EQ 2 Tips

This was copied from another site, The Conjurer's Tower, which copied it from another place. These are some tips for playing EQ 2 that are not that well known yet.


Press alt-w to bring up a list of your groupmates. You can then click on them and get a waypoint to their location.

/language shows you all the languages you know. "/set_language [language]" will set you to speak in a particular language. "/set_language common" is what you use to speak "human".

Use "/mood [mood]" to set your mood. "/mood none" resets it.

AE skills or spells with green icons will only hit mobs that you have locked in your encounter. AE skill or spells with blue icons will hit everything around you, regardless of whether or not it is engaged. Be wary with these.

The 'f' key performs a "double click" on whatever your mouse is pointing at.

Elm strongboxes can be fairly easily made via the tradeskilling system and will give you a 7 or 8 slot container you can put in your bank. They are too heavy to lug around on your character.

Using an offensive spell on a group member will cause it to land on whatever they have targetted. Using a beneficial spell on a mob will cause it to land on whatever they have targetted.

You can use %t to place whatever you have targetted in an emote. For example, "/gsay Here comes a %t!" would display "Here comes a skeleton!" to your group if you had a skeleton targetted.

Drink replenishes your power, food replenishes your health. The more expensive the food and drink, the faster you will regenerate. Also note that sitting does NOT replenish your health any faster.

When sprinting away from a battle you are losing, press the "Call for Help" icon (it looks like an exclaimation point) or use the /yell command. This will do two things. First, it will unlock the encounter so people nearby can pull the mob off you if they are feeling nice. Second, it will cause you to start regenerating at the rate you normally do when not engaged in combat, and thus prolong your chances of survival.

You can not directly move money via the shared bank slot (the manual is wrong).

Buy a merchant board from any furniture vendor and place it in your inn room. This will allow you to go into merchant mode. You have to stay in your inn room to sell.

Use the brokers to see what people have for sale. There is a broker in each major city zone (for Qeynos, this is Elddar Grove, North Qeynos, South Qeynos, and Qeynos Harbor), and brokers in each of the wholesaler tradeskill instances (sometimes near the entrance, sometimes at the base of the stairs). Since many people set themselves up as merchants right before they go to bed, the best time to check the broker is later in the evening.

If you give everyone friends access to your inn room, random people will be able to come in and rearrange your furniture. Give everyone visitor access instead.

Getting harvesting tasks from your wholesaler is a good way to make money. If you have a wholesaler task to harvest, you can complete it in one of three ways (or a combination thereof): 1) Harvest the resource from the appropriate zone 2) Get another player to trade you one of the resource you need 3) Buy one of that resource off the broker.

If you can't harvest something, your skill is not high enough. Generally speaking, you need a 40ish skill to harvest in Antonica/Commonlands and a 90ish to harvest in Thundering Steppes/Nek Forest.

If you find a ? on the ground, left click on it. These items are generally for collection quests and can have some pretty nice rewards if you can collect an entire set. Look on the brokers for the pieces you are missing.

Some merchants are greedier than others and will pay you less for things that you sell to them. Check with a few merchants and you will generally be able to tell which ones are greedy and which ones aren't. Merchants in "convenient" locations (such as out in the middle of popular hunting areas) are generally more greedy.

You can only have 50 quests active at any time, including collection quests. For the smaller collection quests (anything with less than about 6 items), it is a good idea to keep the items in your bank instead. When you collect them all, then you can activate the quest and do the turnin. That way you will not eat up too much space in your quest journal. Note that making elm strongboxes (as mentioned above) will give you more bank space to store your quest items. Also note that right clicking and examining collection quest items will tell you how many items are in that set.

You can create macros for common things like incoming messages, assisting the main tank, etc... To do this, click on the EQII button, then choose "Socials>Macro". These macros you create can be dragged to your hotkeys.

You can have up to 3 hotkey bars active. To create a second and third, right click on your main hotkey bar and choose the appropriate option. It has been reported you can actually have more than 3 hotbars active, though there are no key-shortcuts to access those beyond the 3rd. I have not tried this personally.

Mobs that are grey to you will not give you exp or drop chests. However, they will still drop items on their bodies, and you can still use them for any kill quests you may have in your journal. Also note that if a mob is grey to anybody in the group, it will be considered grey to everyone as far as chest drops go.

Mobs that are naturally aggressive but grey to you will generally not agro you (they know you can kick their butts).

You can turn off combat experience by right clicking on your exp bar and selecting "disable combat experience". You can turn it back on by doing the same thing. This can be useful when you want an item from a chest and the GREEN conning mobs you are killing are just about to grey out because you're going to level up.

Your exp debt will go away with time when you are logged off. The longer you stay logged off, the more debt will dissipate.

If you are not getting quest rewards, check to see if you have a green + in the bottom right hand corner of your screen. If so, you need to click it and choose your bonuses first. This is a bug that should be fixed in the future.

Guilds do not have their guildnames displayed above their heads until the guild reaches level 5. You can get your guild to level 5 by doing city writs and accumulating status points.

Once you hit level 20, you can use /lastname to set your last name.

You can upgrade your spells and combat arts. They start at apprentice 1, commonly abbreviated as "app1". App2 skills are sold on vendors in town. App3 skills are made by tradeskilling players using commonly available materials. Adept1 are found in chests off mobs. Adept2 does not currently exist. Adept3 is made by tradeskillers using rare materials. Master1 drops off raid level mobs and very, very rarely off normal mobs. It is definitely worth your time to try and acquire app3 or adept1 levels for your skills. Look on the brokers to see what's on sale.

Rare harvested items are REALLY rare. I have seen 2 so far in 20 levels. If you harvest something with a different name from an ore/rock/roots/wood that you haven't heard of, don't sell it to the merchants because players will give you more for it.

To get the suffix "Hunter of X" after your name, you need to kill 500 of a particular type of mob. There is a way to check how many of something you have killed -- in North Qeynos, there is a poster near the gate to Antonica. It is hard to target, but it will show you your kill totals. In West Freeport, there is a lamppost at the lower end of the road that leads to the Commonlands Gate. As near as I can tell, killing gray mobs counts in these totals. You get the "Slayer of X" title after 5000 kills.

If you are in another district from the one you started in, and want to see what's for sale, you can enter anybody's inn room who has access set to "friend" and utilize their merchant board. Don't forget to rearrange their furniture as a way of saying thank you.

Use "/friend [name] to put a friend on your friends list. Use "/who all friend" to see which of your friends is online. "/friend" will show you who is on your list.

Your basic inn room can only hold 25 items. To hold more, you need to move to a bigger room. And yes, books count towards your 25 item limit.

There is no way to "prepay" your weekly room fee. Even if there was, it would be unnecessary. The only thing that happens when you do not pay is that you can not access your inn room until you pay. You do not lose your stuff.

Learn how to use Heroic Opportunities (HOs), especially when soloing. They will make your life a lot easier.

/stopeating and /stopdrinking will stop your character from automatically consuming food and drink. This is useful when going into merchant mode so you do not consume all your food and drink while selling.

Brokers have a 20% commission for anything you buy through them. If you are buying something expensive, you might consider actually going to the inn room of the person selling the item and buying it directly from them. The downside of doing this is that someone may beat you to the item in the meantime.

There is a black market merchant (called a "fence") that will allow you to access the market for the opposing city. The fence charges a 40% commission. The location of the fence is a closely guarded secret, though you can find it in various threads on the boards.

Hwal Rucksif is in the Keep of the Ardent Needle. To find it, exit North Qeynos to Antonica, follow the path to your left, and go under the aquaduct. He will be in the keep to your right that is surrounded by a moat.

To see if a creature you are running away from is following you, find a nice straight area with no mobs nearby, hit autorun (backspace), make sure you are in 3rd person camera (if you're in first person, mousewheel backwards), hold down the left mouse button, then swing the camera around using the mouse. Your character will keep running forward but you will be able to see behind you. Also note, if you have them targeted when running away, as soon as they stop chasing you, you automatically untarget them.

If you discover a bug in game, use the /bug command and report it. This will help it get fixed faster. Your opinion on game mechanics is not a bug.

If the zone you are in is overcrowded, try zoning out and back into another instance. If there are 3 or more instances, choose one that is not the first or last instance, as these often tend to be less crowded.

If you see a "lair" object in the world such as a rats nest, snakes nest, sabertooth tent, etc... with the appropriate type of mob around it, this is probably a dynamic adventure camp. If you kill everything in the camp, the next time it spawns it may spawn harder creatures, named monsters, etc...

Distressed merchants are NPCs who are sometimes found at a dynamic adventure camp. If you kill all the creatures around them, they will turn into gratified merchants, and you can then buy/sell with them. They offer good prices, and sometimes carry items you can't find elsewhere. Also note that gratified merchants are useable by all players in the area for a short time before they disappear, not only the players who freed them. If you see someone freeing a distressed merchant, hang around until it becomes gratified and then use it.

Once you leave the Isle of Refuge, you can't return. If you're a questaholic, make sure you've completed all the quests before you leave because you will not have a chance to come back and finish them later. The Isle is also a good place to work up your harvesting skills, as the newbie zones tend to be more crowded.

If you do a quest that starts from a book, do not delete the book until you have finished the quest. Some quests have you read the book many times throughout the quest, and others have you reread the book at the end of the quest. If you've deleted the book, the quest will be uncompletable. Once you've finished the quest, it is generally safe to delete the original book.

At level 20, you can purchase a "fun" spell that is based on your class. These spells are generally insignificant things that do not affect your efficiency in-game, but are meant to provide humor or an "ooh aah" factor.

If you have a question, utilize the search option on the boards. To do this, scroll all the way down and type something into the search box. It is amazing how many questions have already been answered.

When tradeskilling, the primary component (which is the first component listed when creating a recipe) determines the maximum quality of your result. If your primary component is shaped, the best you will be able to produce for your final combine is shaped quality. This means if you want a pristine result, you must use a pristine primary component. All of the other components can be any quality. As a side note, this means when creating items for secondary components, you may be able to save time by stopping the process after your item reaches the crude level.

You get a crafting exp bonus for crafting new recipes for the first time. When leveling your crafting skills up, it is worth it to see what items have similar components and create one of each. Creating pristine items also grants more exp than other quality levels.

Coin has weight in this game. Make sure you go to the bank and convert your copper to silver occasionally, otherwise you will become encumbered. This is particularily important if you have left your merchant on overnight selling lots of cheap items, as it is easy to accumulate lots of copper in a short time.

Similar to your adventure class, you must specialize in a tradeskill at level 10. Do to so, you must find the appropriate NPC to speak to. Note that currently, you will not level up to 10 until you have done one more combine for exp. Once you reach level 10, you should join a 2nd tradeskill society. Each starting zone has a secondary tradeskill society for each of the 3 specialties (outfitter, craftsman, scholar).

If an NPC speaks to you, or waves at you as you get near, they may have a quest that they want you to do. Note that they will continue to wave at you even if you already have their quest.

Some quests are repeatable. When you complete a quest, you can find it in your completed quests journal, and it will say "repeatable" if it is. Unfortunately, most repeatable quests are not worth doing more than once.

You can place links to items in text such as /ooc, /auction, or /g. To do so, open your inventory and find the actual item (note this means you must accept your quest rewards before you can link them to show off to all your friends). Click on the item and drag the icon to the line of text you are writing, and the item name will insert itself. Other people can then click on the name to get a description of the item as if they had examined it.

If you played EQ1, preordered, or bought the collectors edition, you may have special items or titles waiting for you in-game. To claim these items, type /claim. You should see a big yellow message reminding you of this when you log in. Keep in mind that you can only /claim things on one character! So make sure to do so on the primary character you intend to play.

The wholesaler tradeskill instances have a merchant who sells recipe books for tradeskill levels 4-9 and some basic components. In some instances he is hiding downstairs near the base of the stairs -- in other instances, that's where the broker is found. In theory, he is supposed to carry more items when the tradeskill instances level up (though this does not seem to be working at the moment). To see what level your tradeskill instance is, press the EQII button, choose societies, and find yours on the list (it should be highlighted in green).

Some NPCs have level requirements on their quests. If you speak to an NPC and he has a dialog option that doesn't seem to do anything, you should return when you have leveled up and try again. Other NPCs require that you have completed a particular quest before they will give you a quest.

You can find lots of purchasable quests from the sage in the mages tower in South Qeynos, or the mage school in North Freeport. These cost anywhere from 1s to 12s, with the more expensive ones generally being higher level quests. Many of these quests that require you to find "missing pages" by killing mobs want you to read the book after each set of mobs you kill, so you might want to bring the books adventuring with you rather than leaving them in the bank.

Many things in the game (from UI windows to mobs) have right click contextual menus. If you are not sure what something is, or want more information/options, try right clicking on it. Note that some things may not be activatable via a double click -- in this case, right click and use them through the menus.

If you place your cursor over something (like a piece of furniture, or a barrel) and it glows, you should right click and examine it. There are MANY quests started this way, particularily in dungeons and outside of the cities, so make sure you cursor over everything you see at least once to see if it glows.

If you find an item that seemingly has no use, it's generally one of three things: 1) A tradeskill component 2) Vendor trash (sell for cash) 3) An item involved in a quest. Make sure you right click and examine any strange items you find (especially if they dropped from chests or you found them from a ? on the ground), as they may start quests.

The attributes in the manual for the various races are wrong. Look on the web site (http://everquest2.station.sony.com) for updated ones.

Use the /showhood command to toggle display of your helmet on and off. This affects how everybody sees you, not just how you see yourself!

You can click a group members name in the group window and you will see their name highlighted in the world, no matter how far away they are in the zone.

Dying in one instance will make your shard available in all of the instances. In some instanced zones, you can right click on the door to the instance to retrieve a shard lost in the instance.

You can rotate furniture when placing it in your inn room by using the mouse wheel when moving it. You can use this function to line up books, place chairs the correct way under your tables, etc...

You can take a tour of houses in the cities by right clicking the door and selecting tour. Some of the expensive houses are really cool. Maybe someday you will actually have enough money to live there.

The game has a trivial loot code. Look at the text in the targeting box. This will say either solo, group, group x 2, group x 3, or group x 4. This does two things. First, as part of considering a mob you can look at how difficult they are. Second, it tells you at what number of allies at which this mob will become trivial and give no chest loot or quest items. 2 for solo, 7 for group, 13 for groupx2, and 19 for groupx3. You will notice a little chest icon with a red circle and line through it (no smoking symbol) when a mob will not drop loot for your group/raid.

Tradeskill recipies can be made into hot keys. This may save you lots of time if there are subcombines that you find yourself doing repeatedly.

When you see a person's name in your chat box, you can right click on their name to select options such as send them a tell. This can save having to spell complicated names if you want to respond to someone.

If you are planning on doing the betrayal quests, you need to start them BEFORE you hit level 18. It is generally recommended you start around level 14 or 15.

At times it can be useful to open all your bags at once. To set this up, select the EQII button, then go to options>key commands. Choose a hotkey for "open all bags". Pressing that hotkey will open all your bags, and pressing it again will close them all. Alternative, you can use the /togglebags command.

For those of you who are keyboard averse, you can run by holding down both mouse buttons at the same time.

Be careful what you double click on. When using the broker, double clicking on an item will buy it, not inspect it. Right click and choose examine from the menu to examine an item, or click the examine button provided at the bottom of the dialog. Also be wary that the default double click action for many guards and sentries outside of the cities is attack, not talk. When you mouse cursor over these guards, the cursor will change to crossed swords instead of the usual chat caption. If you wish to talk to them, right click and choose hail from the menu.

Hope it helps. It helped me.

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