MMORPG Combat Systems.
I've been thinking about MMORPG combat lately, and would like to hear your 2 cents:
- What features make a combat system Good? For instance, effect/ability warmup/cooldown, global MP/stamina, abilities such as rooting, leeching etc.
- Which style of combat is more "interesting"? For example, GW is more realtime (Diablo-ish), while RoE's is quasi turn-based (more deliberate and maybe strategic).
- Should there be differences in PvE and PVP combat? And if so, how is this reflected in the combat of the MMOs you've played?