WoW Priests

Where did you see this?

I hope the other classes are getting Nerfed too.

What other changes are needed?

I just figured people preferred ""Fortitude"" and ""Heal"" more, so those are what I cast....

One thing I''ve noticed is that people *like* to group with me- there are really very few Human Priests around (as I look around online)....

I''m doing Westfall Quests at present, 14.5. Currently fishing in Stormwind- just caught a decent pair of boots! Earning Silver to learn more spells.

What other changes are needed?

I have no idea. I am just sick of exploiters. Why would you grief your own faction?

"JimmDogg" wrote:

I have no idea. I am just sick of exploiters. Why would you grief your own faction?

Because that''s what griefers do Making sense rarely comes into it. If one player has an ability that can be used to cause another player trouble, someone will eventually figure it out and do so.

Well, with PW:Shield, couldn''t you effectively power level someone in a big way? Even more effectively than standing there healing them? (I could be wrong, but I think that this is the real reason for the change.)

I suppose you could. Non-partied high level priest casts PW:Shield, lets you land the first blow, kills it for you, moves on.

But if you were doing that, wouldn''t you probably be in a party with them?

Well, with PW:Shield, couldn''t you effectively power level someone in a big way? Even more effectively than standing there healing them? (I could be wrong, but I think that this is the real reason for the change.)

No you can''t do this. There are level limits on the buffs. If I tried to cast a level 4 PW:S or PW:F on a newb, it tells me no dice.

There are caps are there not for the amount of xp you can get from a monster? I cant imagine shielding a newbie really making that much of a difference from normal fighting. It seems to me it would be too impratical for the boost given.

If you fight orange conning monsters versus the yellow level range you get like a whopping 20% bonus. Dont forget to factor in misses and the amount of resources fighting oranges takes up. Would you rather chain fight even cons (no downtime)or solo an orange and have 1/8 mana left and 1/4 health left?

"Dr.Ghastly" wrote:

Where did you see this?

The patch is live on the European beta servers. I''m sure it could still change before it gets deployed over here, but you can see the notes here anyway.

http://worldofwarcraft.com/patchnote...

The patch is live on the European beta servers. I''m sure it could still change before it gets deployed over here, but you can see the notes here anyway.

Yes, it seems I jumped the gun a bit on the PW:Shield change. It was still working last night. The Mind Control ""exploit"" has been removed though, I was unable to mind control any tapped mobs last night.

I am still seriously considering changing classes though, my wife has started watching me play WoW and even SHE thinks that Priests are gimped and she doesn''t even know what gimped means.

Her: ""Why is your guy wearing a dress? Why don''t you get some cool armour like that guy?""

Me: ""It''s not a dress, it''s a robe. It''s all I can wear, I am like a wizard.""

Her: ""That sucks. Hahaha, that guy has a pet Gorilla!! When do you get a pet?""

Me: ""Uh, I don''t. Only Hunters and Warlocks get ""real"" pets, I just have this kitty.""

Her: ""Your kitty is cute, but he''s useless. He just follows you around. That gorilla was fighting and stuff. Wow! Look at that horse with the flaming hooves! Do you get one of those?""

Me: ""No. I can buy a regular horse. Paladins and Warlocks get a free horse.""

Her: ""That doesn''t seem fair. Why aren''t you a Paladin? They get a free horse AND wear cool armor AND have cool swords. You have a big stick, a kitty cat, and are wearing a dress.""

Me: ""...""

"JimmDogg" wrote:
The patch is live on the European beta servers. I''m sure it could still change before it gets deployed over here, but you can see the notes here anyway.

Yes, it seems I jumped the gun a bit on the PW:Shield change. It was still working last night. The Mind Control ""exploit"" has been removed though, I was unable to mind control any tapped mobs last night.

I am still seriously considering changing classes though, my wife has started watching me play WoW and even SHE thinks that Priests are gimped and she doesn''t even know what gimped means.

Her: ""Why is your guy wearing a dress? Why don''t you get some cool armour like that guy?""

Me: ""It''s not a dress, it''s a robe. It''s all I can wear, I am like a wizard.""

Her: ""That sucks. Hahaha, that guy has a pet Gorilla!! When do you get a pet?""

Me: ""Uh, I don''t. Only Hunters and Warlocks get ""real"" pets, I just have this kitty.""

Her: ""Your kitty is cute, but he''s useless. He just follows you around. That gorilla was fighting and stuff. Wow! Look at that horse with the flaming hooves! Do you get one of those?""

Me: ""No. I can buy a regular horse. Paladins and Warlocks get a free horse.""

Her: ""That doesn''t seem fair. Why aren''t you a Paladin? They get a free horse AND wear cool armor AND have cool swords. You have a big stick, a kitty cat, and are wearing a dress.""

Me: ""...""

Priests are crucial for the latter parts of the game.

They are in no ways gimped. They have the most powerful and mana efficient healing spells.

Their Group Heal''s are unmatched by any other class.

Every Class has their strengths and weaknesses. Your simply focusing on other classes strengths and ignoring their weakness.

Which is a common thing.

I''d say you need a class change, but that''s not because priests are gimped... just sounds like you don''t like being a priest. Nothing wrong with that, but don''t leap to the conclusion Blizzard''s out to disappoint you. And for the record, there are items you can wear that don''t come across as dresses... vests, instead of robes.

Paladin heals are nice... my regular teammate is a paladin... but get in a sustained fight or need a lot of healing early while you lock down the encounter and he''s relegated to a secondary healing role at best. This is even more likely to be true as you pass level 45.

Maybe check out druids... they don''t heal as well as priests, particularly in long, drawn out fights again, but they do heal better than any other class and have the option to flip to bear/cat forms when you''re bored. Although I have to say at this point, if you''re in an instance and you''re the only healer... I will beat you senseless if you''re *ever* in bear/cat form. It''s about finishing the instance, not amusing yourself in a particularly useless fashion.

Shoot! Got distracted from the reason I came here originally: If you heal, this thread and the Healomatic mod might be of some interest to you. I have a second account with a priest that I''ve only just started trying this out with and I have to say it seems like a damn nifty idea.

Your simply focusing on other classes strengths and ignoring their weakness.

Not me, my wife

I tried to explain that I am the best healer, but that isn''t ""flashy"" enough for her. I think she''s going to leave me for a Hunter.

The priests main strength as a class is pretty much useless outside of groups. And I still have a really hard time grouping. Maybe the new ""LFG"" channel will help that a bit.

What exactly is the weakness of the Paladin? And don''t say ""No ranged attack"".

What exactly is the weakness of the Paladin, and don''t say ""No ranged attack"".

Well, I would say I''m pretty much the opposite of you... as a paladin, I enjoy soloing, and make a pretty good duo partner, but since I''m sort of the secondary tank/secondary healer/secondary damage dealer, depending on the situation, I become, well... secondary. If you have a Warrior, a Rogue, and a Priest, all you really need a Paladin for is to help out, in case one of the others falls behind. We do many things well, but nothing GREAT. Also, it''s pretty boring in combat... we don''t have a lot of attack options.

I like my paladin a lot, but he is in no way the uber class... I think, if anything, Blizzard hasa really great balance of classes... if you''re good with your character, you''re not really any worse than any other toon.

"JimmDogg" wrote:

What exactly is the weakness of the Paladin? And don''t say ""No ranged attack"".

I haven''t played any of the other classes to the level of my Paladin(35), but based on what I''ve seen so far, I would say:
-Less DPS in comparison to most(if not all) of the other classes.
-Less damage mitigation than the Warrior
-Less threat(aggro) building abilities than the warrior
-Very little(if any) in the way of pulling abilites(very useful in dungeons)
-Paladin buffs(blessings/auras) are limited to 1 per Paladin (per player in the case of blessings)
-Limited heals in comparison to Druids/Priests
-No heal over time
-Not the greatest class versus multiple opponents
-Very few AoE attacks

NOTE: I do not at all mean to complain in any way about the class. We definitely have our strengths, which is why I play a Paladin - but there''s pros/cons to all WoW classes; and (so far ...) strike me as pretty balanced.

Just to add to what Warlock is saying about the deficiencies of paladins. My view is a bit ''tainted'' because I''m a defensive-build paladin.

Our heals aren''t as mana-efficient as priests, maybe even druids. To compound this is that as a tank/healer, we have three stats we need to try and get up (Str, Sta, Int, and I guess Spi though that one is just downtime) rather than two. Our casts are also very defensive in nature too which is great but with no frontloaded damage, it leads to very long fights.

This leads into the combat role of paladins. We have no special combos which hinders out flexibility. Warriors have berserk, balanced, and defensive stances. Rogues dish out a ton of frontload. Paladins just tank. Recently, I''ve had fights take about a minute (yellow-con, maybe one or two levels above me, but still yellow). Before, and with other classes, fights last 30sec (I measure simple due to the duration of our 30sec judgement spell). I''ve actually started going afk during solo fights. BUT, I''m a shield using pally.

I don''t know what the stance is with other pallies who do 2-handed weapons. JimmDogg, I think you should probably start an alt... you''re starting to sound a bit too jaded on the priest class.

Our heals aren''t as mana-efficient as priests, maybe even druids. To compound this is that as a tank/healer, we have three stats we need to try and get up (Str, Sta, Int, and I guess Spi though that one is just downtime) rather than two. Our casts are also very defensive in nature too which is great but with no frontloaded damage, it leads to very long fights.

I have seen posts that suggest that Druids and Shammies are actually MORE mana efficient, but their Mana Pool is definitely smaller. It''s hard to make definite statements about this kind of stuff because there are so many variables. I put my faith in Blizzard that Priest are the ""best"" healers. Our heals DO take forever though.

Their Group Heal''s are unmatched by any other class.

I have found this spell to be pretty useless. Their aren''t a lot of situations where EVERYONE in your group is taking damage. If they are, you are ususally in real trouble.

And for the record, there are items you can wear that don''t come across as dresses... vests, instead of robes.

I haven''t seen any vests that come close to Robes in terms of stat enhancement, but that could just me me. The latest patch will let me hide my goofy looking hat, which was my other complaint.

I don''t know what the stance is with other pallies who do 2-handed weapons. JimmDogg, I think you should probably start an alt... you''re starting to sound a bit too jaded on the priest class.

I meant my post to be funny, mostly. I am having an easier time since I got my PW:S wait time down to 15 seconds, that talent is so vital. I think I may bite the bullet and respec Shadow.

But, I think I will start an alt though, any suggestions?

Here are my OFFICIAL complaints about the Priest class in order of annoying. Most of these were changes made to give other classes ""something to do"".

1) Inner Fire only lasts 3 minutes. Why? Does any other class have a 3 minute buff? One that HAS to be on all the time for you to survive? Can''t we do five minutes? Or Ten? The mana cost is low, but why you have to recast in the middle of combat it resets the ""mana regen"" timer. Making this 5 minutes wouldn''t seem to break anything to me. Hopefully this will eventually get changed, my ""7"" key will thank them.

2) Combat Rez. Why can''t Priests do this? It makes no sense. I get 5 or more levels of Rez, each giving the ""rezzie"" more Mana and HP upon revive. Why go past level 1? If I can''t cast this in combat, who cares? This spell is only even slightly useful in instances.

3) Can''t cure ""poison"" or ""curse"". I would like one or the other. Just seems like they took this away to give other classes something to do. As the games ""Healer"" we should be able to take care of at least 2 status effects. Plus, it would stop people randomly asking me to cure their poison and my having to answer ""STFU N00B!"" J/K. FYI, Priests do diseases.

4)Need Before Greed. We need another looting option. Sure Warriors CAN use cloth armor, but they aren''t going to. But they still roll on it anyway, ""4 me guildies"". Guess what pal? They''re not here healing your ass, I am, so give it up. All Need Before Greed does is hurt Mage types.

Nice to haves:

1) Make Mind Control worthwhile. It''s the only ""unique"" spell we have, and it''s totally worthless. Mind Vision is even worse, there is no point to casting it beyond ""I wonder what this does"".

2) 1 more CC spell. Our Fear is OK, but it''s really a last resort. You really can''t use it as ""crowd control"", it''s really more of a ""cast and run"" spell. It only lasts 8 seconds and they usually come back with friends.

Shackle Undead is fantastic, as long as you are fighting undead, which is never.

3) Some kind of XP bonus for grouping. My typical play experience is this:

Get Quest. Go to Quest Area. Spam group requests for 25 minutes. Get group. Do quest. Ask, ""What''s next guys?"" Get response, ""STFU N00b."" Repeat.

Someone cracked on me for taking a long time to finish quests, this is why. I can only solo ""Kill X Mob"" (sometimes), ""Collection"", and ""Fed Ex"" quests. Anything that ""Requires"" that I fight multiple mobs at once require that I get a group. Pimping ain''t easy. Some incentive for group play would help me.

1) Inner Fire only lasts 3 minutes. Why? Does any other class have a 3 minute buff? One that HAS to be on all the time for you to survive? Can''t we do five minutes? Or Ten? The mana cost is low, but why you have to recast in the middle of combat it resets the ""mana regen"" timer. Making this 5 minutes wouldn''t seem to break anything to me. Hopefully this will eventually get changed, my ""7"" key will thank them.

Maybe because it''s SO cool? I dunno. My paladin blessings only last 5 minutes, and I have to cast them on EVERYONE. All the time. And they''re not THAT great.

4)Need Before Greed. We need another looting option. Sure Warriors CAN use cloth armor, but they aren''t going to. But they still roll on it anyway, ""4 me guildies"". Guess what pal? They''re not here healing your ass, I am, so give it up. All Need Before Greed does is hurt Mage types.

This is why I try my hardest not to group with people I don''t know. When *I* loot with the roll option, I never actually roll on stuff unless it''s stuff *I* need. Yes, we all have friends who are enchanters. But come on. Be nice, people.

That''s a good list! My thoughts:

"JimmDogg" wrote:

1) Inner Fire only lasts 3 minutes. Why? Does any other class have a 3 minute buff? One that HAS to be on all the time for you to survive? Can''t we do five minutes? Or Ten? The mana cost is low, but why you have to recast in the middle of combat it resets the ""mana regen"" timer. Making this 5 minutes wouldn''t seem to break anything to me. Hopefully this will eventually get changed, my ""7"" key will thank them.

I can''t say it bothers me that much. It is a pretty powerful spell, so I guess I can understand a bit of balance. I definitely notice when it has expired.

2) Combat Rez. Why can''t Priests do this? It makes no sense. I get 5 or more levels of Rez, each giving the ""rezzie"" more Mana and HP upon revive. Why go past level 1? If I can''t cast this in combat, who cares? This spell is only even slightly useful in instances.

I dunno if it is worth it...it takes too long to cast, and if your party members are dying you''d ought to be doing some healing anyway. If one of your party members is down and your party is still in combat after the long casting time, you''re probably screwed anyway. Or at the very least you''d ought to be dealing damage or defending.

3) Can''t cure ""poison"" or ""curse"". I would like one or the other. Just seems like they took this away to give other classes something to do. As the games ""Healer"" we should be able to take care of at least 2 status effects. Plus, it would stop people randomly asking me to cure their poison and my having to answer ""STFU N00B!"" J/K. FYI, Priests do diseases.

This does seem kinda arbitrary,

4)Need Before Greed. We need another looting option. Sure Warriors CAN use cloth armor, but they aren''t going to. But they still roll on it anyway, ""4 me guildies"". Guess what pal? They''re not here healing your ass, I am, so give it up. All Need Before Greed does is hurt Mage types.

Priests definitely get the short end of the stick if your group members are not the ""share and share alike"" types. My worst experience thus far in WoW was doing Ragefire Chasm with a group where the Warrior (non-GWJ) was the group leader. He set looting to Free For All and looted everything he could. Since the priests are typically at the back, that means I got 0 loot on that trip. Grrrr.

Out of curiousity, what level are you, JimmDogg?

And if you have a hard time finding a group as a priest, I''d suggest switching servers. Seriously. Back when the /census mod worked, priests and druids were the least played classes by far. I''ve seen groups collapse solely because there wasn''t a healer available. So either your server population is abnormally ignorant or you''ve managed to annoy a large number of them and are universally /ignored.

It might tie back into your level, actually. After 40, it gets nearly impossible to do instances and elite quests without a dedicated healer. A druid I group with frequently gets to be choosy about her grouping because she''s constantly bombarded with ""join us!!1!1"" messages.

BUT, I''m a shield using pally.

I don''t know what the stance is with other pallies who do 2-handed weapons.

I''ve got a pally who does both.
When I solo, if it''s singles or doubles, I use 2H because it _is_ much faster. If I''m in a group, especially with another 2H tank, OR if I''m fighting casting mobs, I switch to 1H+Shield.
2H is faster. Always. Of course, I take more damage that way, too. 1H is slower(battle length, not swing), but I use it when I''m likely to be healing or when I want a faster swing or when I''m overwhelmed. Heck, I often switch mid-battle. Take out the caster with 1H and Shield, then turn on the tank and switch to 2H.

Yes, I''m only level 18, I''ve got 5 points in the improved shield aura and 3 or 4 in improved healing(chance to not get interrupted), and I tend to either solo or work in groups of 2 or 3, so my experience is not anything like exhaustive, but as an anecdote, I think worth mentioning. If you use 1H+Shield, you just have to expect fights to last longer but you need less healing afterwards. With 2H, you''ll likely finish quicker but be more likely to need to heal more afterwards. Personally, I think it''s 6 of one and half a dozen of the other. Keep both trained up and switch out depending on the situation.

"Warlock" wrote:

This is why I try my hardest not to group with people I don''t know. When *I* loot with the roll option, I never actually roll on stuff unless it''s stuff *I* need. Yes, we all have friends who are enchanters. But come on. Be nice, people.

Now this is where I differ. I roll on EVERYTHING. I don''t care if its platemail and my warlock will never use it. I disenchant, orgive to my other characters, or give to the other guild members.

If people don''t like that, then they can just not have me in thier group. I''m part of the team. I get a fair chance at the loot to do with AS I PLEASE.

Out of curiousity, what level are you, JimmDogg?

And if you have a hard time finding a group as a priest, I''d suggest switching servers. Seriously. Back when the /census mod worked, priests and druids were the least played classes by far . I''ve seen groups collapse solely because there wasn''t a healer available. So either your server population is abnormally ignorant or you''ve managed to annoy a large number of them and are universally /ignored.

It might tie back into your level, actually. After 40, it gets nearly impossible to do instances and elite quests without a dedicated healer. A druid I group with frequently gets to be choosy about her grouping because she''s constantly bombarded with ""join us!!1!1"" messages.

32. I don''t think I have pissed anyone off at all, I am really cool in groups. I have only done 2 instances (DM and Stocks). A majority of the game is non-instanced.

Now this is where I differ. I roll on EVERYTHING. I don''t care if its platemail and my warlock will never use it. I disenchant, orgive to my other characters, or give to the other guild members.

That''s fine. But that isn''t how Need Before Greed works. Your method is actually MORE fair than Need Before Greed. You just run the risk of a getting a great 2-hand sword and missing out on a great Staff.

I see more and more Warriors and Paladins starting groups and setting it to Need Before Greed and then rolling on everything.

I tend to be in groups that have Group Loot on.

Is there some place the explains what the differences actually are?

I remember that day Hubb. The guy had the gall to tell everyone to put him on their friends list. Um, yah. You tapped my abilities as a secondary healer with a priest in the group and then you took all the loot, even the linen! Bastard.

I would say Druids are more efficient healers in only the circumstance that their heal over times come sooner in level and are therefore slightly more powerful. The Trade off is that Priests get the heals sooner. My personal opinion and its certainly arguable, is that the Druid''s Regrowth is better than the Healer''s quick cast heals. Regrowth is the same cast time as the quick heals (1.5 seconds) however, it heals twice as much but the second half is over time. I.E. Regrowth heals for 250 and then does another 250 over 12 seconds. The priests quick heal would heal for 250 but have a much better mana cost at like 180 mana. The Regrowth spells are expensive at like 220 mana. However, some of this is mitigated by the fact that mana regen will continue since its only one cast and in the quick heals will have 2 casts. IMHO heal over time spells, despite being relatively expensive, if used properly are just as mana efficient as regular heals. You have to be preemptive with the heal over time spells. Plus they cause a tremendously lower amount of hate.

Out of curiosity, why did you pick a priest? Did you play one in beta?

I agree that inner fire could be a 5 minute buff. However, its extremely low mana cost. The first one is 20 mana and nets you 210 armor.

I like my priest so far. Star Shards is really cool. Its not going to be the end all be all difference between the different races, but its a cool opener and its cool to use once you shield yourself.

Remember when selecting an alt, it makes a big difference going to a class that cant heal itself when you are used to playing a priest. Oh and paladins not having a ranged attack is enough for me to make the difference between having a blast with my Shaman and struggling with my paladin. The paladin is cool it just doesnt have any lasting fun factor for me past 45 minutes of playing.

Also, look at the hunter thread. Pet classes are complicated. Look at the different tactics people employ when playing them. Warlocks are the same. And yes there are plenty of circumstances where the pet dies and things are not looking bright for your future.

My best guess is that you would have a lot of fun going horde and playing a shaman. I will warn you, shaman and paladins are about 3/5 of a healer that the priest and druid are. That and they have a much lower mana pool.

Now this is where I differ. I roll on EVERYTHING. I don''t care if its platemail and my warlock will never use it. I disenchant, orgive to my other characters, or give to the other guild members.

If you''re an enchanter, then I can understand rolling on every green item. And I can see how you''re less likely to be nice in a group of people. But, I also reserve the right to be SUPER pissed if some blue 2 handed mace of Smiting and General Ass-Kicking comes up, and I''m the only 2-handed mace wielder in the party, and you win it because you have a friend who''s a paladin, or so you can disenchant it and get 2 essences from it.

"Wounder" wrote:

And if you have a hard time finding a group as a priest, I''d suggest switching servers. Seriously.

I agree, I started a new Undead Priest the other night to ""kick the tires"" on the class and was constantly bombarded with join group requests (literally every 2-3 minutes). And I was level 1-5 at the time.

My other character is a Dwarven Hunter and I can solo all night without a group request. Only the occassional low-levelers stuck in a scary place help requests.

Become a Priest any you never run out of friends. Maybe try a PvE or RP server.