GWJ Conference Call Episode 392

Conference Call

Live From PAX East 2014! The GWJ crew are joined by Ken Levine and Elena Siegman!

Live from PAX East 2014! Shawn, Elysium, Julian and Cory are joined by Ken Levine and Elena Siegman for their 'Gamers With Jobs Saves Gaming' panel.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

Chairman_Mao's Timestamps
00.03.09 Will great storytelling in games become the norm?
00.08.05 Kickstarter and did Oculus Rift sell out?
00.18.38 Gender equality and representation gap in gaming
00.32.16 Does gaming need more public advocacy?
00.51.32 Audience questions!

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Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks


LarryC wrote:
shoptroll wrote:
tboon wrote:

Why do people who play games worry so much about "everything becoming this" or "everything becoming that"? Just enjoy the games that you like, everything else will take care of itself. This is a Golden Age we are fortunate to be living through. Almost every genre is thriving or at least not dying. Even adventure games, which were pretty dead for a long long time. Except maybe RTS games, doesn't seem to be much going on there but there are still things to play even in that genre. It is amazing to me the time of plenty we live in as far as games are concerned.

Hear hear! (Hopefully we'll get more RTS games once the MOBA bubble bursts. Hopefully. I'm very curious to see what Pocketwatch does with their upcoming RTS)

Both Tower Defense and MOBAs are arguably offspring of the basic RTS formula first created by Westwood Studios in Dune 2. Indeed, SC2 representative of modern RTS design is played so vastly differently from its Dune progenitors that they're nearly different genres.

A Tower Defense game is basically playing a turtle Terran taken to its extreme form.

A MOBA is the micro-aspect and the upgrade aspect of the game emphasized to the exclusion of everything else.

Farm Mania and sims like CityVille (?) emphasize base design and resource management. Clash of Clans could be considered a similar offshoot.

I consider all these to be RTS games.

While the MOBA genre was developed from RTS systems, I'd say that the mechanics of a MOBA have a lot more in common with Gauntlet or Smash T.V. than with Warcraft 3.