GWJ Conference Call Episode 380

Conference Call

Live From Winter rabbitcon 2014, Steam Controller Hands-On, Banner Saga, Tower Fall, Nidhogg, Boardgames and More!

Live from rabbitcon 2014! Special guests Dru Staltman, Graham Rowat and Rob Zacny join Shawn and Julian at rabbitcon HQ.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

Chairman_Mao's Timestamps
00.01.37 Banner Saga
00.19.22 Nidhogg
00.30.34 Sherlock Holmes: Consulting Detective
00.38.02 The (B)Ouya!
00.41.44 Towerfall
00.50.42 For Sale (board game)
00.51.14 Bonanza (board game)
00.51.36 Libertalia (board game)
00.53.39 Dru Staltman from Bootsnake Games talks Steam Box and Controller!
01.02.23 Dru's new game, Dead Rock Divide

  • Subscribe with iTunes
  • Subscribe with RSS
  • Subscribe with Yahoo!
Download the official apps
  • Download the GWJ Conference Call app for Android
  • Download the GWJ Conference Call app for Android

Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

Flight - Towerfall - http://www.towerfall-game.com/ - 37:33

Castle - Nidhogg - http://www.nidhogggame.com/ - 53:07

Comments

This is what my GWJ app gives me:

IMAGE(http://i39.photobucket.com/albums/e192/mbeau/63B97C0F-40F7-4702-A5D5-8B9473008BC2.png)

Hmmmm. I'll look into that.

OOCT of the episode:
Certis had good wood, until everyone got diarrhea

Tanglebones wrote:

OOCT of the episode:
Certis had good wood, until everyone got diarrhea

I didn't listen to the podcast Tangle. Who said that exactly? So, I can quote them properly for my signature.

For a RabbitCon episode there seemed to be a lot less board game discussion than expected. I guess that's just what people felt like doing this year?

A couple of other thoughts:

I'm pretty sure Banner Saga name checked Oregon Trail and/or King of Dragon Pass at various points in their development, at least as far as inspiration for the bits between the fighting. So that's not terribly surprising to hear you all talking about that aspect.

Rob’s example of firefights and the risk of getting shot to death reminds me a lot of Jonathan Blow’s critique of Bioshock Infinite’s combat:

Playing Infinite, I realize that Halo-style recharging shields are actually a huge mistake in shooter design. But all shooters use them now. Since people are going to ask: There are two problems; one is about emotional pacing, one is about gameplay crispness and fairness. With shields, you are always doing okay in the medium and long term. They low-pass filter the emotional high of surviving a tight situation. You can have a tight situation on the order of 10 seconds, but not on the order of 5 minutes, which matters more.

The crispness problem is: In order to provide difficulty, designers now have to overwhelm your shields all the time, which means designing situations that are spammy (get hit from all directions so you can’t process what is going on). These are confusing and not fun. These feel messy to play but they happen all the time because they have to. Or, like Infinite does, have super attacks that take away all your shields at once *and* 1/3 of your health, which feels steeply unfair.

Also, shields train the player to ignore getting hit most of the time, which becomes grating at the end when guys start hitting hard. (You trained the players for one thing but then gave them another!) I think shooters are much stronger experiences when it matters if you got hit. In shield games you get hit all the time, like flies buzzing.

(Source)

Back peddles on the Steam controller? Like the Z-button on the N64 or the B button on the Wii Remote? Can someone elaborate more on this?

shoptroll wrote:

Back peddles on the Steam controller? Like the Z-button on the N64 or the B button on the Wii Remote? Can someone elaborate more on this?

You can see the buttons in the picture toward the bottom of this page:
http://www.theultimategamer.com/losi...

They sit right where your middle fingers rest and feel like a very natural place to have a button.

Woo at the King of Dragon Pass mentions!

I've been playing heaps of the iOS version this year. Charming game. I was thinking of it during the Banner Saga discussion, then youse all mentioned it and the circle closed.

One thing that prevents KODP's "Choose Your Own Adventure", pick-an-answer mechanic from having the random "Bzzt! You lose!" factor is that you can ask your clan leaders for advice on which answer to choose. Their predicted outcomes wouldn't always happen. Over time you get a sense of each advisor's priorities and quirks, and factor it in when weighing their advice. It felt quite nuanced.

Sway wrote:
shoptroll wrote:

Back peddles on the Steam controller? Like the Z-button on the N64 or the B button on the Wii Remote? Can someone elaborate more on this?

You can see the buttons in the picture toward the bottom of this page:
http://www.theultimategamer.com/losi...

They sit right where your middle fingers rest and feel like a very natural place to have a button.

Wow, I didn't know they had that! So basically what Nintendo did with the N64 but with a much bigger surface area. Neat.

I know the Rabbitcon episodes are an acquired taste -- thank goodness we're not beholden to some traffic-based advertiser -- but yes, what we talk about on any of these live episodes is necessarily just based on what popped our corks. Thats true whether its a PAX or a GENCON or a Rabbitcon, or honestly, any given show. Note how little any of us ever talk about, say, Call of Duty. It's just not mainstream for us.

This Rabbitcon, an insane amount of Nidhogg and TowerFall is what got played by the 5 of us who did this 'cast, so that's what we talked about. If we'd pulled a different 5 folks out of the 40, you would likely have only heard about Fiasco, Kobolds Ate My Baby, Trail of Cthulu and D&D Next.

It does not appear that Towerfall will have online multiplayer when it comes out on the PC and PS4. Personally, I'm very excited for the PS4 release; however, it's going to be very expensive to get two more controllers.

rabbit wrote:

I know the Rabbitcon episodes are an acquired taste -- thank goodness we're not beholden to some traffic-based advertiser -- but yes, what we talk about on any of these live episodes is necessarily just based on what popped our corks.

*nods*

I just found it funny that on the previous episode Certis warned that this episode would be board game heavy, and that really wasn't the case

Very interested to see Towerfall in action once its out on PC. Nidhogg sounds pretty cool but I'd need to give it a try first before buying it.

Something I didn't get to mention on the podcast. Steam downplayed the in home streaming more than a lot of us expected. Not sure if its because they don't think it will ever get over the latency hump or what, but they really didn't push it at all.

I got the Steam Box up and running though there were some issues with drivers and such (betas!). It works. I like it so far. Its louder than I want it to be. So not sure where that puts it in my grand scheme of things.

Played around with the steam controller in a few more games. here are the ones I spent the most time with.

Rogue Legacy
- Wasn't great for me.
- I really miss the sticks for this game. I am having problems with fidelity of movement control and dying too much. 360 controller all the way.
- I'm going to try playing with deadzones a bit on it later and see how it goes.

Dont Starve
- No problems. No surprises.
- The one bummer is that because the Steam Controller is a Mouse+Keyboard, you lose some of the UI benefits for the 360 controller setup in Dont Starve. Nothing major, but there are less on screen prompts than when using a 360 controller or playing on the ps4.

thank goodness we're not beholden to some traffic-based advertiser

Amen.