How many times have people been kicked to the main menu in this game?
I understand that, yeah, making the game's always more important, but yeesh, spend like an extra few days making your menu system as easy as possible, instead of forcing you to read every single non-important news item before you can do anything.
I built my first mech and man it's a hoopty. I have a choice of sucky gun A or sucky gun B. Pretty fun playing around in the garage and building it, though. I bet it'll be more fun when I get some decent parts.
However, using those nice big juicy HE rounds meant that on one mission I had to pay $37k for ammunition. Ouch. I've switched back to a lower power round ($330 per).
We did a 3 man battle today and got 3x the reward. We can set it so you get your loses before the profit is divvied. It's like tanks in WoW, some classes cost more and should be compensated. We don't want you holding back on rounds because you're saving up for that new armor.
yeesh, spend like an extra few days making your menu system as easy as possible, instead of forcing you to read every single non-important news item before you can do anything.
Totally agree with you on that. The menu to the main war screen is annoying as all get out. Why can't the game remember where I saved my hounds? And those news items will get old fast. HOWEVER, the lobby is the coolest thing evar for a group like GWJ. The entire squad of 20 people can chat away, even while building their hounds.
I built my first mech and man it's a hoopty. I have a choice of sucky gun A or sucky gun B. Pretty fun playing around in the garage and building it, though. I bet it'll be more fun when I get some decent parts.
Yes, I am reminded of Magic the Gathering, if you're pool of parts is low, you won't be able to bring a good deck to the table. What's more, it seems like we will be heavily relying on each other to succeed. The game is highly dependant on an even mix of hounds. Nei, Upus and I took on 3 AI hounds, and all of ours were light while theirs were mostly heavy. We survived, but just barely, and most of us were out of ammo.
I started shopping around for a 360 and the price for the system killed all urges to play this game till tomorrow while I am at work reading this thread and the others.
I started shopping around for a 360 and the price for the system killed all urges to play this game till tomorrow while I am at work reading this thread and the others.
I guess you'll NEVER be getting a PS3 then, eh?
I wish I wasn't going to be away camping this weekend, I really want to tool around with the mech creation some more and get a handle on the multiplayer campaign. Ah well, I'll be good to go for Monday!
Is it just me or do Heavy Gunner hounds completely rule for the urban maps?
Need a path to an HQ? Just blow up all the buildings in a straight line to it.
I beat my first person just a little while ago in a 1v1. I hit them enough that three or four different parts were on fire, and they ran away. Then about 2 minutes into my effort at destroying his HQ I got a mission complete because he got killed by something else. I would assume on his way to my own HQ.
Despite some initial frustration I think this will be really worthwhile for multiplayer.
I'm also finding a giant pod of 4 machine guns works pretty well in the city. As soon as someone rounds a corner you can drill them. The fear of the 4 guns blazing at them is usually enough to make them stand bolt still, which is exactly what they shouldn't do.
Edwin wrote:I started shopping around for a 360 and the price for the system killed all urges to play this game till tomorrow while I am at work reading this thread and the others.
I guess you'll NEVER be getting a PS3 then, eh? :)
Only for my good friend eBay. If anyone find a good deal on a premium 360, let me know.
LobsterMobster wrote:However, using those nice big juicy HE rounds meant that on one mission I had to pay $37k for ammunition. Ouch. I've switched back to a lower power round ($330 per).
We did a 3 man battle today and got 3x the reward. We can set it so you get your loses before the profit is divvied. It's like tanks in WoW, some classes cost more and should be compensated. We don't want you holding back on rounds because you're saving up for that new armor.
Logan wrote:yeesh, spend like an extra few days making your menu system as easy as possible, instead of forcing you to read every single non-important news item before you can do anything.
Totally agree with you on that. The menu to the main war screen is annoying as all get out. Why can't the game remember where I saved my hounds? And those news items will get old fast. HOWEVER, the lobby is the coolest thing evar for a group like GWJ. The entire squad of 20 people can chat away, even while building their hounds.
Propagandalf wrote:I built my first mech and man it's a hoopty. I have a choice of sucky gun A or sucky gun B. Pretty fun playing around in the garage and building it, though. I bet it'll be more fun when I get some decent parts.
Yes, I am reminded of Magic the Gathering, if you're pool of parts is low, you won't be able to bring a good deck to the table. What's more, it seems like we will be heavily relying on each other to succeed. The game is highly dependant on an even mix of hounds. Nei, Upus and I took on 3 AI hounds, and all of ours were light while theirs were mostly heavy. We survived, but just barely, and most of us were out of ammo.
That was a fun round, and really helped show the nature of the game once you get to deploy as a squad. Going up against three mechs that all seemed superiorly armed and coming out on top was great. My cockpit was my only component _not_ on fire at the end of that round.
Yes, a heavy gunner can blast through buildings easily. That's a TON of wasted, limited, expensive ammo. Without any line of sight it's virtually impossible to bombard accurately in a city. So I ended up stomping through the alleyways, slowly making it to the enemy base, only to get totally obliterated when I came face to face with a lurking defender.
That's just about the exact opposite of my experience on the two urban maps I played. The hound I was using was kind of a hybrid, with the one really big two-barreled heavy gunner weapon, a group of shotguns, and some rifles too. Yes, the ammo was expensive. But I still earned over $100k afterwards, and the enemy guy couldn't get out of the general area of his HQ because I kept hitting him with rounds from that HG weapon every time he peaked out from behind the buildings. I probably only scored one or two direct hits, but it was always enough to turn his aim crazy and keep him from doing anything to me.
And 62 shots with that thing seems quite enough to last a long while to me, even after ripping through ten buildings or so. Especially if you're combining it's use with other weapons.
Anyway, I'm all switched over to Tarakia, I just can't get into the squad because of the generally crap interface as far as joining squads goes.
Next time I see someone on I'll do the search.
There is no way for me to invite you to the squad. Remember to capitalize the W and B in Wiener Bombers. Yes, the menus leave something to be desired, probably play tested by canadians.
I'm also finding a giant pod of 4 machine guns works pretty well in the city. As soon as someone rounds a corner you can drill them. The fear of the 4 guns blazing at them is usually enough to make them stand bolt still, which is exactly what they shouldn't do. :)
Desram and I encountered a human hound last night, a fast moving scout with at least 4 machine guns and probably 6. He took us both out by getting really, really close and unloading on us. There is probably a good counter for this (he was too close and too mobile for me to land my missiles) but I didn't find it except to mirror his setup and add some very powerful rockets. What I -did- learn was that, duh, long range weapons on an urban map are not so good.
Thin_J, a fast moving hound would render your strategy useless, some of these can move faster than your turret can aim, especially if they get close.
Tarakia actually took their capital city back last night, and I had access to parts! Nothing jumped out at me, sadly, but I did get a couple of cockpits with dual levels of mounting on them, will have to play around with that. FYI, some of the parts are worse than the freebie parts you get from the single players campaign. (I went mostly by weight and firepower. We're gonna need a course in what all these stats mean. Anyone see an online guide yet?)
Looks like we lost the capital again BTW, the website doesn't seem to be accurate. I logged in and found Morskoj at the gates of Sal Kar's capital, Qara.
Anyway, I'm all switched over to Tarakia, I just can't get into the squad because of the generally crap interface as far as joining squads goes.
Damnit! I missed my window opportunity. Curse my need for sleep, because I really need to hook up with the squad so that I have a motive to do something other than earn cash and fiddle with the emblem editor. Also, it's killing me to read about all of your team based exploits. Tarakia better own its capital when I get home from work today!
If anyone can find a screenshot showing full weapon stats, link me and I'll explain it.
Maybe I can do something a bit better? I fiddled around with that "assembly guide" thing and learned something very useful. Press start on any of the mech building screens and everything but the stats greys out. Then you can select amongst the stats, press A, and get a detailed explanation of what every single one means. It really is a shame that they didn't put an indicator in the interface that showed that this function was available. Maybe it is in the manual somewhere, but I had to read the assembly guide's tutorial text to find out about it.
Press start on any of the mech building screens and everything but the stats greys out. Then you can select amongst the stats, press A, and get a detailed explanation of what every single one means.
I think the strat guide might be a required purchase for this game. I'm finding little things like that all the time, zero. Another tip: in the lobby, if you forget who's name is tied to what pictures, press the right bumber to bring up more detail on those players.
Ammo Type - KE for Kinetic or CE for Chemical. Indicates what kind of damage the round does (components are almost universally weaker against chemical)
This is a real-world distinction, KE is basically bullets, and CE is explosives. Given the level of detail in this game, I imagine that armor can counter CE fairly well. Interesting that the game measures the amount of heat dished out; this implies that players could collect some high heat weapons to counter hounds with a heat weakness.
I should be picking this up soon, my only concern is the online learning curve. Play offline to learn control, go online to learn how your Mech will be pummeled and quickly dispatched with. Has anybody come across getting slaughtered or unable to play online, and does it relate to how you are controlled by the commander of your squad?
Also- if I'm in squad A for one army, but nobody is online- can you jump into another squad as long as it's on the same faction as the previous squad?
I should be picking this up soon, my only concern is the online learning curve. Play offline to learn control, go online to learn how your Mech will be pummeled and quickly dispatched with. Has anybody come across getting slaughtered or unable to play online, and does it relate to how you are controlled by the commander of your squad?
Also- if I'm in squad A for one army, but nobody is online- can you jump into another squad as long as it's on the same faction as the previous squad?
First, about being slaughtered online. The game has a nice feature where you can run the persistant war missions against AI opponents. It is supposed to be there to ensure that you can always play a match even if no one from the other country shows up to fight, but it also serves a nice secondary purpose of letting you have an online "easy mode" for gaining experience and money. In any case, you will always be able to set up a match where you won't be completely slaughtered by doing this.
So far, I've been playing on my own in a different country from the rest of the Goodjers completely focused on earning cash, so I haven't really bothered waiting for humans. I'm sure that once I do, I'll get my ass handed to me. But still, it's nice to have this option.
As for switching squads, sure you can do that, but from what I've heard, the process of joining a squad is a bit of a pain in the ass, so you'll probably want to just stick with one crew. (So far, I've only created my own temporary squad, so I don't know what the "joining" process is like first hand; I'm going to give it a try this afternoon should Tarakia remain in control of their capital, though.)
I'm wondering if higher level fire control chips will allow the weapons to actually fire simultaneously as opposed to the millisecond delay between shots that consistently gets worse the more sustained the fire.
I'm wondering if higher level fire control chips will allow the weapons to actually fire simultaneously as opposed to the millisecond delay between shots that consistently gets worse the more sustained the fire.
I believe I have one whose description is "fire 3 weapons simultaneously." I haven't tried it yet, but maybe that will do what you described.
Thin_J, a fast moving hound would render your strategy useless, some of these can move faster than your turret can aim, especially if they get close.
There's nowhere for them to run to in closed in city streets.
The guy I fought tried charging me once, got hit twice full on with both barrels from that cannon, then retreated. He found an intersection and tried flitting back and forth across it, but by keeping my crosshair on the opposite side and firing as soon as he appeared I always caught him with the blast before he got back out of view. He started occasionally switching up a bit and not cutting all the way across, he would peak out, fire, then duck back behind into the street he came from. So I leveled one of the corner buildings and gave myself a somewhat wider view.
I came out of the whole thing mostly unscathed.
Granted, had he spent some of his ammo and widened out the general area we were fighting in a bit by getting rid of some of the buildings he probably could have killed me. Or he could have simply run away and gone for a victory by capturing more combas towers than me. Our fight was a fair distance from his HQ and I had spent over half my heavy cannon ammo fighting him. But then his movement was slow towards the end of our actual fighting so I'm pretty sure I'd heavily damaged his legs. If that wasn't the case and he still had full movement speed then destroying his HQ in time to keep the victory might have been hard.
I don't know, the HG thing works well enough of the other person doesn't have the equipment to fight it.
And if you're going after computer defenders just for the cash, I find that they're pretty awful at defending from heavy gunner attacks from long range. When I do encounter them they stick so close to their HQ that I'm generally out of their attack range.
The last game I won against the computer I accidentally destroyed the defending Hound with splash damage while I was hitting the HQ from about 900 meters away.
Wow the 'Keep It' price on Gamefly is $45. Must be the mixed reviews, or maybe they bought more than they ended up needing.
Guys, I really want to meet up with y'all, but I'm stuck on Morskoj because of the stupid 2-week allegiance thing.
I heard that if you join a squad that switches factions, you can then leave the squad and be apart of that faction.
Can any of the new people help me out, here? I really don't want to wait two weeks.
Guys, I really want to meet up with y'all, but I'm stuck on Morskoj because of the stupid 2-week allegiance thing.
I heard that if you join a squad that switches factions, you can then leave the squad and be apart of that faction.
Can any of the new people help me out, here? I really don't want to wait two weeks.
Did you change once already? We've been told that you should be able to freely change allegiance once before the two week restriction starts applying to you.
And if for some reason you can't change, Lobster is currently in Morskoj, so you could hook up with him.
Well, I think it may be a moot point - Morskoj is about to take over the whole goddamn world, so we'll be restarting, anyway.
Damn it, I can't find a used 360 anywhere. Time to hit up people who I know work at Best Buy for some discounts.
I think Morskoj just took the war - I logged onto Live for the first time, signed up to Morskoj to buy parts, and they had 100% after I did the first rookie mission!
From: http://boards.sega.com/chromehounds/...
We're happy to announce that the first downloadable pack of new content for Chromehounds will be unleashed next week. And it'll be free!
SEGA and FromSoftware have made the decision to offer the pack free of charge by way of a thank you to HOUND pilots around the world. As you may know, we experienced some tricky server-load problems right after launch, and we hope this will go some way to saying thanks for sticking by the game.
The pack will be available to download via the Xbox Live Marketplace at 00:00GMT on 19th July.
PACK CONTENTS:
Light Arms
http://tinyurl.com/n8mdn
WP_SG003
A sniper cannon for fast, furious engagements. Features a smaller magazine to reduce weight.Heavy Arms
http://tinyurl.com/njkgb
WH_HC034
An improved HC1500/D, for those in the know. A giant cannon with massive destructive power.Assist Part
http://tinyurl.com/mlkec
AX_AM002
Additional armor with an enhanced KE defensive profile. It's shaped to better turn bullets.Colour Pattern
http://tinyurl.com/o3y3q
WWII Tricolor Camouflage
A brand new World War II inspired camouflage pattern.Enjoy!
Pretty cool. We can also use this as a way to see if download packs are going to splinter the user base. One of us should intentionally NOT download it so that we can see if it is possible to join matches where people are using the DLC when you haven't bought it.
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