EQ2:A message from Smedley

What i dont like with these adventure packs is that the content mentioned is exactly what is normally brought in with a live update... new dungeons and such.

Another thing troubling me is the fact that they play the same game most Trading Card Corps play... if there are powerful items in these areas you have to buy every adventure pack just to feel you can compete... and that area may even be crap, one good item is enough and everyone has to buy that even if he hates the gameplay there.

We''ll have to see how many live-updates the''ll do and how ""big"" they are and how much game-changing and big those expansions are... for me it sounds that they want to cash in 2 expansions for one (like in other games) and they also want to get paid for content brought out for free otherwise.

"Grim" wrote:

What i dont like with these adventure packs is that the content mentioned is exactly what is normally brought in with a live update... new dungeons and such.

Another thing troubling me is the fact that they play the same game most Trading Card Corps play... if there are powerful items in these areas you have to buy every adventure pack just to feel you can compete... and that area may even be crap, one good item is enough and everyone has to buy that even if he hates the gameplay there.

We''ll have to see how many live-updates the''ll do and how ""big"" they are and how much game-changing and big those expansions are... for me it sounds that they want to cash in 2 expansions for one (like in other games) and they also want to get paid for content brought out for free otherwise.

Grim I will agree with you if the adventure packs turn out to be crap or that they turn out to come out so slow as to wonder why they are not in a live update.

As it is they are still adding dungeons with normal updates. Adding 2 new dungeons 2 months after release is certainly not slacking on the live content update.

So if they have an entire sperate team working on these packs and they can churn out some quality product that you would not see in a live update just because the live team divides it time between new content of all kinds and bug fixes I think it could turn out well.

The way it looks is eq2 has 4 development teams on it now.

1 for standard live production that all games get.
2 working on seperate expansions.
1 working on adventure packs.

Rather impresive amount of resources, at least it seems, so I am not going to knock it till I see what is really produced.

As for the item thing in new content there is not going to be a MMORPG released that this is not going to happen. One of the lures to buy a new expansion or go into a free new area is the loot that will always get better and cooler. It is the nature of games that are constantly updated like this.