Finished Any Games Lately?

Pink Stripes wrote:

I finished Contradiction - Spot the Liar! It is a very well done FMV game, especially considering it is a small project. You play as a detective investigating a suspicious death in a small British village, and you make progress by finding contradictions in the answers that people give you.

Oh my gosh, sounds like you had amazing time with it, I'm so glad! I still haven't gotten around to playing it, but I'm looking forward to it.

I'm actually glad to hear that about the Origins DLC. I enjoyed the main game but the AC titles always suffer from excess. I felt a little bad skipping the expanded content but it sounds like I'm not missing anything revolutionary.

I platinumed SuperHOT MIND CONTROL DELETE. I recommend it. Beefy game with rogue like elements and a suitably unique ending.

Ryse: Son of Rome.

Wasn’t expecting much, got what I expected. Some nice graphics, passable story which I was able to predict 80% of about 20 minutes in. Poor treatment of female characters. Pointless progression system. And some dull and repetitive button mashing gameplay.

Next...

Well, I just wrapped up Hollow Knight. I started playing a few years ago, but dropped off for one reason or another. I deleted the old save and started fresh last month, and had a much more enjoyable time with it. Definitely and justifiably ranks high up there on the list of best Metroidvania-slash-Souls games.

merphle wrote:

Well, I just wrapped up Hollow Knight. I started playing a few years ago, but dropped off for one reason or another. I deleted the old save and started fresh last month, and had a much more enjoyable time with it. Definitely and justifiably ranks high up there on the list of best Metroidvania-slash-Souls games.

My son, predictably, went down the grub I mean rabbit hole and now I know all the lore. I might even play it myself at some point.

I beat Trials of Mana on the Switch.

It's ok. I actually like the SNES original/fan translation more. It's a beautiful game, but you can see the age in its flow - go to town, talk to people marked on their head so you can talk to the right person, go to woods and kill some stuff, come back. Get new spells. Go to new town.

Repeat above.

It got old after awhile.

Was a fairly productive gaming weekend for me!

Finished the main campaign of Marvel's Avengers, and really, really liked it. They could've probably just sold me on, "Kamala Khan is the heart of a new Avengers teams and has a touching story about what it means to be different in our society." Ran about a dozen or so hours.

But it was rather confusing? I'm not new to the Destiny/aaS games, and I still had to sort through various menus to find what I needed to do on the War Table, what I needed to unlock certain things, etc. (This gets even more confusing post-game, but by then you may know where to look for these things.) I like the general loop (as a fan of action fighting games more than FPS), so I may stick around to futz around in the game a bit more here and there. They really nailed making each character feel different: Thor reminds me of God of War, Widow of Bayonetta/DMC, Captain America of Batman, etc.

It's a game that I enjoyed in the moment, but I'm sure given enough time to iron out bugs/kinks and release some more characters, it may have more going for it. Feels like it was released a smidge too early (which feels like the norm for these types of games, honestly and frustratingly).

Friend also gifted me Monster Train, as we used to play all sorts of deck-building and LCG games when we lived together. Managed to finish a whole run my third go! And have not been able to do so since. Its tower defense meets deck-building also lends itself to some ridiculously high-powered combos toward the end of a run, which left me cackling quite frequently.

Aeazel wrote:

Friend also gifted me Monster Train, as we used to play all sorts of deck-building and LCG games when we lived together. Managed to finish a whole run my third go! And have not been able to do so since. Its tower defense meets deck-building also lends itself to some ridiculously high-powered combos toward the end of a run, which left me cackling quite frequently.

Speaking of Monster Train, last week's update was really good. Each clan now has an alternative champion with its own alternative spell card. While it does not change the rest of your deck, so it's not like having five new clans, they are different enough that you need to rethink some choices. They also added three alternative bosses so those battles can change a bit too. If someone got tired of the game before, it may be a good time to revisit it.

I beat Thomas Was Alone. I a lovely little game which slipped off my radar a few years back. This was definitely my speed for a puzzle game. It never felt like the game was trying to be tricky or changing any rules. I loved it.

Completed a campaign in Phoenix Point this evening. It's coming along nicely - and lightyears ahead of where is was at launch. Snapshot deserve some praise for the work they've done over the course of the year since release, its a good example of how to support a game that wasn't good enough at launch.

The Bureau: XCOM Declassified.

Wow. After a bit of a clunky start, this turned into something actually quite fun. It’s still baffling why they would make an XCOM and take away 90% of the XCOM-ness, but what they ended up with was somehow still enjoyable.

Redherring wrote:

The Bureau: XCOM Declassified.

Wow. After a bit of a clunky start, this turned into something actually quite fun. It’s still baffling why they would make an XCOM and take away 90% of the XCOM-ness, but what they ended up with was somehow still enjoyable.

This has been a game that has been on my "ugh, I should get this on deep discount" list for years, but have never picked it up.

Credits rolled on Tomb Raider (2013). Damn, what a great game! Why did I wait so long to get around to it?

I didn't think I'd like it more than the Uncharted series, but I wound up liking it a lot more. The controls were buttery smooth, the combat was much nicer and, the levels felt more fun to explore. I'm tempted to hop into the next one right away, but on second thought I'll take a break for a bit knowing there's more when I want it.

PaladinTom wrote:

Credits rolled on Tomb Raider (2013). Damn, what a great game! Why did I wait so long to get around to it?

I didn't think I'd like it more than the Uncharted series, but I wound up liking it a lot more. The controls were buttery smooth, the combat was much nicer and, the levels felt more fun to explore. I'm tempted to hop into the next one right away, but on second thought I'll take a break for a bit knowing there's more when I want it.

Yeah, I would take a break. I loved it also. And the second is more of the same, but lots more. I love the Uncharted games and replayed each about 3-4 times. But when I tried to play 1-4 back-to-back, the same mechanics become very tiresome.

Put the fork in Forgotton Anne. Copying my final impression from the Pile thread:

"Lovely little platformer with Ghibli and Osamu Tezuka flair. It actually made me care about the story, even though the beats and twists was predictable enough. There were a handful of puzzles that had me scratching my head for a good bit, but nothing too difficult that I would be stuck on it for more than a half hour at a time, at the most.

I heartily recommend this to anyone into puzzle platformers in the vein of old Prince of Persia, Flashback, and Oddworld."

Finally finished Ghost of Tsushima. I'm not usually a fan of 3rd person action hacky/slashy games, but this one was a lot of fun...for the first 75% of the game. The long/slow travels get annoying after a while and the game forces you to do a lot of it near the end - a lot of these games have this issue though - force the player to hold forward and walk for long periods of time for story beats when it could have just been a cutscene or at least done automatically. So, it sort of felt like it overstayed it's welcome a bit near the end, but still enjoyable. I may go back and get the platinum trophy since it doesn't seem like too much work.

This is game 12 for the year so I have hit my goal of "finish an average of 1 game per month" and I'm just gonna freely play around with stuff until Watchdogs and then Cyberpunk!

Speaking of Watch Dogs, I just wrapped up Watch Dogs 2. I bounced hard off the first one and didn't give any thought to the sequel. Ubisoft charitably gave it away for free back in July, though, and I had heard such good things about it, so I decided to give it a whirl - and I'm glad I did. Very enjoyable GTA-style open world, with a delightful "90s hacker movie" theme throughout. It's not going to be winning very many awards, but it did have a good number of funny moments presented by a well voice-acted cast of characters, who helped bring it alive. I may not be there on day one for Watch Dogs: Legion, but I'll definitely be interested to hear the reviews.

Vrikk wrote:
Redherring wrote:

The Bureau: XCOM Declassified.

Wow. After a bit of a clunky start, this turned into something actually quite fun. It’s still baffling why they would make an XCOM and take away 90% of the XCOM-ness, but what they ended up with was somehow still enjoyable.

This has been a game that has been on my "ugh, I should get this on deep discount" list for years, but have never picked it up.

This is such an underrated gem. It has some minor gameplay issues but overall a very solid title that got some bad press it did not deserve. A very good game that suffers from the crime of not being the exact type of XCOM we're familiar with.

Budo wrote:
Vrikk wrote:
Redherring wrote:

The Bureau: XCOM Declassified.

Wow. After a bit of a clunky start, this turned into something actually quite fun. It’s still baffling why they would make an XCOM and take away 90% of the XCOM-ness, but what they ended up with was somehow still enjoyable.

This has been a game that has been on my "ugh, I should get this on deep discount" list for years, but have never picked it up.

This is such an underrated gem. It has some minor gameplay issues but overall a very solid title that got some bad press it did not deserve. A very good game that suffers from the crime of not being the exact type of XCOM we're familiar with.

I feel like it'd have been received way better if they had announced the Firaxis game first. As it was, a well loved (though given the age of the original I don't think as many people have actually played it as you'd think given the consternation over the fact that they were turning a venerable strategy franchise into a generic shooter) franchise that hadn't been heard from in over a decade was announced as returning ... as a pretty generic looking shooter.

Just finished Inmost. This is a game I'd have my eye on for a long while. Once a release date dropped, I hit that like it was going out of style.

How do I put my feelings about this game into words? It's hard to do, since it hit very close to home in many ways with its story, and the aesthetic themes are wonderful.

Mechanically, it's a puzzle platformer with a horror tinge. What it is, as a whole, is a marvelously poignant and emotive piece of work. Pretty artsy, and pretty efficient at that.

I finally finished FF7 Remake. A game that has some exquisite moments, but especially towards the end was such a slog that I'm quite relieved it's over for now.

I am looking forward to the real post-game though - listening to all the spoilercasts discussing the ending and changes to the original game! I have my own pet theory but am wondering if it's a common one.

Even though I didn't always enjoy it, I'm glad I played it. Such a strange game, I don't think I ever felt the tension between video games (or at least JRPGs) past and present so keenly.

Life is Strange.

So there may have been some brief discussions about this game before in a couple of places. Turns out it’s quite good. Someone should have said

I did feel that the last chapter was a bit of a mess and I’m not really sure what actually happened in the end.

Spoiler:

I sacrificed Chloe, time returned to normal. Nathan and Jefferson were arrested and everyone else was saved. So... this would have happened anyway? What did Max actually accomplish by all the messing around with time except for creating some good memories and a whole lot of terrible memories that no one else can share?

But aside from that, just a fantastic experience.

It accomplished nothing. Therefore your choice was wrong

Well, that was quick. Tick Guacamelee off my list. Played about two hours before I finally quit. Hit some game-breakingly difficult bit as a chicken and the only thing I can think of is that I don't have enough health - because it's impossible to not get hit multiple times. There's no way I'm grinding in a game like this to move forward.

To be honest, I wasn't enjoying it all that much. It had odd multiple button combos that didn't click with me and I hated the wall jumping mechanic. I heard so many good things about it too. I think it was a victim of all the praise building up my expectations. I'm usually not a huge fan of Metroidvanias and this one obviously didn't change my mind.

PaladinTom wrote:

Well, that was quick. Tick Guacamelee off my list. Played about two hours before I finally quit. Hit some game-breakingly difficult bit as a chicken and the only thing I can think of is that I don't have enough health - because it's impossible to not get hit multiple times. There's no way I'm grinding in a game like this to move forward.

To be honest, I wasn't enjoying it all that much. It had odd multiple button combos that didn't click with me and I hated the wall jumping mechanic. I heard so many good things about it too. I think it was a victim of all the praise building up my expectations. I'm usually not a huge fan of Metroidvanias and this one obviously didn't change my mind.

Guacamelee is definitely more about eventually developing the reflexes and skills, even as a chicken, from what I recall with it. I had a real hard time finally getting through the sequel, but not longer had the perseverance nor the skills to get the good ending like I did with the first. Don't blame anyone for not sticking with it. It's certainly a game that would benefit from adjustable difficulty. Then again, it caters to a very specific niche.

I don't remember that part, but it's definitely a difficult game - I wound up quitting during the final run up to the final boss, when the platforming got way past what my 50-plus-year-old reflexes could deal with. On the other hand, I thought it was incredibly funny, eye-meltingly beautiful, and had one of the catchiest, ear-to-ear-grinning happy soundtracks I've ever heard. Definitely glad I managed to play as long as I did.

Guacamelee became too hard for me too, but then I enlisted my kid as a co-op partner, and we beat the game. It was one of my best gaming moments.

Redherring wrote:

Life is Strange.

So there may have been some brief discussions about this game before in a couple of places. Turns out it’s quite good. Someone should have said

I did feel that the last chapter was a bit of a mess and I’m not really sure what actually happened in the end.

Spoiler:

I sacrificed Chloe, time returned to normal. Nathan and Jefferson were arrested and everyone else was saved. So... this would have happened anyway? What did Max actually accomplish by all the messing around with time except for creating some good memories and a whole lot of terrible memories that no one else can share?

But aside from that, just a fantastic experience.

Spoiler:

Max made peace with Chloe's passing, with their troubled past together and built some much-needed self-confidence. Also: only a complete psychopath would kill a whole town just to be with your lover/BFF.

But yeah, the last chapter went weird and creepy places. I feel like they could have given the same message without her favorite teacher turning out to be a serial killing rapist.

Yesterday, I finished A Monster's Expedition and this is surely going to be one of my favorite games of the year. The game takes the basic concept of the grid-based block-pushing game, and replaces the classic block by a cylinder (a log). That simple change creates an amazing depth in the mechanics for solving the puzzles. This may sound very basic, but it is really amazing how far the game takes those mechanics.

The game is also incredibly approachable. Some puzzles are designed to make you stumble upon ideas that you hadn't thought about before, and that you will use in later puzzles. Each puzzle is also very short, and you can quickly undo or reset your moves. The main game is not too difficult, but there is still a lot to discover when you finish it, and it looks like that will be much trickier. If you shy away from puzzle games because they are too complex or get too tough too quickly, this game is for you. If you like a challenge, this game is also for you because you will get through the main part quickly and then you can start thinking about the hard stuff.

Beyond the mechanics, the game is visually very cute, and both the visuals and sounds transmit a lot of peace and tranquility and help you focus and enjoy the process. The humor in the exhibitions is also lovely. I'd really recommend this game to everyone.