WoW Hunters

When I refer to Min/Max players I am referring to the board trolls who base the entire game time against 1 totally maxxed out build, then scream blue murder all over the boards if it gets changed. I also am a PvE player, so maxing my damage potential is not that huge an issue for me.

Okay, we''re all on the same page. That kind of thing is annoying.

I''ve tamed a decent amount of pets with my hunter. They really aren''t that different. At 47, or so, I tamed a turtle to see how much higher it''s defense was from my wolf. My wolf had 40.2% damage reduction, the turtle had 42.4%. The turtle did less damage, and they had exactly the same health. The only time I would care about stats is if you go up the beastmastery tree, since you can either get talents to make your pet a tank, or a damage dealer.

Anyway, the only rare cat near frostsaber rock is Rak''shiri. I tamed it at 47 for kicks, but their is nothing special about it other then the skin. Here is a pic:

IMAGE(http://www.freeimagelibrary.com/images/Horse123/rak.jpg)

I don''t even care for the skin all that much.

I tamed a pridewatcher a little while ago to get a pic of it:

IMAGE(http://www.freeimagelibrary.com/images/Horse123/pride.jpg)

Again, same exact stats as other cats, only difference is the skin. Oh yeah, if you are fully specced in beastmastery, and are interested in their attack speed, they have a 1.5 speed. They also have a slightly faster then normal run speed, but it''s only +10% or so, nowhere near King Bangalashs speed.

I''ve also had Snarler since lvl 42 :

IMAGE(http://www.freeimagelibrary.com/images/Horse123/snarler.jpg)

He''s my personal favorite, since I am a dog person and all. He does about 5 DPS less then a cat, but has slightly more health, .5% more damage reduction, and 100 in all resistances. I bring cats along for PvP, since resistances don''t appear to do much in PvP.

You should get freezing trap at lvl 20, it''s useful for taking on multiple mobs at once. Just place the trap and send your pet into the group of 2-3 mobs. When your pet has aggro for one of them, either shoot the second mob once to cause it to come to you, or fire off a multishot. Either way, he will come running into your freezing trap, while the other one is still on your pet. Then kill the one on your pet, and move onto the frozen one. Works better when you hit 40 and have mail armor and rank 2 freezing trap. Then you can easily take on a camp of 3 mobs by freezing one, have one on your pet, and the other beating on you. Just make sure you don''t serpent sting the one you plan on freezing or it will break the ice.

As for talents, I actually wrote up a big thing comparing all the marksmanship talents. Unfortunately, I forgot to save it before formatting. Either way, just choose talents to go along with what you like to do. I went with marksmanship/beastmastery. Originally I was going to go with a marksmanship/survival build, but that''s mainly for PvP duels. I prefer group PvP, so I dropped my survival talents and picked up some beastmastery ones.

A few points about feign death. Be careful when using this solo. If you get a mob down to 50% health, feign death, and then jump back up and finish it off, you will only gain 50% normal XP. The game forgets how ever much damage you did to the mob when you feign, and so you lose that XP. No one knows whether this is by design or a bug unfortunately. If I have multiple mobs on me, I try to finish off my current target before feigning to make sure I get full XP. If you are in a group, this doesn''t affect your XP, so use feign death whenever you can.

I am not sure if Blizzard fixed this, but be careful about letting your pet get the first hit. Before the last patch, if you let your pet do damage to the mob, before you attacked it yourself, you wouldn''t get XP for any damage your pet did. The last patch said pets now tag the enemy. Although the tagging part seems to work, I am not sure if they fixed the XP loss. If anyone wants to check later, just kill a mob with you getting the first hit and see how much XP you get, then let your pet attack a mob and get it down to 50% health before helping, and see if you get full XP or not.

Amen to grumps quote...definately not aimed at anyone I''ve seen in the guild to date...i think we all like to twink and make the best PC possible...nothing wrong with that at all

And I''m thinking of Bangladesh...because having a cat is part of my persona...

"Pigpen" wrote:

Amen to grumps quote...definately not aimed at anyone I''ve seen in the guild to date...i think we all like to twink and make the best PC possible...nothing wrong with that at all

And I''m thinking of Bangladesh...because having a cat is part of my persona...

I leveled last night and put a talent point into the improved pet speed talent on the beastmaster tree. Bangalash, who was previously very fast, is now 33% faster than very fast. I don''t know what you call that but he now looks like something from an arcade shooter. I really recommend checking this possibility out.

leveled last night and put a talent point into the improved pet speed talent on the beastmaster tree. Bangalash, who was previously very fast, is now 33% faster than very fast. I don''t know what you call that but he now looks like something from an arcade shooter. I really recommend checking this possibility out.

That sounds really awesom Alien....

Got Bang about 3 nights ago...love it...a miniature of my mount, so when riding, he keeps up AND it looks like a mom and baby tiger...just looks friggin cool...

leveling him from 43 to 48 isn''t easy though...so that is painful...lol

Eeek

one of my Hunter reference sites is down http://www.goodintentionsguild.info/hunters.html

This account has been suspended.
Either the domain has been overused, or the reseller ran out of resources.

They had lists of tameable pets per zone per skill per level that I used to figure out what I needed to tame next to learn the next skill.

Did anyone make a copy of this page or cache it?

Thanks

EDIT: Can anyone tell me if I can grab the google cache for the page?

I have a printout of it at home...need to find it. If I can, I''ll message you garrad.

EDIT: Can anyone tell me if I can grab the google cache for the page?

here''s ya go...

google cache

looks like a nice page, I''ll need to refer to it in the future.

Right now I''m using Echeyakee as my main pet, named it Kimba... He does more physical damage than I do. I''m looking for a new secondary pet, but don''t want the average pet i see everyone with.

I took the info from the cache and reformated it here so that we can keep a record.

Level 1

Bite
(Cannot be learned by Crabs, Scorpids, or Owls.)

Bite the enemy, causing 9 to 11 damage
Requires pet level 1

· Dun Morogh: Snow Tracker Wolf (5-7), Winter Wolf (6-8)

· Elwynn Forest: Forest Spider (6)

· Durotar: Dreadmaw Crocolisk (9-11)

· Mulgore: Prairie Wolf (5-6)

· Teldrassil: Webwood Venomfang (7-8)

· Tirisfal Glades: Spiders under the monastery (10)
Claw
Cannot be learned by Bats, Boars, Crocolisks, Gorillas, Hyenas, Spiders, Tall Striders, Turtles, Wind Serpents, or Wolves / Worgs.)

Claw the enemy, causing 4 to 6 damage
Requires pet level 1

· Dun Morogh: Ice Claw Bear (7-8)

· Durotar: Pygmy Surf Crawler (5-6), Scorpid Workers (3)

· Teldrassil: Strigid Owl (5-6)

Cower

Cower, causing no damage but lowering your threat, making the enemy less likely to attack you
Requires pet level 5

· Barrens: Elder Plainstrider (8-9), Fleeting Plainstrider (12-13)

· Darkshore: Foreststrider Fledging (11-13), Moonstalker Runt (10-11)

· Dun Morogh: Juvenile Snow Leopard (5-6)

· Durotar: Durotar Tiger (7-8)

· Mulgore: Elder Plainstrider (8-9), Flatland Cougar (7-8), Mazzranache (9)

· Teldrassil: Mangy Nightsaber (2), Nightsaber (5-6)

· Tirisfal Glades: Greater Duskbat (6-7)

Growl

Taunt the target, increasing the likelihood the creature will focus atacks on you
Requires pet level 1

innate knowledge

Level 2

Bite
(Cannot be learned by Crabs, Scorpids, or Owls.)

Bite the enemy, causing 16 to 18 damage
Requires pet level 8

· Barrens: Eycheyakee, Highmane Huntress, Highmane Prowler, Oasis Snapjaw (15-16)

· Dun Morogh: Starving Winter Wolf (8-9), Timber (10)

· Ellwyn Forest: Mother Fang (10), Prowler (9-10)

· Loch Modan: Forest Lurker (10-14), Loch Crocolisk (14-15)

· Mulgore: Prairie Wolf Alpha (9-10)

· Redridge Mountains: Tarantula (15-16)

· Teldrassil: Giant Webwood Spider (10-11), Lady Sathrah (12), Webwood Silkspinner (8-9)

· Tirisfal Glades: Worg (10-11)

· Westfall: Coyote Packleader (11-12)

Claw
Cannot be learned by Bats, Boars, Crocolisks, Gorillas, Hyenas, Spiders, Tall Striders, Turtles, Wind Serpents, or Wolves / Worgs.)

Claw the enemy, causing 8 to 12 damage
Requires pet level 8

· Darkshore: Thistle Bear (11-12)

· Dun Morogh: Bjarn (12), Mangeclaw (11)

· Durotar: Deathflayer (11), Encrusted Surf Crawler (9-10), Venomtail Scorpid (9-10)

· Ellwyn Forest: Young Forest Bear (8-9)

· Orgrimmar: Scorpid ?

· Silverpine: Bear

· Teldrassil: Strigid Hunter (8-9)

Cower
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you

Cower, causing no damage but lowering your threat, making the enemy less likely to attack you
Requires pet level 15

· Barrens: Ornery Plainstrider (16-17), Savannah Patriarch (15-16)

· Darkshore: Giant Foreststrider (17-19), Moonstalker Sire (17-18)

· Hillsbrad Foothills: Starving Mountain Lion (23-24)

· Stonetalon Mountains: Panther, Twilight Runner (23-24)

Growl

Taunt the target, increasing the likelihood the creature will focus atacks on you
Requires pet level 10

innate knowledge

Level 3

Bite
(Cannot be learned by Crabs, Scorpids, or Owls.)

Bite the enemy, causing 24 to 28 damage
Requires pet level 16

· Ashenvale: Ghost Paw Runner (19-20)

· Duskwood: Green Recluse (21), Lupos (23 elite)

· Hillsbrad Foothills: Spider

· Loch Modan: Wood Lurker (17-18)

· Redridge: Greater Tarantula

· Silverpine Forest: Bloodsnout Worg (16-17)

· Stonetalon Mountains: Besseleth (Elite 21), Creeper, Webspinner

· Tarren Mills: Forest Moss Creeper

· Wailing Caverns: Deviate Crocolisk (Elite)

Claw
Cannot be learned by Bats, Boars, Crocolisks, Gorillas, Hyenas, Spiders, Tall Striders, Turtles, Wind Serpents, or Wolves / Worgs.)

Claw the enemy, causing 12 to 16 damage
Requires pet level 16

· Ashenvale: Ashenvale Bear (21-22), Clattering Crawler (19-20)

· Darkshore: Den Mother (19)

· Hillsbrad Foothills: Gray Bear (21-22)

· Loch Modan: Black Bear Patriarch (16-17), Ol'' Sooty (Elite 20)

· Tarren Mills: Gray Bear (22)

· Westfall: Crab

Cower
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you

Cower, causing no damage but lowering your threat, making the enemy less likely to attack you
Requires pet level 25

· Arathi Highlands: Highland Strider (30-31)

· Hillsbrad Foothills: Feral Mountain Lion (28)

· Razorfen Kraul: Blind Hunter (32), Kraul Bat (31+)

· Stranglethorn Vale: Stranglethorn Tiger (32-33), Young Stranglethorn Panther (30-31), Young Stranglethorn Tiger (30-31), Panther (32-33)

· Thousand Needles: Crag Stalker (25-26)
Growl

Taunt the target, increasing the likelihood the creature will focus atacks on you
Requires pet level 20

· Learned from Pet Trainers, requires level 20 and 30sp

Level 4
Bite
(Cannot be learned by Crabs, Scorpids, or Owls.)

Bite the enemy, causing 31 to 37 damage
Requires pet level 24

· Ashenvale: Ghostpaw Alpha (27-28), Wildthorn Lurker (27-29)

· Blackfathom Deep: Ghamoo-Ra

· Duskwood: Black Mastiff (25-26), Black Ravager (24-25), Naraxis

· Hillsbrad Foothills: Giant Moss Creeper (24), Snapjaw (30-32)

· Tarren Mills: Elder Moss Creeper (27)

· Wetlands: Giant Wetlands Crocolisk

Claw
Cannot be learned by Bats, Boars, Crocolisks, Gorillas, Hyenas, Spiders, Tall Striders, Turtles, Wind Serpents, or Wolves / Worgs.)

Claw the enemy, causing 16 to 22 damage
Requires pet level 24

· Ashenvale: Elder Ashenvale Bear (25-26)

· Desolace: Scorpashi Snapper (30-31)

· Thousand Needles: Scorpid Reaver (30-31) in Shimmering Flats

Cower
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you
Requires pet level 35

· Badlands: Ridge Huntress (38), Ridge Stalker (36)

· Hillsbrad Foothills: Feral Mountain Lion

Growl

Taunt the target, increasing the likelihood the creature will focus atacks on you
Requires pet level 30

· Learned from Pet Trainers, requires level 30, Growl 3, and 1gp

Level 5

Bite
(Cannot be learned by Crabs, Scorpids, or Owls.)

Bite the enemy, causing 40 to 48 damage
Requires pet level 32

· Arathi Highlands: Giant Plains Creeper, Plains Creeper (33)

· Badlads: Crag Coyote (35)

· Dustwallow Marsh: Darkfang Lurker (36), Drywallow Crocolisk (35-36), Mudrock Tortoise (37)

· Thousand Needles: Turtle (34-35) near the Racetrack
Claw
Cannot be learned by Bats, Boars, Crocolisks, Gorillas, Hyenas, Spiders, Tall Striders, Turtles, Wind Serpents, or Wolves / Worgs.)

Claw the enemy, causing 21 to 29 damage
Requires pet level 32

· Desolace: Scorpashi Lasher (34-35)

· Dustwallow Marsh: Drywallow Snappers (

Cower
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you
Requires pet level 45

· Eastern Plaguelands: Noxious Plaguebat (54-56), Plaguebat (53)

· Stranglethorn Vale: Jaguero Stalker (50) near Booty Bay

Growl

Taunt the target, increasing the likelihood the creature will focus atacks on you
Requires pet level 40

· Learned from Pet Trainers, requires level 40, Growl 4, and 2gp

Level 6

Bite
(Cannot be learned by Crabs, Scorpids, or Owls.)

Bite the enemy, causing 49 to 59 damage
Requires pet level 40

· Dustwallow Marsh: Albino Crocolisk

· Felwood: Felpaw Wolf (48)

· Feralas: Longtooth Runner (40), Snarler (42), Undead Wolf (41, 47)

· Hinterlands: Old Cliff Jumper (42 Elite), Witherbark Broodguard (45)

· Searing Gorge: Rekk''tilac (48)

· Swamp of Sorrows: Deathstrike Tarantula (40+), Sawtooth Snapper (41)
Claw
Cannot be learned by Bats, Boars, Crocolisks, Gorillas, Hyenas, Spiders, Tall Striders, Turtles, Wind Serpents, or Wolves / Worgs.)

Claw the enemy, causing 26 to 36 damage
Requires pet level 40

· Feralas: Ironfur Bear (42)

· Swamp of Sorrows: Silt Crawler (40-41)

· Tanaris: Scorpid

Cower

Cower, causing no damage but lowering your threat, making the enemy less likely to attack you
Requires pet level 55

· Eastern Plaguelands: Monstrous Plaguebat (56-58)

· Winterspring: Frostsaber Cub (55
Growl

Taunt the target, increasing the likelihood the creature will focus atacks on you
Requires pet level 50

· Learned from Pet Trainers, requires level 50, Growl 5, and 4gp 70sp.

Level 7

Bite
(Cannot be learned by Crabs, Scorpids, or Owls.)

Bite the enemy, causing 66 to 80 damage
Requires pet level 48

· Felwood: Felpaw Ravager (51-52)

· Hinterlands: Saltwater Snapjaw (49), Vilebranch Raiding Wolf (50-52 Elite)

· Stormwind: Sewer Beast (rare 50 elite spawn in the canals)

· Taranis: Giant Surf Gliders (Elite 48-50) on Land''s End Beach

· Western Plagueland: Diseased Wolf, Plague Lurker (55
Claw
Cannot be learned by Bats, Boars, Crocolisks, Gorillas, Hyenas, Spiders, Tall Striders, Turtles, Wind Serpents, or Wolves / Worgs.)

Claw the enemy, causing 35 to 49 damage
Requires pet level 48

· Burning Steppes: Deathlash Scorpid (55)

· Felwood: Angerclaw Mauler (50), Ironbeak Hunter (50-52)

· Feralas: Ironfur Patriarch (48-49)

· Winterspring: Shardtooth Bear (53-55), Winterspring
Cower
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you

None at this level
Growl

Taunt the target, increasing the likelihood the creature will focus atacks on you
Requires pet level 60

· Learned from Pet Trainers, requires level 60, Growl 6, and 5gp 90sp.

Level 8

Bite
(Cannot be learned by Crabs, Scorpids, or Owls.)

Bite the enemy, causing 81 to 99 damage
Requires pet level 56

· Blackrock Spires: Bloodaxe Worg (56-57) - spawns near Halycon

Claw
Cannot be learned by Bats, Boars, Crocolisks, Gorillas, Hyenas, Spiders, Tall Striders, Turtles, Wind Serpents, or Wolves / Worgs.)

Claw the enemy, causing 43 to 59 damage
Requires pet level 56

· Western Plaguelands: Diseased Grizzly (55-56)

· Winterspring: Elder Shardtooth (57), Winterspring Screecher (58)

Cower
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you

None at this level

Grow
None at this level

Yeah, yeah...you just wanted the record for the longest post on GWJ...I see how it is

"jmdanny" wrote:

I''m looking for a new secondary pet, but don''t want the average pet i see everyone with.

I''d go for the Aga''mars in Razorfen Kraul. Armoured boars == teh hawt!!1!one!

Are you kidding me, that strained my Word editing skills to the max.

"Chumpy_McChump" wrote:
"jmdanny" wrote:

I''m looking for a new secondary pet, but don''t want the average pet i see everyone with.

I''d go for the Aga''mars in Razorfen Kraul. Armoured boars == teh hawt!!1!one!

I don''t think he''s high enough to tame those yet though.

You could always tame one of those winged serpent things in the Barrens. I think they start around your level, and you don''t see too many people with them (so not your ""average"" pet).

It''s interesting to read this thread now that I''ve been playing a bit. My hunter hit 33 last night, and I''ve worked out a lot of the same tactics others recommend.

On the subject of favorite pets, I couldn''t bear parting with my bear (groan). I''ve had him since about 12th level, and tamed him outside Auberdine the first chance I had. He''s a good tank (about 1300 armor now), and I like that bears eat most anything. His growl and ability to absorb damage have saved me countless times. He appreciates the snacks and my Mend Pet efforts in return, I''m sure.

Plus, he fits the fiction I created for my character. I needed a Night Elf-sounding name, so my hunter is named Aagaard after Finn Aagaard (a famous professional hunter). When I got the bear, I named him Capstick after Peter Capstick, another famous professional hunter. Though perhaps a gorilla named after Jeff Cooper would work, too...

I feel the same about Mandu, my cat. I tamed her in the Night elf starting zone when I was level 10 and she was level 7. I am now 34. While I have picked up pets here and there to learn new abilities, she will probably be with me for the remainder of the game.

I need to throw in some praise for Scattershot, too. It is great for runners, and I use it to stop mob casters from healing themselves near the end of a fight. When they are down to 10% or so and I see their hands start to glow, a scattershot puts an end to that spell. It is also a good way to drop out of melee. I can scattershot, stop attacking, and the my pet''s next hit usually pulls the mob to him.

I just found out about this post in the WoW Hunter Forum from the Good Intentions site. It''s about a week old but, holy cow!

Here''s the start of the feedback results, folks. It''s not much, but I figured I would bring it to you as I receive it since spirits are low with the patch.

Now then. Any Hunter past level 10 understands that the pet is, at the least, supposed to be an integral part of the Hunter''s arsenal, and there have been a variety of pets out there that have differed in resistances, attack speed, etc. However, with recent patches, much of this has been removed, and thus one of the major concerns of the Hunter is that their pet is growing steadily weaker and more homogenized. While we have stated that these changes are paving the way for more customization, we haven''t been able to give much detail on what''s being worked on in that regard recently...

Here is some of that detail for you now.

Pets currently have many, many training points, more than they can currently spend. It is the intent of the developers to present the Hunter with a wide variety of abilities for one''s pet that will utilize those training points, enough so that the Hunter will have to pick and choose which abilities their pets will specialize in. This will result in a more interactive way of making your pet more effective, while at the same time making pets more individualized.

Here are the ""types"" of abilities they currently plan to include in this new pet training customization:

* Active Abilities: abilities consciously used, such as poison, increased speed, and damage mitigation.

* Passive Abilities: abilities always ""on"" that, for example, increase attributes (such as Strength and Stamina), armor, and resistances.

* AI Abilities: abilities automatically used in certain situations by your pet, such as becoming enraged.

It is the hopes of the developers that this new system will dispel the feeling that all pets are the same and help them become more effective in battle.

(More information is to come in time -- this is just the start.)
--------------------------------------------------------------------------------
- Caydiem -
Assistant Community Manager

Looks like some serious love is coming down the pike for Hunters. Just hope it doesnt take Blizzard forever to implement this stuff.

Just hope it doesnt take Blizzard forever to implement this stuff.

Actually I kind of hope it does :).
Give me enough time to get my druid up before having to create yet another hunter(I have 3 that I have abandoned at various stages).
This new pet stuff sounds slick.

speaking of hunters and pets abilities.

Do you use mostly claw or bite? or both?
Do you bother to keep both at the highest level, or just the one you use.

Recently I went out and replaced Claw rank 3 with Bite rank 5.

What I am really wondering is if I should now find Claw rak 5 as well.

Is there a significant difference, is there a situation where I would use 1 over the other?

Keep in mind this is for a PvE Hunter.

I use the one that uses less focus (claw i think) - does less damage, but looks cool. I keep both spec''d to the max that I can (ie both at level 6 right now) just for good measure.

and that new pet stuff looks UBER cool - AND, I''m guessing it will reward the person who has kept a pet since level 12 or so more than the one who gets a pet at 47...I hope

(although I picked up King Bang, because he''s uber cool when he and my mount match perfectly!)

I upgrade the pet talents whenever I feel like it, but it''s hard to argue with the idea that more pet damage = better ability of pet to hold aggro = more time for you to shoot the monster in the ass.

yeah and that was why I figured I would not bother with getting claw, since Bite does more damage. I just did not know if there were ""other'' reasons to get it.

One cycles a lot quicker than the other and uses less focus. I keep one turned on all the time and one I never use. Don''t remember which.

It never occurred to me to actually turn things off. I wondered why my kitten burned through focus so quickly.

I think the claw uses less focus and causes slightly less damage...I think thats what I use - figuring it cycles quickers to help keep the aggro off me.

EDIT - for the record you hunters out there...when I crit now, I hit for between 1100 and 1280 for damage...ain''t nothing or nobody gonna keep that mobs aggro off you after that...just fyi

What level you Pigpen? I am crit''ing on my aimed shot for 450-475 and 225- 250 on a regular shot at level 34

"Pigpen" wrote:

I think the claw uses less focus and causes slightly less damage...I think thats what I use - figuring it cycles quickers to help keep the aggro off me.

EDIT - for the record you hunters out there...when I crit now, I hit for between 1100 and 1280 for damage...ain''t nothing or nobody gonna keep that mobs aggro off you after that...just fyi :-)

We''ve talked about this before and it''s all how you do it. You start with aimed shot. But if you keep your growl trained up and let the pet work for a bit before you shoot the monster, or at least don''t open with aimed shot, the pet will hold the aggro even if you crit on aimed shot, which in my case tops out at the moment at 1850.

I respec''d talent points about lev 42ish - and nailed the marksmanship path - that crit is with the aimed shot - put the points you need to get you trueshot aura and that will help you, and I''ve been getting over 1K damage since about level 46ish - now at 50 and I think 1280 is my high.

I''ll be honest, it is extremely satisfying hitting a mob with half hitpoints left and watching it die on the spot...its the definition of joy!

ah...1850 - you at 60 now Ah...the things dreams are made of. And yeah, I open with aimed shot after the pet gets in two shots...if I crit, I like the satisfaction of the mob charging me (he''ll make it to me with about 1/10 hp at best, so I can gut him with my sword/dagger combo. If I don''t...life (for me, not him) goes on...lol