Anyone here still play City of Villains or Heroes?

I still have an active account and log in when I can (though not nearly as much as I'd hope). I never seem to hear anyone talking about this game here or on two other popular fourms I visit daily. Has everyone moved on to WoW and other MMOs or are you still playing but just not talking about it? Even those of you that aren't playing... have you read much buzz about this in other forums?

Thanks!

I just got my copy of CoH back from a friend but have not got back into it yet. I had a great time when I played but a bad experience in game turned me off of it.

I got the free 2-week CoV trial but I haven't actually played yet, outside of the character maker.

karmajay wrote:

I just got my copy of CoH back from a friend but have not got back into it yet. I had a great time when I played but a bad experience in game turned me off of it.

What happened?

I tend to play in spurts as I get hung up in other games. I love CoX, I really do, but it seems more often than not I find myself telling people "I should really play this more!" but yet I never do. At some point I'm going to have to make time to play or let my account slip into a coma for a while.

Those of you that have played and enjoyed it, or are still playing, what is your motivation? For me it's mostly the comic book aspect (huge fan) and the tactics of some power sets.

I love CoX

Is this LobsterMobster's mom?

What happened?

I was a big part of Paragon Radio when it first came out, one of the other people tried to say I was an idea stealer so I quit being a part of it. It was pretty upsetting at the time.

Karmajay I listened to Paragon Radio quite a bit in the early days. And I do remember a flap about someone accusing someone else of stealing ideas. Although I wasn't involved, I felt bad for the guy who got accused (you, it turns out) and it turned me off from the radio station. What started as a fun project turned nasty when folks' egos got in the way. Props to you for giving it a try though.

I've had to quit all mmorpgs due to real life time constraints, but of all the games I tried, CoH is the only one I really miss.

karmajay wrote:
I love CoX

Is this LobsterMobster's mom?

You are an evil, evil man.

I love the City of... series as well, though I haven't given CoV a go yet. The grind really got to me later in the game for whatever reasons (late teens through late twenties, which is as far as I've made it while playing), despite how fun the combat was. Esfoad and I have had talks about it, and for me the big killer seems to be the lack of either real variety or compelling content coupled with the grind. That's actually the thing that kills any mmo the fastest for me.

I can see myself giving CoV a try soon though, and it'd probably draw me in for a few months. Lately that seems to be what happens in any mmo I try; give it a few months then move on, occasionally coming back later for a few months again.

While they definitely made improvements from CoH to CoV (some larger than others) it's still roughly the same gameplay concept. Despite how much more I've enjoyed Villains over Heroes I still fear that same grind we've run up against and discussed at length. I don't know what I'll do at that point. Push on and get to the PvP or new content? Or fade away like we did with Heroes.

For what it's worth, I do not believe I'd still be playing the game if not for my love of comics. Yes the combat is great, yes the game client (performance and interface) has been stellar for me, etc etc. But if it were sci-fi or fantasy I would have lost interest a long time ago. If it were fantasy I'd go back to WoW and work on my trade skills again (which is City Of's biggest drawback to me; it's lack of crafting of ANY kind. I'd even handle a level grind with crafting in place). My relationship with this game remains confusing at best.

NOTHING beats Super Jump when I played. I mean, I could just spend an hour jumping around various city sections.

karmajay wrote:

NOTHING beats Super Jump when I played. I mean, I could just spend an hour jumping around various city sections. :)

That's definitely a guilty pleasure of mine too for the one char I had that used it. But my passion is the flying skill I think Farscry's is Super Speed IIRC.

I just finished up a 2 week trial of CoH. The character generator was awesome. The gameplay? Eh. I never even made it out of Atlas Park. It was kind of fun at first, but after a few missions, the combat seemed pretty monotonous (playing a lightning blaster, lightning secondary power).

Seems like it might be fun if you had a regular group of people to play with, but after the intensive gear hunt that is WoW, I was a little lost with how the CoH system worked. It was straightforward enough, but it seemed to lack depth.

Though honestly, I probably shouldn't have activated it while I was still playing oblivion.

esfoad wrote:

I think Farscry's is Super Speed IIRC.

Oh, don't misunderstand, I certainly enjoy super speed, but super jump is far and away my favorite travel skill. Simply far too fun!

My favorite travel mode was teleportation. That was lots of fun, especially on the multiple jump ones where you would end one jump in the air and fall while lining up your next banf. It was good finding a ledge somewhere waaaay up on a ruined tower so that I could rest and wait for people.

Flying seemed to me to be just a little too easy. Certainly slower than I'd hoped, at least at first.

Hovering was slower than molasses. Flying I think was a decent clip if I remember.

fangblackbone wrote:

Hovering was slower than molasses. Flying I think was a decent clip if I remember.

Yes, but you still have to put the appropriate enhancements into it to increase flying to a decent speed (single or otherwise, it still requires the slots). I would have hoped they'd of given it more of a speed boost given what it is (though super speed should still be faster... sspeed > flying > teleporting > super jump). Heh more often than not my flyer has been passed by super jumpers using nothing more than the default enhancement slot.

Superjump was the best. Who can forget the first day their guy earned it, and spent the next few hours leaping around the city. My stone tank "Anti Paladin" had to give it up when he earned his Granite Armor though. Teleportation became a necessity, because he was too heavy to jump. It seems that folks with faster computers don't mind teleport as much, but on my old slow computer my hero was falling through the air by the time the scenery loaded.

Man, I've got to check this forum more often.

I thought I was one of the last CoX people at GWJ. I've kept my account active, even through a recent hard drive crash and re-location. But I found I haven't played much since reloading the game. I logged on the other night to take some screen shots and say goodbye to the game, and got invited to a TF mission . And then remembered how freakin' fun that game can be with good people. Though typically, after they left, i wandered around and remembered how boring solo-ing can be.

What motivates me in the game? I guess it is the comic book thing. I love the look and character aspect of it. Some fantasy games have grabbed me (like Diablo), but WoW's art leaves me cold (I will finally agree its a better game).

What drives me away every time is the debt. I could spend another year on the game if I could try other archetypes, different primaries and secondaries, etc, and still progress. After 2 full years of the game, my highest character is 38. Part of that is my real-life obligations, but most of it is the game.

And then there are the game/fun disconnects: like travel powers. Fly is a natural for everyone to want to try, but is too slow to be practical. Teleport is the fastest but you probably can't get across Independence Port without pausing to regain endurance. Superjump is very cool, but seems way too fast.
And I've yet to hear or see anyone making good use of bases, or even a single raid. I would guess that CoX is losing rather than gaining subscribers. You would think they'd want to reverse the trend somewhat: get rid of debt, and make bases cheaper to maintain.

So I'm not sure how long I'm staying around (new baby in August), but in the meantime I've got Pyrrex, daeve, and BlasterofParis on Liberty server.

I played CoH shortly after it came out; I think I lasted about a month. It was fun, but I'm the type of person who hates to group in MMOs, and I never got a character past level 8. I think I moved into the second 'sector' of town too early, got my ass handed to me, and left the sector and the game in disgust.

I've been tempted to jump into CoV, but unless it's far more solo-friendly, I know it'll end the same way.

Razorgrin wrote:

I played CoH shortly after it came out; I think I lasted about a month. It was fun, but I'm the type of person who hates to group in MMOs, and I never got a character past level 8. I think I moved into the second 'sector' of town too early, got my ass handed to me, and left the sector and the game in disgust.

I've been tempted to jump into CoV, but unless it's far more solo-friendly, I know it'll end the same way.

I'm the same way with the grouping but I still hold out some hope and occasionally try. At least with the 'City of' games (curse you all for making me hesititate to call it CoX anymore) it's a lot easier to jump into a PUG and make some progress. 80% of the people I bump into though are still irritating to no end.

Villains introduced the Mastermind class (pets) that's made things considerably easier to solo. CoV in general seems to have tweaked the game to better streamline progress and avoid the grinds that CoH would fall into (especially during the mid teens and mid 20s).

esfoad wrote:

...jump into a PUG...

This phrase edited itself out of my vocabulary shortly after I started playing CoH. I played WoW for a year almost completely solo; I was in exactly one PUG and it was enough to convince me I'd been right the first time.

I recently got the CoH bug again, and had a lucky 3 night streak of quality 8-person PUGs with my archer blaster. Pinnacle server has its share of asshats to be sure, but there are also plenty of normal folks who know how to work together. If you prefer to solo, my advice would be to roll a scrapper or a tank. Blasters are squishy as hell.

Running Man wrote:

If you prefer to solo, my advice would be to roll a scrapper or a tank. Blasters are squishy as hell.

The only class I never played was Controller, because crowd control and mez effects never really caught my attention. The class I played longest was a heal/shadow Defender, actually, but it took him forever to kill anything.