*Updated With New Kickass Demo* Serious Sam II Demo!

Single player, coop, all the weapons and one vehicle. Man I wish I was at home right now.

*update*
Forget that old crap, here's Croteam's demo. That other demo was shoved out the door by Take 2 at the last minute.

Seriously, it's such an improvement I'm considering going out and buying Serious Sam II when I pick up Civ IV next week. Night and day.

http://files.seriouszone.com/downloa...

Does it also include Sam's new Down's Syndrome powers? Seriously, they need to get the old artist back.

I think I need to change my underwear.

I can't play it at work but I can download it and be ready to play it tonight!

Wow he does look a little retarded on the official site there. I think it's the sloping brow.

But you can't see his face when playing, so I'm still sold. Anybody try the demo out yet?

Man I wish I was at home right now.

No kidding.

Is that the full co-up, online, with bunches o' players?

Downloading now
I just hope I can run it...

The Fly wrote:
Man I wish I was at home right now.

No kidding.

Is that the full co-up, online, with bunches o' players?

4 players instead of the 16 possible with the full version. Still, it's online and I'm expecting some GWJ action very soon!

The demo totally had me until... dah dun daaah, jumping puzzles. Not only that but, timed jumping puzzles... with people shooting at you... in the first 15 minutes of play...

Ill prolly get it anyways and check out the mod tools.

The variety of enemies and carnage was cool. I dunno if I liked the locked progress gates until the right amount of enemies were killed. The boss was cool.

fangblackbone wrote:

The demo totally had me until... dah dun daaah, jumping puzzles. Not only that but, timed jumping puzzles... with people shooting at you... in the first 15 minutes of play...

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Well, I just played the demo through, and here are my thoughts:

  • I can't run it well. Bah.
  • I kept having horrible sound glitches.
  • I kept having horrible visual glitches.

Other then that, though, it seemed fun. I don't know though - something about it just didn't seem right. I mean, lives? Come on! This is SAM.

There was just something about it that didn't sit right with me; I mean, there were lots of enemies to shoot, and lots of guns and carnage, but something just didn't seem to click into place like it did with the previous games. The expansive levels and fun art design of the previous games is what made me love the series - this new setting is very cool, but I feel more like I'm playing Halo then Sam. Further, wtf with the jumping? Are we seeing cross-development with consoles kill yet another FPS franchise?

Well, after I upgrade I'll try it again, and see if my opinion improves. I leave the demo disappointed, but that doesn't mean everyone else will. Give it a shot!

Podunk wrote:
fangblackbone wrote:

The demo totally had me until... dah dun daaah, jumping puzzles. Not only that but, timed jumping puzzles... with people shooting at you... in the first 15 minutes of play...

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

The first 2 had bucket loads of jumping puzzles as well, nothing new there.

The only way to make Sam more old school would be lives and jumping puzzles, I guess. Who's up for playing tonight, and who can host?

The demo totally had me until... dah dun daaah, jumping puzzles. Not only that but, timed jumping puzzles... with people shooting at you... in the first 15 minutes of play.
Sinatar wrote:

The first 2 had bucket loads of jumping puzzles as well, nothing new there.

The cool think about the series' earlier jumping puzzles is that if you fell, you instantly respawned at the beginning of the puzzle. No dying, no reloading. It wasn't such a big deal.

Please tell me it's the same way this time round.

Download should be done in about another twenty minutes

I'd be up for some co-op tonight too.

*edit*

It's fun!

I'll probably buy this when it releases now. It's pretty, it runs at rock-solid super-high framerates, and it's fun to just blast everything.

Wee!

So when are we getting the co-op going?

I'm game at about 8 pm Central. If nobody else is playing then, I'll throw up a server for folks, but no guarantees on my 3000 XP and lowly cable modem being able to host and handle me playing.

I'm game. Throw me up a message on xfire.

PyromanFO wrote:
The Fly wrote:
Man I wish I was at home right now.

No kidding.

Is that the full co-up, online, with bunches o' players?

4 players instead of the 16 possible with the full version. Still, it's online and I'm expecting some GWJ action very soon!

Alright, if they keep that bargin bin price they always had I'm sold on the first day.

LobsterMobster wrote:

Does it also include Sam's new Down's Syndrome powers? Seriously, they need to get the old artist back.

Sam looks like a thin Jay Leno.

Hmm, well let's go over my experiences with the demo here.

I go to start single player, and it has me name my character. Fair enough, but I go to hit backspace to delete the name already there and it takes me back to the menu. Wait a minute, when I go back to the name input screen there's a virtual keyboard on the screen that I have to click to type, instead of typing with my keyboard, which doesn't work.

Strike 1.

Okay, I just use the default name. I get in the game and Netrisca has been replaced with a British Cortana ripoff.

Strike 2.

I start shooting things, the weapons have no oomph or feedback and don't feel right. Maybe I need more time. Then I hit the magic laser door. I can't go past it until I kill all the annoying flying things, which are hard to see because the background is so complex.

Strike 3.

It's pretty apparent they rushed this demo out the door. The level seems to be chosen to show how awesome the engine can look, the menu and interface is geared toward consoles, when you go to the multiplayer screen, it shows 4 XBoxes linked together. They didn't even change the graphic to a PC.

I'm going to need a much better demo than this to get my excitement back about Serious Sam 2.

I felt pretty happy about it, despite the interface issues. Lots of stuff to kill, just more - maybe too much more - stuff to look at while you do it. I just hope they don't expect us to pay more now that they added the extra trimmings of cutscenes and whatnot.

Did anyone get multiplayer to work? Lobster and I both tried hosting, and didn't even get in. I couldn't find him, and he couldn't connect to me.

Oh, and you can click on the name to change it.

That was just an absolute blast. Classic Serious Sam in every way, only thing I'd like to see changed is a bit more bass added to some of the gun sounds, they are bit tinny as is.

Complaints: It seemed a little slower than the previous games - less frenetic. It looks allright, but not as good as I expected. I agree with Pyro, the weapons look and sound kind of underpowered and aren't particularly satisfying. I wasn't excited about the platforming or the vehicle scenario, either - both seemed pretty throwaway.

Overall, I'm not sure there's enough there to keep me interested for more than a couple of hours. If that's the best the game has to offer, I doubt I'll be buying.

It just lacked the visceral feel that made Serious Sam what it was. You can't even smear gibs across the landscape anymore! This game feels like what happens when a big corporation takes a colorful game made by a small studio and tries to make it "Awesomer™."

It feels like a bad port from a console, really.

I installed it, tried unsuccessfully to get online with Staats, played a little of the single player, closed it, and uninstalled it.

If the full game is anything like this demo, it's a definite pass. In other words: Sucked. By the way, what ever happened to the whole "episodic release" thing?

I thought it was enjoyable. I'm not sure yet if it was $29.99 worth of enjoyable...I think that will depend upon whether the online coop lives up to the hype (and of course whether GWJ picks it up).

I did appreciate how well the engine ran on my modest machine (Athlon XP 2600, 9800 Pro). I even got frisky and turned on the HDR rendering, and it still ran beautifully.

Podunk wrote:

I did appreciate how well the engine ran on my modest machine (Athlon XP 2600, 9800 Pro). I even got frisky and turned on the HDR rendering, and it still ran beautifully.

Me too, it ran great. I was also impressed by the zippy load times.

You've got to be kidding me. This demo should never have hit the light of day. Overlooking the insane interface (and really, you just can't), I can't believe this qualifies as a near-completion release.

I don't have the emotional baggage of having played the first game... no, I don't really know why I never picked it up... but this certainly quashed any feelings I might have missed something fun.

I can't help it... you actually have to assign look directions with the mouse?! How the hell does that make things better?!

Wounder wrote:

I can't help it... you actually have to assign look directions with the mouse?! How the hell does that make things better?!

I didn't have to do that. Did have to click on the on-screen keyboard to enter my profile name though.

Wounder wrote:

I can't help it... you actually have to assign look directions with the mouse?! How the hell does that make things better?!

I didn't have to do that either. I just fired it up and it worked fine.

I didnt have to do that either.

I was a little irked I had to click on the letters to input my name. That is forgivable for a fun game which it seemed to be until some puzzling design decisions.

SS1 did have areas where you had to clear the enemies before progressing. However, IIRC, it was waves of dozens of enemies at once. The game now sprinkles a few guys at you here and there from sparse directions, fooling you into thinking alls clear. And then of course you bump into the energy beam barriers and you get confused as to which way to progress.

And again... I know the first had jumping puzzles. We are talking several more layers of frustration here. They are timed jumping puzzles while under fire and in the first 15 minutes of a demo thats supposed to make me want to purchase the game.