A lot of you from Evil Avatar site remember the flak given to NWN for having lackluster multiplayer content. It was spearheaded by the man himself and he risked the 100's of flame posts while sticking to his opinion.
Im hear to say, he was right. The functionality of coop NWN is attrocious! I'll let Pyro fill you in on the server horrors we just went through. Im going to talk about interface and game mechaincs.
No NWN does not need to be Diablo but Diablo has gameflow mechanics to assist in the enjoyment of coop. Simple things like xp split are tremendously complicated in NWN. It seems random who in the party gets what xp. If you die and are respawning you dont get xp for the important "boss" kills and i dont believe you get quest xp during respawn.
Monster difficulty doesnt seem any tougher other than you miss more and the rewards aren't more lucrative with more players.
When you die, they implemented a great feature that allows you to teleport back to the party leader for free. Well, it doesnt seem to work all the time. Also, if the party leader dies he has to transfer the leadership to another person so that the former leader can teleport to the new leader.
The level design is very mediocre, especially in regards to coop. All the levels are small rooms connected by small halways and small doors. Fighting in these tight areas are a chore especially if they are mages. How fun is it to let the enemy get sneak attacks or attacks of opportunity because 2 party members cant fit through the door so one pushes the other forward into an enemy swarm. And don't forget getting pushed aside while lock picking or disabling a trap to dire consequences.
They implemented a throw back to Everquest with level loss on death. The xp loss and gold loss is pretty severe considering the amounts earned for killing and quests.
Why are people playing this again?