Finished Any Games Lately?

A_Unicycle wrote:

I loved how much I had to ration ammo and health items. There were some sections of the mansion I had to ignore because I literally could not afford to use any more ammo. Other times I just had to rush through and hope for the best.

Great game, a little hard (both in terms of puzzles and mechanics) but it has aged like fine wine. Loved it! Took me close to 16 hours to finish.

Yes! I played it for the first time last year, and was actually kinda stunned by how much I wound up loving it. It's great how i makes you know the mansion inside and out, and makes you plan your movements according to your resources. More games should focus on one detailed location.

And speaking of games that don't focus on one location, I just finished Assassin's Creed Odyssey.

That's entirely too much game for it's own good, but also a testament to how much mileage you can get out of a charismatic protagonist, even if the wishy washy world building and ubisoft's trademark not-saying-anything approach to the peloponnisian war and compulsive icon clearing kinda makes her a psychopath if you think too long about it.

I finished Celeste! Probably won't go back and get all the strawberries and secrets because I found the 8 directional movement extremely frustrating. I feel like it requires a controller with a d-pad that only lets you push 8 directions with no in betweens. As it was, I had to use the analog stick on the Switch to play. It felt like 4 out of 5 deaths were not my fault. It sucks because I absolutely loved the platforming puzzles.

I wish it could have had analog movement like Super Meat Boy but that would have killed the puzzles.

I just finished Algobot, a short and sweet indie game where you have to program a little maintenance droid on a colony ship to navigate passages, open gates, and such, to help another droid save the ship from disaster.

I have no programming experience or knowledge, so I definitely found the game pushed me to think in a way I'm not used to. It wasn't very difficult, though I've found some challenge in reaching the "perfect" solution to levels (using the fewest number of commands). I bet people with programming experience would find it pretty easy.

Subnautica in 66 hours... What a fantastic game! There were days when I was completely addicted to Subnautica. Perhaps because, as far as I can tell, this is the first survival game of this kind I have ever played. On the one hand, I'm already looking forward to Below Zero, on the other I guess I need to take a short break from video games... this was way too intense.
I might have finished earlier if the base building hadn't gotten its hooks into me deeply... I'm happy though that I looked up the blueprints for the rocket ahead of time, otherwise this would have ended in tiring hours of backtracking to get the proper materials.

Just finished up What Remains Of Edith Finch. A fantastic game, almost felt like playing a Gabriel Garcia Marquez book. It's free from the Epic Games Store at the moment, so get on it!

Finally reached the credits in SuperHot. I don't know if I'm finished since it is indicating that there are secrets to be found and what endless mode is all about. I enjoyed the puzzling aspect of the combat, but the story... I basically dropped the game for a few months when I was made to promise not to run the executable again. Experimenting with the other executables yielded boredom so I walked away.

Luckily I got bored and decided to roleplay a jerk that doesn't keep their word and pushed past, murdering and maiming for fun.

Clearing up a few trophies (because I actually just enjoy futzing about in the game), but otherwise finished the main 'story' of Persona 3: Dancing In Moonlight. I wasn't sure how much I would enjoy the lack of the visual novel elements that the entry for Persona 4's dancing game had, but it worked to just allow me to dress the characters in silly outfits and see them dance.

I finished Iconoclasts the other day. It's one of those games you can tell was largely driven by a single person, with striking 2D art, a high concept storyline about religion and technology, and an approach to combat and platforming that favours planning out your moves rather than relying on fast reflexes. Unfortunately, towards the end, there are some more demanding boss fights, and the story doesn't quite deliver on its premise. So by the time it was over, I was less enthusiastic about it, but still I'm glad I played it. I can't think of any recent game quite like it.

I finished AC Odyssey, Xenoblade Chronicles 2, and soon (hopefully) Kingdom Hearts 2. Well ahead of my finish 1 game per month rule that I made up last year

That's a lot of gaming!

It's a lot, but i probably buy twice the amount that i finish. This way I feel like I'm not throwing away money and just playing bits of games. This is also why I invested in Origin Access Premiere and Gamepass(even though i sold my xbox). If I don't drop $60 or whatever full price on a game, I feel slightly better if I play like 1hour of it and decide i don't care anymore.

I just beat the final baddie in Warhammer 40K: Mechanicus. I like the game quite a bit. I definitely prefer the freedom Mechanicus gives when moving and taking actions. While I liked the new XCOMs a lot too, I don't really like the move + attack limitation. Cognition points also provided a lot of flexability when deciding how much to move or what actions to take.

Some classes were more useful than others, but when isn't that the case? There were lots of opportunities to customize my squad with equipment and abilities. The game was a bit too easy, especially towards the end.

Maybe I'll reload the save just before the final battle to go deeper in Scaevola's quest line, although I think I'm ready for something else. The environments could have been more interesting too.

In any case, fans of turn based tactical battles could do a lot worse than Mechanicus and I'm not a Warhammer fan.

I finished the main campaign and all the scenarios in Frostpunk. Great game. City building was satisfying. Resource management was tense. And I loved the atmosphere of cold dread and misery. Kept me up until 2 am for three nights in a row, which hasn't happened a good while. There's a halfway decent chance this will be my favorite game of 2019.

Frostpunk is on deck as my next builder. It looks interesting.

I finished up Lara Croft: Guardian of Light - a blast from the past which was a recent download for Xbox Games with Gold. I had played a bit of it years ago, but for some reason it just clicked with me last week. It's a simple game, but fun in bite size chunks and has some interesting exploration and puzzle solving. The score system got in my nerves a bit, as you need to score high to get some unlocks, but also you get severe penalties for dying. As there are many instances if instant death in the game, it seemed unnecessarily punishing.

I found out as I played that rolling was much faster than running, so my Lara looked rather silly rolling all over the place in the second half of the game. I looked up a speedrun of the game, and yep, constant rolling.

I've been neglecting this thread recently; here's the games I've finished so far this year:

The first game I finished in 2019 was Starlink: Battle for Atlas. I wrote a bit about it already in the Switch thread. Basically, I'm really glad I have this a go, it's a fun game. I'd recommend checking it out, but only if the price and format are right. For me, that was heavily reduced and digital.

Next up was RiME...and that got a big thumbs down from me. I have no interest in buying what that game is selling.

Third finished game, and current GOTMonth: New Super Mario Loads of Words Deluxe. This game was a lot more fun than I expected it to be, and I really got into collecting all the Star Coins. I haven't even tried the Luigi levels yet and I already feel like I've gotten my money's worth out of this game. I'm also reminded that I really need to buy Celeste some time soon...

Fourth and final finished game of January 2019: Okami HD. This has to be the definition of a mix reaction to a game. On the one hand, I enjoyed things like the art style, music, combat/general mechanics, and playing as a cool white wolf. I also really like the emphasis on the environment. You're basically playing as Mother Earth and your mission us to heal the lands, which I found to be both original, and surprisingly fun. I even liked the over-the-top scenes of waves of flowers erasing any evidence of pollution in the area, and the quiet moments where your character shares a meal with the local wildlife. On the other hand, your sidekick is offensive on a regular basis, and no-one in the game knows how to shut the hell up and get on with things. I got to a certain stage in the game and just started skipping every cutscene and conversation, and instead used a walkthrough to tell me what to do next. I can't say I've ever done that before...but I feel like a good 50% of your playtime is spent tapping A to get through some drawn out monologue. I'd love to love this game, but I can't... If only they'd just removed the sidekick when they were working on the HD versions, that would have helped a lot.

Next up: Some mix of Iconoclasts, Octopath Traveller, and Diablo III!

Kingdom Come Deliverance completed, steam says 140 hours. Enjoyed it, liked the combat less and less as the game went on and the cut scenes generally were too frequent and too long especially in the final few chapters.
Great ideas though, felt very real and was enjoyable riding around and courting a woman

Stevintendo wrote:

Next up was RiME...and that got a big thumbs down from me. I have no interest in buying what that game is selling.

What didn't you like? I own the game, but haven't played.

Natus wrote:
Stevintendo wrote:

Next up was RiME...and that got a big thumbs down from me. I have no interest in buying what that game is selling.

What didn't you like? I own the game, but haven't played.

It's hard to get into without spoiling it... I'll stay vague.

Spoiler:

You know when you're watching a film, like a thriller, and you think to yourself "this had better all make sense at the end", but it just doesn't. RiME was a bit like that for me.

I also thought RiME didn't stick the landing, but for me that's a small part of what I thought was a beautiful and at times haunting game. I think if there had been more foreshadowing of the ending it would have felt satisfying, but as it was it it was more "Oh. Really? That's what you thought your game was about?" I still thought it was well worth playing, though.

Speaking of endings that don't seem to match their leadup, I finished Night In The Woods two nights ago. I really, really wanted to like it based on previews and the talk I'd heard about it. I'm normally someone who enjoys story-driven games, and I think the pejorative term "walking simulator" tells me all I need to know about the person who uses that description. But I really found the actual gameplay incredibly tedious, in a way that really detracted from the minute-to-minute experience. Setting was great, characters were great, writing had lots of interesting things to say, but I was just constantly being annoyed by the delivery of all of that. Really, I finished it out of stubbornness; I could have gotten most of what interested me by simply watching a Let's Play (I did look at some reviews once I finished, and was surprised at how much material I didn't see, even though I tried to do everything I could).

Also, I wish it was voiced, but that's obviously a double-edged sword; good voice performances can really enhance the dialog (think Ashley Burch's performance of Aloy in Horizon: Zero Dawn), but sub-par performances can actually make the material worse.

Now that it's over, I'm glad I played it, and I'm sure I'll think better of the game once the memory of the actual experience of playing it fades away.

I actually had a mixed reaction to Night in the Woods too. Like you, I enjoy story driven games, and I think I let my expectations get a bit high based on the praise it got at release.

For me, the smaller moments were great, and quite memorable (things like specific conversations or experiences with friends), but I didn't enjoy the bigger picture/late game stuff.

I finished Heavy Rain for the PS4 yesterday. I ended up liking the story a lot, even though a certain character's actions bother me now that I've seen how everything unfolds, and I feel a little cheated. As for the gameplay, it got better as I progressed through the game, but I didn't like it as much as I thought I was going to. Now I see why people said Supermassive Games "out-David-Caged" David Cage with Until Dawn, a game I enjoyed much, much more than Heavy Rain. Hopefully, I will have a better time with Detroit: Become Human!

Have you played Farenheit or Beyond: Two Souls?

I have not. Would you recommend them? I barely know anything about them.

I think I played Fahrenheit about 10 years ago. It was my first (and only) David Cage game. The first 2/3 of the game were really good, when it is playing as a cat-and-mouse game between a person who may have committed a crime and the cops that are trying to catch him. Then it gets......weird. Late game spoilers.

Spoiler:

Around the time the protagonist is having a DBZ style fight with an ancient Mayan priest, it occurred to me that the game had gone off the rails. I think there was some other weirdness, but I've long forgotten it.

I wouldn't recommend it unless you are the type who likes to see stories go sideways. And the occasional bad stealth section.

I just finished Detroit: Become Human. I really enjoyed it. The first Quantic Dream game I beat. I usually dabble in them, but never get to finish any. It pulled me in really well. Graphics is jaw dropping.

Sundown wrote:

I think I played Fahrenheit about 10 years ago. It was my first (and only) David Cage game. The first 2/3 of the game were really good, when it is playing as a cat-and-mouse game between a person who may have committed a crime and the cops that are trying to catch him. Then it gets......weird. Late game spoilers.

Spoiler:

Around the time the protagonist is having a DBZ style fight with an ancient Mayan priest, it occurred to me that the game had gone off the rails. I think there was some other weirdness, but I've long forgotten it.

I wouldn't recommend it unless you are the type who likes to see stories go sideways. And the occasional bad stealth section.

Sounds like maybe I should skip it...

Balthezor wrote:

I just finished Detroit: Become Human. I really enjoyed it. The first Quantic Dream game I beat. I usually dabble in them, but never get to finish any. It pulled me in really well. Graphics is jaw dropping.

This one I'm very excited about. I got it as a Christmas present, so it's there on the shelf waiting for me!

I agree pretty much word by word with Sundown. First 2/3 thirds really good mystical thriller, then it just hits its head against a wall.

I'd recommend Beyond: Two Souls. It's my favourite game from Quantic, though I haven't played Detroit yet. It felt to me their most consistent and confident product (until maybe Detroit, I guess).

Sundown wrote:

I think I played Fahrenheit about 10 years ago. It was my first (and only) David Cage game. The first 2/3 of the game were really good, when it is playing as a cat-and-mouse game between a person who may have committed a crime and the cops that are trying to catch him. Then it gets......weird. Late game spoilers.

Spoiler:

Around the time the protagonist is having a DBZ style fight with an ancient Mayan priest, it occurred to me that the game had gone off the rails. I think there was some other weirdness, but I've long forgotten it.

I wouldn't recommend it unless you are the type who likes to see stories go sideways. And the occasional bad stealth section.

Also

Spoiler:

You fight the internet, and a lady bones an animated corpse.

It's, uh...something. Mostly a killer opening scene that slowly reveals it has nowhere to go.

slazev wrote:

I agree pretty much word by word with Sundown. First 2/3 thirds really good mystical thriller, then it just hits its head against a wall.

I'd recommend Beyond: Two Souls. It's my favourite game from Quantic, though I haven't played Detroit yet. It felt to me their most consistent and confident product (until maybe Detroit, I guess).

I'll play Detroit next (as far as Quantic games go), and I'll look up some more info about Beyond: Two Souls.