How long is Okami and are the save points fairly frequent?

Considering getting it based on the hype here and elsewhere.

I finished it with 38 hours on the clock. Save points are about every half hour, in "dungeon" type environments, and pretty much whenever you want, when you're freely exploring.

As I said in the main thread, I enjoyed it more than I've enjoyed any of the Zelda games, including Ocarina.

Just get the game DS, it'll get to the point where you want it to be longer no matter how much time is left in the game.

I had close to 60 hours on my save game when I finished the game, but I do have a tendency to leave games on for hours at a time while I go run errands and things. Save points were reasonably spaced in my opinion, but your mileage may vary.

Like Vrikk said, though, just buy the game. You won't regret it.

DSGamer, you ask such interesting game questions.

souldaddy wrote:

DSGamer, you ask such interesting game questions.

I'm a "casual" gamer, so I ask simple questions sometimes.

DSGamer wrote:
souldaddy wrote:

DSGamer, you ask such interesting game questions.

I'm a "casual" gamer, so I ask simple questions sometimes.

I think it's really cool. Since coming to GWJ I've cut down my bad gaming purchases almost to 0%, so I understand where you're coming from completely.

I see where you're coming from. I thought you were cutting on me.

Anyway, I got the answer I wanted. That's a lot of hours. So I'll probably hold off on Okami for a while. Maybe wait for Bully instead.

I'm wondering, what makes you think Bully will be any shorter than Okami?

Asz wrote:

I'm wondering, what makes you think Bully will be any shorter than Okami?

It's psychological. I've thought a lot about this, so understand if I compress my answer a bit. The bottom line is that I'm a little OCD. Literally. And one of the things that really bugs me are things that aren't finished or are in progress. I only read one book at a time. When I'm doing my writing I start and finish things I'm working on. I don't juggle things. This doesn't mean I can't multi-task. I just don't like it. I'd rather have lazer focus on one task, then move on.

It makes me great at my job, Software Engineer. But it also has its downfalls. Games that have a definite almost linear progression of any length get on my nerves, because I start to feel obligated to return to them and "finish" them. Games thare are more pick up and play or have open-ended play are much easier for me. I played GTA Vice City over the course of months and sometimes I would just run around wrecking cars without thinking much about the plot, etc. I've known this for a while, I think. But it's only recently I've started listening to myself and making game choices based on this. So more pick up and play games or games like Advance Wars, Chu Chu Rocket, Katamari Damacy, rhythm games, etc. where you can play for 5 minutes or an hour or two, depending on how you feel.

I still haven't started Shadow of the Colossus yet, even though I bought it, because I fear it can't be broken down into such discrete chunks, nor is as open-ended. We'll see. I just have a good feeling about Bully. That if it's a decent game I'll enjoy running around doing random things and not worry so much about the plot.

DSGamer wrote:

I see where you're coming from. I thought you were cutting on me.

Anyway, I got the answer I wanted. That's a lot of hours. So I'll probably hold off on Okami for a while. Maybe wait for Bully instead.

Bad idea if you ask me (which you didn't, but shut up I'm talking!). No matter how good Bully is you must get Okami. It's a great game that should be owned, if not at least experienced. Who says you have to beat all of Okami in one spurt? Buy it, play it until you can't anymore/want to switch to another game, then come back to it later.

Vrikk wrote:
DSGamer wrote:

I see where you're coming from. I thought you were cutting on me.

Anyway, I got the answer I wanted. That's a lot of hours. So I'll probably hold off on Okami for a while. Maybe wait for Bully instead.

Bad idea if you ask me (which you didn't, but shut up I'm talking!). No matter how good Bully is you must get Okami. It's a great game that should be owned, if not at least experienced. Who says you have to beat all of Okami in one spurt? Buy it, play it until you can't anymore/want to switch to another game, then come back to it later.

Read the above post. I won't be able to do that.

DSGamer wrote:
Vrikk wrote:
DSGamer wrote:

I see where you're coming from. I thought you were cutting on me.

Anyway, I got the answer I wanted. That's a lot of hours. So I'll probably hold off on Okami for a while. Maybe wait for Bully instead.

Bad idea if you ask me (which you didn't, but shut up I'm talking!). No matter how good Bully is you must get Okami. It's a great game that should be owned, if not at least experienced. Who says you have to beat all of Okami in one spurt? Buy it, play it until you can't anymore/want to switch to another game, then come back to it later.

Read the above post. I won't be able to do that. :)

...be quiet, cat!

Arise!

I'd been thinking about Okami myself, but I haven't actually heard anything until this thread. I just stumbled across a used copy at my local EBGames and thought it seemed neat.

Razorgrin wrote:

Arise!

I'd been thinking about Okami myself, but I haven't actually heard anything until this thread. I just stumbled across a used copy at my local EBGames and thought it seemed neat.

There is another thread buried somewhere around here where I (and others) sing the praise of the game. Short version: If you have ever enjoyed a Zelda game, buy Okami. I promise that you'll dig it.

Speaking of DS and Okami, now there is a game designed for the DS!
how does the "paint thingies with the analog stick" work? is it pretty intuitive, or a total pain in the arse?

The patterns are simple and easy to do, and the recognition engine is quite forgiving. It feels as though you're really drawing what you need to be drawing, but it's also not too picky. It works well.

zeroKFE wrote:

There is another thread buried somewhere around here where I (and others) sing the praise of the game. Short version: If you have ever enjoyed a Zelda game, buy Okami. I promise that you'll dig it.

My last Zelda game was...uh, the first one, I think.

Razorgrin wrote:

My last Zelda game was...uh, the first one, I think.

Same here. But as a summer project as a kid I made a scale map (at least of the overworld) on a paper bag. It was even colored correctly with map pencils. My parents say they still have it, just packed away. I think they fear my rage to tell me it got thrown away.

Anyway, Okami. I'm really interested in this game but I've been putting off buying it. Maybe I should get it now before Gears of War hits.

LiquidMantis wrote:
Razorgrin wrote:

My last Zelda game was...uh, the first one, I think.

Same here. But as a summer project as a kid I made a scale map (at least of the overworld) on a paper bag. It was even colored correctly with map pencils. My parents say they still have it, just packed away. I think they fear my rage to tell me it got thrown away.

Anyway, Okami. I'm really interested in this game but I've been putting off buying it. Maybe I should get it now before Gears of War hits.

Yeah, that'd be upsetting to lose. I'm up to my ears in RPGs right now, so I can't justify another game purchase, but suffice it to say I'm going to steal a copy from whichever of my friends happens not to be playing it next time I see them.

Morrolan wrote:

The patterns are simple and easy to do, and the recognition engine is quite forgiving. It feels as though you're really drawing what you need to be drawing, but it's also not too picky. It works well.

Yeah, they did a great job with this, especially considering how simple the brushtrokes are, and how many different techniques become available. I was surprised at how quickly it became second nature, even in combat.

Right now, Okami is my game of the year. It's a STEAL at $40. I've put ~27 hrs in so far, and I'm still not done!

I'm gonna agree with Tyrian. I'm about 25 hours into the game, made it past what I thought was the end of the game, and just about cried tears of joy when I realized the game wasn't over yet.

Yes, it's THAT fun.

Having finished the game, it is certainly at the top of my list for now. Of course, I did have a few twinges of "if only they had gone one further" at the end of the game, though, and a little birdy tells me FFXII is shaping up to be pretty damn good (not to mention a few other games, like Gears of War). Still, Okami is brilliant and anyone who likes Zelda games must buy it.

zeroKFE wrote:

Having finished the game, it is certainly at the top of my list for now. Of course, I did have a few twinges of "if only they had gone one further" at the end of the game, though, and a little birdy tells me FFXII is shaping up to be pretty damn good (not to mention a few other games, like Gears of War). Still, Okami is brilliant and anyone who likes Zelda games must buy it.

I hope it sells well enough to warrant a sequel. It really satisfies my action/rpg cravings.

Tyrian wrote:
zeroKFE wrote:

Having finished the game, it is certainly at the top of my list for now. Of course, I did have a few twinges of "if only they had gone one further" at the end of the game, though, and a little birdy tells me FFXII is shaping up to be pretty damn good (not to mention a few other games, like Gears of War). Still, Okami is brilliant and anyone who likes Zelda games must buy it.

I hope it sells well enough to warrant a sequel. It really satisfies my action/rpg cravings.

Aye, Clover really is a great company that does incredible things. I wish Capcom hadn't canned it. A sequel to Okami is looking pretty slim in the same vein as the first one.

It's not every day you can bump a thread from 2006.

I've never played Okami before and am a big fan of Kamiya's games so I picked up the HD remake.

The good news is it runs like butter and I'm easily down sampling it. The bad news is, it's locked at 30fps and still has the object pop-in from the original release. But hey, at least I can finally play it.

This handy tool let me disable the motion blur.

Only about 2 hours in so far and am really enjoying it. The art direction is beautiful and the brush mechanic is really cool. I also like how when enemy types are revealed they do that push in freeze frame into ancient Japanese illustration that they later used in Bayonetta.

Any tips or things I should know before getting in? Like is there an upgrade I should get first or an item I should save because it's super important later? That kind of stuff.

Is the PS4 remake the same as the PS3 HD one? Cuz... I have that one, and if it's the same I don't see why I should upgrade yet again (I owned the PS2 original).

BNice wrote:

It's not every day you can bump a thread from 2006.

I've never played Okami before and am a big fan of Kamiya's games so I picked up the HD remake.

The good news is it runs like butter and I'm easily down sampling it. The bad news is, it's locked at 30fps and still has the object pop-in from the original release. But hey, at least I can finally play it.

This handy tool let me disable the motion blur.

Only about 2 hours in so far and am really enjoying it. The art direction is beautiful and the brush mechanic is really cool. I also like how when enemy types are revealed they do that push in freeze frame into ancient Japanese illustration that they later used in Bayonetta.

Any tips or things I should know before getting in? Like is there an upgrade I should get first or an item I should save because it's super important later? That kind of stuff.

Buy all the Gold Dust (?) you see on vendors and horde it. That is your weapon upgrade item. I think it is scarce enough that you have to choose which things to use it on, though, so I save mine for quite a while.

ChipRMonk wrote:
BNice wrote:

It's not every day you can bump a thread from 2006.

I've never played Okami before and am a big fan of Kamiya's games so I picked up the HD remake.

The good news is it runs like butter and I'm easily down sampling it. The bad news is, it's locked at 30fps and still has the object pop-in from the original release. But hey, at least I can finally play it.

This handy tool let me disable the motion blur.

Only about 2 hours in so far and am really enjoying it. The art direction is beautiful and the brush mechanic is really cool. I also like how when enemy types are revealed they do that push in freeze frame into ancient Japanese illustration that they later used in Bayonetta.

Any tips or things I should know before getting in? Like is there an upgrade I should get first or an item I should save because it's super important later? That kind of stuff.

Buy all the Gold Dust (?) you see on vendors and horde it. That is your weapon upgrade item. I think it is scarce enough that you have to choose which things to use it on, though, so I save mine for quite a while.

Thanks. I just finished the first big dungeon and the boss fight was fantastic. Is there a consensus on what weapon is the best or are they all viable to upgrade?