W. Spector interview on Gamespy.com

http://www.gamespy.com/interviews/ma...

Interesting read..

couple comments stood out..this one in particular..

GameSpy: Do you feel that the audiences are converging?
Spector: Ah. This is where it gets tough. I don't know that the audiences are converging. I think the console audience is growing so rapidly that it's supplanting the PC audience. I'm sorry that I've just lost my entire fan community [with that comment], but the consoles are getting so powerful now and except for certain kinds of games that really do require a mouse and keyboard, you know -- go and buy an Xbox, buy a PlayStation 2, because it costs less than upgrading your video card, for crying out loud!

You can play essentially, and I probably should even take that qualifier off, you can play the same game on both platforms now. In every significant way, you can play the same game on any platform now. I think in that sense the audience is converging, but it's really that the console audience is growing, growing, growing, and a lot of PC gamers are moving onto consoles as they realize, "Wait, that's where all the games are and that's where the developers are going. The games I want to play are over there, so I'm going."

ouch!

What really stood out to me was this

"Warren Spector" wrote:

And to be completely frank, and I don''t think I''ve ever actually said this, we made a really bad, bad decision. I was involved in it, and the entire team was involved in it, by not supporting drag and drop in the interface on the PC version of Invisible War, and that was unforgivable.

At least they realize it. That was the sign to me that this was a console port and that the PC side of the equation was getting shafted. Frankly, I don''t see how they started with an Unreal engine and ended up with a game where it''s hard to do drag and drop. You''d have to intentionally ignore drag and drop the entire time you''re developing. Which I guess makes sense when you''re doing a console game that''ll have a half-assed PC port later. It''s just that through the entire development they kept saying ""It''s not just a port, we''re developing for both platforms! We won''t forget you PC gamers!"" then they come out with a console game that has completely forgotten PC gamers. It was really more insulting than anything, it wasn''t a bad game.

It all boils down to that one saying we have in Germany: The devil always sh*ts on the biggest pile.

Such words do not bode well for Thief 3, do they?

Thief 3

One more DVD-only title over here. 8)