How much bandwidth does a mmorpg use?

Say on a per hour basis, both up and down? I imagine the amount would vary based on where you are in the world and what you are doing. How much do mmorpg's take advantage of bigger pipes? Are there big differences between the players? Where does one find this info? My brief googling met with failure and some boards with really big graphical sigs.

"Grinfin" wrote:

Say on a per hour basis, both up and down? I imagine the amount would vary based on where you are in the world and what you are doing. How much do mmorpg''s take advantage of bigger pipes? Are there big differences between the players? Where does one find this info? My brief googling met with failure and some boards with really big graphical sigs.

all MMORPG''s are developed for the least common denominator in terms of bandwidth sent and recieved from the client. Think 56K modem and your pretty much around the amount of bandwidth per client.

I''d say your greater bandwidth clients have advantages in certain areas such as patch downloads and sometimes level transitions.

Fin, I played on a 56k modem Thursday and Friday and it was pretty smooth, I could only tell a small difference in a couple of spots. One of the sessions the Windows connection icon said I was only connected at 29.2k, so it''s not much. Now cumulative if you''re worried about monthly bandwidth limits and such, I don''t know but it can''t be a ton I wouldn''t think if it doesn''t even saturate a modem.

When I played EQ for a couple of years, I was solely on a modem. I''m sure not much has changed, since larger data packets = more money for the company. So it''s to the company''s advantage to keep the amount of data sent and received small. Besides, it''s usually latency that''s more important than bandwidth in an online game.

From my expereince in playing a lot of these things broadband users generally have a small advantage but it really only shows in certain areas.

For example in UO a broadband user would always be able to get to start looting a corpse before a dial up. Also in games like FFXI people with faster pings could ''tag'' the encounter before others had a chance to react in some cases.

In EQ2 or even EQ when zoning people with faster connections will often be in the next zone way before others. Zone loading has to do with many factors but connection is one of those factors.

So there can be some advantages to a faster connections but how the advantage materializes is dependent on the game mechanics but for general game play it doesn''t matter too much.