ComputerVideoGames interview about WoW

Nothing really new but maybe a few small tidbits that are worth reading about.

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How surprised have you been by the take-up of the game in North America, and were you expecting it to prove quite so popular on the first day of release?

Jeffrey Kaplan: The release of the game was certainly exciting, if not a nerve-wracking experience. The development team went to Fry's for a midnight signing of the game and that turned out to be quite a phenomenon. No one expected there to be so many people. Not only did the store sell out of its copies of the game, but we also had to truck in additional boxes just to keep up with demand. Eventually, around 4:30am we completely ran out.

Nationwide, the success of the game was overwhelming. We were really happy that so many people wanted to play our game. Now our biggest challenge is expanding our hardware at a quick enough rate to keep up with the demand. Luckily, we have a full-time crew working on expanding our capacity.

You've made some changes to the user interface over the past few months. What other alterations are planned here?

Jeffrey Kaplan: We're currently looking into allowing players to use additional hotkey bars. User Interface improvements will be ongoing. Players can expect polish to the interface on a regular basis.

In what ways will you be building on the player versus player element in the coming months?

Jeffrey Kaplan: There are some truly exciting PvP developments in the works. Our Battlegrounds are currently undergoing internal testing. These will be zones on both Normal and PvP servers that allow members of the Horde and Alliance to square off against each other with quests, goals, and rewards all tuned with an eye toward PvP.

Also, our PvP reward system will be going live soon. This system will allow players to compete for PvP ranks on their server. Each rank can gain different rewards. The cool thing is, the ranks must be maintained. So even new players to a server will have a chance to make a name for themselves.

What are your plans for major updates? For example, will you be introducing new quests/story arcs on a monthly basis?

Jeffrey Kaplan: We plan to patch in new content as much as possible. In our next patch, we'll be introducing Maraudon, a level 40-49 instanced dungeon in Desolace. In addition to the dungeon, we'll be patching in many new quests. As much as possible, we want to keep the game fresh and updated. We have a ton of cool content planned, ranging from group dungeons to PvP Battlegrounds to high-end raid content.

What updates or changes for character classes, if any, are in the pipeline, and can we expect to see new classes added in the future? If so, any hints about what we're going to see added?

Jeffrey Kaplan: There will be new class-specific quests in each patch. We'll also be updating spells and abilities for classes as much as possible.

You can read the whole interview here if you want.

We plan to patch in new content as much as possible. In our next patch, we''ll be introducing Maraudon, a level 40-49 instanced dungeon in Desolace.

Something strange about this, Maraudon is already in the game. *shrug*

They probably just interviewed them a while ago and put it up recently I would guess.

Maraudon has been in since launch as far as I know.

Edit: I just looked on the beta section of thott and it had no info on Maraudon, so maybe it is fairly new.

no Maraudon was 2 patches ago I believe...

We just finished this a few days ago... I got 3 blue drops out of it..

The final boss has a wicked AE Fear attack that sends your tanks running... its pretty hilarious.

The final boss has a wicked AE Fear attack that sends your tanks running... its pretty hilarious.

Awesome, glad I will have thiswith me.

"Flux" wrote:
The final boss has a wicked AE Fear attack that sends your tanks running... its pretty hilarious.

Awesome, glad I will have thiswith me.

hehe as a Rogue you may regret being the only one not feared and then the target of her wrath

That is where Evasion, Vanish and Sprint come in!