WoW Simplistic Gameplay Fallacy
Just thought Id point out that the notion of going from exclamation point to question mark and easy combat is completely false. There have been several occasions in groups or soloing where tactics played a key role in the fight and the fights, while shorter in length, have no less complexity than many EQ1 group encounters.
I was doing the cave mushrooms quest in darkshore fighting Naga. I came upon the end of the cave encounter that pitted me against 2 tanks and a healer/nuker. All were green cons which is much more tough than green cons in EQ1 and not quite as tough as a blue con in EQ1. Probably equivalent to a green^^ con in EQ2. Well, my first attempt was to try and isolate the healer from the group by waiting to pull it until the 3 were furthest apart. No go. They all chased me half way to the mouth of the cave. The next time, I cast hp regen on myself, went into bearform to soak up extra hits, and proceded to take on all 3 while stunning the healer when she tried to heal. The healer goes down, I switch back to night elf form, heal and reregen while the tanks are pounding me, then go back into bearform and beat the snot out of the tanks.
Another example can be verified by Leaping, Shanker, Fiddler, and Ruskin when we grouped to take care of a few quests in the non instanced part of dead mines. A well rounded party brings a lot of skills to the table to manage the chaos that ensued. Leaping brought his big aoe nukes and frost nova root crowd control. Fiddler waged havoc through undead unflesh and provided many emergency heals. More than me, the primary healer, in fact. I had a few as well, but I was making sure I made my rounds dousing everyone with heal over time spells and poking a few undead with my dagger. Shanker blended and well, shanked. Ruskin made sure those of us weaklings did not have one or more mobs hacking us for very long.