(WoW) The AH Game

So, with Norbert, I'm having to do something I haven't ever done before: save up for a mount.

Thus, I've been selling my herb (don't tell the feds!) and the random drops I've come across, and dabbling a bit in buying/reselling on the AH, and I'm doing pretty well for myself. At level 34, I have just over 100g.

Here's my question: I hear you guys talk about your "AH Mule" and whatnot and, as of now, I'm simply running Norbert to all ends of the earth, and then hearthing him back to IF at the end of the day to sell stuff. Now that I'm a bit higher and questing in zones that are more than one stop, or a long flight, away from IF, I think an AH mule might be a wise choice.

Is it simply a body to receive mail and send money back and forth to? Or is there something to it that I'm missing? I would think that would be the extent of it, but it seems like you'd have to plan ahead and be near a mailbox, or else have to sit around and wait for an hour before you can log your AH alt in to sell crap with.

I'm almost tempted to get a mage up to level 20 so that I can use him for runs and whatnot, and always be able to port back to IF, even if my hearthstone is set somewhere else.

Basically, I'm just looking for any suggestions you WoW Day Traders might have.

Thanks.

I use a plain old mule... and pay the 1 hour wait time.

Hit a mailbox, send the goods to a mule. Log in as the mule later and do my AH business.

I try to schedule things over so that I log in as the mule and do all my transactions. Then I log in as whomever I am playing. The last thing I do at the end of the night is forward all my stuff back to the mule.

Just before I log out for the night, back in on the mule and make whatever AH adjustments I need to make.

Generally there is an overnight turn around on goods, however since I always have a fair surplus of goods I usually have stuff incoming.

Is it simply a body to receive mail and send money back and forth to?

That's my understanding. There's a bit of time lag involved. I do all of my serious crafting on Reap (as LW to me is becoming kind of pointless) because he can churn out an item that makes about 5-9G profit. I don't use a mule for him as I do all my crafting on the weekends (high pop times) and need to be able to jump on AH pricing craziness.

All of the greens that I AH, I just keep on my toon and sell off since I'm usually hitting IF for one thing or another anyway.

My mule is a lvl 9 warrior that I got bored with and parked in Orgrimmar. When I come across a mailbox with any of my other main characters, I mail all the items worth auctioning to the mule. Nothing more than that. You do lose the hour, so if you're determined to put the goods up for bid in the same session you acquired them, it wouldn't necessarily work for you. But if you just mail them and put them up for bid at the start of the next session, it works fine.

Ok, I so need to save up money for my paladin epic, but I am horrible at buying selling. Anyone wanna be kind enough and offer me some suggestions;)

Start farming Mithril. For whatever reason, that stuff is selling for about 1-2G MORE than Thorium on Alliance.

Ohhhhh, have about 4 stacks in the bank now....

I don't have a mule, but I do have an alt mage who spends most of his time in IF. One handy thing is that he's an enchanter, so he can DE a lot of green garbage that wouldn't sell well.
I don't know if a very low level 'chanter can disenchant high level items for the big shards / dust / whatever, but it might be something to keep in mind if they can.

One handy thing is that he's an enchanter, so he can DE a lot of green garbage that wouldn't sell well.

That is a huge point. Thanks Dr A. My lule is also level 5 just so he can disenchant the crap that does not sell. I have often sold parts for more than I could sell the whole piece for.

Ohhhhh, have about 4 stacks in the bank now....

Give me my stuff back!

I have an AH mule. He just sits at the mailbox by the IF inn. I never really saw the need for one before as a mage, I could always just port whereever. But now playing a warrior I must say, travel sucks! I am bound in IF, but if I'm questing in say Feralas, at the end of the night I don't want to have to stone back and then the next day spend 20 minutes getting back to Feralas to continuing questing.

At the end of the night playing my character, I mail everything off to the mule worth selling at the AH, the next day I log him in first, collect the previous day's proceeds and put up all the new stuff for auction. Once he has 12g, I mail off 10 to Leaping. I always keep at least two gold on him for deposits.

I did get him to level 5 for disenchanting. My rule is if I put it up for auction twice and it doesn't sell, I DE it. The only exception to this is if it is a good item I know will sell, but just hasn't yet for some reason. The resulting enchanting mats I just give to the guild enchanters.

I do not play the AH game of buying stuff low and re-selling it, so can't comment there.

Give me my stuff back!

Give me my stuff back!

No problem Leap, how much Mithril did you give me?

Haha, I was just messing with you man, I don't need it, do whatever you want with it. I can't give you your stuff back, it's soulbound!

The mule is also good as all your auctions are not under your characters name, saving you stupid tells from people trying to rip you off on your rare sells. "There is no way you'll get 100 gold for that, I'll give you 10 gold and these green boots as a trade". 5 minutes later auction is up to 150 gold. "Ok fine, how about the boots and this green helmet too?".

Ugh.

As my main advanced, the hour of mail time became much more palatable to me than the travel to IF or back from distant parts of the world. When you are in Winterspring, Feathermoon Stronghold or even Desolace, it's a long freaking way to IF. Sometimes my sales are delayed until the next day, but that's OK with me. I keep about 20g on him since I also use him to buy stuff for my main & mail it out. Mostly consumables, like potions and Thorium Shells, but sometimes a nice bit of armor or something.

My mule is an enchanter and alchemist, and another abandoned character. He was close so I actually pushed him up to level 20 at one point to enable him to do more enchanting, but that still doesn't reach the really good stuff. Being able to DE is handy, though. I just save up the parts to full stacks, then undercut the other sales for some easy gold. It is also handy that he's a paladin, so he can raise people after some fool decides to show off his Infernal in the Commons.

Is travel tougher for high level Alliance than Horde? In my 50s with my Tauren warrior I found that most of the high level zones were pretty easy to access. Winterspring, Felwood and Azshara are all a short hop from Orgrimmar, and the Plaguelands just require a zep over to Undercity which is a few seconds' ride from the Bulwark.

Burning Steppes and Searing Gorge are a bit more of a hassle to reach, though.

Think about where your main city/AH is in relation to those zones Bluefugue. Then think about how you get to the other continent, walk outside your main city and hop a zep and you're in another main city.

Alliance's main city is on a completely different continent from WS/Felwood/Azshara. For us to get to the other continent's main city we have to take two gryphon flights in addition to the boat. And the plaguelands are two mid-length grpyon flights from our maincity, so they are still a hike, although not as long as heading to the other side.

Leaping's got it, but I'm in an obsessive detail mood.

Most anything on Kalimdor is a pain because they all require you fly to Menethil Harbor before taking a boat to Auberdine or Theramore. For intercontinental travel, Horde can just run outside Orgrimmar to the zeps, not needing that extra flight like IF to Menethil. To get to Winterspring, Alliance must fly to Menethil, boat to Auberdine, fly to Felwood, then fly to Everlook (no direct flight from Auberdine to Everlook).

The Eastern Kingdoms are much easier, since IF is already there. Searing Gorge is a direct flight from IF now, and Burning Steppes are a short flight from SG. Plaguelands and Hinterlands are both a flight from IF to Southshore, then to your destination.

However, it is a lot easier to reach the flight point in IF from the AH than it is in Orgrimmar. If you think running out to the Great Forge is a pain, try running up the tower all the time in Orgrimmar.

LeapingGnome wrote:

Think about where your main city/AH is in relation to those zones Bluefugue. Then think about how you get to the other continent, walk outside your main city and hop a zep and you're in another main city.

Alliance's main city is on a completely different continent from WS/Felwood/Azshara. For us to get to the other continent's main city we have to take two gryphon flights in addition to the boat. And the plaguelands are two mid-length grpyon flights from our maincity, so they are still a hike, although not as long as heading to the other side.

Ok, next time a bunch of Alliance 60's are whomping our butts in Org, I will think about all that excess travel time and chuckle evilly.

you can also bug a Guild member who has the portal spell that lets the whole party go (its either gate or portal.. I forget)... Although I think Darnassus is level 50... bummer.

At level 34, I have just over 100g.

Yeah, but how much does he have NOW

(Note to those who are not Warlock: he bugs me irl about his current gold status ALL THE TIME and is driving me insane.)

(Note to those who are not Warlock: he bugs me irl about his current gold status ALL THE TIME and is driving me insane.)

Note to those who are not Agaeus: he stinks irl and stinks ALL THE TIME and his stink is driving me insane.

Also: get an avatar! Heathen.

What? What is this about people with no avatars now?

Heathen.

Look how much screen space your one word post took up because of your avatar and sig. Who's the heathen now?