Planetside (or why I have hope for a massive on-line game)
Someone asked why I have hopes for Planetside, versus my deep hatred for current massive on-line games.
In short, I like the instant action (minus the travel time, but if you decide to be a pilot, then I think travel time is pretty cool, but even if you don't like flying, driving, or riding, you have the option to instantly get to a fight).
I like the varied, yet simple, skills. You get certificates, which is spent on broad ranged topics, for example, put points in to a diffrent armor class, and you have new weapons to fight with...without having to specialize in each weapon. If you don't like it, switch out, and after 24 hours, get a diffrent cert.
I *HATE* making a character, fiddling with skills, traits, and abilites, only to find it doesn't 'work' or someone has come up with the perfect template making my character a gimpy puss ball. Can you make a little tweak here or there? Oh no, its right in the trash bin with ya, hope you had fun in the time it took to make it.
Don't like waiting in line for spawns to appear. Won't happen in PS. Hate fighting the freaky man-child with hours to kill making his uber man...in PS, he may have better armor, but if my twitching is better, he's a dead man. Plus, he may be god's gift to fragging others with a sniper rifle, but if I'm in a tank...see ya.
Player vs enviroment is ok at first, perhaps even cool, but after the 50th bullywhacker, how exciting is it? I want my target to have brains and skills. The best thing about these massive games, imho, is the guild vs guild, kingdom vs kingdom, player vs player....I want that on a massive 24/7 with varying objectives, yet each objective is somehow linked to the whole.
Griefers are $hit, I want them instantly punished, and gone from my sight. In PS, what I've seen seems ok, points are deducted for shooting your own team, as points rise, your respawns take longer and limited to further away. Plus, you can always kick someone out of your squad and limit who gets on your ride, and so on. I like friendly fire! Makes you smarter about who you shoot, so a few mistakes won't cost ya, but keep it up and your gaming ceases to be as fun.
In summary, PS offers a simple to play, challenging to plan/coordinate/impliment correctly. It offers simple options that open up a variety of play toys with the ability to switch around. It deals effectivly with griefers (though they always manage to find a way to piss me off). It'll be a diffrent game everytime you log in, and it will (hopefully?) be updated every so often with 'some' new 'stuff'.
Now, all that being said: I would have said (and sorta did) the same things about WWOLII and was disapointed. More so b/c it was total crap when it came out, but also because the learning curve was insane. I (and here's the billion dollar prayer) honestly feel that PS won't have those issues.
Does this make me a fanboi? Perhaps, but I've been waiting years for an on-line *massive* constant war game. Love my FPS'ers, and I pray this takes it to the next level.
Otherwise, its back to prayer for X-box live and Halo 2.