Any Darkstar One love here?

I know there was some interest in the game a few hundred threads ago, but no one picked it up yesterday? Looking for some user reviews before I spend the last of my Gamestop store credit.

Im curious too. It sounded a lot like Freespace to me, not similar but essentially identical, and if there's little difference maybe I'm better served by just figuring out where the hell I put the disc.

I would imagine it's only arriving in stores today, I'm hoping for a review copy to show up soon.

Blast you site owner types who don't have to pay for games.

This definitely seems mor earcadey than Freespace of Privateer, but I'm desperate for some good space action. Maybe I'll see if my store has it today...

I've been checking for the last 2 days at my local Fry's Electronics and EB Games ... everyone is sold out or hasn't received copies yet.

Mod tools are coming out as well with the 1.2 patch.

Killer. Can't wait to get my hands on it.

I'll update when I actually get my hands on it.

I got bored with the demo before it ended. Seems like a genre that was mastered, tweaked, and refined to perfection before I even started playing games, so why buy a new one? Maybe that's just me.

EDIT: Is there any game like this where you can switch to first person, walk around your ship and space stations, collect a crew, forcefully dock with with other ships and take them over at gunpoint? You know, Firefly stuff?

I just picked it up at (edit) GameStop. They had two copies on the shelf. Not that that means anything, necessarily. When I get a chance to sit down with it I'll give some quick impressions.

Montalban wrote:

I just picked it up at EBGames. They had two copies on the shelf. Not that that means anything, necessarily. When I get a chance to sit down with it I'll give some quick impressions.

No but if Whedon was smart he would get on a Firefly universe immediately.

My initial impressions of the demo were that they desperately needed to hire writers and artists. Everything from the storyline, to the dialogue, to the ship design looked completely bland. How can I take that little ship seriously as the ultimate super duper shapeshifting megacruiser when it looks like it fell out of a galactic HappyMeal™?

I loved the demo and ordered the game from gogamer.com on the 48 hour madness this morning.

Danjo Olivaw wrote:

I got bored with the demo before it ended. Seems like a genre that was mastered, tweaked, and refined to perfection before I even started playing games, so why buy a new one? Maybe that's just me.

Tweaked and refined, yes. Mastered to perfection? Not yet. Just about everyone of these games in the past few years still had a large amount of tedium about certain tasks. This one seems to take most of that out. Yeah, the voice talent isn't that great, and it seems to have the same story as every other game like this, but eh.

As a big fan of the genre in general, this looks like a really well tuned in the gameplay aspects even if some of the polish is missing.

I'm with the people who think that a Firefly universe game that allowed you to act in both first-person and participate in space combat/piracy/etc. would be the bizzo. And possibly a way for Whedon to continue the Firefly universe, or even finance further TV/film developments. The game could be a steaming pile and sell a fair number of copies, even to browncoats who have never played a game before. Imagine it being GOOD and selling through the roof!

Fedaykin98 wrote:

Imagine it being GOOD and selling through the roof!

Imagine it being bad, like 99% of movie/TV-to-game adaptations...

LobsterMobster wrote:
Fedaykin98 wrote:

Imagine it being GOOD and selling through the roof!

Imagine it being bad, like 99% of movie/TV-to-game adaptations...

I think there is a bit of a difference. Most move/Tv-to-game adaptations are to cash in on the popularity of the "mega hit". Firefly was not that popular. I'm just being extremely hopeful for something that will probably never ever happen.

*sigh*
I hate it when somebody puts thoughts like this in my head. Now I can't sleep because I'm thinking about all the possible Firefly games o_O

LobsterMobster wrote:
Fedaykin98 wrote:

Imagine it being GOOD and selling through the roof!

Imagine it being bad, like 99% of movie/TV-to-game adaptations...

Beeyotch, I already SAID it might be a steaming pile! But we're such fools for Firefly we'd still buy it if we knew that AHEAD of time!

Hell, I'd pre-order it. But only one copy.

Well, I've been playing for about 4 hours. 3.2ghz PentiumD, 2gb ram, 256mb GTX7800. Using the mouse easily (no joystick as I broke mine playing X2: The Threat).

Positives: No bugs/techincal issues/crashes so far. Straightforward game play and action. With the difficulty slider set to 2 (on a 1-5 scale, 5 being the hardest) as default, all fights are fairly easy and the main plot fights as well. Ship upgrades add something to keep you motivated. The number of ship addons and trade goods is enough, though not overly deep. Seems like they were very conscious of walking the line between action and space trading simulation, and if in doubt, they erred on the side of action.

Negatives: Not incredibly deep customization or trading possibilities (this can also be a positive if you like to keep things simple). DS1 feels confining; give me a fleet to command or let me buy different ships. On difficulty setting 2 at least, fights devolve into hitting the breaks and flying in a tight circle picking off enemies. Not a wide variety of ship types (though I've only been playing for 4 hours). The "RPG" aspect of upgrading my ship is limited almost excusively to following the main plot; I feel like they have me on a leash and are throwing the green gooey alien upgrades in front of me to lead me along. All my cash doesn't really give me the important upgrades that the green goo does.

Overall impressions: I'm enjoying the game and it feels like a mixture of X2: The Threat (storyline especially) and Privateer (because there's not as much free form gameplay GTA style as in X2). I wish I could own more ships, but the DS1 is very capable. The acting and story are cheesy and typical of the genre. Right now I'm mainly enjoying exploring the different systems and kicking a lot of pirate butt to earn cash. I chose the path of the virtuous mercenary/pirate hunter, so my experience is limited to hunting down pirates and evildoers. Pirates now attack me on sight. I haven't tried to attack the local police force or steal anything from mining facilities, etc.

I think I'm going to kick the difficulty up a notch and play some more. I've mentioned a lot of negatives, but I really am enjoying my time with the game. As it's only $39.99 it's worth it if you enjoy the genre. There's enough polish there to make it worth your money. If you're looking for a Firefly game experience, this ain't it.

As I don't write great reviews, let me know if you're curious about anything else.

Mixolyde wrote:

I loved the demo and ordered the game from gogamer.com on the 48 hour madness this morning.

Danjo Olivaw wrote:

I got bored with the demo before it ended. Seems like a genre that was mastered, tweaked, and refined to perfection before I even started playing games, so why buy a new one? Maybe that's just me.

Tweaked and refined, yes. Mastered to perfection? Not yet. Just about everyone of these games in the past few years still had a large amount of tedium about certain tasks. This one seems to take most of that out. Yeah, the voice talent isn't that great, and it seems to have the same story as every other game like this, but eh.

As a big fan of the genre in general, this looks like a really well tuned in the gameplay aspects even if some of the polish is missing.

Personally, I think it was perfected long ago. C64 Elite was, simply, perfect. I thought Freelancer was a nice tribute, but like most cover songs, the original is almost always better.

I may try the demo, or I may just try to get an emu working again.

I went ahead and picked up this game also and my feelings about it are very similar to Montalban's above (I've played it for about 5 hours). I have had two crashes to the desktop (Exception Access Violations) which, amusingly enough, brought up help screens in German. My PC is closer to the minimum specs than the recommended specs though.

This game is on the complete opposite end of the spectrum than the X series which is good and bad. Good because you can just jump in and play for 20 minutes if that's all you have and accomplish something. Also, travel times are pretty short, you won't need to have a book to read while waiting to get somewhere. Bad because the economic model is so simple that you don't hardly have to think at all to make money trading. And the aforementioned lack of ship variety (although your ship upgrades in a way similar to a Diablo or WoW character so you can get some customization but I don't think you can respec later if you change your mind about something). The thing that probably bothers me the most is that you cant look to the sides or up and down while in the cockpit, you need to go to 3rd person view if you want to see what may be next to you.

I think it was worth the $40 but I'll have to wait and see if it has staying power.

Okay, for those who've played: If you had to pick this or X3, which would it be?

Anyone know if there is any stupid, break my pc copy protection on this? I'd rather not waste my money to be screwed over by yet another European game.

Edwin wrote:

Anyone know if there is any stupid, break my pc copy protection on this? I'd rather not waste my money to be screwed over by yet another European game.

According to some forums there's something called TAGES that was causing the game to slow down frequently for DVD checks the but the patch that came out yesterday fixes the annoyance of the copy protection...in theory. Digital Download would be so freaking sweet tho. At least Defcon will be out on Steam.

Desram wrote:

Okay, for those who've played: If you had to pick this or X3, which would it be?

I picked up X3. It had Star Force. It killed my brand new computer and I spent 3 hours with tech support to get it working again. I never got past the main menu on X3.

I'd pick DS1

Which leads into Edwin's question. I don't know what kind of copy protection it uses. It has run fine on my DVD player with no hiccups, that's all I can say. Worth looking into more, though.

Desram wrote:
Okay, for those who've played: If you had to pick this or X3, which would it be?
I picked up X3. It had Star Force. It killed my brand new computer and I spent 3 hours with tech support to get it working again. I never got past the main menu on X3.

Just a note but the version of X3 available on Steam doesn't have Starforce copy protection.

I tried out the X3 demo and it was just too massive for me. Totally free sandbox gaming is nice but I sort of like the mission limitations in games like Freespace. I'm just not sure DS1 will scratch that Freespace-itch that I can't seem to get taken care of.

I was really into X2 and from the reviews, it sounds like X3 improved on the graphics but actually worsened in the user interface and plot departments. But as I noted, I never got to play X3 to find out for myself. So I'm a big fan of the sandbox X2 thing. I like owning fleets of ships and space stations.

DS1 trades off most of that "owning fleets of ships and space stations" and invests that development time into the main plot, some polish, and side quests. As I've been playing, more and more side quests pop up which are still usually just "go attack these bandits who are implicated in a political plot...oh no, more bandits have showed up...phew, that's all of them, here's your reward." However, they're meatier than the smaller quests of "go kill this pirate...uh oh, the pirate has friends with him...the pirate is dead, here's your reward." Most of the time that reward is cash. Often times it will be a key to unlock a new solar system for you to have access to.

Anyway, I'll stop rambling on. But so far DS1 isn't "GTA: Space" like X2 was.

Desram wrote:

Okay, for those who've played: If you had to pick this or X3, which would it be?

Whether you want to pick up DS1 or X3 depends on the amount of effort you want to put in to have fun. In DS1, things get interesting early on and there are no frustrations (so far) but there's not a lot to learn so the gameplay might get stale quickly (I don't know yet). In contrast, X3 is a huge time sink and before you can really enjoy all of the aspects of it you'll probably need to put at least 100 hours into it. But it is really deep and offers a lot for people who like that kind of thing. I stopped playing X3 a while ago, it's still installed but it's hard for me to find the time to accomplish much in it.

I've commented on the X3 thread but I'll echo those thoughts. (I havent played DS1 but I feel like I have, because of Freespace and Privateer) X3 is a mammoth. To get fun out of it you have to play for 3 days to get a handle on the basics. (seriously) After that you can spend a lot of time building fleets, building an economic powerhouse, setting up automation while you go explore, there's a lot to it after those 3 days. I picture a game like DS1 to be fun for those first 3 days but not a lot after that.

I probably played x3 for a couple of months before I stopped. Nothing really happened to make me want to stop playing, I just stopped playing.

While we're indulging in cheery fantasy of Firefly games though, I'd like to play a Battlestar game. The flight physics alone would provide a unique experience and if it had a light strategy element to emulate the war room experience and let you set up battles that way would be sweet. Some online play to get some teamwork going would be nice. Raptor pilots acting like Commanders in Chromehounds, feeding info to pilots and running some electronic warfare on the enemy; fighter pilots doing what fighter pilots do; maybe even throw in a Blackbird... yeah I'd dig that.

I thought I heard something about Ron Moore expressing some interest in doing a BSG game. Didn't he do something at GDC or something like that?

There's a BSG game out now, but no one has ever spoken of it.

You mean the original series one for PS2 or something? Yeah, there is a reason nobody speaks of it.

A beta patch is already out. 1.2 beta patch It stops the game from reading the disc while playing, enables modding tools and probably fixes a few other things [the changelog was underwhelming in it's details]. I looked through the files on my PC and saw a lot of Lua and xml files, so it seems like it is mod friendly. I haven't tested the patch yet though. The game wasn't running too badly for me so I doubt the patch will do much but I'll post if it surprises me in any way.

edit Modding tool info

A quick update (this week's Conference Call has me feeling like I should add more to this thread ):

I've really latched on to this game. At first I was fighting the ghosts of all the other space action games I've played in the past but now that I've settled in to DS1 I'm realizing that it has its own charm. Maybe I'm just a sucker for the genre, or maybe I've put so many hours into the game now that I have to justify to myself that I haven't been wasting my time, but the game has really grown on me. It definitely feels repetitive some times, but then they throw in some hilarious dialogue or interesting side mission and you realize how much fun you're having. The main plot is really just a series of complications with a few twists and a sprinkling of tongue in cheek humor, but I'm enjoying it. I also don't want it to end (and it's loooong, especially if you go to collect every green goo and do every side quest, and insist on upgrading every piece of equipment) because I'm afraid once the main plot is over, the point of the game (earning money, killing stuff) will be over as well. Unlike, say, Oblivion or X2. I'm also reaching the end of the ship upgrades, and that brings a tear to my eye. My design decisions mean I'll never get to add that third turret or see how frickin' huge my engines would be if I had all 8 upgrades... games, like life, are bittersweet. I suppose in the end, the creamy nugat of my 4 missile launchers only tastes as sweet after eating the sour grapes of my puny engine exhaust.