GWJCFFL Rules discussion

With no further discussion on the matter I'll be calling the rules settled and moving onto selecting a draft date and beat you all until money comes out. $10 bucks each will be enough, I'll post the Paypal info on Monday.

Well actually I still think we should look into the IR list. Even if it is just 1 or 2 slots.

Certis wrote:
Personally, I'm a fan of not having any negative points. No one likes to lose points. I'd rather have 0/+2 than -1/+1 though I really think the way to go is simply 0/+1.

I think if you're going to take a QB who throws a lot of INT's AND a lot of TD's (Favre) you should take a small hit for it. -1 for a pick or a fumble seems good to me. Chronic fumblers like Ahmen Green should give you some pause before taking them.

Frak you guys. =P Talkin' sh*t about my Packers.

One day they'll figure out a way for Green to fumble and Favre to throw a pick on the very same play.

Favre throws on the slant to Green and.... ohhh! Picked off by Ray Lewis! Lewis runs for five.. ten... ohhhh! He's hit and the ball is loose! Ahmen Green recovers and is now marching back down the field! He's at the 30... the 25.... 20.....the 15.... ohhhh no! Green fumbles the ball in the red zone! Classic Green and the Ravens recover the ball.

Now add up the point totals of that play, Commish.

Oh, Oh, OH! I totally forgot, I would like to limit the number of pickups one can have. Last year was unlimited and it was rediculous! I took full advantage of it of course and was droping and picking up people left and right. I think it would make for a much better league if we limited the number of pickups someone can make. That should not include trades with other teams but just pickups off waivers.

This way you have to be cautious about picking someone up, making sure he will really benifit your team.

Good point Gaald, how many do you think would be reasonable to limit them to? I know the system allows for it.

I don't like limited pick ups. I think that we are all above childish tactics of signing a releasing guys just to place them on waivers. It's an arbitrary and unneeded rule. Locking the rosters on game day will also cut down on a lot of the speculative pickups.

I don't like limited pick ups. I think that we are all above childish tactics of signing a releasing guys just to place them on waivers.

While I agree with you on that one JimmDogg, the reason I like limited transactions is altogether different.

When there are no limits to transactions people are more likely to try and pick up someone even if they really don't need him right away, as insurance you might say. Limiting the number of transactions will make each pickup much more important. Instead of trying to find who the next best point getter was for the week and picking him up, people will need to concentrate more on what position they need filling and try to find the best way to fill that position.

I am not saying the number of transactions should be so limited it is crippling, but there should definitely be a limit so that it isn't a free for all every week. There was soo much movement every week last year it was hard to tell what team you were going up against. People would pick someone up at the begining of the week only to dump them later in the week because of some new information. There was no risk to taking someone you thought might produce on a long shot.

I don't know what the exact system is for transactions, because I don't know if that would include trading with other gm's as well etc. There should be a limit though.

I hate the idea of limiting transactions. The "game" part of this whole endevor is playing GM, speculating on players, trying to pick up the sleeper. limiting picks inhibits the fun in my opinion.

I hate the idea of limiting transactions. The "game" part of this whole endevor is playing GM, speculating on players, trying to pick up the sleeper. limiting picks inhibits the fun in my opinion.

I guess the difference is I don't see how unlimited transactions is fun. Any boob can hit a great pick by constantly picking up players and dumping them with no concequences, eventually you will happen upon a good pick by sheer luck. It takes patience skill, and some luck to do it with a limited amount, and it feels a hundered times better when it happens.

I am in no way calling anyone in the pool an idiot. I just think if we are all as geared up for this draft as I know I am, limiting the transactions will add an interesting and worth while challenge. The draft I have been in for the last 4 years has had limited transactions, it encourages trading over just picking someone up which helps all the teams stay competative and I have yet to see a year where every GM has gone through all thier picks by the end of the year.

I just went looking through the rules, looks like you can't limit the amount of transactions at all. Maybe I'm missing it but I can't find the setting anywhere.

Anyways, the waiver system is in place and you can't even try to pick anyone up until midnight after the final game so I think it'll be fine either way.

Gaald wrote:

Any boob can hit a great pick by constantly picking up players and dumping them with no concequences, eventually you will happen upon a good pick by sheer luck.

And the same boob can just as easily put a good player back on the market because he doesn't understand why the pick-up had a down week, or didn't realize he had a backup to an injury-prone player but dumped him in Week 3, and now the guy's scoring points for someone else.

Any boob can hit a great pick by constantly
And the same boob can just as easily put a good player back

Mmmmm....boooooobsssss.

Gaald wrote:
I hate the idea of limiting transactions. The "game" part of this whole endevor is playing GM, speculating on players, trying to pick up the sleeper. limiting picks inhibits the fun in my opinion.

I guess the difference is I don't see how unlimited transactions is fun. Any boob can hit a great pick by constantly picking up players and dumping them with no concequences, eventually you will happen upon a good pick by sheer luck. It takes patience skill, and some luck to do it with a limited amount, and it feels a hundered times better when it happens.

I am in no way calling anyone in the pool an idiot. I just think if we are all as geared up for this draft as I know I am, limiting the transactions will add an interesting and worth while challenge. The draft I have been in for the last 4 years has had limited transactions, it encourages trading over just picking someone up which helps all the teams stay competative and I have yet to see a year where every GM has gone through all thier picks by the end of the year.

Well, I don't pick up people willy-nilly, but I like to be able to speculate all season long. As long as I have to drop a player to make room form my pick up, I'm taking a risk, so I don't do it lightly. I've never been accused of hurting the experience of the others in my league by playing that way.

I guess the difference is I don't see how unlimited transactions is fun. Any boob can hit a great pick by constantly picking up players and dumping them with no concequences, eventually you will happen upon a good pick by sheer luck. It takes patience skill, and some luck to do it with a limited amount, and it feels a hundered times better when it happens.

Wouldn't you be able to achieve the same effect by reducing the number of bench slots?

i think with only 12 teams...there are plenty of picks out there, and the bench is about right. I say leave it as is on free waivers and bench slots...just my two cents...