Splinter Cell: Double Agent Reviews and Impressions

Asz wrote:
Danjo Olivaw wrote:

Speaking of fun multiplayer modes, I think I've finally cracked the puzzle that is Terminus. We should be able to get a gold on the last coop mission with some fancy footwork and a little luck.

And three people!

Since it is a gather two files across all four objectives match I'm thinking a third player isn't completely necessary, but it wouldn't hurt to have a spy playing rodeo clown.

Danjo Olivaw wrote:

You're probably correct but I still think they dropped the ball by making two different versions. Ignoring how poorly Shanghai does, splitting the two fun multiplayer modes across two discs comes across sheisty at best, incompetent at worst.

Well I DEFINITELY agree with you on the fact that no co-op in the 360 game is a big fat dropping of the ball.

Soon enough we'll be out of this transitional stage between console generations, and the new SC projects won't have to worry so much about supporting old systems. Maybe then we'll get a great SC on the 360 (from Montreal I'm sure)

*Legion* wrote:

I think that we (or at least I) have to just keep in mind who is developing what SC and set expectations accordingly.

Absolutely but it's difficult when the various portions of the game are split across studios, and the best info I found regarding who was making what was the ambigious "official" post in the forums. (Which is gone now) The way it stands I'd prefer them to clearly label which studio was behind which product. The Ubisoft logo at the beginning of the game doesn't impart any useful information.

I found that post, it was just un-stickied. Annecy made the new Versus mode. Yay Annecy!

This is just painful - in a comparison of all versions of this game, graphics, sounds, control, features, etc... guess which one was picked the best?

Xbox Advantages

A longer more, robust single-player game (over 360). The best example of this is actually the first mission. It consists of about three areas on 360 that should only take experience players about 15-20 minutes to beat. However, the current generation titles kick off with a full fledged mission with multiple objectives.
Interactive tutorials in the first level. As I stated above, the first mission is long and guides players through almost all of Sam's abilities. Players are presented with optional tutorial movies at certain points in the level so if you are already an experienced spy you can skip right past this.
Online and off-line cooperative mode that includes 15 missions online. While the PS2 and GameCube versions do include a split-screen co-op mode the Xbox is the only console that supports online co-op. This means cooperative mode in full screen! This game also has the most cooperative content in the series with a storyline that parallels the single-player mode.

Fans take note: graphics asside the Xbox version of Splinter Cell Double Agent is the superior game.

What makes me want to cry is the fact that I no longer own an Xbox. Thanks for remembering your loyal fans, Ubisoft.

Danjo Olivaw wrote:

Absolutely but it's difficult when the various portions of the game are split across studios, and the best info I found regarding who was making what was the ambigious "official" post in the forums. (Which is gone now) The way it stands I'd prefer them to clearly label which studio was behind which product.

You're totally correct on all counts here.

*Legion* wrote:
Danjo Olivaw wrote:

Absolutely but it's difficult when the various portions of the game are split across studios, and the best info I found regarding who was making what was the ambigious "official" post in the forums. (Which is gone now) The way it stands I'd prefer them to clearly label which studio was behind which product.

You're totally correct on all counts here.

One of the unlockable bonuses of the Versus mode is a movie slide show of Annecy's studio. It starts with a modified Ubisoft logo (with blue purple nebulae) and Annecy written across it. That's what needs to be on the frikkin' box along with another modified Ubisoft logo (with a schoolbus on fire in front of it) and Shanghai written across it.

Spoiler wrote:

[color=white]In the Xbox version, has anyone been able to attain an ending other than "Random Splinter Cell X shoots Enrica, Sam gets pissed, shanks Random Splinter Cell X and goes rogue?" I've gone through two playthroughs, one completing the JBA side of the objectives, and another on the NSA side, but the ending doesn't change, apart from L.A and Nashville being spared or nuked.[/color]

360 version - adding it to my "Where's my ending?!" list.

Yea there is literally no ending to the 360 version, even if you go the "hero" route and beat the secret level. A truly sh*tty way to end a truly sh*tty game.

Arise! Just picked up the Xbox version. Anyone up for co-op?

I know souldaddy and I have it. That might be it.

Should we do co-op, versus?

I'm game.

I'd love to join, as soon as I have a working 360 that is.

Edwin wrote:

Arise! Just picked up the Xbox version. Anyone up for co-op?

I've got the Xbox 1 version as well. I've been stoked to try co-op for a while now.