Finished Any Games Lately?

Finished Assassin's Creed III. It wasn't bad, but it wasn't as good as it should have been.

Overall ranking from best to worst:

Assassin's Creed Brotherhood --> Assassin's Creed II --> Assassin's Creed III --> Assassin's Creed Revelations --> Assassin's Creed

WipEout wrote:

Just finished Metal Gear Solid 4: Guns of the Patriots. Jesus! That is the longest ending EVAR! The epilogues had epilogues to their epilogues. I felt like it's one of those instances wherein I love a very strong story-driven game, but the lack of a professional screenwriter puts it into Tarantino/Lucas territory, where there's no one there to tell them (in this case, Kojima) to just stop. I appreciate the closure, but damn-- there was so much repetition of themes, it could have been easily cut back by at least an hour (the final cutscenes, I mean).

Thanks for the warning on this. I hit the final cutscene at about 1 AM in the morning, and if I hadn't read your post I would have been up for another 2 1/2 hours. So I just saved the game, went to bed, and finished it the next day after work.

Totally agree with your points, but I also have to add that I found the ending to be pretty satisfying. I mean sure there are probably big plot holes, and it got quite long and cheesy at points, but overall the way Kojima managed to make everything come back together was impressive. It could have just fallen on its face but it managed to at least hold things together somewhat.

Also I'm overjoyed that I no longer have to dodge MGS discussion all over the internet anymore trying to avoid spoilers. I'm a free man! ... Or at least until MSG5/phantom-pain/ground zeros/revengence comes out.

jamos5 wrote:
WipEout wrote:

Just finished Metal Gear Solid 4: Guns of the Patriots. Jesus! That is the longest ending EVAR! The epilogues had epilogues to their epilogues. I felt like it's one of those instances wherein I love a very strong story-driven game, but the lack of a professional screenwriter puts it into Tarantino/Lucas territory, where there's no one there to tell them (in this case, Kojima) to just stop. I appreciate the closure, but damn-- there was so much repetition of themes, it could have been easily cut back by at least an hour (the final cutscenes, I mean).

Thanks for the warning on this. I hit the final cutscene at about 1 AM in the morning, and if I hadn't read your post I would have been up for another 2 1/2 hours. So I just saved the game, went to bed, and finished it the next day after work.

Totally agree with your points, but I also have to add that I found the ending to be pretty satisfying. I mean sure there are probably big plot holes, and it got quite long and cheesy at points, but overall the way Kojima managed to make everything come back together was impressive. It could have just fallen on its face but it managed to at least hold things together somewhat.

Also I'm overjoyed that I no longer have to dodge MGS discussion all over the internet anymore trying to avoid spoilers. I'm a free man! ... Or at least until MSG5/phantom-pain/ground zeros/revengence comes out. :P

I felt like I watched a long movie and every now and then, I got a chance to play a little bit.

Not sure if I mentioned it but I recently finished Dishonored. Great game! Ended up with a high chaos playthrough, but I did manage to get through a level of two completely undetected. I still murdered a bit, though..

Like a lot of others, I just finished The Walking Dead. Oh my goodness, what an absolutely amazing game! In general, I despise zombie games, but this was so much more. My highlights:

Spoiler:

There were a couple of characters that I hated it when they died. Carly was the first. It was so out of the blue, that I really felt my throat tighten up. I had planned on getting her and Lee together if I was given the option. Of course when Lee died at the end it was heartbreaking. I ended up having Clem go ahead and shoot him so he wouldn't come back.

Of course the irony of the title not necessarily referring to the zombies, but the characters in the story was not lost to me. Almost everyone dies in this story, so it was not a feel good story. But the characters were so well developed and believable. On some level, I connected with every single character. That has never happened before in a game. Just really good stuff.

Absolutely worth every penny!

Just wrapped up Quantum Conundrum. Charming little puzzler, just tough enough to make me feel smart without making me feel frustrated. Thanks again goes to Maq for the gift of Conundruming.

Nothing wrong with the ending of MGS4. Sure, it's as convoluted as the rest of the series, but it's still a good ending.

"This is good... isn't it?"

Finished my game of Crusader Kings 2, all the way to 1453. It was like finishing a book...there was a story that went through the whole piece, as the family started from one holding and ended up as Kings of Ireland & Wales, and married into royal houses across Europe. Looking back through the family history stirred up a host of memories - the guy who'd been Crown Prince for 31 years and reigned for 9 days, my idiot son who became the Royal Chaplain of Denmark, my 2 sons fighting in Aragon and me working out they were on opposing sides, assassinating the Chancellor of England and getting away with it.

Time for a rest, then another go

Prozac wrote:

Just wrapped up Quantum Conundrum. Charming little puzzler, just tough enough to make me feel smart without making me feel frustrated. Thanks again goes to Maq for the gift of Conundruming.

Any tips to consider for someone playing through right now to avoid frustrations? I just turned on the 1st generator. i heard timing can get a bit tight. I'm actually playing this on the PS3 thanks to getting it free there through PS+.

mrtomaytohead wrote:
Prozac wrote:

Just wrapped up Quantum Conundrum. Charming little puzzler, just tough enough to make me feel smart without making me feel frustrated. Thanks again goes to Maq for the gift of Conundruming.

Any tips to consider for someone playing through right now to avoid frustrations? I just turned on the 1st generator. i heard timing can get a bit tight. I'm actually playing this on the PS3 thanks to getting it free there through PS+.

With mouse/keyboard it isn't that bad, but I can imagine there might be a couple twitch parts that would get frustrating if you use a controller. Enjoy! It's a pretty fun, short game.

tuffalobuffalo wrote:
mrtomaytohead wrote:
Prozac wrote:

Just wrapped up Quantum Conundrum. Charming little puzzler, just tough enough to make me feel smart without making me feel frustrated. Thanks again goes to Maq for the gift of Conundruming.

Any tips to consider for someone playing through right now to avoid frustrations? I just turned on the 1st generator. i heard timing can get a bit tight. I'm actually playing this on the PS3 thanks to getting it free there through PS+.

With mouse/keyboard it isn't that bad, but I can imagine there might be a couple twitch parts that would get frustrating if you use a controller. Enjoy! It's a pretty fun, short game.

Oo. You just said the magic words! That just moved way up on my pile.

Yeah, I think it takes 5-10 hours depending on how quickly you rush through it.

I clocked in at 7 hours. I looked up a youtube clip for 1 puzzle. 9 times out of 10 when I'd start to get stuck it would be because I was trying to come up with an overly complicated solution and when I stopped, thought about it and watched how everything reacted in different dimensions it would click. The early puzzles after getting each new power are the tutorial foundations that teach the lessons for the later more complex puzzles. Don't overthink it, break down hte multipart complex puzzles to small chunks and just think about how you got around similar situations earlier.

Just finished Primordia, which was a Steam Greenlight offering for $10.

Neat story, but it only lasted me 5 hours. Very disappointed with the brevity and lack of overall content. What's there is great, but it feels like about a quarter of a "real" adventure game. And the voice acting was a little janky -- some of it great, some of it only so-so.

$5 would have been okay, $10 seems like too much for what's on offer.

edit: I should also emphasize that the story is really interesting, so I can definitely see why it was Greenlighted, but it's so, so short.

I couldn't bear to play anything violent this weekend, so I finally played through Journey. As someone who isn't usually into "stinky hippy" games, I really enjoyed it and was amazed at some of the emotion I felt while playing. Especially when the first time I joined up with someone, and within minutes we had some sort of communication system going... amazing really. Beautiful game, and just the right length.

Now I look at my Steam library and go into instant shock with option paralysis. I really need to stop buying games.

El-Producto wrote:

Now I look at my Steam library and go into instant shock with option paralysis. I really need to stop buying games.

The only problem is it's easier to buy a game than play one!

Finished Baldurs Gate (extended edition) for the first time since it was released!

Well, I say finished - it actually crashed to desktop after defeating [main villain] and I can't be arsed trying to fight that last battle again - it was tough enough the first time around. Luckily you can totally import your BG:EE character into regular BG2, so there's THAT at least.

Overall, if you'r on PC and you already have BG and it's expansion pack then I'm not sure I can recommend BG:EE. There's just not enough there that can't be replicated with a few minutes installing mods and some of what they've changed is considerably worse (the original CGI cutscenes are one notable absentee - crappy 90's CGI aside the pacing and drama in the opening cutscene - and I assume the closing one as well, since it crashed before I saw it - are completely ruined by the ipad friendly replacements). The other new things (extra NPC's, a couple of minor new areas) are nice but not particularly game-changing. Still haven't tried that separate "arena mode" style thing since it sounds ghastly.

That said, on iPad it's probably well worth a look, especially if you missed it first time around.

El-Producto wrote:

I couldn't bear to play anything violent this weekend, so I finally played through Journey. As someone who isn't usually into "stinky hippy" games, I really enjoyed it and was amazed at some of the emotion I felt while playing. Especially when the first time I joined up with someone, and within minutes we had some sort of communication system going... amazing really. Beautiful game, and just the right length.

Good for you! I feel like it should be a rite-of-passage for any gamer.

tuffalobuffalo wrote:
El-Producto wrote:

I couldn't bear to play anything violent this weekend, so I finally played through Journey. As someone who isn't usually into "stinky hippy" games, I really enjoyed it and was amazed at some of the emotion I felt while playing. Especially when the first time I joined up with someone, and within minutes we had some sort of communication system going... amazing really. Beautiful game, and just the right length.

Good for you! I feel like it should be a rite-of-passage for any gamer.

My first experience with that game was absolutely amazing.

Spoiler:

I played through the first time with one person. All the way through. Never met anyone else... and at the end, it was brutal. He fell, then I fell, then the snow started to cover us up... Then when we re-emerged, flying together, I felt a real connection to someone else that I hadn't said one word to.

I think that taking away voice chat was a brilliant move.

JillSammich wrote:

I think that taking away voice chat was a brilliant move.

I really wish it had been that way for me. I played it very soon after the release date, but I still ended up pairing with a few different people.

Just completed Batman: Arkham City.

There were three things that annoyed me:
1) This is a complaint about a lot of games, these days, but dammit developers just give me an option to turn off all your superfluous HUD elements and pop-ups. Taking on an arena of guys is fantastic - except for the part where I get "good", "perfect", "too early" shoved in my face and constant reminders how to do moves I've been doing the whole damn game.
2) Bitch bitch bitch bitch bitch bitch bitch bitch bitch bitch bitch bitch bitch
3) "Yes, they are completely insane criminals with supernatural powers and abilities who have killed hundreds of innocent people and cannot be stopped from killing hundreds more, but under no circumstances will I ever let them die ever, because then I would be exactly like them." If all Batman properties could never bring this up again, that would be great. Even the most ardent anti-capital punishment person in the entire earth wouldn't bat an eye at the idea of any of these people dying so give me a freaking break.

Other than that, it was stupendous, it would have easily made my top 3 of 2011 had I played it then, and I have no regrets other than not playing it sooner, especially considering the crap I have played.

tuffalobuffalo wrote:
JillSammich wrote:

I think that taking away voice chat was a brilliant move.

I really wish it had been that way for me. I played it very soon after the release date, but I still ended up pairing with a few different people.

That's the way it has been with me every time I've played through since. I guess I just got lucky. Of course, I didn't get a PS3 till this past summer, so being LTTP may have helped.

JillSammich wrote:
tuffalobuffalo wrote:
JillSammich wrote:

I think that taking away voice chat was a brilliant move.

I really wish it had been that way for me. I played it very soon after the release date, but I still ended up pairing with a few different people.

That's the way it has been with me every time I've played through since. I guess I just got lucky. Of course, I didn't get a PS3 till this past summer, so being LTTP may have helped.

It was still an incredible experience. I just remember people talking about it on the GWJ Conference Call Podcast and having a similar experience to yours. I am jealous.

Anyways, the score to Journey is up for a Grammy award in case anyone doesn't follow the Journey thread. That's awesome! It's the first time a video game score has been up for an award like that. They are now calling the category "visual media" which is great.

Unfortunately, the score to The Artist is also up for the award, and it is by far the more brilliant score.

Finished Mark Of The Ninja last night.
Then I immediately started up a New Game +

mortalgroove wrote:

Finished Mark Of The Ninja last night.
Then I immediately started up a New Game +

:)

That game is one of my top 5 of 2012. I S-ranked that game, and actually thought about playing through a third time.

Just finished the last DLC for Dragon Age 2. Man this game is so underrated. Up next, finally getting started on Assassin's Creed Brotherhood. And Walking Dead with the wife (who actually digs it)!

kuddles wrote:

2) Bitch bitch bitch bitch bitch bitch bitch bitch bitch bitch bitch bitch bitch
.

So you have met my ex-girlfriend.

I just finished Castlevania: Lords of Shadow and I enjoyed it. The gameplay was enjoyable and the combat cross's attacks had good weight behind them.

And then I watched the ending cutscene. Suddenly, my entire opinion of the game spiraled down into an abyss of distaste and dissatisfaction as I scoured Youtube and the Castlevania wiki trying to make sense of it all. I'll spoiler tag my story just in case there is someone out there who cares about Castlevania spoilers (you never know.)

Spoiler:

The recently released Lords of Shadow 2 trailer spoiled the ending of the game for me. I now knew that the main character Gabriel was going to become Dracula. But I was okay with that spoiler. It made me more excited to continue playing Lords of Shadow because I thought that I was witnessing Dracula's origin story. My entire experience of Lords of Shadow was filtered through an anticipation of Gabriel's dramatic and tragic fall from grace.

But the cut scene after the final boss showed Gabriel being redeemed in the eyes of God. I was a bit confused but still on board; surely his redemption will only make his transformation more dramatic, right? But the credits rolled, and Gabriel had not become Dracula. After the credits, there was a cutscene that suddenly showed Gabriel as Dracula. I felt cheated. All of a sudden, with no explanation, Gabriel became Dracula? Where was the dramatic fall from grace I was expecting? I went to the Castlevania wiki to read a story summary, in case I missed something.

I learned the actual story of Gabriel's transformation comes in some DLC. They made Dracula's origin story a side-quest. I was upset but still wanted the story, so I Youtube'd the DLC. The cutscenes were cheap cartoons and completely dissatisfying. I still liked the game, but I'll have to get over this disappointment. I'm rather upset that these new developers took Dracula, one of the most important figures in the Castlevania series, and relegated his origin to a side-quest.

I wonder how I would have reacted to the ending if I hadn't known what was going to happen? Maybe I raised my expectations too high. Or maybe the ending of the game is genuinely terrible.

Finished Xcom: Enemy Unknown on 360 this evening. I played it on Normal, with Ironman mode on. Finished it on my second playthrough, the first playthrough got kinda problematic after my team got wiped out during the

Spoiler:

assault on the hidden base, where you first meet a psychic alien.

mission. I kept reloading and trying again, but didn't do much better. I decided it was better to restart and to actually research some weapons this time. And I chose the ironman mode since reloading after a failed mission does take the impact off losing a teammember. Loved the game, although the last few mission weren't that exciting anymore since my team was quite powerful. Had the game freeze on me twice, once during the final mission. Plus had to restart my xbox two times since a glitch wouldn't let my squadmates pass through an opened door. But bugs notwithstanding, one of the best games I played this year!

Over the last month or so, I've finished Lego Batman 2, To The Moon, Little Big Planet 2, Journey, Flower, fl0w, and just now, Far Cry 3. Wow. That's really an amazing bucket of gaming goodness right there, and I think I feel confident in recommending each of those games (for varying reasons, obviously).

Damn, I love stay-at-home vacations.