Finished Any Games Lately?

However, AC2 improves on a lot of things from AC, including the combat model. I felt like I was more of a badass in AC2 than I ever did in AC.

Finished an entire playthrough of Dead Island solo, and actually enjoyed it. Probably since I used the bladed weapons character. Either the game drops weapons for your character mostly, or the other weapons are just not any good stats-wise.

I just finished The Walking Dead... Oh wow. Just... oh gosh, at a loss for words here. That's some gut-wrenching powerful stuff there, no question about it.

babakotia wrote:

Just finished my first (high chaos) playthrough of Dishonored. I enjoyed the game but I'm not at all convinced it was deserving of all the hype surrounding it on release. Mostly it played like a fairly conventional, dare I say old-fashioned, FPS with some imperfect stealth elements tacked on, all of which Thief did much better many years ago. The plot was weak and obvious especially the conclusion and while Steam tells me I played around 15 hours, a lot of that was repeating early sections to achieve low chaos, something I gave up on when I realised the game wasn't going to reward me with new non-lethal abilities.

Judging from review and comments, there is a lot of interesting subquests and extra content scattered around, which I may come back to. It seems rather odd that they put so much effort into the extra stuff when the main questline was short and felt undeveloped.

That all sounds very negative, so I should emphasise that I didn't have a bad time overall and as a steam sale purchase I got my money's worth, but I'm scratching my head at how much this was praised.

My impression is that most of the praise came from people doing low chaos runs, which forces you to take more time, explore a lot more, and thus stumble over the extra stuff organically.

Finished off The Walking Dead this weekend.

Yup, it's on my GOTY short list.

Funny that I hear rumblings over the "cinimacation" of games as though it were a dirty word or something, but TWD has convinced me that there is a legitimate place for guided narratives of this nature in gaming. No, I don't want all games to adopt this style of presentation and play, but I think the gaming landscape would be lessened in their absence.

The writing/acting, tone, and controlled cinematography made the The Walking Dead feel like a title that finally reached out to an adult audience who grew up with games in the '70s/'80s. Something that I've been yearning for ages to see.

Aaron D. wrote:

Funny that I hear rumblings over the "cinimacation" of games as though it were a dirty word or something, but TWD has convinced me that there is a legitimate place for guided narratives of this nature in gaming.

Absolutely. Increasingly I'm finding that story, narrative and characters play the biggest role in determining whether I enjoy a game or not, rather than the mechanics or implementation. Half the time in The Walking Dead I wanted the 'game' elements to go away so that I could focus on the rest.

Just now completed Lord of the Rings: War in the North. It's a good, fun game -- not a great one, but definitely fun and rewarding. I largely agree with RPS's Impressions article.

It's a neat third-person hack/slash/magic-em-up with some customization and ARPG-ness to the loot and skill trees. The whole reason to play, however, is the world -- there's nothing quite like inhabiting Tolkien's works in a game. The lore is all there, and the speech is appropriately noble and lofty in all the best ways. The voice acting is fantastic, with a rogue's gallery of top-notch talent (Blum, North, Lowenthal, Freeman). The best is an absolutely stellar turn by John Patrick Lowrie (TF2's Sniper) as Beleram, arguably the most memorable character in the game. Quite satisfying.

Finall I went back and fired up Journey and played through - wow, can't believe I missed this and am low going to have to play through again - shame there were no other players around

Zenistar wrote:

Finall I went back and fired up Journey and played through - wow, can't believe I missed this and am low going to have to play through again - shame there were no other players around :(

There wasn't anyone playing? That's weird. It must have been a fluke. There has to be at least a few people playing somewhere in the world.

Just wrapped up Max Payne 3 picked up in the turkey day steam sale. Was good fun.. very violent and seemed a lot harder than the previous two. Definitely worth the (discounted) price I paid for it.

Finished up Waking Mars on the PC, very engaging and relaxing puzzle game. Recommended if you like the more laid-back games.

I also think I'm finished with SWTOR. I'd kept with it since I was really enjoying the story parts of it (there don't seem to be many sweeping-epic RPGs around at the moment) but I can't take any more of the gameplay. The combat is grindy and repetitive even by MMO standards, and there's an unreasonable amount of running from point A to point B not doing very much. A real shame, since the story was at least on the same level as Bioware's other stuff.

I finally finished the first Assassin's Creed, inspired as I was to do so after finishing AC2. Turned out my save had been lost to the sands of time, and though I was apparently on the 8th assassination back in the day, I just started over and played all the way through again. Annoyances aside I think it's still pretty great, and well written. Brotherhood up next.

Slumberland wrote:

I finally finished the first Assassin's Creed, inspired as I was to do so after finishing AC2. Turned out my save had been lost to the sands of time, and though I was apparently on the 8th assassination back in the day, I just started over and played all the way through again. Annoyances aside I think it's still pretty great, and well written. Brotherhood up next.

Brotherhood is the best one out of the lot. You're in for some fun times

This week I finished Uncharted: Golden Abyss. It's the first Vita game that I put more than 10 hours into.

Just finished Metal Gear Solid 4: Guns of the Patriots. Jesus! That is the longest ending EVAR! The epilogues had epilogues to their epilogues. I felt like it's one of those instances wherein I love a very strong story-driven game, but the lack of a professional screenwriter puts it into Tarantino/Lucas territory, where there's no one there to tell them (in this case, Kojima) to just stop. I appreciate the closure, but damn-- there was so much repetition of themes, it could have been easily cut back by at least an hour (the final cutscenes, I mean).

Just finished Darksiders. It was fun and I felt the boss fights were not crazy hard like some games make it. Good balance really.

Finished the main story in Just Cause 2 for PC yesterday at about 36% completion. My brain cannot resolve the conflict between the fun I had flying around and grappling things with the bad voice acting and not-so fun combat. Wish they had made a game just about the parachute and grappling gun.

Wait, there's a plot in JC2?

tboon wrote:

Wait, there's a plot in JC2?

Well, something that purports to be. It could have been better, plot notwithstanding, if all the things you did actually had consequences. It wouldn't had had to have been deep either; it could have been, for example, that destroying a radio mast or comm output would cause a delay between the enemies respawning within some distance of the outpost, or a delay before the first reinforcements show up. Alas, nothing but a timesink.

WipEout wrote:

The epilogues had epilogues to their epilogues.

IMAGE(http://assets.yodawgpics.com/hashed_silo_content/silo_content/34142/resized/Xzibit-Yo-Dawg.jpg)

meerkat wrote:
tboon wrote:

Wait, there's a plot in JC2?

Well, something that purports to be. It could have been better, plot notwithstanding, if all the things you did actually had consequences. It wouldn't had had to have been deep either; it could have been, for example, that destroying a radio mast or comm output would cause a delay between the enemies respawning within some distance of the outpost, or a delay before the first reinforcements show up. Alas, nothing but a timesink.

I was just funnin' ya! JC2 is just good dumb fun. Any resemblance to a plot in that game just gets in the way.

Finished playing through SiN the original game from way back. Compared to other shooters around the period I would say it does not hold up very well.

tboon wrote:

I was just funnin' ya! JC2 is just good dumb fun. Any resemblance to a plot in that game just gets in the way.

Yeah, I've got JC2 installing on my machine as we speak Think that might be the next game I tackle

As for me, I just finished up Hotline Miami, and 999. Talk about two games on the opposite sides of the spectrum. I enjoyed Hotline Miami's crazy speed, and it has been interesting reading the reactions to the game as a whole. As for 999, I'm still not sure what I think about it. Of course I only did one playthrough, so I don't really have all the endings, but I found I was just really bored through most of the game. I knew going in that it was mostly just like reading a novel with a few puzzle pieces added in, but it just never really grabbed me. Ah well.

Eleima wrote:

Batman: Arkham Asylum. As much as you can "finish" it, anyway. I've played through the main storyline, tied up the loose ends that are Bane, Freeze, the Hatter. Might go back later to finish Catwoman's story, but not sure I really care to. Still have Zsasz and the Identify Thief to contend with, but... meh. Oh, and the Riddler? Well, poor hostages... Nah, I'm done.

You mean Arkham City, right? Man! I'm completely opposite you-- I wished there were more Riddler trophies (so much more fun than Arkham Asylum's trophy hunts-- probably because saving the hostages gave the trophy hunting some weight) and side missions like Zasz and the Identity Thief. I was bummed that there wasn't anything else for me to do in the main game. I do still have the Harley DLC to play through, but I wanted to finish up some other games and revisit Arkham City later on.

Batman: Arkham City. As much as you can "finish" it, anyway. I've played through the main storyline, tied up the loose ends that are Bane, Freeze, the Hatter. Might go back later to finish Catwoman's story, but not sure I really care to. Still have Zsasz and the Identify Thief to contend with, but... meh. Oh, and the Riddler? Well, poor hostages... Nah, I'm done.

WipEout wrote:

You mean Arkham City, right? Man! I'm completely opposite you-- I wished there were more Riddler trophies (so much more fun than Arkham Asylum's trophy hunts-- probably because saving the hostages gave the trophy hunting some weight) and side missions like Zasz and the Identity Thief. I was bummed that there wasn't anything else for me to do in the main game. I do still have the Harley DLC to play through, but I wanted to finish up some other games and revisit Arkham City later on.

Yes, absolutely, my bad, I meant Arkham Asylum, not sure why, but I keep making that mistake. I got the game during the Steam summer sale, so didn't get any of the DLC (kinda bums me out, I should've waited until the Thanksgiving sale, at least I could've gotten the GOTY with all the DLCs for the same price - live and learn, I guess). I agree that having people's lives hanging in the balance make the side-quests a lot more important, they add more weight, but I think I'm all Batman'd out for now.

Recently finished up The Witcher 2 (solid, but not as amazing to me as alot of the hype made it out to be) and Dungeon Siege 3 (very underwhelming compared to my memories of the first two).

Time to find something that's going to wow me again on the pile, or at least hold me over to some after Christmas buying.

Dishonored, Far Cry 3, Hitman: Absolution, Max Payne 3, and The Walking Dead have all gone down in the last month. And Dawnguard, if that counts. TWD was the biggest surprise of the bunch -- so good. I'd say I enjoyed Hitman: Absolution the least of the bunch, but I still had fun with it.

If only all those hours spent finishing these games had been billable hours...

Hotline Miami. Good game. Fast. Brutal. Awesome soundtrack.

Finished Black Ops II's campaign just now. I rent and play through these every year just to see how much more insane they get. This one...pretty damn insane. I was kind of meh on it until the first big twist which I was impressed with and then it just went nuts at the end. I'm not even entirely sure what happened. Supposedly the choices you make at certain key junctions affect the ending. I don't know how different things would have been with different choices because nothing happened the way I expected it to.

I will say this, the Strike Force missions are an embarrassment and I'm stunned they made it into the game and that it largely got a pass for them in reviews. They're borderline unplayable and all but one I only managed to beat because the AI is so incredibly bad that it managed to confuse even itself. They were a cool idea but they show just how bad the AI really is in these games.

Also:

Spoiler:

I don't know how much money they spent on that motion captured Avenged Sevenfold video thing at the end but it's a prime example of why AAA game budgets are so out of control now.