like breath of the but only the exploration bit. Like everywhere you go you see something cool. Walk there and find something interesting. The boss battles are super flashy too.

I watched credits roll on Oxenfree. What a satisfying little game that doesn't overstay its welcome and tells a fun story that you feel like you had a part in.

I think I've given up finishing games. My son will probably finish some of my games if he can pull himself away from sandbox games or Minecraft or Roblox.

Some hundred hours later I've finally finished Red Dead Redemption 2. Probably the first Rockstar game where I've actually cared about the story. And despite putting in that many hours, there were never really any parts that felt like a slog to get through like with a lot of games. I think what I enjoyed most was just riding my horse around, seeing the sights and finding the wildlife. I kind of wish there was more ways of interacting with them than just shooting them though.

Not sure what I'm going to pull off the backlog next. I really don't feel like I want to get into another long game, but I also accidentally bought Tokyo Mirage Sessions, so maybe?

master0 wrote:
Mario_Alba wrote:
master0 wrote:

The Pathless was a pretty fun game in the vein of journey and ABZU. More about the journey then the game play. While being incredible pretty with great atmosphere. You can pet the bird as well. Enjoyed it a lot.

Didn't that like just come out? It does look good!

It's not very long and I had a whole day free to play it. It plays like breath of the but only the exploration bit. Like everywhere you go you see something cool. Walk there and find something interesting. The boss battles are super flashy too.

Sounds like fun! Thanks for elaborating!

Finished a couple of good games this weekend:

Paradise Killer: A Danganronpa-style murder mystery game. The investigations is more "free-form" than games like Danganronpa or Phoenix Wright. You are solving one big case and you roam free through an island uncovering clues and testimony. I thought it was really good, fun to play, and great art. Like most of these games, you can probably brute force it so I think you'll enjoy it the most if you can bring yourself to roleplay as the investigator.

Tick Tock: A Tale for Two: This is a hidden object game in the vain of the "The Room" series, but it is made to play with a partner. You can play either locally or online, you just should not look at your partner's screen. The puzzles are pretty well designed to make you cooperate. An interesting think is that you do not need to "connect" with the other player, either on a server of P2P. You just start the game and choose either Player 1 or Player 2, and your partner must choose the opposite. Then, the puzzles are simply made so that you cannot progress without someone else telling you what's on the other player's screen. This also means that the game is automatically cross-platform. It took me and a friend just under 2.5hs to complete.

Just finished Observation. Was originally only going to play a couple of hours and - poof - there went Sunday. Interesting game, with some nifty ideas. The way the sci-fi elements of the story are presented was very nice, not heavy handed or pointed out with big neon signs. There were plenty of open-ended bits at the end which might not sit well with some, but I dug it.

What Remains of Edith Finch is done. I was greatly impressed. Some observations:

- I much prefer exploring a single house packed full of meaningful, unique details than a huge open world with generic recycled assets. There was so much to discover in each room.
- As much as I liked the story of say, Horizon Zero Dawn or The Witcher 3, it seems like their impact is greatly diluted by the game's length. Admittedly, part of this is due to my obsessive need to do all the side quests and collectibles. But I feel like stories have a stronger chance to shine in shorter, more focused games like this.
- The characters all felt very fleshed out and real despite barely even seeing many of them. Great voice acting helped, but again, it was all the environmental details that really excelled.

I think I played this game in four sessions, late at night in a quiet house. I was depressed and a bit sleepless after each one. At one point (which is probably easy to guess for anyone who's played it), I was actively crying. Ten years ago, there's no way it would have affected me like this. But now I'm well into middle age. I've been more fortunate than many, but I'm still getting to that point in life when personal losses begin to accumulate, and I know the pace will only accelerate going forward.

I'm finding myself thinking more about the past- like trying to recall details of a family vacation, our old cars, or the layout of my grandparents' house. From what I've observed of the elderly, the past will eventually come to dominate most of my thoughts. It appears this slow takeover process has begun. This makes me a bit sad.

The other thing is that I'm now a parent, and the vulnerability of life, especially a child's life, is a huge theme here. Not a day goes by that I don't worry about my son's safety on some level and some of these vignettes really hurt to watch. Since he's a special needs child, I'll be worrying about his safety until one of us dies. It's pretty rough.

So anyway, the game's focus on the past, and loss, and the fragility of life really hit home for me.

I was a bit amused at myself last night when I was idly perusing my Steam pile looking for the next game to play. Somehow This War of Mine caught my eye. I must be a masochist. Right now I need to recover by playing something either happy or requiring intense concentration. I don't need starving children or characters being shot by snipers!

Oh, I also finished The Banner Saga Trilogy a while ago with the CRPG club. I thought it was solid and will be interested to see what the developers working on next.

All three of your main points about Edith Finch might as well have come from me. I really need to get around to playing that - I bought it a while ago, but it's on my Pile O Shame; I'll move it closer to the top.

gewy wrote:

What Remains of Edith Finch is done. I was greatly impressed. Some observations:

- I much prefer exploring a single house packed full of meaningful, unique details than a huge open world with generic recycled assets. There was so much to discover in each room.
- As much as I liked the story of say, Horizon Zero Dawn or The Witcher 3, it seems like their impact is greatly diluted by the game's length. Admittedly, part of this is due to my obsessive need to do all the side quests and collectibles. But I feel like stories have a stronger chance to shine in shorter, more focused games like this.
- The characters all felt very fleshed out and real despite barely even seeing many of them. Great voice acting helped, but again, it was all the environmental details that really excelled.

I think I played this game in four sessions, late at night in a quiet house. I was depressed and a bit sleepless after each one. At one point (which is probably easy to guess for anyone who's played it), I was actively crying. Ten years ago, there's no way it would have affected me like this. But now I'm well into middle age. I've been more fortunate than many, but I'm still getting to that point in life when personal losses begin to accumulate, and I know the pace will only accelerate going forward.

I'm finding myself thinking more about the past- like trying to recall details of a family vacation, our old cars, or the layout of my grandparents' house. From what I've observed of the elderly, the past will eventually come to dominate most of my thoughts. It appears this slow takeover process has begun. This makes me a bit sad.

The other thing is that I'm now a parent, and the vulnerability of life, especially a child's life, is a huge theme here. Not a day goes by that I don't worry about my son's safety on some level and some of these vignettes really hurt to watch. Since he's a special needs child, I'll be worrying about his safety until one of us dies. It's pretty rough.

So anyway, the game's focus on the past, and loss, and the fragility of life really hit home for me.

I was a bit amused at myself last night when I was idly perusing my Steam pile looking for the next game to play. Somehow This War of Mine caught my eye. I must be a masochist. Right now I need to recover by playing something either happy or requiring intense concentration. I don't need starving children or characters being shot by snipers!

Oh, I also finished The Banner Saga Trilogy a while ago with the CRPG club. I thought it was solid and will be interested to see what the developers working on next.

This is an amazing post, and a credit to our hobby. Thank you.

Waaaaay late to the party, but I finally got around to Titanfall 2. I played it in small doses to savor, and it still seemed too short. (Always leave them wanting more I guess.)

Enough has been said about this but this is easily one of the best shooters I've played. Makes me a little bummed there may not be a sequel.

I finished Astro's Playroom the PS5 Pack-in game (complete with platinum trophy) and wow, what a delight. The whole theme is the history of PlayStation inside of a PS5 (the world outside of the levels is supposed to represent the inside of the PS5) and they nailed it. I got all sorts of good nostalgia vibes from the bots acting out scenes from the older PlayStation games, to the post-level area "PlayStation Labo" that holds replicas of all the consoles and accessories as you find them in each level, to the menu or startup sound that you get right at the end of the console's respective level. That's just the nostalgia part!

The gameplay itself is mostly great. I say mostly because, though I understand it is basically a controller demo, some of the forced controller mechanics can make for frustrating gameplay at some points. Outside of that, I can't wait for the next full Astrobot game. Rescue Mission in VR was one of the best 3D platformer games when it released and Astro's Playroom is a smaller form of that game without the VR and on PS5 so it looks and runs better. I hope they continue to make this series in VR and without so that more people can enjoy it.

I also finished Godfall's storyline. It gets a bad rap, but as someone who has completed it, the biggest problem is that it maxes out at lvl 50 but the story finishes at ~29 and a game that has loot drops which can be dramatically stronger at higher levels, there's almost no reason to play with special builds until post game or even level 50. It also suffers from poor training, not tutorials, but trainings on the new stuff since there's like 20 new moves/skills you can unlock through the skill tree and you are limited to a small video showing what it looks like and a description. Also, though the fighting CAN get deeper if you unlock these previously mentioned moves, for a game with like 8 elements/ailments, there's almost zero strategic utilization of those. I understand they said they really wanted this game to be accessible, but with those elements, it's like playing Monster Hunter, but all the elemental weapons just have a chance to proc a damage over time on anything without weakness/resistance applied - just bonuses based on your gear loadout. Now, I know there are some enemies that do have resistances, but...it's not a lot and I wish it was more fleshed out. I like everything else about the combat especially since, also like Monster Hunter, you can play your own way w/o feeling like you need to use a specific weapon for a certain boss. You get to carry two anyway so I always had a fast/light weapon and a heavy. I'd def say if you can get it on sale for $30 or less, it's worth it since it's like an easier, and more colorful Monster Hunter with 100x less grinding.