I got the Freelancer beta today! Woohoo! Screenshots Inside!

Awesome! Simply Awesome, just finshed setting this up on my PC and having a quick blast and I have to say this easily lives up to my expectations, the mouse controls work fine, and graphically this is pretty cool. My only gripe is the unskippable cutscenes. Oh well can''t have everything. Can''t wait for the full release.

We''re obviously not playing the same game.

I get the feeling you never planned to like the mouse controls regardless of how they were implemented Ratboy. It kind of surprises me how many joystick hard-liners are refusing to buy the game due to lack of stick support.

"Certis" wrote:

I get the feeling you never planned to like the mouse controls regardless of how they were implemented Ratboy.

Look, I spent the last month psyching myself up for this. I read just about as much as I could about Freenlancer and was willing to give the controls a shot with the demo. It''s not just the controls that I have a problem with. There are a few conflicts between the program and my computer that just plain ruin the experience for me. Note I said I was having issues with both Splinter Cell demos last week. What''s the difference, you ask? That despite having hardware issues, Splinter Cell was enjoyable and better than what I was expecting (then again I was expecting something similar to Mental Gear). Freelancer, to me, isn''t fun. I don''t like having to flail my mouse like a madman while in a dogfight and use the WASD keys to ""pilot"" a ship. If I wanted to do that, I''d go back to Bridge Commander. Would a joystick make this game fun? Maybe, but would a joystick also make Earth & Beyond (the closest game to Freelancer) fun? I think this game would be better served if it were on the X-Box; the game seems to be designed with the X-Box controller in mind.

I always preferred joystick to mouse control and I have to admit the speed of response of the mouse controls took quite a bit of getting used to (and also the lack of roll controls) but once I had I''ve really enjoyed this, but I can also see some people getting really frustrated with the controls in the middle of a huge dogfight. I know a friend of mine who is going to be breaking a lot of mice in frustration! I also agree that a gamepad would really suit a lot of people in this game but I still prefer my mouse

I love the trading and random jobs and being able to just freight stuff about living (almost) peacefully. If this is only a small part of the explorable galaxy, I''m impressed,it seemes to be huge.

I''m off to my local gamestore tomorrow to preorder this!

I agree Rat Boy ...

...

...

We''re clearly playing a different game.

- Elysium

Well, I''ve seen the required specs, but do you think it''s worth a try on a 800MHz machine or am I going to waste my time by downloading this due to it being nearly unplayable on machines closer to the lower end?

"JD" wrote:

Well, I''ve seen the required specs, but do you think it''s worth a try on a 800MHz machine or am I going to waste my time by downloading this due to it being nearly unplayable on machines closer to the lower end?

I''m above the minimum specs and I was having troubles with the game freezing mid-cutscene (would a skip key have been too much?).

Wahh Wahh Ratboy, Wahh Wahh

Damn! demo ends when you reach level 2! I want my heavy fighter!

I have a p3 800 and a geforce(just a geforce, no fancy numbers for me), and I was surprised how well it ran(i did turn down some of the options though).

The one thing im not sure i get, is whats the point of flying around without holding the left mouse down?, you can strafe and have independent control of your guns, and can pick menu items...but im not sure I ''get it''. Is it just supposed to be so you can pick the options you need to pick and the rest is just kind of a bonus?

I have a p3 800 and a geforce(just a geforce, no fancy numbers for me), and I was surprised how well it ran(i did turn down some of the options though).

Oooh nice. I''ll give it a try then.

Oh yea guys, by no means Freelancer bogs down machines. I''d definitely say a Geforce and a P 3 700 with 256 ram can run the game really well.

It looks good, but not fantastic. Eve Online looks a lot better.

For instance,

It''s DEFINITELY not as pretty as these

http://www.eve-online.com/screenshot...

I can not wait for EVE Online ...

that is all.

I played the EVE beta for only a day before I received the FL beta, but in all honesty I found it really boring...all point and click, like E&B, but much prettier, of course.

gimme yer beta slot

"Valcron" wrote:

gimme yer beta slot

No

I just played the demo for the last couple hours, and I sure did like it. I must admit I''m quite baffled as to why this game isn''t available for Xbox. It seems to be a perfect fit as a platform title, and would be complimented well by Live.

I would imagine after having Digital Anvil work on the game for 6 years, MS didn''t want to throw another wrench into the works. Remember, when this game started its development the same year the Playstation 1 was launched. It''s possible to see a port someday, but I''d be pretty surprised, considering the level of detail.

Oh yea guys, by no means Freelancer bogs down machines. I''d definitely say a Geforce and a P 3 700 with 256 ram can run the game really well.

Sweet. Have a 1 Ghz Athlon and a GeForce 2. I''ll have to give the download a whirl. I am considering picking up Morrowind (gold edition) or Divine Divinity, and I am leaning towards Divinity --- easier system requirements. Nice to see a new game come out that doesn''t immediately cause painful episodes of upgrade-fever.

Divine Divinity rocks, Fuzzy, I can wholeheartedly recommend it.

Divine Divinity rocks, Fuzzy, I can wholeheartedly recommend it.

I''ll second that sentiment!

After having played the demo pretty extensively now I''m just amazed they managed to cram so much into even one sector! I''m only now discovering the hidden bases and ships with goodies hidden in the junk fields and the badlands area ( I was able to upgrade my fighter with guns I wouldn''t be able to buy until I was up a couple of levels up otherwise ), I also like the way you can look at the patrol paths and deduct where the patrols are originating from, so many nice small touches like that really help make a game for me. If there''s as much or more in all the sectors this''ll be a huge game. Damn you guys in the US who get this before me!

I played the demo all this weekend and I was really impressed too. Not only did it play beautifully without any tweaking, but it was just a really polished product. According to Certis, the other sectors look different as well. The fact that all of space might look the same for the entire game was the only thing that was making me hesitate to add this game to my buy list.

And the fact that I actually replayed a demo multiple times already speaks volumes. I just didn''t want it to end yet.