my new Addiction : Jagged Alliance 2

I moved into the hedge maze from the east at the bottom corner. I moved my team west along the bottom of the map. When I spotted a target and fired from an unsilenced sniper rifle, suddenly I was surrounded by reinforcements that appeared out of thin air from the queen's sector directly south of me. Hey! Quite unfair! I might have let it pass if they hadn't killed only my IMP guy, whom I'm quite attached to. Oh well, I didn't make that mistake a second time.

Okay, done. Meduna was kind of a cake walk. There were very few soldiers in the last tile or in the bunker under it.

Well, thanks to this thread, I managed to dig up a copy of JA2, and am replaying the game with the 1.13 patch on. I don't believe I've ever used militia to the extent that I am in this game, and man, does it make things easy. Need to attack somewhere, just go in, and then withdraw your mercs and let the militia slug it out.

I'm deep into Unfinished Business. I'm playing on the expert level and it's definitely challenging. The enemies don't seem to fall into the "rush at the sound!" traps that worked so often in JA2 1.13. I was so thrilled when I found my first sniper rifle (M40) until it turned out to be worse than an assault rifle because it didn't have a scope. I've got a couple scopes now, but they fit nicer on the pair of PSG-1s I bought.

There may be hope for the DS version yet. DS Fanboy reports that Gamefly has a listing for Jagged Alliance for the DS up for an October release.

My copy just arrived today! Squee!

Reaper81 wrote:

My copy just arrived today! Squee!

Are there retailers still selling this somewhere? Or is Steam my only option?

I picked it up from Amazon.

Okay, things I have learned... make sure you have several weapons that are chambered in 9x19mm starting out. Completely running out of ammo in the airport is a bit embarrassing because you've got some clown with a 9lbs. paper weight Desert Eagle.

Apparently I've gotten to a point where the game crashes every time I run it. Seems to happen on the map, when an enemy force invades one of my cities. I'm not really in the mood to restart (though I might consider it, if I edit the game to have tons of cash at the start), but I've put about 20 hours into this current game already.

Oof. I guess you haven't been cycling through your save slots?

Quintin_Stone wrote:

Oof. I guess you haven't been cycling through your save slots?

I have, but even if I go back to old saves, the problems still occur.

Is this the first time an enemy has invaded a city in this game? Have you tried positioning mercs in that city before they invade? Is there militia?

Also, are you playing with the 1.13 patch or one of the official patches?

So I managed to liberate Varrez in UB without talking to all the NPCs. This being my first time through, I didn't realize that there's an important NPC in there that fixes that important item broken at the start of the game. End result? I'm in the final area fighting through with only my initial 4 mercs and 1 recruit (Manuel).

Quintin_Stone wrote:

Is this the first time an enemy has invaded a city in this game? Have you tried positioning mercs in that city before they invade? Is there militia?

Also, are you playing with the 1.13 patch or one of the official patches?

No
Yes, seems to address the issue, but I can't have a merc in every town sector around.
There is militia there. The trouble seems to revolve around the auto-combat resolution. But, when my militia makes contact outside of a city, things seems OK.

Playing with 1.13, but I really just grabbed the game files off one of my backup drives and didn't really "install" it. I may try running the 1.13 patch on it again to see if that helps out.

bennard wrote:

Yes, seems to address the issue, but I can't have a merc in every town sector around.

Yeah, but sometimes an error like this is a "one-off" issue. Get past it once and maybe you won't have the same problem next time they invade. Just a thought.

Okay, Unfinished Business is... well, finished. I played on Experienced and by the end the enemy interrupts were driving me batty. It was constantly move-get-spotted-get-shot-reload again and again, even by enemies who were looking the other way or just hit with stun or frag grenades. My guys were pretty decently talented. Malice's dex and agility were both up near 100 and that didn't help with interrupts.

Edit: Oh, I forgot to mention that if you beat the game without fixing the antenna, you get a "special" ending credits where there's this looong humorous list of all the emails you received but never got a chance to read.

I downloaded and re-installed the 1.13 patch on my game, and that's cleared up almost all of the issues. I'm now on day 72 and pushing through my final assault on Meduna. Good times.

Quintin_Stone wrote:

So I managed to liberate Varrez in UB without talking to all the NPCs. This being my first time through, I didn't realize that there's an important NPC in there that fixes that important item broken at the start of the game. End result? I'm in the final area fighting through with only my initial 4 mercs and 1 recruit (Manuel).

THAT was my vague warning. I did the same thing. Don't remember the end credits.

By my word, is 1.13 tough on Experienced. f*ck! I can't move ANYWHERE. 10 mercs busy for a WEEK just training (6 mercs with Teaching), repairing (Gasket, Barry), and shooing off the groups trying to bust up my two city love in. Drassen, and yummy, yummy Alma, font of great weapons.

Yesterday, I attempted to make headway on the road from the initial drop point to uh-San Mona. First tile had 20 red/blackshirts. I played three or four times, but could not get a kill (or even a wound), and escape to somewhere safe on the map. They would swarm from all angles and "...pound me to a pulp!"

I just need some time away, and I will be either inspired to do something different, or will lower my horns and charge again.

No FN-FAL's unearthed yet, but after speaking with my RL Bro, he is convinced that I need something with a few less AP's, recommends M4. Enjoying the Spectre SR-25. I think that is the name, Sniper weapon that looks M16ish.

wickbroke wrote:

THAT was my vague warning. I did the same thing. Don't remember the end credits.

Ah yeah. Makes sense in hindsight.

Quintin_Stone wrote:

Oh, I forgot to mention that if you beat the game without fixing the antenna, you get a "special" ending credits where there's this looong humorous list of all the emails you received but never got a chance to read.

Hmm, I'll have to go back and try this. I have a souped-up JA2 team that might just do the trick. If I'm lucky, I might even have an old UB save just prior to hitting Varrez, which would let me bypass that first painful (daytime) encounter. (Yay, night-ops!)

Ohhhh JA:2, yes I have some fond memories of playing that. I recently pieced together a Win98 machine to go through it again since I never finished the original and have some "Unfinished Business" with the expansion. But sadly Arulco will have to wait as I venture into the nuclear wasteland and revisit the Fallout Series in anticipation of FA3! Anyone care for some iguana on a stick??

Win98? What's wrong with XP?

Wow, a buddy gave me this as an X-mas present about 3 years ago because I said I loved X-Com. Fact of the matter is I got my rear smoked before I could even get off the start screen, God forbid the first map.

You all seem deep into it. Can you recommend me a good FAQ or walkthrough? I've been searching for that gaming itch to scratch and I think this might just be it.

TheWanderer wrote:

You all seem deep into it. Can you recommend me a good FAQ or walkthrough? I've been searching for that gaming itch to scratch and I think this might just be it.

FAQ: http://www.gamefaqs.com/computer/dos...

FAQ/Walkthrough (general tactics and in-depth NPC coverage): http://www.gamefaqs.com/computer/dos...

Walkthrough (more region-specific info): http://files.filefront.com/Jagged+Al...

Merc stats: http://www.gamefaqs.com/computer/dos...

1.13 fan patch wiki: http://ja2v113.pbwiki.com/

Thanks Quintin. Next week is gonna rock!

I'm thinking of replaying 1.13 with self-imposed restrictions. Like, super-stealth stabbing as many people as I can.

What difficulty are you guys playing on? I'm on Expert with multiple IMP mercs and the strategic battle feels unbeatable with the default amount of money. I've taken the Drassen airport several different iterations but my small amount of milita are immediately wiped out by a 20 man platoon full of reds and blacks.

I haven't played Experienced since the game first launched but I think I'm going to have to. I may even up the starting amount of money just to replenish the massive amounts of med kits I burn through.

I played through 1.13 on medium. I played UB on experienced. I hesitate to consider the hardest difficulty because I don't want the game to turn into a never-ending slog. I want to enjoy it. I want the challenge to lie in tactics, not ridiculous numbers of super-armored high-health always-interrupting enemies.

Okay, I finally had some time to screw with the .ini file and had to disable the Drassen counter-attack. The best I ever did was to have 8 mercs alive and 14 novice milita, all of whom were promptly wiped out by over SIXTY enemy soldiers.

So, once that was removed from the equation, I've been having a blast. The modders have done a fantastic job removing bugs and adding tons of functionality. They've greatly improved sniping in the game (which was wretched in the original JA2 and marginal in UB), the select fire feature for burst v. auto is excellent, and the ability to recruit extra IMP's and the new MERC's is absolutely fantastic. The expanded gun selection is really an awesome treat for a gun nut like me.

Even on Experienced, the game is quite challenging. There has been instances where I've lost 3 or 4 mercs simply from an unlucky machine gun burst (sucky but realistic) and the enemy is quite capable. If you hide on a roof, they will hunt you down. If you hide behind cover, they will flush you out with grenades. If they have a sniper, you better bring your luck.

And speaking of snipers, my newest tactic is to pair a heavily armored Bubba with Reaper and one of my IMP's. For some reason, I get a kick out of watching Bubba get attacked by small arms fire, grenades, and poison gas and then saving him at the last second with a few well-placed head shots from fifty squares.