Dwarf Fortress you sick temptress, you!

And put the sleeping dwarf on stone-hauling duty for the rest of his miserable life.

This may be the first game since TMNT2 that I've hurt myself playing. My right pinkie which is usually neglected on the side of the mouse has recently been navigating the DF menus and such. I'm starting to get a carpal thing going there. That's when you know it's a good game.

We can change the buttons around in the cfg file right? I need to make this an all left handed game. The second step will we have to be attracting hot dwarven lesbians to the fortress.

You can change the key bindings in the ESC menu. I haven't found a way to make these changes permanant. I end up having to re-make the changes every time I start on my laptop, which has no number pad.

Hit "s" while in the key binding menu. For some reason he describes the action as "export to txt" when all it's doing is saving your keybindings to file.

I knew I'd passed a milestone on this game when I realized I could see the whole screen, cause, yaknow, I already knew all the menus 3 deep.

That's a rite of passage. Welcome

rabbit wrote:

I knew I'd passed a milestone on this game when I realized I could see the whole screen, cause, yaknow, I already knew all the menus 3 deep.

"What do you mean you don't want to go inside when I tell you? I will M-A-V-T your ass so fast..."

Koning_Floris wrote:

Notefull events, I had a carpenter die of thirst at my gate entrance, while a well was not more then 50 paces away.
Somehow a friendly unit trigged my touchplate, sending the ceiling down and killing 2 dogs and a mule. I could not find hostile creatures anywhere near.
I have lost 3 masons and a carpenter to a mood where I could not supply the right ingredients. One of them was shot at the front door by my marksdwarf (I think).
I have created the mother of all mining stock places at my front door in the hope my fortress will finally get cleaned of rubble. I think this still will be a multi 100 year plan tho.

Koning, someone may die of thirst if they are distraught and decide to kill themselves as well. This might be the case. If a pre-legendary dwarf who is taken by a mood can't find the materials he/she needs to complete their right of passage item, they'll become depressed and suicidal. This may also be why your pressure plate was set off. A dwarf throwing a tantrum will set off traps.

Danjo Olivaw wrote:

We can change the buttons around in the cfg file right? I need to make this an all left handed game. The second step will we have to be attracting hot dwarven lesbians to the fortress.

Standing before you is a lusty Elven Princess with golden locks and an ample bosom.
"Halt barbarian, you may go no further."
You strike the Elven Princess with your battle axe in the head.
The helmet flies off in an arc.
The Elven Princess is stunned.
You strike the Elven Princess with your battle axe in the torso.
The ridiculously small chainmail bikini flies off in an arc.
The Elven Princess has recovered.
The Elven Princess attacks your upper left leg.
It is blocked.
The Elven Princess attacks your ego.
It is shattered.
The Elven Princess attacks your taste in music.
It is bruised.
You counterstrike!
You attack the Elven Princess in the lower body.
It is blocked.
The Elven Princess attacks your personal hygiene.
It flies off in an arc.
Bleeding.
You attack the Elven Princess with your bitter sarcasm.
It is blocked.
You have bled to death.
You have been struck down.

dammit!

@Montalban: Brilliant!

the hydra Zursul Lathonmunest has come!

It was fine for a while. It sat at the edge of the map while I built a ballista in line and lobbed giant arrows at it.

The then elephants got too close and it chased them. It chased one quite a ways and finally caught it, shredding it. Its mate charged in to help to no avail. The hydra was completely unhurt.

My dwarves, being dwarves, ran out to bring home the elephant carcasses. One, a farmer, wandered too close and was almost instantly slaughtered. I tried to bring the rest in, but it was too late. It had seem them and was chasing them back to my base.

ALERT!

I activated all squads and set them up at the entrance. I was hoping I could get everyone inside and lock the doors. It didn't work out. A peasant was struck down outside the doors after the hydra killed a couple of my tied up dogs. Then it charged through the doors into my mass of well armed soldiers. It was a mighty battle and many dwarves were slightly wounded. The hydra was cut down by my horde of dwarves and there was much rejoicing.

Awesome. I was expecting a 'all my dwarves got slaughtered' story. Did you get to have hydra steaks for a few months? Hydra leather backpacks? A hydra skull totem would probably be pretty valuable.

I'm in the process of butchering it.

I was wrong about the injuries my dwarves sustained. One dwarf was seriously injured. An axedwarf lost his entire right leg.

A hydra gives you 20 meat, 20 chunks, 10 fat, 20 bones, plus skin and skull.

You'd think, it being a hydra and all, I'd get 7 skulls!

man and my guy got creamed by soem named deer...

Quintin wrote:

Hydra attack

A toast to good planning and not being on tonight's epic monster menu.

Emboldened by my overwhelming success with the hydra, I turned back to my completed demon chamber.

IMAGE(http://rps.net/QS/Images/DW/demon.gif)

Yup, a chamber specifically for demons. Note the fortifications for archers. Note the ballistae. Note how the funnel forces them through a choke point and then 4 steel doors (only 1 door remains in this pic). Note the floodgates from north and south that alternate water (to drown fire demons) and magma (to burn the other demons).

Now note how none of it worked worth a damn!

It was all functional. The problem is this: when you unearth your first hell pit, 1) demons can come from any tunnel on the east of the magma, not just the hell pit itself, 2) the demons are invisible until they attack!

So I did have demons in my demon chamber, but I only knew this because I got announcements that they were toppling my steel doors! And I got announcements that they were toppling doors from the tunnels to the north. So my army was patrolling between the two sections and I opened the floodgates. First water. Then the magma. I don't know if it killed any. I shut them off once the demons destroyed all but 1 door. I didn't want magma spilling into my troops if they knocked that door down. In fact, I unlocked it once the lava had dissipated. Oddly enough, the demon toppled a few of the statues before attacking my dwarves. And then the fight was on! The first demon appeared from the north, launching a fireball that quickly took down a dwarf. Others leaped into the fray. Bolts were firing! Axes swinging! Demon chunks flying! Another demon appeared! Another! Another! A fifth! The battle was glorious. Many were wounded. An elite marksdwarf got a mangled shoulder which miraculously healed within 15 minutes. A second dwarf was killed. But all 5 demons were slaughtered. And now I wait with many patrols on that eastern shore of the lava.

The one thing I'm going to do now is set up ropes and tie dogs to them. This should reveal any more demons before they reach my main chamber. Hopefully then my archers will be able to fire through the fortifications at them.

One bad thing is that the magma reached all the way to my river and somehow burned out my channel. This may be because of the goofy arrangement of channels, floodgates, and bridges in that area. So as you can see from the map, there's no water in that northern channel. Going to knock down those bridges on the water and see if I can get it flowing again. Seems to be some kind of bug.

Are invisible demons a patch change/bug? The times I fought them, they were definately visible. I watched as they destroyed my entire fortress once, and half my fortress a second time.

Oh and the ballistas pointed right down a hallway is brilliant.

I don't think you can see enemies on screen until a dwarf or tamed animal sees them in game. Dogs on ropes are old school surveillance cameras.

Wow, that just sounds awesome. Too bad I can't get past (what I think is a) bug where my dwarves just pile up and starve. Meaning I have to start another fortress wich again will take ALOT of time to build.

Pile up and starve? Did you lock a door or something?

I had a scare earlier. I went from something like 100 meat to 0, 0 plants, 0 drinks in just 10 minutes or so. Turned out I had the kitchen on a repeating order and forgot to set it so they cannot cook the booze. They made hundreds of bowls of horse meat dwarven wine stew. What a waste.

Meals don't show up in your food count which is a little goofy.

Nope, I have over 100 plump helmets in my food stockpiles, and get continually blasted with a "no food found" message. My dwarves just run around unhappy for a while and then start to fall to starvation one by one. I've tried several things, removing the stockpile, adding it again, cooking food, making new pathways to the food but nothing helps. They even die ontop of my food stockpile. I'm at a lost, and it killed my will to play actully. Wich is sad because I only had a 1 squad goblin raid, and I want to see waaaay more.

Danjo Olivaw wrote:

I don't think you can see enemies on screen until a dwarf or tamed animal sees them in game. Dogs on ropes are old school surveillance cameras.

Yeah, that's the thing. But also, demons can be very hard to see. For instance, some of them didn't "appear" until they were in the midst of the melee. The one toppling those statues was mere spaces away from patrols of soldiers and he wasn't visible.

Koning_Floris wrote:

Nope, I have over 100 plump helmets in my food stockpiles, and get continually blasted with a "no food found" message. My dwarves just run around unhappy for a while and then start to fall to starvation one by one. I've tried several things, removing the stockpile, adding it again, cooking food, making new pathways to the food but nothing helps. They even die ontop of my food stockpile. I'm at a lost, and it killed my will to play actully. Wich is sad because I only had a 1 squad goblin raid, and I want to see waaaay more.

Ugh, that sucks. You may want to consider sending the save file (the .sav file and the reigon folder zipped) to Toady and see what he thinks.

is there a way to speed up the turns? i've been playing this quite a bit but all of you seem much further along than me.

turns? what are these turns of which you speak?

just the general pace at which the dwarves move around. they are rather deliberate.

No, I don't believe so. I leave it running while I do other stuff. Most major events (possession, fey mood, siege, merchants, migrants, ambushes) auto-pause the game so that it doesn't keep running into the ground if something bad happens. Wish there was an option to pause at the change of seasons.

There may not be a command, but they definitely change speeds. My dwarves all of a sudden started hauling ass today, and it was a lot more fun. The seasons were changing more quickly too. Then everything slowed down again. I have no idea why.

Dwarves
Run
Unusually
Good
Sometimes

I'm scared of this game. I have it installed on both my home and work computer... and I just will not start it up. I LIKE my job. I LIKE looking at things other than my monitor. My OCD sense is tingling off the scale on this one. Maybe... maybe in windowed mode, with a nice spreadsheet in the background. .... ...

Maybe... maybe in windowed mode, with a nice spreadsheet in the background

That does the trick for me

I dont think I've ever seen the actual speed increase (and I looked for a command once) but I notice things run a lot more smoothly with liquor around. With tons of beer, wine and ale to drink (ooh and rum) dwarves work harder so there's less hassle to get things done and so there is a little less micromanagement necessary. I call it the Beer Factor.