In the tradition of the other threads for the priest and hunter, I figured it would be good to discuss mages in WoW. It seems to be the least played GWJ class.
To be honest, I dont know why. They are difficult and are prone to dying more than other classes. However, I cant think of a more fun class to play.
The interesting point being how the class handles downtime. Most other classes can kill enemies in around 20-25 seconds. Single kills usually dont cause many problems so characters dont have more than a few seconds downtime between fights.
However, the mage can absolutely trounce single monsters. Most fights couldnt last more than 10-12 seconds, lest the mage take too many hits and be very vulnerable to biting the bucket.
So, mages have an unbelievably unfair advantage than other classes right? Nope. The key is that mages are mana hogs and get beat up with only a few hits. If it werent for the frost armor that slows enemies attacks 20% on hit, every battle would most likely come to who gets the last hit. So, every 2 fights the mage must replenish at least 3/4 mana and most likely 2/3 health.
The most crucial spell is the summon water spell. It basically helps you go from 0 mana to full in ~20 seconds. So the mage play out at 2 fights taking 20-25 seconds plus 20 seconds downtime whereas most other classes do 2 fights in around 40 seconds with maybe 5 seconds downtime.
Its a really neat twist on the standard fight/rest gameplay dynamic.