GWJ Conference Call Episode 406

Conference Call


Divinity: Original Sin, Destiny Beta, Dark Souls II DLC, Kerbal Update, The Sight and Sounds That Remind us Of Games, Your Emails and More!

Join Shawn, Cory, Russ Pitts and Walter Strapps as they discuss all the weird sites and smells that remind them of games.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

Chairman_Mao's Timestamps
00.01.59 Destiny
00.12.41 Rocksmith
00.15.53 Kerbal Space Program
00.20.43 Dark Souls II DLC
00.33.53 This week's topic: What things that have nothing to do with games remind you of specific games!
00.45.45 Your emails!

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Show credits

Sponsors: 
Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

Covered in Oil - Broke for Free - http://brokeforfree.com/ - 33:21

Nothing Like Captain Crunch - Broke for Free - http://brokeforfree.com/ - 45:13

Comments

Shawn - speaking of other podcasts, along with yours and Joystiq podcasts, I regularly listen to Empire (magazine) podcast on Soundcloud.

These are movie podcasts, and are very entertaining, especially their intros.
https://soundcloud.com/empiremagazine

Whenever I hear Bryan Adams - Everything I do....my mind leaps back to when I got married in City of Heroes. The Coh Atlas Park DJ played that on the radio station at my wedding.

On the topic of non-game things:

As part of my misspent youth, I spent one summer vacation listening to Third Eye Blind and playing Diablo. Pretty much the entire summer. Now, when I'm clicking on monsters in an ARPG I feel like I need to walk across the room and press play on the stereo. It also generally kicks off a round of me singing Jumper.

Alternately, on the rare occasion when I hear Third Eye Blind (and wonder what the heck ever became of them) I swear I can /hear/ *click**click**click*Splortch!Argh! And then the woosh-woosh sound loot makes in D1 when it drops.

Zudz wrote:
On the topic of non-game things:

As part of my misspent youth, I spent one summer vacation listening to Third Eye Blind and playing Diablo. Pretty much the entire summer. Now, when I'm clicking on monsters in an ARPG I feel like I need to walk across the room and press play on the stereo. It also generally kicks off a round of me singing Jumper.

Alternately, on the rare occasion when I hear Third Eye Blind (and wonder what the heck ever became of them) I swear I can /hear/ *click**click**click*Splortch!Argh! And then the woosh-woosh sound loot makes in D1 when it drops.

I just chuckled at the pairing in my head of slogging through hellscapes while singing "Semi-Charmed Life."

I had a change of heart on Dark Souls 2's DLC after we recorded this. My impressions here might have been more negative than where I ended up after completing it.

Also I can't tell if it came through on the recording but Walter is much smarter than I am and I was intimidated by his Kerbal play time.

I cannot believe that on this podcast, with these hosts, that no one mentioned Dark Souls (1 and 2) as games that rewards observation.

I am shocked!

SHOCKED!

But your're always shocked if your avatar is to be believed.

wordsmythe wrote:
I just chuckled at the pairing in my head of slogging through hellscapes while singing "Semi-Charmed Life."

The whole first album. On loop. For MONTHS.

There may have been some Smashing Pumpkins, They Might Be Giants (Flood, specifically), and Tom Petty in there as well. But 90%+ Third Eye Blind.

Tyops wrote:
I cannot believe that on this podcast, with these hosts, that no one mentioned Dark Souls (1 and 2) as games that rewards observation.

I am shocked!

SHOCKED!


Sorry, we must have missed it. Get it, because we weren't being observant. Nevermind.

My mind associates the smell of a sunny New England spring day with Magic: the Gathering which is probably due to being taught the game with a green deck on Memorial Day way back when. I also have a New England summer association with Legend of Mana because that was released in the summer and was the only game I played for a large part of one of my summer vacations in school.

It was great to have Russ on the show again, will he be making a regular appearance now that he's writing for the site again?

Great episode! I thought Walter did an awesome job (yay for biology, also! ), loved the topic and it was nice hearing Russ again!
On the show's topic, it was funny, because I was driving on the freeway on my way to work this morning, through the pitch black of early morning and thought back to what Russ said about feeling like he was in an X-Wing in his car. Everything was dark, my hands knew where to reach for the radio and the heat (my car's not as fancy, so no nav control ). And yeah... I kinda got it!
My non-game related thing that makes me think of games is... Lavender. This is going to seem weird, but back in 2011, I was eagerly anticipating the release of Skyrim, having played lots and lots of Oblivion and Morrowind in the past couple of years. I'd just started my residency, and my walk to work, there were these flower beds full of lavender, and I'd run my hand in the lavender as I walked past. I think it also may have something to do with the fact that I was pregnant and had a heightened sense of smell at that time, but every time I see or smell lavender, I think back to Elder Scrolls game, and get the urge to pick it. You know, to add to my alchemy ingredients stockpile.

Being very visually orientated, as an artist and designer, I'm pretty good at noticing tiny details in a complex enviroment and I enjoy games that reward that. The original Ghost Recon I loved because you were looking for tiny figures in the distance or people completely hidden in foliage. The first time I played that game I was losing my entire squad without even seeing the enemy. Fortunately, I stuck with it.

Far Cry 2 I also enjoyed for similar reasons. With long grass and no tagging I had to keep looking for enemies as they tried to flank me.

At the moment I'm playing Spies V Mercenaries in the latest Splinter Cell and, similar to Ghost Recon, at first I could not spot a spy for the life of me. Now I catch glimpses of a grey back amongst grey ducting or see a distant silhouette against the night sky or notice the shimmer of a corridor as a cloaked spy runs towards me. It's very rewarding when you pick up something on the edge of your perception and act on it in time to beat the other player.

Edit: Come to think of it, many of the games I like have an observational component. Battlefield games require you to pick out tiny players and shoot them or spot them for the team. Burnout required you to assess the situation on a road and calculate a safe route through the chaos. With Assassin's Creed multiplayer I had a few times when I looked at a crowd of npcs and knew who the player controlled character was without actually being able to say what had tipped me off.

Eleima wrote:
My non-game related thing that makes me think of games is... Lavender.

That makes perfect sense -- it's great for Restore Health potions! Or at least the variety that grows in Cyrodil is. I never got much use out of the Skyrim variety.

I also get the impulse to pick flowers in the real world when I've been playing an Elder Scrolls game.

shoptroll wrote:

It was great to have Russ on the show again, will he be making a regular appearance now that he's writing for the site again?

Probably!

Oof, as a fellow Virginian that pronunciation was rough. Personally, I've always heard Chincoteague pronounced as "Chink-a-Teeg" and it's sister isle Assateague given as "Ass-a-Teeg" but the internet was helpful enough to provide me with the following:

(http://inogolo.com/audio/Chincoteagu...)

Apple scented hand soap makes me feel ominus, dark forboding.

A friend of mine and I played all the way through Amnesia: The Dark Decent in his finished basement, switching off every half hour or so. The liquid hand soap in the basement bathroom was apple scented.

There's a section of downtown here that when I go through at night I'm reminded of Action Quake. Bunch of us after work would load that up and play until the wee hours and almost exclusively the skyscraper map. Always would leave the office looking up.

When I used to play Halo I saw a coke can on the high street lying with it's bottom end towards me and I thought, "Oh great. Plasma grenade."

Cheap supermarket pizzas remind me of raiding in WoW.

Cheap supermarket pizzas remind me of raiding in WoW.

Digiorno reminds me of tabletop RPGs in my parents' basement.

1)My best friend went off to college at the University of Washington a year before me, and I went there to visit him for spring break and spent a week there. While there we played non-stop video games, specifically Netrek, on the X-terminals in a computer lab.

We ate in the U-district at a little greek gyro shop a couple times, and it was the first time I had had a gyro, and really maybe the last time I ever had them. To this day, whenever I see a Gyro place I think of that week of Netrek.

2) When I got Quake 1 I had left my copy of Stone Temple Pilots: Songs from a Vatican Gift Shop in the CD drive before launching the game. Quake just arbitrarily plays music tracks from whatever is in the drive, so whilst I was playing I got this very weird juxtaposition of calm music with violent dismemberment. For example, E1M1 plays Track 5, "Lady Picture Show".

So now that CD reminds me of Quake.

Try it out:

E1M1
Lady Picture Show

I have to wonder how the 'refunds on Steam' thing shakes down in places like Australia. If someone sells you something that doesn't work, you are entitled to a refund, period. This right under the Australian Consumer Law can't be waived by accepting their terms of service, and definitely not by their 'no refunds' company policy.

(thanks, The Checkout)

I never listen to music from outside of a game when I'm playing anything, so any aural game triggers I have are from in game music or sound effects.

Sometimes the SFX from a game end up canned and used somewhere else. For example years ago I was watching a tv show that had this high pitched mechanical whine sound effect that I couldn't figure out why it sounded so familiar. Then I realized it was the door opening sound effect from Doom.

Here's a weird one: Suction cups make me think of River Raid on the Atari 2600. My Dad bought a flight stick style joystick for that game. The joystick twisted on the base to retract the cord inside for storage, and it had four tiny suction cups on the bottom of it so you could stick it to a surface and play without holding it. I have many fond memories of sitting on a wooden kitchen chair playing River Raid on a 13" black and white TV, competing with my father for score. I still have the patch that I earned by taking a photo of my score and sending it to Atari for posterity.

With me, certain smells or sounds cause intense memories. I can eat an oreo and instantly flash back to that episode of Seinfeld I happened to be watching the last time I had that cookie.

Cutting my lawn during the summer (with that heady mix of freshly cut grass and gasoline fumes) always makes me think of StarCraft. I'm not sure why, but I must've played that a lot during the summer back in the day.

Also, early autumn, when it's still warm, but not quite summer hot anymore is when I want to play point-and-click adventure games.

Mermaidpirate wrote:
I have to wonder how the 'refunds on Steam' thing shakes down in places like Australia. If someone sells you something that doesn't work, you are entitled to a refund, period. This right under the Australian Consumer Law can't be waived by accepting their terms of service, and definitely not by their 'no refunds' company policy.

(thanks, The Checkout)

Maybe they refund you but still ban your account? The more I hear about dealing with Steam support the more I think they are way understaffed. Average wait time for a ticket is something like 4 days to get an answer. That would be unacceptable on any of the consoles. I have never had anything major happen with them but it scares me because I have so much invested in my Steam library.

doubtingthomas396 wrote:
Sometimes the SFX from a game end up canned and used somewhere else. For example years ago I was watching a tv show that had this high pitched mechanical whine sound effect that I couldn't figure out why it sounded so familiar. Then I realized it was the door opening sound effect from Doom.

I think several of the PC video games from that era used sounds from publicly available sound packs/libraries. I say that because I've also had the experience you describe, where I hear a sound effect, that I first heard in a game such as Doom or Warcraft 2, somewhere else, like another video game or even a TV show.

doubtingthomas396 wrote:
Sometimes the SFX from a game end up canned and used somewhere else. For example years ago I was watching a tv show that had this high pitched mechanical whine sound effect that I couldn't figure out why it sounded so familiar. Then I realized it was the door opening sound effect from Doom.

I started hearing this everywhere after playing Doom, especially movies. Glad to see they're keeping it in the new game.

Chairman_Mao wrote:
I started hearing this everywhere after playing Doom, especially movies. Glad to see they're keeping it in the new game.

There's more than a minute's worth of sounds in that video. Could you be more specific? If you're referring the Doom door sound at 0:59, that's one of the sounds I was referring to in my post just above yours.

'80s music and Diablo 1/2. Through Middle and High School, one of my then best buds and I would listen to SATURDAY NIGHT '80s and kill monsters.

Seriously, those are some of my best memories from those days. I hear bad 80s music now and just picture taking on The Butcher, talking to Garbad or dealing with annoying Wirt.

Come on, HD Remakes. Please?

makes me feel good, and fills my heart with low-res polygons.
Other than that, um, screenshots of videogames remind of those videogames.

The Genesis was the first console I bought with my own money, so I played a lot of it during the 90s. Therefore, this sound will always trigger a reaction in my brain.