Finished Any Games Lately?

Latrine wrote:

Finally finished Super Hexagon, perhaps the hardest yet most intense game I've played. The final stage, Hyper Hexagonest, was a particular beast. Stream reports 30 hours played in the game and I think about 10 of those were spent learning the last stage alone. I usually don't respond to pure arcade challenge but this game was just so intelligently crafted that it pulled me through. It also helps that it was a great game for me to play while listening to podcasts, it's that rare game where you can play it well and still pay attention to and parse the conversation. I actually beat the hardest stages while listening to other stuff, which is kind of a bummer since I didn't get the sound for the endings.

Holy crap!

Let's say you are amazing at that game and spend on average 1 minute per play. That's 1800 plays! My hat's off to you!

Oblivion down and, man, was that a lame "ending".

brokenclavicle wrote:

Oblivion down and, man, was that a lame "ending".

Understood, but keep in mind that "the journey is the reward" in Elder Scrolls games. It is the sum of all the little stories, not the main one, that is their strength.

Still, the moment that dragon statue appears is actually pretty neat.

I recently finished Morrowind and more than the ending dialogue, I really liked the change to the environment when you step out of the last dungeon (regarding the blight storms).

Finished Far Cry 3. Had tons of fun until I met Citra, then it went downhill :/

People finish Elder Scrolls games? Huh...

Archangel wrote:
brokenclavicle wrote:

Oblivion down and, man, was that a lame "ending".

Understood, but keep in mind that "the journey is the reward" in Elder Scrolls games. It is the sum of all the little stories, not the main one, that is their strength.

Still, the moment that dragon statue appears is actually pretty neat.

Oh, I'm not complaining about the journey at all. Not exactly my first Elder Scrolls game either so I rather expected the lackluster "ending". Nevertheless, given the grand scope of these games, one would think they would put a little more work into the closing of the main story arch.

Vrikk wrote:

People finish Elder Scrolls games? Huh...

Main story wraps up, now it's time to have the Champion of Cyrodiil fall majestically from grace by pillaging the continent!

Sleeping Dogs have been put down (sorry). I really liked the game, overall. The open-world mechanics were solid and they implemented a lot of cool new ideas, or borrowed effective ones from other genres. The characters are pretty memorable, and the game is something of a page turner as a result. Very pretty for a console game, too. The only serious complaint I have is a few bothersome bugs.

Next up... Dishonored, I'm thinking.

And watched the credits roll (and saw the epilogue) for Spec Ops: The Line. I have to say, I REALLY enjoyed that game, surprised the reviews were so lukewarm. Very short (about 7 hours for me and I died multiple times at a few sections) but felt right. Hmmm, have a hankering for some Sims 3 but that won't help my pile at all....

...and I'm done with Space Marine (PC). 10 hours total. I enjoyed it all the way up to the final fight, which I gave up on after a very aggravating half an hour. I was playing on "hard" difficulty.

Next up maybe Spec Ops: The Line (PC). I've been reading the book but I realized some way in that I want to play the game first and read through the critique after that.

Just finished Penny Arcade On the Rain-Slick Precipice of Darkness 2. Started fiddling with the third episode on my iPhone already and I'm not entirely sure if I like it or not.

I just 100%'d McPixel. Man, what a weird game, but it kept me laughing all the way through to the end. It's basically a point-and-click adventure game mashed with the hyper frenetic gameplay of a WarioWare game, but with a seriously twisted (and excessively appropriately juvenile) sense of humor.

merphle wrote:

I just 100%'d McPixel. Man, what a weird game, but it kept me laughing all the way through to the end. It's basically a point-and-click adventure game mashed with the hyper frenetic gameplay of a WarioWare game, but with a seriously twisted (and excessively appropriately juvenile) sense of humor.

Did you check out the free DLC too?

shoptroll wrote:
merphle wrote:

I just 100%'d McPixel. Man, what a weird game, but it kept me laughing all the way through to the end. It's basically a point-and-click adventure game mashed with the hyper frenetic gameplay of a WarioWare game, but with a seriously twisted (and excessively appropriately juvenile) sense of humor.

Did you check out the free DLC too?

Ah, right! Thanks for reminding me -- I looked at that screen when I first started playing McPixel, but decided to hold off until I finished the regular levels... and then I forgot all about it. I'm now 100% on the Free DLC as well.

Also, I started and finished The Room on iOS today (it's not a Universal app, so use caution which one you buy -- the iPod version is free to play the tutorial level, and both are $2 to buy the whole thing right now). It's a very appealing "visual" puzzle game (as opposed to a real brain-stumping thinking puzzle game). The very intricate designs of the various boxes are pretty fascinating and enjoyable to explore, and the story (if you decide to read the optional notes) is actually pretty neat. Play with sound on.

Spoiler:

The section right at the end where you can look through the wooden frame without any assistance? That took me by surprise and weirded me out quite a bit.

I'm eagerly looking forward to future chapters to be released.

My first 360 game I've finished to 100%, The Walking Dead Game. Pardon me while I go get rid of some dust in my eye.

Docjoe wrote:

And watched the credits roll (and saw the epilogue) for Spec Ops: The Line. I have to say, I REALLY enjoyed that game, surprised the reviews were so lukewarm. Very short (about 7 hours for me and I died multiple times at a few sections) but felt right. Hmmm, have a hankering for some Sims 3 but that won't help my pile at all....

I really liked it too, but mostly for the story/themes: I think "lukewarm" would be my react reaction to the gameplay itself. Not bad, just not really noteworthy. Even with the story, I guess people will respond to it differently (like any form of art with a fairly heavy-handed message, I guess).

edit:

Next up maybe Spec Ops: The Line (PC). I've been reading the book but I realized some way in that I want to play the game first and read through the critique after that.

How is it?

New Super Mario Bros U is done. All star coins, levels and so on, so I have the full 5 stars on my save icon. Let me tell you, the final set of levels is no joke! Perfect jumps and timing, no checkpoints, limited power ups...proper old school stuff, in a beautiful new wrapper.

I've played every Mario platformer there is, and this is up there with 3 and World. I thought that I would find it a disappointment after the fantastic Rayman Origins, but Nintendo really pulled out their A game. Despite having seen everything that it has to see, I am quite happy that I will be playing it with my little girl for the next few months.

spider_j wrote:

New Super Mario Bros U is done. All star coins, levels and so on, so I have the full 5 stars on my save icon. Let me tell you, the final set of levels is no joke! Perfect jumps and timing, no checkpoints, limited power ups...proper old school stuff, in a beautiful new wrapper.

So... How many times did you die on the second level in Superstar Road?

I've finally 100%'d Lego Lord of the Rings, and with that, I happily consider it completed.

I finished up The Room a few days ago and found it very enjoyable. There were one or two spots I used a walkthrough, before I discovered there were in-game hints.

soonerjudd wrote:

I finished up The Room a few days ago and found it very enjoyable. There were one or two spots I used a walkthrough, before I discovered there were in-game hints.

I didn't realize what thread I was in, and for a sec there, I thought you were talking about the movie.

Sonicator wrote:

edit:

Next up maybe Spec Ops: The Line (PC). I've been reading the book but I realized some way in that I want to play the game first and read through the critique after that.

How is it?

The book, Killing Is Harmless by Brendan Keogh? It's good. It basically walks through the entire game, starting from the field of games about war, moving onto the title screen, and analyses things scene by scene, whenever something interesting turns up (choice of music, the way enemies are presented, dialogue, whatever). Like a movie critique, it makes you take a second look at things you may have taken by surface value at first. I like it a lot and hope more games would warrant that level of analysis.

tuffalobuffalo wrote:
soonerjudd wrote:

I finished up The Room a few days ago and found it very enjoyable. There were one or two spots I used a walkthrough, before I discovered there were in-game hints.

I didn't realize what thread I was in, and for a sec there, I thought you were talking about the movie.

Your teaaaaaaring me apaaaaaaaaaaart, puzzle box number twooooooo!

The in-game hints were actually very useful in that game - possibly too useful / convenient. It was very tempting to use them more than was strictly neccessary.

Just watched the credit role on Mass Effect 3. I enjoyed it thoroughly and it would be a toss up between 2 and 3 for my favourite. If all the characters hadn't made it across from 2 that may have change the experience of 3.

jlaakso wrote:
Sonicator wrote:

edit:

Next up maybe Spec Ops: The Line (PC). I've been reading the book but I realized some way in that I want to play the game first and read through the critique after that.

How is it?

The book, Killing Is Harmless by Brendan Keogh? It's good. It basically walks through the entire game, starting from the field of games about war, moving onto the title screen, and analyses things scene by scene, whenever something interesting turns up (choice of music, the way enemies are presented, dialogue, whatever). Like a movie critique, it makes you take a second look at things you may have taken by surface value at first. I like it a lot and hope more games would warrant that level of analysis.

Will have to pick it up. Really liked the game, so would be interesting to see a detailed look at it.

Spec Ops: The Line done (PC). I started it last night and finished it today, maybe eight hours total. A lot has been said about it already and, well, if I had played it earlier, it would've been in my top three of 2012 (alongside The Walking Dead and Hotline Miami). So smart. I haven't felt this sh*tty about myself after I played a game since the first Kane & Lynch, and this reflective never.

The overall level of quality really caught me by surprise. I had assumed for some reason that it's something of a budget title, but nothing budget about it. Looks really good, plays really well, and keeps you both tense and engaged on an emotional and intellectual level all through.

Finished Heroes of Ruin on the 3DS yesterday which I'd been chewing through on my lunch breaks. It's a surprisingly decent Diablo-like game for the 3DS. The story's dumb and it's got some technical shortcomings but it's pretty fun and I'm really surprised that it not only has 4 player online co-op that works really well but there's still a halfway decent community of players for it, even though it's been out for a while and didn't sell well.

I also finished [/b]Spec Ops[b] this week.

I love what it tried to do, but it felt a little ham fisted in its implementation. I was most impressed with the subtleties of Walker's descent in to darkness, like all that stuff at the end once you take that elevator up.

The gameplay, the white phosphorus scene, and Walker's two squadmates were just meh for me.

Finished 10,000,000 with a final score of 14664350

I shall now uninstall it with haste, lest it consume the very last shreds of sanity I cling to...

I finished up Ace Combat Assault Horizon Legacy on the 3DS which I beat over the course of 3 lunch hours. As a massive Ace Combat fanboy, I was generally disappointed. It was short (even for a handheld game), really easy and had virtually no story. The stories in the Ace Combat games are usually kind of dumb but at least interesting. This just had you fighting a war for no reason and several key points of the story never go anywhere.

Spoiler:

This mysterious red fighter keeps showing up that gets stronger each time and gets harder to defeat. But in the end, you just destroy it again and it doesn't come back. No explanation of where it came from, who was flying it or how they kept evolving. You just kill it in the last mission and that's that.

Beyond that, it hits all the normal Ace Combat mission beats:

Spoiler:

Annoying escort mission, taking out an ace squadron once in a while, a mission flying in a tight canyon you can't go out of, strange unexpected enemy (see above), shoot down a missile before it nukes a city, fly inside an underground base to destroy a hidden command center, all the usual.

Very formulaic and when it's over, your commander just says "Let's go home." and...credits.

I get that handheld games in primarily console series are usually stripped down but this was just bare bones. I'll take Ace Combat wherever I can get it but I paid $40 for this originally. Way too much for what I got.