ESPNL NFL 2K5 rules

I read that rule set on the game that somebody posted (Gumpicus?). I know they're not really our rules, but they were very interesting and worthwhile, since I'd hate to be winning from some computer glitch (not that my winning was really an issue when I played Certis... ). Two things, though, that I wanted some clarification on.

One is the DE speed rush. I'm generally trying to control a LB (by the way, is that a bad idea?), so it's not really an issue. But what I imply from their rules is that the DE speed rush involves moving the end outside the OT and speeding around him. Is that right? So is it okay to, say, take a DT and try to get through the line by tapping A? (I assume it is, since it doesn't seem to do anything useful.)

The second thing is limiting the use of a bump 'n run defense. Is a bump 'n run different from man-to-man in the game? Does it involve moving up your DBs within a man-to-man defense or something? Basically, what makes for a bump 'n run defense so I know what not to overuse?

"Poppinfresh" wrote:

The second thing is limiting the use of a bump ''n run defense. Is a bump ''n run different from man-to-man in the game? Does it involve moving up your DBs within a man-to-man defense or something? Basically, what makes for a bump ''n run defense so I know what not to overuse?

I was mildly confused by this as well. I don''t think it applies to me as I still don''t ever bother trying to cover receivers myself, but I thought I''d make double-sure.

There are certain things in their ruleset that I don''t necessarily agree with - two of them being the bump ''n'' run and the receiver in motion rules.

If I see of D playing bump, I can audible to an inside or outside slant to get the receiver open... and if a DB is chasing a WR across the line, it would make sense that the WR might have a step or two on him. (For the record, this is another way to beat the bump.) Of course, perhaps I just haven''t noticed how apparently overly effective the bump is... but I''ve seen receivers get smoked when they didn''t get a good bump...

Of course, I tend to be more from the ""as long as you don''t glitch, play the game as it''s designed"" school of thought. ...and as long as you''re aware of the glitches, there are ways to beat them - even if you shouldn''t have to do so. I generally find that if you play a glitcher, he''s pretty much a one- or two-trick pony and once his glitching stops working, he''ll get frustrated and quit (I''m talking about ""in the wild"" here, of course).

Does he scramble with Vick? Use zone coverage and (manually) spy with your fastest LB... or even man coverages will do the job if you grab one that has an LB blitz and use that LB to spy (instead of blitz).

Does he use the DL glitch? Play action and roll outs especially usually use a different blocking scheme and will mostly render it ineffective... much more often than pocket passing, anyway.

RE: Controlling a LB. I usually control a LB or Safety, Poppinfresh. I''ll usually let the CPU control it while I ""read and react"" and then take over once I think I know where the play is going.

Oh, about the speed rush thing. When I manually rush (usually a blitzing LB), I generally try to use the charge mode instead of the sprint mode in order to avoid any chance of such an accusation... and it helps your spin/swim/club/rip once the OL does make contact.

Ultimately, the only ""quirk"" of the game that I have a significant problem with the the DL glitch where the OL (usually a guard) simply moves out of the way because the AI anticipates a certain rush pacakge (yes, it''s a programming crutch) and the DL (usually a DT, but sometimes a DE) gets in untouched. Like I said, it can usually be compensate for but it (the OL just stepping of the the DL''s way; this isn''t Necessary Roughness) is the one thing in this game that I find completely inconceivable that it might happen in RL.

Edit: I''ll post a screenshot tonight of what a bump coverage looks like in the play-calling screen. I''m not sure but if you pull all of your receivers all the way down in the ""DB Adjustments"" pre-snap mode, they might play bump then, too.

I''ve never really had much of a problem playing agains the bump-n-run. The quick slant can be very effective, and it also seems like there are a class of receivers that can really make the D pay for such a strategy, slipping past the initial bump to get open deep.

Regarding the motion bug: I don''t think the problem is that the DBs are only a few steps behind, but that they seem to wait until the WR is almost set to *start* heading over to guard them. Again, though, if someone is using this a lot, I assume using a zone coverage could keep it from being too much trouble (I''ve never played someone who did this a lot...but I''ve only played a half-dozen Live games).

Thanks for the analysis!

"Grumpicus" wrote:

If I see of D playing bump, I can audible to an inside or outside slant to get the receiver open... and if a DB is chasing a WR across the line, it would make sense that the WR might have a step or two on him. (For the record, this is another way to beat the bump.) Of course, perhaps I just haven''t noticed how apparently overly effective the bump is... but I''ve seen receivers get smoked when they didn''t get a good bump...

I thought that may be the case, which in my mind really just mimics real life. It''s a high-risk defense-- you may win with it fairly often, but you can also really get burned. But I don''t have much experience with the game, so I wondered what others thought. I would think a fade should work really well against it as well (run diagonally towards the sideline, then streak downfield).

Edit: I''ll post a screenshot tonight of what a bump coverage looks like in the play-calling screen. I''m not sure but if you pull all of your receivers all the way down in the ""DB Adjustments"" pre-snap mode, they might play bump then, too.

I''d love to see it!

Here you go.
IMAGE(http://www.grumpicus.org/grumpicus/images/bumpnrun.jpg)
The CB on the right is playing bump. The one of the left is just man coverage. In the other two formations, both CBs are playing bump.

Edit: 1 more.
IMAGE(http://www.grumpicus.org/grumpicus/images/bump2.jpg)
Not all bump ''n'' run coverages are man. The formation on the left shows a scheme where the CBs bump their man at the line and then drop back into zone coverage.

Huh. I''d honestly never noticed that distinction before. I''d just see a line and think ""man to man."" Thanks again!

I honestly and heartily recommend everyone check out the tutorial. Even if you know all about football, it will teach you a couple things about this game specifically that you may not know or realize.