Leveling fast in WoW?

Anyone got a good way to get up a few levels fast? I want to get my character up to speed with everyone else (well the 20s range anyway), and am wondering if there is anything in particular that works really well?
I am currently almost level 8 gnome rogue (1 bubble or so away from leveling), just recently wandered over to ironforge, and am busy skinning anything in sight for now

If you just do every quest in front of you, get help when needed you should level in no time. Wondering around and skinning things won''t help much in that sense though

Well my rogue can wear leather, and all the gear I''ve made is a ton better than the stuff I''ve gotten from the quests I''ve done so far. So for now its more of a building point for my character (also I''m getting exp at a fairly good rate taking on MoBs my level, I just really need to upgrade my weapon right now)

Strictly leveling? Like Certis said, do every quest and I mean every quest. You''ll level in no time flat. But you''ll be hurting when it comes time to get some armor or pay the bills (read: buy the skills).

When you''re not playing, QUIT THE GAME INSIDE A MAJOR CITY OR THE INN. I think this has helped me more than anything else a major city is something like Stormwind or Ironforge where the whole city is considered an inn for rest purposes.

Other than that I try to stick to questing primarily, as you get xp for kills and such and then the xp for the quest. Also if you''re able to kill mobs a few levels above you it helps, especially for that time while your xp is doubled after you rested.

Also it helps to know which zones you ''should'' be in. You get more xp for quests that are yellow and higher but you probably won''t be able to do orange+ quests solo (unless they''re fedex quests). I just found out last night that Duskwood is lower (initially) for quests than Wetlands even though most of the quests are green to me (so far).

But I pretty much do any quest, even if it''s gray because while the xp may not be great you usually get cash or an item and I can always donate the item to the Guild Engineer or sell it for some quick cash.

What server are you on? Find some GWJ''ers, join the Guild, and ask a blacksmith for help. If you''re on Blackhand, do a /tell to Curb or Keld. If needs be, I could meet you with my alt, Reap, and smith you a dagger.

Just to emphasise: Do every quest you can!

You will find all the races have a bunch of quests of similar levels. Don''t be afraid to visit the human and elven territories and do their quests. Don''t be afriad to do quests that are a few levels below you and show up as green on your log, they can still be worth good xp and you can knock them out fast.

This is sort of tangential, but here goes.

Levelling in WoW isn''t so much fast as it is a background occurrence. If you do the quests, follow the storylines, and in general, invest yourself in the world, the levels just sort of happen. I only just started abandoning quests that I just never got around to because I took them just to take them and they turned out to be inconvenient. I''ve done a LOT of fishing. I''ve done a run down past Gadgetzan from the Crossroads. I''m level 16, 95% solo, and the only time I felt I was grinding was when I was either cooking up all my catches or doing inventory management at the bank(5 full 6-slot bags, full bank, half full backpack!).

The levels just sort of happen on their own, but don''t forget to keep up on money/loot. Someone somewhere posted a good rule of thumb. Even levels, play for XP, odd levels play for cash since you''ll need it to train and upgrade when you level.

Don''t be afriad to do quests that are a few levels below you and show up as green on your log, they can still be worth good xp and you can knock them out fast.

True, but if you just can''t seem to get Item X to drop and you''ve been trying over and over and over, you might want to move on and come back to it. Example: I''ve been trying to get a Thunder Lizard Horn to drop for 4 levels now. I''ve cleared out Thunder Ridge at least 8 times, and it''s gotten to where I''ll just run through any time I''m passing by. It takes about 30 minutes to go through and kill everything, but the upside is, I skin them and get lots of leather to sell or give to guildmates(I currently have 11 stacks and there''s never a Leatherworker on when I ask. I finally just bought a chest piece at auction. ;)) and the occasional green item and herbs for Sway. But I don''t grind them. Once in, once out, then on my way to what I was really doing. I''ll eventually abandon it, I think, but Greens are a great way to make cash, especially if they are skinnable, without outlevelling your wallet.

Like the other guys said, concentrating on questing to the exclusion of your trade skills is the fastest way to level. I would probably be 4-5 levels higher now if I didn''t spend the time to work to get my skills up over 150.

Like the other guys said, concentrating on questing to the exclusion of your trade skills is the fastest way to level.

Better yet, take two gathering skills. Good for the guild, good for your wallet, good for your levelling speed.

Couple things I wanted to add.

Questing - I find that having 2 zones at a time to do quests helps a lot with some deadtime (ie zones usually have a mix of soloable and more group-oriented quests) in between. For example, I find that Loch Modan and Westfall complement each other nicely. I do the Loch Modan quests (King''s Land) up till level ~16, go to Westfall and start on the Defias. I finish those, go back to Loch and do the dam & ogre quest and then go back to Loch to do deadmines. Works also with Redridge and Wetlands later and probably other zones.

Grouping - Knowing when to group is key because quests=experience. Grouping makes time go by faster and your quests go by faster (especially the red ones). Only time I find that grouping MAY hinder you is if you have an incompetent group or the quest you guys are working on is a collection quest. Nice thing (or bad) is the attitude towards grouping. Most of it is casual and people just band together for one quest and disband afterwards no problem. From these groups, sometimes you meet nice folks whom you start looking for in the future.

As for equipment, your quests do give very good equipment that can keep up with your leveling. You just have to do them before they turn green on you.

-Fiddler

Better yet, take two gathering skills. Good for the guild, good for your wallet, good for your levelling speed.

At the advice of Gaald, I did this exact thing. Its not a huge boon for the guild crafters but it helps. I started very late so a lot of times my gathering isnt high enough to gather in the levels i fight in. However, I havent heard any complaints from Leaping or Curb etc.

In regards to leveling, Im not convinced that after level 12 questing is the fastest leveling time wise. However, it is absolutely true that leveling is transparent when you are questing.

I would say, dont be afraid to venture into lands that you feel may be above your level. Im not finished with Red Ridge and Eezy and I both discovered that Duskwood isnt as hard as we thought it was and we knocked out some quests quickly. Dont be afraid to explore to uncover new areas of the map and when doing so, dont be afraid to die a few times.

There are some time sink quests that dont offer much reward. These are mostly fedex quests. But you just have to find them out for yourself. And also dont forget most fedex quests also have a return delivery.

I would like to hear Vorcha chime in on this as he has rocketed through the levels. I think hunters have a better ability to solo quests that others cant. I know Warlocks get strong pets too, however, they either deal damage fast (with not much choice in skills) and be drained of mana or they use their much slower but powerful and efficient DoTs.

"Fiddler" wrote:
Questing - I find that having 2 zones at a time to do quests helps a lot with some deadtime (ie zones usually have a mix of soloable and more group-oriented quests) in between. For example, I find that Loch Modan and Westfall complement each other nicely. I do the Loch Modan quests (King''s Land) up till level ~16, go to Westfall and start on the Defias. I finish those, go back to Loch and do the dam & ogre quest and then go back to Loch to do deadmines. Works also with Redridge and Wetlands later and probably other zones.

Good point. I do this myself but didn''t think of it. I''m currently doing Duskwood after leaving Wetlands half finished.

"Fiddler" wrote:
Grouping - Knowing when to group is key because quests=experience. Grouping makes time go by faster and your quests go by faster (especially the red ones). Only time I find that grouping MAY hinder you is if you have an incompetent group or the quest you guys are working on is a collection quest. Nice thing (or bad) is the attitude towards grouping. Most of it is casual and people just band together for one quest and disband afterwards no problem. From these groups, sometimes you meet nice folks whom you start looking for in the future.

Beware of pickup groups for item collection in my opinion, they''re definately ok for ''kill the boss'' quests though provided the people seem competent. Myself, I would never think to leave someone if they didn''t get the items they need (unless they are logging or the group decides to move on to something else) but with pickup groups you never know. Also the way the loot tables work sometimes someone just gets more than the other. Last night with Redfang I was letting him loot first on 4 out 5 corpses and I still had 10 skeleton fingers when he was at 6. It got to the point where I just let him loot 100% and then would go back to the glowy ones.

It would also be beneficial if you could find someone to pair up with on a consistent basis. It''s not always possible but Tycho (jimmdogg) and I were whipping through the quests before our schedules seemed to get out of whack.

"duckilama" wrote:
I currently have 11 stacks and there''s never a Leatherworker on when I ask.

If it''s Horde, send it to Theseus. Grumpicus (my Alliance main), OTOH, is an engineer so I can''t help you there.

"duckilama" wrote:
Better yet, take two gathering skills. Good for the guild, good for your wallet, good for your levelling speed.

Seconded; this is what I''ve done with Grumpicca since she''s the third char (read: red-headed stepchild). Along these lines, I recommend one of the two be skinning since this naturally gives you XP (killing creatures for their hides). For the other, I recommend mining since the fruits of your labor is useful to both blacksmiths and engineers (as opposed to herbalism which is really only of interest to alchemists, TTBOMK).

I won''t repeat what has already been mentioned here because it is all good advice. The only other thing I would like to add is that finding 1 person who is your lvl or very close to it is also a great way to lvl quickly. For example Organica (Optimistic) and myself have been grouping with each other since lvl 10 or so and we have cruised through the lvl''s. Things go much quicker when you have just one other person helping you out, even for the collection quests.

Stay away from red goulash quest in red ridge. That collection quest takes forever. Sometimes you can kill 15 of a quest mob and not get a quest item dropped. Its bad juju.

Also, I have been told after wasting 30-45 minutes on it that the deliver the letter to delgren part of the tower of alathaxx quest is broken. So save yourself.

We might want to start listing quests to avoid or give it its own thread. For time sinks or high risk for low reward quests

"Gaald" wrote:
I won''t repeat what has already been mentioned here because it is all good advice. The only other thing I would like to add is that finding 1 person who is your lvl or very close to it is also a great way to lvl quickly. For example Organica (Optimistic) and myself have been grouping with each other since lvl 10 or so and we have cruised through the lvl''s. Things go much quicker when you have just one other person helping you out, even for the collection quests.

I agree! Kragos (Robear) has been taking me around and making the Quest''s not only enjoyable, but much easier
and interesting then if I was doing it solo. (and he point''s
out interesting ''points of interests''

I think the fastest way to level in this game, past the noob levels anyway, is still to just grind it out. I bet you the people that are 60 already did not get that way by doing tons of quests. And collection quests that may take a long time to get the necessary items are not inefficient xp, because what you''re doing in effect is grinding it out, but with some bonus xp at the end.

In terms of perceived time though, grinding it out and collection quests for low drop percent items are inefficient. You become all too aware of the leveling process compared to the almost transparent xp gains one makes courtesy the more immersive quests.

IMO it depends on what you''re optimizing for really: Time spent leveling or fun had leveling

It''s a moot point... if you grind, you miss content. Not just quests, which would be bad enough, but whole zones. Scarlet Monastery won''t open for you regardless how many Undead Reavers you kill... you have to do the quest. Then there''s the question of gear and regardless of my state of bitterness regarding the lack of a decent dagger reward from level 12 to level 40, quest gear is better than drop gear, assuming equal levels between the quest and mobs.

In regards to leveling, Im not convinced that after level 12 questing is the fastest leveling time wise. However, it is absolutely true that leveling is transparent when you are questing.

Maybe I''m being too casual about my quests, but I''ll pick up any quest I can. Then, I''ll head towards the target mob/area/boss, but along the way, I kill, skin(other player kills, too, there''s a lot of them), pick(herbs) anything in my path. I don''t focus on the questing, it just gets done along the way, sort of like levelling just gets done along the way to the end of the quest storylines.

Quests, IMO, give you a nudge(or a shove) in the right direction. Go hunt these mobs. Fedex quests are great, too, but don''t do it as though you are a messenger boy. Do it as though someone said ""hey, as long as you''re heading in that direction, do you mind carrying this letter to my friend?"" Kill, skin, pick, mine, explore(XP here, too. Get off the road!) along the way. Hell, stop and fish. No, this isn''t good XP, but it does help you know where the good spots are for certain fish, and that means money, which also means that you can safely abandon or ignore that time-consuming quest for a sweet weapon reward because you can afford better.

I forgot where I was going. Basically, the levels just happen while I do the quests, and the quests just happen while I explore. WoW really is a great ""casual"" MMOG. If you''re hunting a certain area for the XP grind, it can''t possibly slow you down to pick up quests for that area, as long as you don''t let the quests unfocus you.

When you''re not playing, QUIT THE GAME INSIDE A MAJOR CITY OR THE INN. I think this has helped me more than anything else a major city is something like Stormwind or Ironforge where the whole city is considered an inn for rest purposes.

This has definitely been the most important addition to me. I signed out last night in Orgrimmar. Signed back in to play tonight and travelled to the Southern Barrens to kill some creatures a couple levels above my character level. With the rest bonus they were giving me 326
XP each. I killed 12 of them in about 15-20 minutes, and then my experience rate returned to normal. Do the math. It almost feels like cheating, but it is a nice little boost that frequently bumps me up to the next level. Its definitely gives a better XP turn around than any quest I''ve been on, but during normal play I still do all the quests I come across simply because they are on average interesting and encourage exploration of areas I wouldn''t normally think to visit.

Its definitely gives a better XP turn around than any quest I''ve been on, but during normal play I still do all the quests I come across

Quest XP should not affect the rested state bonus. I got giddy the first time I noticed the little marker had moved when I did a quest.

yes turning in a quest will not affect your Rested XP mark, it will move up the same amount as the XP you gained for doing the quest. However any mobs you kill doing the quest will eat up your rested state XP.

Maybe I worded that wrong.

I understand Quest XP doesn''t take away from your rest bonus, but instead of concentrating on quests when I have my rest bonus I seek out an area that has enemies around 2 levels above me to get the maximum XP from my rested state. In doing so I get almost 4000 XP from 15-20 minutes work. Ideally if you have enemies of those levels in one of your current quests that would be the best place to do it since you''d be getting lots of XP and working toward quest completion.

What everyone else sais. If you''re getting 100+ a kill you''re doing good lvling combat wise. I also find elite quests to be extremely profitable, provided you find a good group. You''ll wheeze through the dungeon with out much trouble, and often come out with a couple lvls and a pocket full of coins.

Yes, in case it hasn''t been said enough, the best way to level is getting a group and popout some quests. Most quests go pretty fast in a group, with the exception of a couple of the collections ones. But the kill X trolls or kill named quests are awesome in a group, you can get through 3-4 quests in an hour.

"aphesian" wrote:
I understand Quest XP doesn''t take away from your rest bonus, but instead of concentrating on quests when I have my rest bonus I seek out an area that has enemies around 2 levels above me to get the maximum XP from my rested state.

I don''t let it affect my questing. I have the same rested XP pool regardless, I might as well be getting the bonus modifier while nearing completion of a quest rather than going on a random genocide to hone my staff skills.

"aphesian" wrote:
Maybe I worded that wrong.

I understand Quest XP doesn''t take away from your rest bonus, but instead of concentrating on quests when I have my rest bonus I seek out an area that has enemies around 2 levels above me to get the maximum XP from my rested state. In doing so I get almost 4000 XP from 15-20 minutes work. Ideally if you have enemies of those levels in one of your current quests that would be the best place to do it since you''d be getting lots of XP and working toward quest completion.

Does that work? I don''t really know the exact detail on rested state, mind you. However, it seems to me that rested state is not affected by time so much as it is affected by exp gained.

It''s similar to CoH''s exp penalty. In CoH, you get only 1/2 as much exp from kills after dying, and it lasts until you gain a certain number of exp points. From then on, you''ll begin gaining exp point at a normal rate again. My guess is it''s the same with rested state, except the effect is opposite.

Assuming that''s true, then, it doesn''t really matter what lvl mob you kill before rested state ends.

"aphesian" wrote:
Maybe I worded that wrong.

I understand Quest XP doesn''t take away from your rest bonus, but instead of concentrating on quests when I have my rest bonus I seek out an area that has enemies around 2 levels above me to get the maximum XP from my rested state. In doing so I get almost 4000 XP from 15-20 minutes work. Ideally if you have enemies of those levels in one of your current quests that would be the best place to do it since you''d be getting lots of XP and working toward quest completion.

You''ll get the same bonus xp from rested state whether you kill red mobs or green mobs... the amount of xp per mob doesn''t matter, either way it''s going to get doubled until you use up the rest state xp and move back to normal state.

rested state is not affected by time so much as it is affected by exp gained.

Close. When well-rested, you gain 200% XP for all non-quest XP until you''ve hit that little marker on your bar. It''s an absolute number.

I wonder if you are 5 xp from passing the rest bar and you go out and whack a red monster if it continues to be doubled (i.e. you get 500 xp normally do you get 505 or does it double the 500 to 1000)?