WoW Priests

Having good spirit has saved my but many times when Ive run dry of mana. As a matter of fact, when I tanked Van Cleef as a Druid, twice my mana drained and last second regen added another rejuventation that allowed me to soak up more hits.

So, I finally bit the bullet and respecced Tycho to Shadow. I left 8 points in Discipline to allow me to ge the reduced time on my Shield, which I wouldn''t be able to live without (literally) and plunged the rest into the dark side. I put 5 points into spirit tap, which is AWESOME. There is some debate on whether this works in groups or if the priest actually has to kill the mob. The talent description makes it seem that you only need to get xp from the kill, but the priest boards say you have to actually kill the mob. Need to try it out for myself. Spirit tap doubles your spirit for 15 seconds after you ""slay"" a mob. That doesn''t sound great, but it is, the mana regen is VERY noticable. I put 3 points into Shadow Affinity which is a threat reducer. I immediately regretted this and may respec to get rid of it. In retrospect, Shadow Focus (reduces mob resists to shadow spells) would have been a better choice. 2 points into Improved Shadow Word: Pain (increases DoT time by 6 secs). 5 points in Improved Mindblast (which decreases the cool down) and 1 in Mind Flay. I am hanging on to the last 2 points because I am not sure where to put them. I really want to get to Shadow Weaving and Vampiric Embrace. And then Darkness. But I am not sure where to put my points until I get there.

With these changes, I became a Solo Machine. I was killing same lvl mobs one after the other. I won''t say ""chaining"" because I was waiting the 15 seconds to recover mana in between, ususally running to line up the next mob. I was doing it in 25-30 minute chunks before I would have to rest a bit. I haven''t refined my order to much yet, so feel free to comment:

Make sure Inner Fire on
Smite
Mind Blast
PW:P
PW:S
Mind Flay
Melee Until Dead.

This would leave me with about 80% health and 75% mana. I would wait the 15 secs or until my mana was refilled, it would ususally refill.

next fight

Make sure Inner Fire on
Renew
Smite
Mind Blast
PW:P
PW:S
Mind Flay
Melee Until Dead

I rocked the Salt Flats for about 2 hours this way and gained an entire level (34.5 to 35.5)

Any comments on my build? I am thinking that since I am only using Shield once per fight, I should go entirely shadow. I could drop Shadow Affinity and go totally Shadow Focus. Then 2 points into Improved Fade (increase time by 10 seconds). Then I could get Vampiric Embrace, and put 5 points into Shadow Weaving. Next Five points into Darkness (increasing damage from Shadow Spells by 10%) and then Shadow Form at level 40! Who knew the darkside could be this fun?!

This just proves to me that the Holy Tree is TOTALLY GIMPED. Holy Fire and Holy Nova are terrible, and one of the talents requires you to DIE to take effect. Which would be fine if we could self rez, but Priests < Shamans.

Any Comments?

Dunno it sucks that there are so few good Priests.. especially on the Horde side on my server.

I''ve had to respec to boost my Shaman''s healing abilities simply because we rarely can find a good priest.. and no one in my guild wants to play one other than our more casual players.

What also sucks is that most of the priests I do know are all Shadow Spec''d.

So I had to gimp some of my better totems to boost my heals a bit.

I found out that 1 point spirit equals .33 points of health and mana regen after the five second timer has expired since you last cast/attacked. I''m currently sitting at about 180 spirit, which equals 60 health and mana regen per tick, worth it I think. I will not sacrifice 1 point of intelligence for even 4 points of spirit, but I do think for mages anyway where the whole point is not to get hit, that spirit is worth more than stamina. Intelligence being the number 1 priority of course.

If you solo a great deal as a pure cloth caster (Priest, Mage) you need a decent amount of Stam. I would probably run them equal to spirit. If your mostly in groups then you can afford to lose stam for spirit and/or int as you''ll be doing much more stand back casting/healing where every bit of regen is important.

Warlocks are slightly different in that they have a psuedo tank pet so they can usually go all out with Int and Spirit and not suffer as much as Priest and Mages.

Not sure on Druids.. I only got to level 22 with my Druid in Beta

Spirit for Shamans is useless since were a full fledged Mail wearing casting class thats going to be 100% of the time in melee and taking hits.

Our best instant cast nuke is a huge aggro draw and most of our weapon buffs are aggrolicous.

Theres not many classes that can outdamage a Shaman in a 1-3 second time period.. other than a Rogue.

Last night I got a 173 hit with my 2H Axe then windfury kicked in and I got 2 crits for 380 and 377 followed by a crit on my Earth Shock for 577 all took about 1-2 seconds.

Oh and then I got hit and my Lightning shield did 177 damage to the mob. Needless to say I got the 52 Elite Mobs attention for a few seconds.

He was hitting me for 300 something and then critical hit me for 400 something.

I was glad I had 2165 health.

"TheGameguru" wrote:

Warlocks are slightly different in that they have a psuedo tank pet so they can usually go all out with Int and Spirit and not suffer as much as Priest and Mages.

No, actually Warlocks really should care about spirit very little. Even when using the tank pet, Warlocks convert hit points into mana with Life Tap much faster than you can regen it via spirit. Plus, many Warlocks do the tanking themselves with Life Drain, especially post 40 when Dark Pact is available and you can use a Succubus for a mana battery. I stole my formula from a lvl 60 close beta Warlock, and rate gear like this: 1 point per Stamina, 0.3 points per Int, 0.1 points per Spirit.

"Strekos" wrote:
"TheGameguru" wrote:

Warlocks are slightly different in that they have a psuedo tank pet so they can usually go all out with Int and Spirit and not suffer as much as Priest and Mages.

No, actually Warlocks really should care about spirit very little. Even when using the tank pet, Warlocks convert hit points into mana with Life Tap much faster than you can regen it via spirit. Plus, many Warlocks do the tanking themselves with Life Drain, especially post 40 when Dark Pact is available and you can use a Succubus for a mana battery. I stole my formula from a lvl 60 close beta Warlock, and rate gear like this: 1 point per Stamina, 0.3 points per Int, 0.1 points per Spirit.

Hmm...interesting.. I''ll ask some warlocks about that.. most of the ones I group with dont go the stam route.

You guys are derailing my thread!!!

I read that on the priest board that you have a Spirit cap of 300. Is that true?

Fiddler and other high level priests, please comment on my spec.

Tycho - I also have talents in the decrease hate on shadow spells. I sometimes regret it, I sometimes don''t (next respec will cost 10g though). I figure it''s nice when you''re in a group of just two or three and you still need to put in some damage output. If spirit tap works in groups, I would respec out of the decrease hate to get that so tell me how that works out.

Leaping - I won''t argue about spi since I''m at the same crossroads... but I would like to see you above 1k hp unbuffed... especially when you start spamming that aoe of yours. The only reason I worry about stamina is once priests grab aggro and fade doesn''t cancel out enough initial hate, we are SOL except for a shield (which doesn''t last long against elites, mana could be better served for tanks, generates aggro) and fear, which brings more adds. At least mages can root (or rather freeze).

<slams hand into head>

Priests can use shields? Arghhh...I just gave away two good ones to a guild member...

Sigh... I''ve decided on Holy, Holy, Holy....but admit the Shadow Poison/Pain is nice to catch ""runners"" as they flee combat....I feel that Stamina is really critical to my style of play- which is healing and buffing others.

Priest Cerl- he''s there for you!

err... talking about the power word shield Cerl =) If we could use shields, that would triple our armor =P

Mindflay is beautiful for runners and is nice in groups when you need to throw in some damage that you can interrupt at anytime and still do some damage if you interrupt it.

<doh!>

THAT shield....see what happens when I don''t play for 12 hours...I''m a mess!

"TheGameguru" wrote:
"Strekos" wrote:
"TheGameguru" wrote:

Warlocks are slightly different in that they have a psuedo tank pet so they can usually go all out with Int and Spirit and not suffer as much as Priest and Mages.

No, actually Warlocks really should care about spirit very little. Even when using the tank pet, Warlocks convert hit points into mana with Life Tap much faster than you can regen it via spirit. Plus, many Warlocks do the tanking themselves with Life Drain, especially post 40 when Dark Pact is available and you can use a Succubus for a mana battery. I stole my formula from a lvl 60 close beta Warlock, and rate gear like this: 1 point per Stamina, 0.3 points per Int, 0.1 points per Spirit.

Hmm...interesting.. I''ll ask some warlocks about that.. most of the ones I group with dont go the stam route.

I can see putting Int above Stam if you''re Destruction spec and aren''t getting Dark Pact. But even then Life Tap and Life Drain combo is still much much much better than Spirit could ever be. IMO it''s quite foolish for a Warlock to put much value on Spirit.

JD, I read that too, and not just for priests but I think it affect you more because of your spirit talents. I didn''t see any official comment from Blizz or anyone actually post hard numbers, but that''s the rumor. Apparently priests early in beta were running rampant so they put in a 300 cap, that didn''t work so then they put in the 5 second thing, but never took the 300 cap out.

cewar, I think he was talking about Power Word: Shield, not an actual armor shield, but I could be wrong.

The best thing about the game is that you can spec out Shadow to solo for the first 55 or so levels then respec to Holy for all the end game instances.

God Bless Blizzard!

"Fiddler" wrote:

Leaping - I won''t argue about spi since I''m at the same crossroads... but I would like to see you above 1k hp unbuffed... especially when you start spamming that aoe of yours. The only reason I worry about stamina is once priests grab aggro and fade doesn''t cancel out enough initial hate, we are SOL except for a shield (which doesn''t last long against elites, mana could be better served for tanks, generates aggro) and fear, which brings more adds. At least mages can root (or rather freeze).

Don''t forget Psychic Scream. I forget to use it far to often in dire circumstances, but it gives a nice breather against even multiple mobs.

Don''t forget Psychic Scream. I forget to use it far to often in dire circumstances, but it gives a nice breather against even multiple mobs.

Don''t you risk them bringing back even more?

"duckilama" wrote:
Don''t forget Psychic Scream. I forget to use it far to often in dire circumstances, but it gives a nice breather against even multiple mobs.

Don''t you risk them bringing back even more?

I''ve never seen it happen (although I guess I wouldn''t say it''s impossible, I believe that the ""fleeing"" mob from psychic scream does not draw in other mobs in the same way as normal).

Yeah, that''s what I meant by fear... I use it too. In conjunction with mind flay which slows movement speeds, it works great. Just don''t use it in instances.

I would love to play with mind control more, ie when the crap hits the fan... wouldn''t want to put party members in danger though for exploring the nuances of a utility spell.

"TheGameguru" wrote:

The best thing about the game is that you can spec out Shadow to solo for the first 55 or so levels then respec to Holy for all the end game instances.

God Bless Blizzard!

This is exactly my plan too. I''ll keep Shadow til the need for a pure healer outweighs the need for destruction around level 50.

I just started an Undead Priest on Thunderlord (PvP) and this is my first time ever playing a pure caster on a MMOG so this thread is coming in very handy, thanks. I just thought I''d give it a little bump and see if anyone has anything new to add. Thanks again.

I''ve finally reached Level 23 with my Holy Priest, Cerl. Very different experience playing 23 that 16/17! I took on a number of Redridge Quests quite handily, Solo, the other night.

One thing that seems to be making a difference is getting a better weapon; the Staff of Westfall is massive, compared to what I''d been wielding. I run up to those pesky Black Dragon Whelps and knock them out, fast....

"Grumpicus" wrote:

I just started an Undead Priest on Thunderlord (PvP) and this is my first time ever playing a pure caster on a MMOG so this thread is coming in very handy, thanks. I just thought I''d give it a little bump and see if anyone has anything new to add. Thanks again.

You may be pleasantly surprised that soloing with a Priest doesn''t have to be pure caster at all. I have a great staff that I use all the time in solo fights. Goes something like this:

Smite to pull -> Shadow Word: Pain -> Mind Blast -> Power Word Shield on myself -> beat the snot out of them with my staff. If I get more than one on my I will SW:Pain and Devouring Plague the 2nd while I deal with the 1st. I reapply PW:Shield as necessary. This leaves me with almost full health and almost full mana after a fight with an equal level foe. A good melee weapon or wand is key in this formula...

Out-of-Context Theater presents:

I have a great staff that I use all the time in solo fights.

This has been Out-of-Context Theater.

Classic!

...we now return you to your regularly scheduled thread.....

I <Smite> to Pull, <PW Shield> to Protect, then <Pw:Pain> to catch them if they run off or to cause additional damage during the melee.

Depending on the critter it''s <Smite> repeatedly or SMACK with the Staff....

I''m getting god results; my problem is if two or more gang up on me, it can be nip-and-tuck....

Phew. Finally got through all of that. Thanks again.

I haven''t seen anything mentioned about professions so allow me to provide a new topic for debate: What is/are the best profession(s) for a priest? Obviously it''s not blacksmithing but I thought I saw someone who might have had engineering? That was a surprise. I assume the answers are either tailoring/enchanting or herbalism/alchemy... but maybe it''s some other combination I hadn''t considered.

Ready. Set. Discuss.

"Grumpicus" wrote:

Phew. Finally got through all of that. Thanks again.

I haven''t seen anything mentioned about professions so allow me to provide a new topic for debate: What is/are the best profession(s) for a priest? Obviously it''s not blacksmithing but I thought I saw someone who might have had engineering? That was a surprise. I assume the answers are either tailoring/enchanting or herbalism/alchemy... but maybe it''s some other combination I hadn''t considered.

Ready. Set. Discuss.

Consider, if you decide to do enchanting, which is a cost drain unless you put in a lot of time and effort to sell it (you can''t use the AH for it, remember) to pick a random gathering profession so that you will be able to harvest things to sell to offset the money drain from enchanting.

I''ll admit that tailoring appears to go well with enchanting (and it does to a degree, as you can disenchant the stuff you make), but it also basically adds another profession for which you need to obtain expensive raw goods to create items that don''t sell (except at the very high levels I suppose, and bags, which don''t have that big, if any, of a profit margin).

Tailoring is overrated as a profession for cloth wearers as far as I''m concerned. (I say this as someone who is an artisan tailor and a cloth wearer). There are only a few recipes worth making other than the bags, most of them are quite inferior to dropped and quested gear of the same level. Further you will probably not be able to make level appropriate gear for yourself, as at the time you''re ready for a particular set of gear, you''ll probably be getting the previous tier material in drops. If you''re ahead of the leveling curve for your guild, you can help out lower level members fill in the gaps in their quest and dropped armor though.

On pvp server I''d think engineering has tons of appeal for just about any class.

You could also take 2 gathering professions as moneymakers.

and bags, which don''t have that big, if any, of a profit margin)

I may begin playing my priest again(level 14, IIRC) who is a tailor, and I generally just send all my cloth drops from my paladin(level 30) to him, which helps a lot. Basically, then, on bags, I''m even happy with vendor price, which is 3s on wool bags, which is 3x the cost of my thread, the only ""real"" cost to me.

If I could sell stuff at the AH in lots, that''d be great... I could charge 5 or 6s for the first bag in a lot and vendor price for the other 3 and be way happy.

I just don''t relish the though of putting a dozen bags up for auction at prevailing or slightly below prevailing price only to have them rot on the vine and me be out my deposit.