I was perusing Voodooextreme and I saw this plug for Ghost and Goblins online and I began thinking. Aside from my first impression which was "What a silly/odd choice to make a persistant world out of" I seriously began thinking how this whole genre is heading towards a train wreck.
To me, it's actually not so much that there are so many MMOG's being developed, it's the fact that it all comes down to what the consumer is going to spend/time put in. Let's look at an example of monetary issues first:
1- Any Random High Speed Cable service
35 Dollars a month (Ball Park figure, most services are 39-49 dollars a month)
2- EQ/Camelot Account
Say you're already an avid player of Camelot and EQ (Which is the case with a lot of people), they both run around 12 dollars a month. Let's total that out to 25 dollars a month.
You're now up to 60 dollars a month, 720 dollars a year. Not too bad, anything higher the average gamer would probably start to get a little concerned on how much he/she is spending.
Now let's look at the grand scheme of things, there are 4-5 heavy weights that fans will be loyal to.
These are the top companies who will probably get most of the buisness in the market.
Sony's up coming titles and current titles are:
1- Everquest Online Adventures
3- Everquest 2
(Note: I left off that online RTS they were developing because it's in development hell now)
1- Asherons Call
2- Ahserons Call 2
2- Earth and Beyond
3- Sims Online
4- Motor City Online
And of course there are some other current MMOG'S on the market but their companies definitely aren't as big and can't afford to take big risks.
Neocron, Anarchy Online, Jumpgate (Dont know if this is running anymore), Lineage, Shattered Galaxy, World War 2 Online.
I'm probably missing some off this list, I wanted to put Blizzard as one of the top Power companies but they don't officially have an MMOG out yet.
This is where the crux of the matter resides to me at least. Do these companies expect people to move on from one MMOG to another? I for one can't even remotely image paying for Cable Service and anymore than 3 online games @ 12-15 dollars a month. And to add to that, there is absolutely no way in hell I could even put in the time requirements for 3 different MMOG's.
Then of course you have the train wreck of genres colliding. The RPG is definitely on course for that, now I see the space genre is heading that way too.
The compeititon is really fierce in the MMOG field, it's not like your regular single player/multiplayer game where there is PLENTY of room for same genre titles.