Finished Any Games Lately?

ComfortZone wrote:

I finished Dead Cells for the first time!

pyxistyx wrote:

MO: Astray, just for a change of pace. Delighted to discover it was a hella fun puzzle platformer with a lot of variation and surprises thrown in. Kinda blitzed through it (on easy, because i am terrible at platformers) over the last few days. Really nice little surprise.

I assume both these games were played with a controller, rather than a keyboard & mouse, yes? Thanks!

Moons of Madness has been laid to sleep. Fun game, with some genuine scares and some interesting beats story-wise, but not great puzzle-wise. It was quite alright.

ComfortZone wrote:

I finished Dead Cells for the first time!

I'm quite proud of myself, but really it's a testament to the game that I was driven to keep at it despite not being very good at these kinds of games. Now trying out the "hard" mode, which is certainly... harder.

That is such a good game. Unfortunately it outpaced my skills and my patience after two boss cells, so there's still quite a bit of the game I've never seen.

Mantid wrote:
ComfortZone wrote:

I finished Dead Cells for the first time!

I'm quite proud of myself, but really it's a testament to the game that I was driven to keep at it despite not being very good at these kinds of games. Now trying out the "hard" mode, which is certainly... harder.

That is such a good game. Unfortunately it outpaced my skills and my patience after two boss cells, so there's still quite a bit of the game I've never seen. :?

Good news for you buddy. The most recent patch smoothed out the difficulty some. 0BC is slightly harder, while the other ranks are slightly easier, so you don't hit that wall.

From the July Patch Notes:

The difficulty curve between Boss Cells has been smoothed out, so difficulty spikes should be less of a problem. Yes, 2BC shouldn’t beat you up and take your lunch money anymore, well, not as much anyway.
We’ve also tried to make 0BC more challenging so new players learn more of the combat styles and to let them collect more gear/runes before progressing to the next difficulty level. Basically we want to stop them beating the 'tutorial' too quickly and then just getting smashed.
Stele wrote:

From the July Patch Notes:

The difficulty curve between Boss Cells has been smoothed out, so difficulty spikes should be less of a problem. Yes, 2BC shouldn’t beat you up and take your lunch money anymore, well, not as much anyway.
We’ve also tried to make 0BC more challenging so new players learn more of the combat styles and to let them collect more gear/runes before progressing to the next difficulty level. Basically we want to stop them beating the 'tutorial' too quickly and then just getting smashed.

Well it was actually 3BC (ie after two boss cells) that I hit the wall. But I guess I'll should give it another shot if I can make the time for it. Starting at a lower cell count, of course, since I'll be a bit rusty.

Natus wrote:
ComfortZone wrote:

I finished Dead Cells for the first time!

pyxistyx wrote:

MO: Astray, just for a change of pace. Delighted to discover it was a hella fun puzzle platformer with a lot of variation and surprises thrown in. Kinda blitzed through it (on easy, because i am terrible at platformers) over the last few days. Really nice little surprise.

I assume both these games were played with a controller, rather than a keyboard & mouse, yes? Thanks!

Yes Dead Cells with a controller (on PS4).

And last night after many many hours, I have beaten Sekiro!!!

Bake bread? Read Books? Get in Shape? Nah, i decided my Covid activity would be to beat this thing. I had 15 hours from a previous play through and just hit a wall. This time I started over, hunkered down and did it. Took the better part of 2 months on and off, and at least according to steam, 60+ hours, but mission accomplished. Did it justify The Game Awards GOTY in 2019? Not sure, but what an amazing time. As someone who never got into Souls games, this one just struck a chord with me. The fact that pretty much every fight, whether its against bosses or just normal enemies requires such a level of precision really was fun for me. I know that's not everyone's cup of tea, but for me it was very rewarding every time I made progress, no matter how little. Also it gave me the incredible self satisfaction that my gamer reflexes haven't waned (as much as I feared) at 47.

Weather or not I start a NG+ is up in the air... but I probably want to at least clean up the parts I didn't do before amping up the difficulty.

ComfortZone wrote:
Natus wrote:
ComfortZone wrote:

I finished Dead Cells for the first time!

pyxistyx wrote:

MO: Astray, just for a change of pace. Delighted to discover it was a hella fun puzzle platformer with a lot of variation and surprises thrown in. Kinda blitzed through it (on easy, because i am terrible at platformers) over the last few days. Really nice little surprise.

I assume both these games were played with a controller, rather than a keyboard & mouse, yes? Thanks!

Yes Dead Cells with a controller (on PS4).

Yes, ideally Mo: Astray is played with controller as well, but you could get by on kbd&mouse i think, at a pinch.

I just finished another (mostly) enjoyable entry in the Uncharted franchise, with Uncharted 4: A Thief's End. The shooting & combat is totally not fun, but I love everything else about them: the story and writing, the level design, exploration & traversal -- heck, I'll even take the QTEs and scripted combat/escape sequences. I was also delighted that

Spoiler:

there was NOT a new, supernatural enemy type introduced in the last 10% of the game -- it remained a completely plausible real-world story all the way until the end. You know, except for the fact that there's no way that all of the pirate towns and ships scattered all over that island would possibly have been missed from even the most cursory of surveys after all these years.

Next up in my quest to finish off the major PS4 hits will either be a return to Bloodborne (I stopped right at the Blood-starved Beast), or Horizon: Zero Dawn. I'm leaning towards the latter.

It is finished.

After over 10 years waiting to replay the series, and then reinstalling the game before anyone knew what a COVID was, I started my hero in Candlekeep in Baldur's Gate. Then I decided to start a second hero and play 2 campaigns at the same time. One would be the traditional "canon" story and NPCs that I traditionally played, and the other would be all new characters and choices.

And so after playing through Baldur's Gate, Tales of the Sword Coast, Siege of Dragonspear, Baldur's Gate II: Shadows of Amn, and Baldur's Gate II: Throne of Bhaal, I finally completed both campaigns today and can put the series to rest once more.

...at least until Baldur's Gate III is released and I find out if there's any info or even cameos on these heroes and NPCs.

This series is old now. I prefer referring to it as "classic", but yes the wrinkles and cracks in the graphics and gameplay are undeniable. The look is dated. When you put it up against Dragon Age or even Pillars of Eternity or Divinity, Original Sin 2, the game could even be called "homely". The inventory system and the potion hoarding takes up an insane amount of time. Also, the series is exactly as difficult as I remember - if you don't study the 2nd edition rules, you are not just going to cruise through the series, and I say without embarassment that there are times I relied on easy mode, with the justification that I beat this game on normal and difficult in an earlier age. If you're new to the series, I expect you will like the series, but will appreciate it the way grandchildren appreciate their grandpa's tall stories of yesteryear.

And yet...even playing it now literally decades after its release, it's still my all time favorite series. More than Mass Effect. More than The Witcher. More than Dragon Age. Baldur's Gate was the series of my childhood and young adulthood. It got me through the tough times of grad school and whenever I turned off my laptop I would still think about it, the friends I made along the way, the music, the art, the sounds, the heroes and villains and even the side quests. I still think back fondly on the romances and friendships and stories my party and I shared together. Some games you like, some you love, and some...go beyond that. They become a part of your life, your experience, your personal zeitgeist. The BG series lands right there for me, warts and all. And every RPG that was developed after the release of BG1 and 2 owes a debt of gratitude to this iconic series.

I was a little concerned that Siege of Dragonspear and the Enhanced Edition content would dilute the experience and sour my memory, but quite the opposite. With Dragonspear, a very necessary chapter in the saga was added that served to provide a transition between BG and BG2 that I never knew was needed. That game struck a remarkable balance between telling its own independent story while making sure it honored the time between the established end of Baldur's Gate and the beginning of BG2. The Enhanced Edition content also served to do just as it said - it enhanced the experience without replacing the established content. A few new NPCs were added as well. I particularly enjoyed Hexxat's story arc and Neera's quirky personality.

I'll return to the Sword Coast in the future. I certainly won't wait the 10+ years I did last time, though. There's still character combos to play, classes unexplored, content to be experienced. It is indeed the series that keeps on giving, and even though the coming sequel will likely have little in common with its predecessors, I feel as if I will now appreciate and enjoy Baldur's Gate III on a new level that I would not have been able to had I not invested my time and attention once more into this series. As of now, though, BG1 and 2 are my early entries for game of the year. Again.

Up next, I guess I'll play something much different. Halo? Euro Truck Simulator 2? Perhaps an...MMO? Only Elminster knows.

Splinter Cell: Conviction.

That was neat. Why don’t they make these any more? No collectibles, no open world, no side quests. Just sneak around, shoot people in the head, save the world and rescue the president.

A Short Hike.

That was neat, in a completely different way. A delightful way to spend two hours on a rainy afternoon. My daughter played most of it and we passed the controller back and forth. Definitely worth a spin if you have it lying around.

Symphonia
I highly recommend checking this out given that a) it's only about 30 minutes long and b) it's completely free on itch.io.
It has some ridiculously good artwork coupled with some very solid platforming action, although the last platforming challenge started to test my patience a little. And all made by a group of students!

I finally got around to playing and finishing Evil Within 2. Albeit with the menu cheats switched on (i have a low patience for stealth horror games with low ammo right now but i really wanted to see all the cool visuals / story). Obviously this is not the recommended way to play the game, but *I* enjoyed myself at least. And it knocked another one off of the pile, super quicky!

pyxistyx wrote:

I finally got around to playing and finishing Evil Within 2. Albeit with the menu cheats switched on (i have a low patience for stealth horror games with low ammo right now but i really wanted to see all the cool visuals / story). Obviously this is not the recommended way to play the game, but *I* enjoyed myself at least. And it knocked another one off of the pile, super quicky!

I played it earlier this year, and absolutely loved it.

I remember spending about an hour or so with The Evil Within (the first one). I got frustrated with the controls and combat. I remember thinking it was like Silent Hill, except less fun. Would you say the sequel is a marked improvement?

Garth wrote:

I remember spending about an hour or so with The Evil Within (the first one). I got frustrated with the controls and combat. I remember thinking it was like Silent Hill, except less fun. Would you say the sequel is a marked improvement?

Well, I loved the first one as well, so I'm the wrong person to answer this. As far as I can remember, I think the controls and the combat are pretty much the same. That said, the game does give you two control schemes to choose from at the beginning. I think they labeled them something like "for people who played The Evil Within," and "for people who didn't," but I don't know what the difference is, honestly.

Mario_Alba wrote:
Garth wrote:

I remember spending about an hour or so with The Evil Within (the first one). I got frustrated with the controls and combat. I remember thinking it was like Silent Hill, except less fun. Would you say the sequel is a marked improvement?

Well, I loved the first one as well, so I'm the wrong person to answer this. As far as I can remember, I think the controls and the combat are pretty much the same. That said, the game does give you two control schemes to choose from at the beginning. I think they labeled them something like "for people who played The Evil Within," and "for people who didn't," but I don't know what the difference is, honestly.

Got it. Cool. Thanks. I may have just been in the wrong mood that day to play it, who knows.