Would anyone buy this hypothetical game?

Think D&D or LotR for setting.
Think DAoC's RvR or BF:1942/BF:V/JointOps for Team A.
Think D&D's DM(pen and paper) or any RTS for Team B.

One guy is in RTS/Sim mode playing the DM/Bad guys.
Everyone else is playing a co-op FPS or RvR-type gameplay.
Actually, any setting would do.

You'd need good tactical AI for the enemy, but the strategics would be up to the single player controlling the forces of "evil".

You could even have employees of the publisher/dev being the DMs, providing the resistance.

Am I just dreaming here?

I''ve played and enjoyed Savage and Natural Selection. My experience is that far more people would rather be ground units, then command. So, as far as your idea goes, this just might work.

If there is a 20:1 ratio of FPSers to RTSers, there would be alot of great games. Problems would be to find a pub server where someone is willing to take command of the opposing units.

Now if it were a huge game. Say, 100+ players. It would be interesting to have multiple DM''s working with each other, covering different sections of the map. Would allow for DM clans and whatnot.

I would view this game as coop with a twist. Definitely a very interesting, and appealling, idea to me.

This sounds awesome! When can i get the beta? use the unreal engine 3 if you can

I''d play anything if it were fun and supported by the developer well.

Yes. Yes, I would

Aye, me too.

So this is the Dawn of the Dead kind of scenario? Lots of relatively stoopid baddies, and a few coop heroes? You''d want the opposition guy to be able to hop into a unit and play first person, wouldn''t you?

Sounds cool. Maybe a number of settings - Space Marines versus Hive Mind, generic Army of Darkness stuff, Connecticut Yankees in King Arthur''s Court, Time Travelers versus dinosaurs, 10th Mountain versus the Orc Horde, like that.

Robear

Squad of Starcraft Marines against the Zerg Brood is THE scenario for this kind of game if you ask me. *edit*: yes, yes, yes. 4 grunts, two Bats and a Ghost against the Swarm... Man that would be cool...

BLIZZAAAAAAAAAAAAAAARD, DO YOU READ THIIIIIIIIIIIIIS?!?!?! Damn you all! Where is my STARCRAFT 2?

Lots of relatively stoopid baddies, and a few coop heroes? You''d want the opposition guy to be able to hop into a unit and play first person, wouldn''t you?

Not exactly. I want tactically intelligent ""baddies"" or opposition. Not human-level intelligent, but intelligent like what I''ve read about Brothers in Arms interviews/previews.

I hadn''t thought about the Opposition Commander being able to take control of a baddie, but that''s not a bad idea. Maybe limited, so you can''t have more than 1 OpFor controlled by humans per every 10 or so ""good guys"" - the Commander is not counted in the math there.

If there is a 20:1 ratio of FPSers to RTSers, there would be alot of great games. Problems would be to find a pub server where someone is willing to take command of the opposing units.

Yeah, which is why I mentioned that maybe it''d have to be GM/DMs employed by the company, at least on ""official"" servers.

Now if it were a huge game. Say, 100+ players. It would be interesting to have multiple DM''s working with each other, covering different sections of the map. Would allow for DM clans and whatnot.

Brilliant, and exactly. I want fights the size of DAoCs RvR raids, or what I''ve heard JointOps is capable of. Dozens of players with easy, multi-tiered grouping/squadding, maybe.
Hadn''t thought of Multiple DMs, but that''s a good idea too. Needs balancing as above with the ability to ""posess"" a badguy in FPS mode. Too many DMs could likely micromanage the ""good"" guys to death.

I''m a coder, but I definitely can''t take on something of this scope. I''m definitely not experienced enough to mesh two distinct games into one playable whole. But I''d definitely love to work on this. And play it.

You could also take my elsewhere-posted idea of having a skeleton architecture running all the numbers, then lay any number of skins on top. As long as you have artists to create the assets, this could be Starcrafty on one server, DAoCy/LotRy on another, Band of Brothers/Saving Private Ryan on a third, and Anarchy Online on a 4th. Same game, same mechanics, different graphics/names for things.
A plug-n-play, setting-neutral game architecture that takes advantage of two distinct player-bases.

The more you guys add on to it, the more I want it. Whose the best Technical Writer here?

This does sound interesting...more and more!

But what a tease!

I want up to 16 player on the net, free for all Dynasty Warriors.

Change the camera to over the shoulder fixed (like Rune)

Each player controls a commander in charge of one of the armies who''s morale is effected by how well you fight. (this is the basic concept of DW) DW also has army reinforcement ""generators"" that can be changed to your side by defeating its guardian.

Isn''t this similar to what Savage is? I''ve never played it, so I don''t know for sure. The DM in me would surely be interested in throwing hordes of cannon fodder units at the ""heroes"".

Pfft. Heroes. They always fall for the traps. Unless I''m trying to reward them. Then they won''t touch a suspected ""trap"" with a ten foot pole.

Famous last words in Undermountain:
""I touch the pillar too!""

Maybe a little similar. What I saw of Savage was there was a commander who had a RTS-style interface to tell the other players what to do, where to go, etc.

I don''t want that.
I want one side playing a tactical co-op FPS and the opponent playing an RTS.

How successful is the general conscensus of the DM tools in NWN? I know the people that use it love it but that could only be a small fraction of people playing NWN. If it is unusually successful, I wouldnt be surprised if something along what you propose isnt to far behind duck.

Id also like to see a nice fog of war implementation for the RTS player. I was pretty good at building defenses in AoK. It would be nice to build up some and try to have human FPS opponents try and tear them down.

Itd be really good for tournaments and LAN parties.

If not done properly, it may end up looking like UT2k4 Invasion mode for FPS-dudes and at the same time for the Commander as extremely frustrating RTS in which those few opposing units have ""unbelievably good AI"" (and taunt him all the time) and lay waste to his stumbling, path-find deficient legions...