EQ2, I Could Be Wrong

http://new-www.crgaming.com/e32003/v...

Its a movie for EQ2 from E3

I think they've been showing the wrong stuff. The screenshots should be shot but the movie is a whole other ball of wax. Sure you have about 5 minutes of ugly facial customization stuff that 5 minutes too long. Ya they are spending way to much time on facial expressions and conversation body language. The particle effects look good but I'm sure its a waste since everyone will turn them down for the performance hit. Just keep watching...

Well lets just say that despite the blurriness of the video, I think I'm in love with the Wood Elf.

They should have some very picturesque shot of Nektulos Forest with waterfalls and trees and undergrowth. Who is in charge of the screenshots? There are totally misrepresenting the game! It looks so much better in the movie.

With as much facial customization as they have the majority of combinations are going to look ugly. It will take some work to make the different blending look good. I think the problem in the prior screenshots is they made very ugly combinations. So I'm not as worried about the Dark Elves as in my prior post.

The female human monk involved in the dynamic quest looked like she might be pretty cool. Very blurry though. The Earth Golem Lord pet looked cool too.

My concerns still stand about this being a massive resource hog since it reminds me a lot of the Luclin expansion.

I also find it odd that the game is scheduled to be released in November yet they havent posted anything about classes. We know the races in the game and we know that Paladin, Ranger, ShadowKnight are in. They mentioned Mage, Necro and Monk in the movie. Plus there is mentioned another hand to hand fighter based on Pugilism. However, there are supposed to be 48 classes to choose from.

EQ2 will be another Diku mud. I''m not a fan of the diku mud, I''d much rather play UO2. (EA should really re-start that game)

Well see the thing is, if you had done your homework you would have learned a few things.

EQ2 will have all the diku mud goodness for those who want to play it that way.

However, I hardly think that the following constitutes as diku. You have player owned housing and ships. You have a whole branch of classes that are tradeskill oriented.

Lastly, and this is the key point, is that there will be arenas and stages for player run events. Everything from dances, to reciting poetry, to plays, to PvP is promised to be possible. I''m sure weddings will be held too.

That is hardly diku. Seriously, everytime you spout diku to get your jollies, it discredits everything you post. Including all the ""research"" you do for the links in the politics forum.

Be immature. Take that as an attack and get defensive. Or take it as constructive criticism and act like an adult.

At 20 years old you are in a transition. To be succesful beyond this transition, you must rant without flaming and educate without pointing blame.

Take a look at some of your prior posts and I hope that exposure to the GWJ Forums will allow you to see where you can improve when communicating your ideas.

Its hard for us sometimes, but I think you know that we do want to hear what you have to say.

I''d much rather play UO2.

We have it on good authority that UO2 (though not the one that was cancelled) is in development. Whether that pans out, of course remains to be seen.

I''m not sold on EQ2.

It looked better than I thought but the loser (aka Ron Jeremy) talking about it definitely ruined it for me. I don''t want to see his fat head, I want to see the screen.

Ya the Ron Jeremy lost twin is pretty clueless.

He did do art for Crimson Skies and Mech Commander 2 so I gotta give him props!

With the exception of Planetside, I''m going back to my stance that all massive-role-playing games suck.

If I start reading about some new game play elements or changes from the ""norm"", I might give it another look. Otherwise, just go ahead and throw lipstick on a pig, its still a pig.

(edit: Wasn''t Ron J. a porn star?)

However, I hardly think that the following constitutes as diku. You have player owned housing and ships. You have a whole branch of classes that are tradeskill oriented.

Their player owned housing system isn''t very deep and I hate a rigid class system.

I also find it odd that the game is scheduled to be released in November yet they havent posted anything about classes. We know the races in the game and we know that Paladin, Ranger, ShadowKnight are in. They mentioned Mage, Necro and Monk in the movie. Plus there is mentioned another hand to hand fighter based on Pugilism. However, there are supposed to be 48 classes to choose from.

The game will not make it out this year.

That is hardly diku. Seriously, everytime you spout diku to get your jollies, it discredits everything you post. Including all the ""research"" you do for the links in the politics forum.

Wrong. I''ve done more research on EQ2 than you will ever know. It will still hold the same problem that EQ has, you kill things to become more powerful so you can kill more things. The trade skill classes do not interest me, I like skill systems or multi-classing games. IE: I can join the Warrior Class and the Smith Class.

Lastly, and this is the key point, is that there will be arenas and stages for player run events. Everything from dances, to reciting poetry, to plays, to PvP is promised to be possible. I''m sure weddings will be held too.

Everything you just said was possible in EQ and every other game. I do not believe in mixing PVP with PVE, do one or the other.

A perfect game would be a game that features: A Tale in the Desert''s crafting system (or something near), AC''s combat engine (but with more depth), UO''s customization for the avatars and equipment (again with more depth), and a advancement system that allows multi-classing or open-ended skill system.

A diki mud isn''t a slam. It is like saying ""I don''t like shooters.""

My concerns still stand about this being a massive resource hog since it reminds me a lot of the Luclin expansion.

The game was chugging at E3 with very little on the screen. Most likely it was running the debug client. I had great performence out of EQ until they released Luclin. I''m sure they lurned from that experiance.

*YAWN*

As someone who has never even seen EQ, I can say without doubt that this thread confuses me.

You understand how that was much better than saying diku mud right Ulairi?

Now I have some substance on your point of view and some meat to work with. Whether I will concur or agree to disagree at least I have the option now.

I have made a reversal in my opinions regarding fixed class systems. I do think that trade skills should be seperate. However, I''ve seen the added benefits of class customization quickly erode as joe MMORPG gets confused and frustrated. There is something to be said when grouping and raiding for a system where classes have defined roles. Its hard to have a high end game without it.

Killing to get more powerful to kill more powerful stuff isnt going away. Its been around since the beginning. The level treadmill is boring because the combat is repetative not because its a level treadmill. Repetative combat can be fun also if you look good doing it. I know WoW will have repetative combat at least in parts but I know I''ll look good doing it so the effects will be lessened.

You coments about performance at e3 is less than inspiring. Do you know what kinda of system they were running on? I''ll wager pretty hefty. It concerns me that the reqs need 512MB and the recommended is 1GB or RAM.

Killing to get more powerful to kill more powerful stuff isnt going away. Its been around since the beginning. The level treadmill is boring because the combat is repetative not because its a level treadmill. Repetative combat can be fun also if you look good doing it. I know WoW will have repetative combat at least in parts but I know I''ll look good doing it so the effects will be lessened.

Only if they give you a point. In UO you had the Anti-PVP people fighting the PVP people. That was fun. The games since have lost the point.

You coments about performance at e3 is less than inspiring. Do you know what kinda of system they were running on? I''ll wager pretty hefty. It concerns me that the reqs need 512MB and the recommended is 1GB or RAM.

I''m sure it was top of the line machine. WoW looks very pretty but something doesn''t click with me. MEO looked neat and Horizons looks good.

A friend, who has little luck getting into Galaxies beta via their login server, decided he didn''t want to deal with it anymore so he is giving me his CD and account. I am not sure if I will like it but I am kinda getting the MMO bug again. EQ2 looks kinda fun actually. Anyone here in Galaxies beta?

"fangblackbone" wrote:

I have made a reversal in my opinions regarding fixed class systems. I do think that trade skills should be seperate. However, I''ve seen the added benefits of class customization quickly erode as joe MMORPG gets confused and frustrated. There is something to be said when grouping and raiding for a system where classes have defined roles. Its hard to have a high end game without it.

Killing to get more powerful to kill more powerful stuff isnt going away. Its been around since the beginning. The level treadmill is boring because the combat is repetative not because its a level treadmill. Repetative combat can be fun also if you look good doing it. I know WoW will have repetative combat at least in parts but I know I''ll look good doing it so the effects will be lessened.

You coments about performance at e3 is less than inspiring. Do you know what kinda of system they were running on? I''ll wager pretty hefty. It concerns me that the reqs need 512MB and the recommended is 1GB or RAM.

I too favor fixed classes but I do have concern that this will generally lead to the everyone is basically the same syndrome.. At the very least they could make fixed classes with specialties inside each class. Fighter/Warriors would specialize in different weapons/fighting styles/ranged combat/toughness etc.. They don''t have to be huge differences but subtle enough to give flexibility at later levels. Even racial differences would be cool... EQ had some of this and I always felt expanding on that would have been even cooler. Really show the differences between huge hulking Ogre and Troll warriors as opposed to the lithe and agile Elven and Dark Elven warriors. I always felt that Ogre and Troll warriors should have not been allowed dual weild and instead been giving bonuses for large double handed weapons. Give specific area/zone advantages for people with certain skills.. not enough to unbalance the game but enough so everyone has some edge in certain situations. A warrior specializing in demon hunting would be useful in a dungeon that houses demons etc..

I won''t get into the level treadmill argument.. if your going to produce a largely PVE MMOG thats basically all you have.. unless you forgo static spawns or triggered spawns and really crank up MOB AI to the point that each mob is a part of a larger set of mobs and can react and adjust to player actions. But I''m not sure the level of MMOG AI is there yet.. or at least no one is willing to invest dev time there. I''d much rather see PVE and PVP at the same time. Handle griefers in game.. sure at first it sucks and there will always be abusers but if the game lasts long enough it evens out. Then again I favor perm death or at least huge death penalties so maybe I''m insane. I''m an old school IoK player and I remember when 1-2 deaths meant scrapping your crit and starting over again.

I wouldnt worry about the sys req too much...by the time this game ships in Q4 2004 (if we''re lucky) 1gb will be the minimum most people will have in their rigs.