Finished Any Games Lately?

Knocked off a stealth playthrough of Dishonored. Didn't kill anyone directly, but a few got eaten by rats and a couple had falls they didn't survive. Great game overall, will go back for a high-chaos playthrough soon.

I *finally* finished Torchlight 2. Or at least, finished my first playthrough. Not sure I'll go back to it all that much, seeing as my games pile doesn't seem to decrease much, but the NG+ mode and the other classes do hold a certain appeal...

I finished Dishonored recently. It's one of the most singularly all-around satisfying games I've played in a while.

Picked up X-Com a few days ago and had the last few days completely to myself...needless to say a shot up a whole mess of aliens. Finished a normal play though last night only to immediately start a classic game.

Owned it since launch, finally finished the BF3 campaign. Not as terrible as everyone said, some good set pieces, looks great but that last mission was a POS.

I beat two games last night:

  • Insanely Twisted Shadow Planet

    It was fun and pretty, but I found the game so abstract and short that it really never grabbed my attention very strongly. Which is sad because I absolutely LOVE the Metroidvania genre.

  • The Legend of Zelda: Skyward Sword

    Man that was a long, LONG game. And not in the good, "hours of entertainment" way, but in the "backtrack endlessly through 3 areas and collect this pointless junk" kind of way. Which is a shame, because the world and gameplay mechanics are top notch.

Finally wrapped up the last of the DLC to complete Fallout: New Vegas last night. Thanks again to Dr. camnipotent for gifting it to me.

Loved the base game, and the fact that you could actually make decisions that would close off various paths and outcomes. Played the DLC in (I believe) the order they came out: Dead Money, Honest Hearts, Old World Blues, then Lonesome Road.

Dead Money: OK story, way too combat-focused, which sucked for my lockpicking, sneaky, fast-talking character. Of course, by the time I played it, I had 100 in nearly every stat, so it wasn't too difficult. There was also a glitch in one part that sticks you in an unescapable room until you turn off 3 gas valves, and you have to go through a loading screen to get there. Turns out I didn't take out two radios that interfere with and set off your bomb collar on the floor below, and their trigger volumes intersected the entire gas-filled room. Spent half an hour running around trying to destroy them, getting blown up 5 seconds in, restart, repeat... Then found out they were on another floor, but couldn't get out of the room, so I had to go back to an hours-old save. Completely killed the enjoyment I was starting to have at that point, because that's one of the few parts where you get to use non-combat skills. Least favorite of the DLC.

Honest Hearts: Lots of great dialogue and filling in the backstory of Caesar's Legion. Loved the National Park setting. Some forced combat, but nearly all unarmored human enemies that were sniped from a distance. Second favorite of the DLC.

Old World Blues: As mentioned in my employee profile: Fully erect hand-penises. Loved the story, and the setting was like living a cheesy '50s sci-fi movie. Some forced combat, and I couldn't make it through the barrier at the end to disable the giant roboscorpion, so I had to fight it with a sh*tty energy weapon (one of my dump skills) at close range, kiting it so it couldn't shoot at me. My favorite of all the DLC.

Lonesome Road: If I haven't made it clear yet, I don't play Fallout for the combat. A good story and companion (ED-E) had me enjoying this one, but it lost a lot of points for forced combat (ghouls and groups of Deathclaws), with little opportunity for stealth, and even less for using my chosen skills. There's a general sense of direction as to where you need to go, but I usually wound up running into a canyon wall, then hunting through the low-contrast grayish-brown piles of garbage and rubble for a path upwards.

Skyrim's in my pile, but I think I need some shorter games before getting into another 100+ hour RPG.

Finished the Sleeping Dogs Nightmare at North Point (Halloween) DLC. I loved Sleeping Dogs but this DLC was pretty disappointing. It's only $7 but even for that, it was really short (took me an hour I think), the story they attempt is pretty lame and it's not at all challenging or unique. If you have Sleeping Dogs and can get this super cheap on a sale, it's worth it but at full price, I wouldn't bother.

Need for Speed: Most Wanted.

I've never liked racing games, or the NFS series, but this game is TOP NOTCH. Presentation is unbelievable, the game feels very tight, all cars feel heavy, the graphics are AMAZING.

Everyone should play it. All it is missing is the Burnout Crash mode.

Finally got around to finishing Dishonored, really impressive game and very enjoyable though the ending came a little to abruptly for my liking

Finished "The Trouble with Robots" with my 5-year old. It's a card game of sorts where you pick cards to make a deck that you use to help fight against troublesome robots. Found it due to a recommendation by Richard Garfield: http://www.threedonkeys.com/blog/arc...

I finished Lego Harry Potter: Years 5-7, though I'm only 53% complete. I don't think I have the will or desire to go back for more, though. Besides, Lego Batman 2 is calling for me.

Finished both Hotline Miami and X-Com this week. Both standard playthroughs (still masks/weapons/puzzle stuff to do in Hotline, and only a normal mode playthrough of X-Com) so there's a lot to go back and experience in each.

With all of the hype surrounding AC3 the past few weeks I decided I should finish off Brotherhood before I decide to advance in the series any further. I thought I was about halfway through, but it only took about 3 more hours. Overall I enjoyed it, but I did have a few gripes with how the story was affected by a few of the mechanics towards the end.

I wish the game did a better job differentiating between what you need to do and what you're able to do. I guess the only things necessary are the memories mark with the flashing !. There's a lot going on that feels important though (Romulus Lairs, Subject 16 memories, recruiting assassins) but ultimately have little to no effect on the story.

I still think I like AC2 more, but I like what they were trying to do here.

Halo 4 is done. I feel like it is the best since the first. There was no unnecessary filler, and it felt engaging throughout. With Halo 2 and 3 I took big breaks in between sessions because they just seemed a bit tedious after a while. This game doesn't seem to have that problem and it kept pulling me along by wanting to know what was going to happen next. Excellent pacing.

I'm not much for console FPS multiplayer (prefer PC for that) but I would like to run through it on a fast paced tour through Legendary difficulty with a co-op partner.

Finished a few lately, but my favorite was probably Alpha Protocol. The reviews when that came out did not reflect the game accurately at all in my opinion. I'm on an espionage kick in general, but I was in love with the game from start to finish.

Also finished MGS2 on Vita. I actually like the game a lot better than when I first played it back when it came out originally. I think back then I was waiting the whole time to get to the part where I could play as Snake again, which obviously never comes. Knowing what the whole game was like allowed me to appreciate it as a work of mad and sometimes nonsensical genius. It's no Snake Eater, but what is?

Halo 4 solo campaign on Normal. I really enjoyed it and burned through it pretty quickly as a result.
I feel like Halo 3 still stands as the best in the series campaign-wise, but that might be due to the fact that I played it co-op right from the beginning and encountering a Scarab for the first time. ODST, Reach and Halo 4 were all played solo upon purchase, which is probably taking away from the fact I think Halo co-op campaigns are some of the best fun you can have with some friends in a game.

Hit 200% progress on Death Rally (iOS) over the weekend, which means I've done everything in the game.

I've been picking away at this for over a year, and finally just went ahead and wailed on it this weekend after they released the 3.0 update. While I'm glad Death Rally is back, I played the demo of the original game a ton when I was growing up. I like the graphics on the new version, but I really feel they botched the gameplay systems a bit with this version. Also, digital joysticks still continue to suck in my book. Might give the PC version a try at some point if there's an active multiplayer community, but I think I'll just stick with the original one (which was made into freeware a couple years ago).

jamos5 wrote:

I beat 10000000! I had heard a lot of people struggling with this one, but I beat it without even trying this morning on the way to work.

It's not really that much of a struggle. It's just that the game puts you on a brutal treadmill and you really won't hit the goal until you've got nearly all the upgrades and have tuned your potions to maximize the score. Also, the tile sliding was a bit broken for people with large fingers on launch.

shoptroll wrote:
jamos5 wrote:

I beat 10000000! I had heard a lot of people struggling with this one, but I beat it without even trying this morning on the way to work.

It's not really that much of a struggle. It's just that the game puts you on a brutal treadmill and you really won't hit the goal until you've got nearly all the upgrades and have tuned your potions to maximize the score. Also, the tile sliding was a bit broken for people with large fingers on launch.

I played (and beat) the game using an old iPod Touch 2g. It was playable, but very sluggish when making matches -- especially chains -- to the point where the side-scroller portion at the top would advance me to the next enemy potentially well before the main match-3 portion had finished a long chain (sluggish, dropped frames, etc), yet many of the subsequent chained attacks wouldn't count against that new enemy because it was supposed to happen "after" the chain finished. I was making good quality matches as quickly as I could, but still had trouble actually escaping, even despite having ALL of the upgrades.

Cut to a few months later when I tried playing on a shiny new 5g, and it was like night and day.

Dishonored where Arkane Studios did an incredible job at making a world with a very fun game to boot. There were some decisions I didn't care for design wise but overall I thought this was one of the best games of the year!

Finally finished off Uncharted 2 yesterday. Really like the game, though I really didn't like the boss battle at the end. But that's mostly 'cause I'm just kinda done with boss battles in general

So I finished Duke Nukem Forever in one sitting as part of my first Extra Life expansion stream over the weekend. I'd read and seen a lot about it that indicated what a disaster of a game it is but I really didn't know how much until I had to play it through. I might write a post on my blog about it but yeah, it's awful. A few key hits:

-Horrible, lazy referential writing (a la every Seth MacFarlane show and Borderlands 2, except that's a good game) with awful, misogyny laden humour.
-Looks like ass and yet also runs like ass, even on my relatively high-end gaming PC.
-Terrible level and encounter design that basically switches back and forth between clumsy first person platforming, tight arena battles and occasionally a boring, drawn out, unfun driving section.
-The worst ending I've ever seen in a video game, only a hair behind Red Faction 1 (also a good game unlike this).
-The Ego system that replaces health is a neat idea and how you get upgrades for it is kind of cool, I guess. Really though, it's just a variant on the tired regenerating health system that's been around for years.
-Environmental interaction is neat but largely pointless and unlike when Duke 3D came out, it's no longer impressive that it exists.
-They made a simple but fully functional pinball game within the game. That's pretty neat. Not neat enough for me to bare its bad controls and physics but still neat.

The game's a travesty and though Gearbox did manage to get it out and gets some cred for that, I think they would have been better to kill it, make a new game and call that Duke Nukem Forever. That George Broussard's Twitter ramblings are still regularly quoted by gaming press as industry gospel is gross. He is nothing less than an epic fail as a modern game developer and the release of this title should have shoved him into obscurity where he belongs. I really hope when Gearbox hopefully makes a sequel that's a far better game, that people stop listening to that hack.

Parallax Abstraction wrote:

That George Broussard's Twitter ramblings are still regularly quoted by gaming press as industry gospel is gross. He is nothing less than an epic fail as a modern game developer and the release of this title should have shoved him into obscurity where he belongs. I really hope when Gearbox hopefully makes a sequel that's a far better game, that people stop listening to that hack.

Probably not the right thread, but people still listen to John Romero and American McGee and both of those have released some bad games under their watch. Gaming press has a hard time letting go of the older generation.

Definitely in agreement that Gearbox will likely do better with a sequel under their full control.

shoptroll wrote:

Probably not the right thread, but people still listen to John Romero and American McGee and both of those have released some bad games under their watch. Gaming press has a hard time letting go of the older generation.

Yep, agreed. This isn't just a Broussard problem. He's just been the one whose posts have been making headlines of late.

Finished Space Pirates and Zombies!

For a two-person team: AMAZING GAME. What an achievement!

Now that that consideration can be thrown out the door:

Difficulty spikes were often, and never felt fun. I eventually turned the game down to casual. And the game was still pretty hard. Eventually turned on FULL CHEATS. It was a blessing. Instead of being AFK while my ships farmed, I could just give myself more Rez.

I just think it was too long. It was definitely fun and addicting, but that whittled away steadily over a 50 hour playthrough. If the game had finished at the 20 hour mark, my review would've been glowing! Too bad....

Ok, finally got around to finishing Alpha Protocol. What a really good game. No it wasn't perfect, but it is very underrated. If it is ever on sale, you owe it to yourself to give it a shot.

Up next, finally finishing Skyrim, but probably going to start up Warhammer: Space Marine or Assassin's Creed Brotherhood.

I brought this up elsewhere, but finally knocked down Persona 3 Portable. And, just in time!

Borderlands 2 which I found underwhelming and increasingly so as I approached the end of the main mission. It's probably great if you play with a group of friends; if you're soloing the game it's not terribly well-paced and doesn't feel particularly balanced toward the end. The writing is funny, though. I will say that.

SiN: Emergence and I must say it strikes me as an underrated title from that era, on the whole. Very solid core, some fairly neat concepts, not the best jumping in a game, and a really interesting world.

The Walking Dead which was the best story I have played in quite some time. Doesn't matter if it was cliche in some parts because it was gripping through and through.

Yeah, Walking Dead was amazing. In a way I'm glad I'm not the only person who isn't in love with Borderlands 2. My friend is all over it, but even playing co-op it felt very underwhelming to me; we played the original together too and had an absolute blast. I can't put my finger on exactly what's wrong, but it's very disappointing as it's what I was looking forward to most all year.

Lots of people dislike Borderlands; I think it is a pointless, soul-sucking grind and I'm ashamed I kept pushing to like it for so long.

I'm done with Space Pirates and Zombies, too. Just reaches the mega-zombie invasion part thing, and I can safely say the game is just too long. Fun while it lasted, but as you said, it needed to be much, much shorter.