Mount and Blade

MoonDragon wrote:

Perhaps we should pick a night and create a Steam event to get the ball rolling.

That would be best for me.

Can i get added to the STEAM group?

Ahelmer1134

Thanks!

Just started playing this tonight and I'm pretty excited (with reservations). M&B has a special place in my heart. It is one of the only games that I have ever bothered to install on my work laptop, so whenever I travel I find myself playing it in the hotel late at night after the day's work is done.

When I fired up Warband I instantly liked it, but I found that the net code really messed with the feel of the combat model, esp. on horseback. It is hard to be as fluid as you can be in the SP game. Is this just me, or did I just have bad luck with pings?

hubbinsd wrote:

Just started playing this tonight and I'm pretty excited (with reservations). M&B has a special place in my heart. It is one of the only games that I have ever bothered to install on my work laptop, so whenever I travel I find myself playing it in the hotel late at night after the day's work is done.

When I fired up Warband I instantly liked it, but I found that the net code really messed with the feel of the combat model, esp. on horseback. It is hard to be as fluid as you can be in the SP game. Is this just me, or did I just have bad luck with pings?

It is different...harder, and, dare I say, probably more realistic. You can't just run straight at someone with a lance, you actually have to aim it now. And more often than not, blocking is set to manual. It just takes some getting used to.

hubbins, the ping has a lot to do with it. If your ping is 200+, forget it. You'll be rubberbanding all over the place.

I also find that the game control is not as nice or smooth as I'd hope it to be. Very often I end up fighting whatever weapon I have while mounted, as it constantly keeps doing things I do not want it to do. I also find sword swinging counter intuitive and often not behaving the way I want it to. And finally, there is some lack of feedback or something, from the weapons. There are people playing this game that clearly know something I do not. As they can swing their swords almost twice as fast as me, no matter what weapon I have. There was more than one instance of me getting killed a guy just wildly swinging his sword and me not being able to interrupt his mad windmill attacks.

MoonDragon wrote:

hubbins, the ping has a lot to do with it. If your ping is 200+, forget it. You'll be rubberbanding all over the place.

I also find that the game control is not as nice or smooth as I'd hope it to be. Very often I end up fighting whatever weapon I have while mounted, as it constantly keeps doing things I do not want it to do. I also find sword swinging counter intuitive and often not behaving the way I want it to. And finally, there is some lack of feedback or something, from the weapons. There are people playing this game that clearly know something I do not. As they can swing their swords almost twice as fast as me, no matter what weapon I have. There was more than one instance of me getting killed a guy just wildly swinging his sword and me not being able to interrupt his mad windmill attacks.

It's all in the wrist...
Nope, seriously now, it really is. Momentum hurts, if you accompany your hit with a hard twist of the mouse, making your guy swing from one side to the other, your hit's gonna pack a real punch. It's easier to do with a big weapon than with a small one at first, but there are people out there I wouldn't go near to even when they're wielding a small scimitar or spiked club for example. Now, on horsecombat it is a bit confussing as it is and it feels like it could be improved, so on that part we kind of agree.

As cav I generally use the cheapest, shortest, and fastest lance (generally the light lance or the regular lance), a sword, a decent shield, and a free shield.
Sword and board play as cav can be great if you're doing it right and often comes as a surprise to the enemies. The lance is usually for enemy cav and footmen that are a bit harder to reach. If you get dismounted, you can use the lance as an effective anti-cav weapon and you've got a decent sword/shield to fight of infantry.

A few other HOBOs and I took this into a team deathmatch server and wiped the place up.

Its pretty much like any other FPS, the higher the ping the more "off" its feels. I usually play with around 90-110 so I am used to it. The combat has some very subtle movements to it, so play alot of Deathmatch and observe alot. Learn how to feint (Attach with left mouse button, halfway through the swing, hit your right mouse button to block, then swing with the left button again.)

Warband handles differently the Mount and Blade. Its the difference between a Single player game where you are the Hero, and a Multiplayer game where everyone on the field is the Hero. Its more balanced.

I'm looking forward to the single player version of Warband. Having actually played the multiplayer of M&B has not changed my opinion of the concept one iota. It's what it is, but the time and effort could have made the single player game tremendously better. As is, we still have an equally amateurish game, that now has an amateurish MP component. *shrug*

I too am looging forward to the single player. The combat mechanics are supposed to be better and the idea of eventually being a King is something that is lacking in the original. The question is, can I continue my save game from the original in Warband?

MoonDragon wrote:

I'm looking forward to the single player version of Warband. Having actually played the multiplayer of M&B has not changed my opinion of the concept one iota. It's what it is, but the time and effort could have made the single player game tremendously better. As is, we still have an equally amateurish game, that now has an amateurish MP component. *shrug*

Not sure I understand what you're saying - you're looking forward to SP even though it has been watered down with the multiplayer? As for amateurish - If the amount of time I enjoy myself in a game is any indication, then "professionalism" is vastly overrated. I sunk tons of happy time into M&B, and I think I paid $10.

hubbinsd wrote:
MoonDragon wrote:

I'm looking forward to the single player version of Warband. Having actually played the multiplayer of M&B has not changed my opinion of the concept one iota. It's what it is, but the time and effort could have made the single player game tremendously better. As is, we still have an equally amateurish game, that now has an amateurish MP component. *shrug*

Not sure I understand what you're saying - you're looking forward to SP even though it has been watered down with the multiplayer? As for amateurish - If the amount of time I enjoy myself in a game is any indication, then "professionalism" is vastly overrated. I sunk tons of happy time into M&B, and I think I paid $10.

+1. M&B has almost become my default, go-to-game.

I side with MoonDragon on this. I've sunk about 7 hours in to it and just don't have fun with it. It's a MP game for the hardcore M&B players, the ones who loved to crank up the difficulty in vanilla. I had some fun when I got lucky, but those times were incredibly few and far between. My biggest issue was that when charging, I'd be perfectly lined up, all ready to swing/hit and the second I came into range, I'd get a stutter and find I ran past them and into a wall (if I'm lucky, usually I find out that my horse has been killed and I get to watch myself be cut down while I'm going through the standing up animation). I never had this issue when on foot, and only when charging up to an enemy player (both when they were on a horse and when they were on foot).

The things I liked best about M&B aren't really present in Warband: army/kingdom management and inventory management. While there is some inventory management, it's only accessible if you're doing well, which just feels contradictory. If you're doing well with the starter equipment, you don't really need it, it just makes cutting down the less skilled even easier. Ultimately, I'm far more interested in the finished versions of the Sword of Damocles and Star Wars mods than I am in Warband, because Warband just isn't fun.

Stengah wrote:

ANTI-WARBAND-ism

Pitchforks everyone!

Honestly, I may agree on it being hard to get at first, however, I've been playing it for two weeks straight since I entered the beta, I haven't touched any other game since then, I personally like it, it does what I think it should, provide a melee-mp experience rarely find anywhere else (actually, nowhere else). On the horse combat I don't have much to comment since I try not to use horses much on Warband, not because of the lag issues but because I don't like the horse combat on fast combat speed (I always play M&B on slow combat) Fast combat makes horses feel like you're on ice skates, I would need to practice a little before getting back into it, for the moment I get my fix out of a good two-handed Sword or Great long axe and hearing the lamentations of women, sorta speak.

Well, I'm not bashing Warband. Like I said, it is what it is. M&B multiplayer. In my opinion, the two years of effort that went into adding M&B level of quality multiplayer to the (slightly improved) original M&B could have been much better spent on making M&B a more smooth, complex, and involving experience. Not to say that it's not some of those things already, but it could have been a lot more.

All I'm saying is that cost vs benefit of adding multiplayer is not, in my opinion, worth it. Instead of expanding the user base, they are just pandering to the few hardcore players. I don't hate it. I'm even not that bad at it. I can regularly pull 1.0 kpd ratio. But I don't see myself putting 120 hours into it that I put into vanilla M&B. And I certainly don't see any people new to M&B playing it for long. Not when those same few hardcore players would end up making the MP experience a total pain for any new blood.

MoonDragon wrote:

Well, I'm not bashing Warband. Like I said, it is what it is. M&B multiplayer. In my opinion, the two years of effort that went into adding M&B level of quality multiplayer to the (slightly improved) original M&B could have been much better spent on making M&B a more smooth, complex, and involving experience. Not to say that it's not some of those things already, but it could have been a lot more.

All I'm saying is that cost vs benefit of adding multiplayer is not, in my opinion, worth it. Instead of expanding the user base, they are just pandering to the few hardcore players. I don't hate it. I'm even not that bad at it. I can regularly pull 1.0 kpd ratio. But I don't see myself putting 120 hours into it that I put into vanilla M&B. And I certainly don't see any people new to M&B playing it for long. Not when those same few hardcore players would end up making the MP experience a total pain for any new blood.

Well, I don't know about the state of the vanilla M&B that's coming with Warband, I've read you'll be able to marry, to form your own kingdom and really not much else. I take it they've been working on it, despite of the MP addition. I personally expect the game to do well nonetheless.

On it not being fun (as Stengah said earlier) I cannot disagree strongly enough, I had a moment the other day on a Siege server where half a dozen enemies were about to capture my team's flag, I ran over to the flag pole in a desperate effort to save the day and took down all six of them, only to be shot to death by a couple of crossbowman. With every swing of my axe I could physically feel the tension and exhilaration I was experimenting, with every fallen foe the sense of accomplishment, I went down in the end, but boy did I saved the day.

I suggest trying the other modes, not only the team deathmatchs or deathmatch. There are modes I haven't even tried such as "Hunt", but from those I've played, Siege, Battle and the one with capture points are my favs. If you have already tried them and are still unsatisfied with it, I would suggest to wait for release and further reviews before taking the dip. Maybe, just maybe, playing this with a nice group of goodjers would make it better, we'll see soon enough I guess.

feeank wrote:

Maybe, just maybe, playing this with a nice group of goodjers would make it better, we'll see soon enough I guess.

Absolutely. I can't wait to try this with an organized group on Vent. But how many people who have never played M&B are going to have a pool like GWJ to draw from for their online fun?

To be clear, I fully get that Warband is fun for those who know how to play it. What turns me off is the time requirement to get good enough to be a contender. I just don't have the spare gaming time to devote to unlearning everything I learned from single player M&B. Between that and the stutters I get anytime I get close enough to hit someone, I'd rather just play something less punishing.

I have to say, almost moreso than any other game, a player's skill can be readily seen in Warband. I saw one guy have his horse killed out from under him. He was then jumped upon by myself and two other guys. The guy, while wounded in the process, managed to kill all three of us. I thought that was pretty amazing.

Started playing prophecy of pendor and it is hard. I was destroyed three times in quick succesion on easy difficulty settings with 20+ teer two troops by bands of vagrant knights.

There are also other improvements. Completely new factions, one of them has troops called huscarls :), and new heroes. You can bet more in tournements, (earning nearly 20000,) and it will give you a free peice of really good gear if you win. Bounty's are different for different troops ie a knight is worth ~200 while a bandit is closer to 30. Lots of new equipment. Arena fights give you more, 2000 if you win, 800 for downing 20 oponents.

Best strategy looks to be hiring mercenaries because of the strong enemies but easier ways to earn money.

In order to fulfill the "Prophecy of Pendor" you have to unite the entire land, crushing every single enemy army including bandits and cults. Looks to be a good mod. Pro tip; take out the leader of the enemy troops first, they are always very strong.

Colour me intrigued. Yet another mod to add to my pile. I've loved the last few mods I've played until I've struck the inevitable game killing bugs, we'll see how this one goes.

tagg wrote:

Started playing prophecy of pendor and it is hard. I was destroyed three times in quick succesion on easy difficulty settings with 20+ teer two troops by bands of vagrant knights.

There are also other improvements. Completely new factions, one of them has troops called huscarls :), and new heroes. You can bet more in tournements, (earning nearly 20000,) and it will give you a free peice of really good gear if you win. Bounty's are different for different troops ie a knight is worth ~200 while a bandit is closer to 30. Lots of new equipment. Arena fights give you more, 2000 if you win, 800 for downing 20 oponents.

Best strategy looks to be hiring mercenaries because of the strong enemies but easier ways to earn money.

In order to fulfill the "Prophecy of Pendor" you have to unite the entire land, crushing every single enemy army including bandits and cults. Looks to be a good mod. Pro tip; take out the leader of the enemy troops first, they are always very strong.

I just started this last night, and I'm impressed. It is hard, as you say, so I've gotten my ass kicked, but they've got new music, improved sound, and voice acting too (not great, but not terrible either). Link

Speaking of music in mods, in 1866 you know the piece of music that has the electric guitar in it (which, while good music, struck me as out of place in 1866). Does anyone else think that it sounds an awful lot like Otis Taylor's "Ten Million Slaves"?

For people running M&B in windows 7, (seems to be isolated to windows 7 64 bit,) pinning it to the taskbar might disable all sound, just sayin'.

Mounted combat has finally been about perfected, some really nice new attack animations, and a totally revamped tutorial and custom battle thing. There's some other stuff but those are the biggest things.

Warband v0.802 is out now. Don't know yet what changed, but I'm about to give it a shot.

--Edit--

Seems they redid some art assets (loading screen, menus, etc.). I've seen at least one map that I haven't seen before (could have been there before, and I just never played on it).

Most importantly, there is a skirmish mode now. I think there are 3 modes of play and 2-3 maps for each.

New singleplayer trailer. Game drops in a week and I apparently missed the note saying that it's gone from being an expansion pack to a full-fledged sequel.

Rat Boy wrote:

New singleplayer trailer. Game drops in a week and I apparently missed the note saying that it's gone from being an expansion pack to a full-fledged sequel.

I was confused by the info posted on the pre-order Steam page. Specifically:

A campaign allowing you to become the ruler of a faction and convince lords to become your vassals
The ability to upgrade your companions to vassals by granting them lands
The ability to marry a lady of the realm for romance or cold political gain. Try to win a lady’s heart through poetry or bravery

Seems like a lot of fun for $27. Sounds like a lot more gameplay for your buck than DA:O Awakenings... hmm...

Edit: Video looks almost exactly the same as M&B, just a few small changes. I think the graphics should be better though, more graphics options and better models. World view looks unchanged though.

I'm thinking maybe we should create a separate thread for Warband. This one's so old it's almost ready to attend elementary school.

Rat Boy wrote:

I'm thinking maybe we should create a separate thread for Warband. This one's so old it's almost ready to attend elementary school.

You going to make it? Or should I? I want to be famous!