Why can't I ever finish a game?

Yo, spy, start a new thread next time!

Not that I really mind, in fact, I''ve been known to bump some old threads before, but some guys here (casts sideways glance at the CEOs) get a little grumpy about it.

Not that I really mind, in fact, I''ve been known to bump some old threads before, but some guys here (casts sideways glance at the CEOs) get a little grumpy about it.

This isn''t that bad, it''s when you bump from Jan 2003 that I get confused.

"mateo" wrote:

Yo, spy, start a new thread next time!

Not that I really mind, in fact, I''ve been known to bump some old threads before, but some guys here (casts sideways glance at the CEOs) get a little grumpy about it.

Um, dude- this thread is only 3 days old...

I''ll go ahead and kill the thread (since I started it) the quickest way possible...

Carrot Top.

If I''m *lucky*, I can get an hour of uninterrupted game play in per day. Most of the time, though I get to a critical plot twisting cutscene just about the time that my better half decides to start a gripping conversation on whether or not the dishes in the dishwasher are dirty or clean.

You live my life! My wife has the uncanny ability to need to talk to me only when a cutscene comes on that you can''t pause or replay (I hate that, all games should let you replay any movie or cutscene). She has even acknowledged it now.

I love her, but sometimes I feel like Will Farrell in ""Old School"" when asked by the young kid what he was doing for the weekend:

""Well, um, actually a pretty nice little Saturday, we''re going to go to Home Depot. Yeah, buy some wallpaper, maybe get some flooring, stuff like that. Maybe Bed, Bath, & Beyond, I don''t know, I don''t know if we''ll have enough time. ""

The reality of that scene makes me feel soo f#(*ing lame!

The blame goes almost entirely into the game design itself. I usually lose interest 3/4 of the way through too, but that changed with Riddick last weekend, I literally couldn''t put it down and it was a satisfying experience all the way through. Now that''s good game design.

I''ve played Final Fantasy 7 - THREE TIMES - right up to the end, but I absolutely DETEST the way you are supposed to breed chocobos, in order to get that ultimate weapon. Yeah I''m sure I could have slogged through it, and spent another 20 hours levelling up so I could tackle the Emerald Weapon, but I lost interest by that point. And each time I tried again I told myself to just finish the damned game.

Complete mental block.

Games are supposed to be FUN. As soon as games stop being FUN, they quickly turn into too much WORK. People play games to escape from things like jobs (well, except the MMO crowd).

"Swat" wrote:

The blame goes almost entirely into the game design itself. I usually lose interest 3/4 of the way through too, but that changed with Riddick last weekend, I literally couldn''t put it down and it was a satisfying experience all the way through. Now that''s good game design.

I''ve played Final Fantasy 7 - THREE TIMES - right up to the end, but I absolutely DETEST the way you are supposed to breed chocobos, in order to get that ultimate weapon. Yeah I''m sure I could have slogged through it, and spent another 20 hours levelling up so I could tackle the Emerald Weapon, but I lost interest by that point. And each time I tried again I told myself to just finish the damned game.

Complete mental block.

Games are supposed to be FUN. As soon as games stop being FUN, they quickly turn into too much WORK. People play games to escape from things like jobs (well, except the MMO crowd).

I finished FFVII but didn''t kill either Weapon. I absolutely dusted Sephiroth in the climactic battle and then the Ruby Weapon beat me like a red-headed stepchild, at which point I said ""80+ hours of this is enough!""

The thing that drives me to complete games on a regular basis is competition.

I have 2 close gaming friends and we usually end-up buying the same games. If they have a SP mode, the race is on to see who can get to new content, and finish the game, first.

Jedi Academy 2 and Warcraft 3 (+expansion) are good examples of this. Sometimes we are going a little too fast to really enjoy the subtleties of the games, but we definitely finish a lot! Plus there is always replaying and higher difficulties to try out.

As far as the significant other is concerned, I get pretty much as must game-time as I want. But she is a spoiled brat who gets whatever she wants anyway so what does she have to complain about! (only half-kidding)

Edit:spelling

"derek-hutch" wrote:

You''re supposed to finish these things?

No way! consume, Consume! CONSUME!!!!

The hunt for the game that brings back the feelings you first had when you discovered the hobby, it''s chasing the dragon, or trying to scratch an itch in the exact center of your back.

Back then we couldn''t afford all of them, and there wasn''t too many good ones. Now, we buy them all....hoping.

Owning more games = happiness, right?