\"Working as a game tester\" on slashdot

There's an interesting post on Slashdot discussing people who get paid to game.

The most interesting comment, from an actual game tester:

The Natural Order of Things in game development goes more or less like this:

1. Finish the game, ignoring all bugs unless they crash more than 50% of systems.
2. Publish it and hope for...
3. Profit!
4. If planning to do a sequel, release a patch to the first game, to make people think "you care"...
5. Publish the (buggy, untested) sequel and go back to #3.

Wow.

http://slashdot.org/article.pl?sid=0...

I''d imagine that would be referring to PC (or X-Box :wink:) games then...

Addendum - although testing is generally considered to be something of a tough ride (low pay, long hours etc. etc.), it is one of the best ways to secure a design position within the game industry. Two of my fellow designers on MOH: Rising Sun came directly from our test pit, and at least four more were testers at some point or another.