GWJ Conference Call Episode 371

Conference Call

Killzone Shadow Wars, Resogun, Need For Speed Rivals, XCOM: Enemy Within, Ogre, Spacebase DF-9, Redshirt, Plague Inc., Tiny Deathstar, The PS4 Launch, Your Emails and More!

This week Charlie Hall joins Shawn, Cory, Allen and Julian to talk about the PS4 launch and all the games!

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

Chairman_Mao's Timestamps
00.02.11 XCOM: Enemy Within
00.12.30 Resogun
00.17.36 NFS: Rivals
00.21.55 Killzone Shadowfall
00.26.31 Ogre
00.33.19 Red Shirt
00.37.34 Space Base DF-9
00.43.15 Plague Inc.
00.44.53 Tiny Death Star
00.47.25 Knack
00.52.26 This week's topic: The PS4!
01.27.56 Your emails!

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Show credits

Music credits: 

Soldiers Farewell Fanfare/Montezuma/March of War/Windsor Park/March of War & Reprise from Warlike - The United States Army Old Guard Fife and Drum Corps - http://freemusicarchive.org/music/Th... - 51:23

Reveille Variation/Drum Call/Slow Scotch/Quick Scotch/Yankee Doodle/Montezumas Revenge from Warlik - The United States Army Old Guard Fife and Drum Corps - http://freemusicarchive.org/music/Th... - 1:26:48

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

Comments

Hm... looking for the link and it appears the Warspace Extension has been taken down. Sorry, XCOM fans. You're stuck with the excellent expansion instead.

Thanks for reading my email. Ever since I wrote it I've been thinking of mechs that do feel somewhat weighty and have a sense of scale. It's also occurred to me that part of the secret is seeing the mechs from a human perspective. It works in Titanfall and Iron Brigade and even somewhat in ME3.

I was aware of Steel Battalion at the time and was tempted, briefly, to get it but the expense of the controller and the idiosyncrasies of the game put me off.

It's probably true that mechs feeling unresponsive and difficult to control in games is probably an unavoidable side effect of simulating the experience of steering an enormous walking robot. I suspect that, if you put me in an actual mech, I'd probably only get to the end of my road before deciding I'd rather be in a car.

Edit: I really like the teasers. Intriguing.

Man, first Sean goes and picks Forza for TWA, and now you guys be dissin' inFamous all over the place.

For shame.

inFamous always felt cynical to me.

TheWanderer wrote:

Hm... looking for the link and it appears the Warspace Extension has been taken down. Sorry, XCOM fans. You're stuck with the excellent expansion instead.

Are you sure you're not talking about the XCOM Long War extension? It sounds awfully similar, and is the XCOM mod I've heard the most about.

Sadness to all the Infamous hate- for fans of games that control really great, that series is one of the best. The story/characters never did anything for me, but moving through that environment is so good. I guess I understand why Julian hated it, as he often says how bad he is at games.

drew327 wrote:

Sadness to all the Infamous hate- for fans of games that control really great, that series is one of the best. The story/characters never did anything for me, but moving through that environment is so good. I guess I understand why Julian hated it, as he often says how bad he is at games.

Ouch, dude.

I think Infamous was inoffensive. Better than Prototype, but it shared the same sense that the terrain just didn't matter. When the traversal is so mind numbingly automatic it doesn't feel fun to me.

It's really hard to put my finger on why one works and one doesn't for me.

Dang, people are growing some fangs lately.

In truth, the inFamous games are actually quite difficult at times, and I can see where someone could become quite frustrated with them. Every time you enter a new area/island the game is super difficult, but it manages to get easier the more you do. I suppose what I loved about it was I felt like I could accomplish a lot in as little as an hour of play.

Then again, I also just loved the powers, and while I wasn't so sold on the story in the first game, I liked what they were doing and REALLY liked the second. To me, they're some of the best games on the Playstation and made this generation, especially in terms of open-world games which can be nothing more than a large, tedious time suck.

But after dying so many times on, say, that damn mission where you gotta get the train running and bad guys keep showing up on the track, well, I can understand why people would be less than thrilled about it.

I was got excited anticipating Justin McElroy when Shawn announced 'everyone's favorite from Polygon.' Charlie Hall was fun, but I had my hopes up for talk about some obtuse game that only Justin and Shawn enjoyed.

I also had no idea what Julian was talking about when he said all of the ogre expansions used to fit into a VHS box. I don't recall there being a standard box for storing tapes unless he meant the cardboard sleeves but those would make terrible containers.

Good show as always.

Loved the teasers, and really, really looking forward to the full reveal! Also loved the podcast as a whole, but nothing new there.
I appreciated that you guys (Julian) brought up Plague Inc. I've been absolutely fascinated with that game ever since you first brought it up on the podcast. I bought it that same day, and although I haven't played it much in the past few weeks, it's a really, really great game. Okay, so there aren't that many fancy schmancy bells and whistles, but as a public health specialist, and more specifically an epidemiologist, I can tell you it's a really nifty, smart game. The mechanics are marvelously done, it's a great simulation, and it's no wonder that the developer was invited to present his game and speak at a CDC conference.
Of course, we're all hoping it remains just that. A simulation.

Oh and PS4 talk, cool. (said the consoleless peasant) Looking forward to the XBox One impressions next week!

S0LIDARITY wrote:

I also had no idea what Julian was talking about when he said all of the ogre expansions used to fit into a VHS box. I don't recall there being a standard box for storing tapes unless he meant the cardboard sleeves but those would make terrible containers.

My parents have a few plastic VHS cases (similar to clamshell cases but harder) for movies they recorded.

ROBO-QWOP !
I'd buy that for a dollar!

tanstaafl wrote:

VHS clamshell case

Huh. I always thought of those as "The Disney Case".

I thought this community held itself to a higher standard than the typical gaming community at large. The flippant use of "rape" in the context video games strikes me as adolescent and and just plain dumb. Come on guys. I thought you were smarter and more professional than that.

heavyfeul wrote:

I thought this community held itself to a higher standard than the typical gaming community at large. The flippant use of "rape" in the context video games strikes me as adolescent and and just plain dumb. Come on guys. I thought you were smarter and more professional than that.

I think we've made huge strides in cleaning up our gendered language and other words like this. Like I said back then, doesn't mean we won't slip sometimes. I didn't even realize it was in the show until we'd gotten an email.

Sorry, we're trying but it's not always going to be perfect.

Higgledy wrote:

Thanks for reading my email. Ever since I wrote it I've been thinking of mechs that do feel somewhat weighty and have a sense of scale. It's also occurred to me that part of the secret is seeing the mechs from a human perspective. It works in Titanfall and Iron Brigade and even somewhat in ME3.

I was aware of Steel Battalion at the time and was tempted, briefly, to get it but the expense of the controller and the idiosyncrasies of the game put me off.

It's probably true that mechs feeling unresponsive and difficult to control in games is probably an unavoidable side effect of simulating the experience of steering an enormous walking robot. I suspect that, if you put me in an actual mech, I'd probably only get to the end of my road before deciding I'd rather be in a car.

Edit: I really like the teasers. Intriguing.

Dude. MechWarrior Online. You can download it right now, and it's free.

It's F2P, though with a very reasonable model (spending money is completely optional). It's also just multiplayer team death match without a huge number of modes or maps. It is also not very friendly for the noob UI wise. And the territory capture metagame they're planning on putting in is a long way down the track.

But!

It does a fantastic job of conveying the sort of weight and solidity you're seeking. Guns have punch, lasers are searing beams of death, big mechs feel like 40 foot towering death machines. It also has a surprisingly friendly community for an F2P.

Absolutely worth trying out.

sorry, double.

Has Nobody here played Robot Alchemic Drive?

It is exactly robot-qwop. Look it up. It's amazing.

Hilariously bad story and amusingly bad voice-acting, but man, the controls...

Where can I find original Ogre printouts and such? I'd love to give it a try.

Where can I find original Ogre printouts and such? I'd love to give it a try.

So, Ogre isn't free or public domain. You can get the rulebook free here: http://www.sjgames.com/ogre/kickstar...

And you could probably find some scans of the old hex map and make chits (they have like 4 numbers on them). They are however re-releasing the ORIGINAL, in a sandwich bag version for the original price (three bucks) shortly:

http://www.sjgames.com/ogre/products...

rabbit wrote:

So, Ogre isn't free or public domain. You can get the rulebook free here: http://www.sjgames.com/ogre/kickstar...

And you could probably find some scans of the old hex map and make chits (they have like 4 numbers on them). They are however re-releasing the ORIGINAL, in a sandwich bag version for the original price (three bucks) shortly:

http://www.sjgames.com/ogre/products...

And said original was included at the $150 level of the Kickstarter.. I've got it sitting on my mail table right now.

Right, I would have done it as an "add on" but realized "come on, how many copies of this game do I REALLY need."

rabbit wrote:

Right, I would have done it as an "add on" but realized "come on, how many copies of this game do I REALLY need."

ALL THE COPIES

Conference Call crew,

Thank you ever so much for combining documentary-creativity with the effort to actually pull it off! The historical reenactment vignettes were a fine satire of the rest of the industry and simultaneously a tribute to almost every pre-WWII military documentary. The music, the writing...wondfully spot on! Do not be afraid to go silly and create more tidbits like these.

So, where to get a copy of the new print of Ogre?

All I see listed on the SJG site is the recomended retail price.

If I hear, "free if you have PS+" again I'm going to go postal. PS+ wasn't free. The games that come as part of the service are paid for by the membership fee. I understand it's the easiest way to convey the message, but sometimes, things cannot slide.

Mukman wrote:

If I hear, "free if you have PS+" again I'm going to go postal. PS+ wasn't free. The games that come as part of the service are paid for by the membership fee. I understand it's the easiest way to convey the message, but sometimes, things cannot slide.

Well... yeah. I guess. I mean, if I have to qualify that every time I'll probably throw myself out the window. We all understand how a membership service works, right?