I tried to think of a good subject for this post but simply couldn't. So here's my idea, what I propose is that we look at building characters that we'd never otherwise consider doing.
When I play RPG's, I primarily look at creating a high damage melee character. I almost never play a spell caster, let alone a defensive spell casting healer. So, I'd play a priest. What I also propose is that you try professions and skills you'd also never otherwise try. I love skinning and smithing, but the idea of tip-toeing through the tulips doesn't exactly appeal to me. I'd still try herbalism or perhaps something a bit more "arcane" like alchemy or enchanting.
What I'd like to do is form a regular group that would meet relatively early on, I'm thinking no later than level 10 (if that's feasible) and would stick together through most of the quests. The exceptions would be the item gathering quests that just don't work well in group form.
Any thoughts or suggestions?