GWJ Conference Call Episode 325

Conference Call

Catching Up on Winter Break Games, Looking Back on 2012 Bold Predictions & Our Predictions For 2013, The B Team's Games of 2012, Your Emails and more!

This week we make our bold predictions for 2013! We also have a segment from Allen Cook, Rob Zacny, JP Grant and Charlie Hall talking about their favorites from 2012.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

Chairman_Mao's Timestamps
00.01.40 Torchlight 2
00.03.04 The Walking Dead
00.06.28 Defender's Quest: Valley of the Forgotten
00.08.57 League of Legends
00.10.00 Madden 2013
00.10.43 Far Cry 3
00.12.05 Dark Souls
00.13.42 FTL
00.15.05 Middle Manager of Justice
00.16.06 Ghost Recon: Future Soldier
00.19.17 Space Marine
00.19.47 SR III
00.22.06 Don't Starve, Dungeon Keeper 2, Populous
00.23.24 Sponsor of the Week: Our very own Superbeard!
00.26.07 Reviewing our Bold Predictions of 2012!
00.45.42 Bold Predictions for 2013!
01.22.21 Your emails!
01.31.19 The B-Squad's favorite games of 2012!

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Show credits

Music credits: 

Die Anyway (Game Edit) - BigBot Audio Drop - SGX - http://sgxmusic.com/ - 26:27

Push Anyway - BigBot Audio Drop - SGX - http://sgxmusic.com/ - 1:24:25

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

Comments

Love the bold predictions podcasts, I'd just listened to last year's edition about a month ago, and it's just so hilarious to hear the predictions when the year's over done and done with.

McIrishJihad wrote:

For whatever reason, I thought that GTA 3: Vice City was the best in the series.

Gosh, everyone keeps saying that, and I'm just not seeing it.
I will raise your GTA predictions, and see a Saints Row 4 release. Yes, I know, THQ's not doing so well, but they will rise from their ashes! (no, I'm not high, at least I don't think so)

Also, for the record, the French for "stupid and totally useless" is "débile et complètement inutile". "Ouya" is actually "oh misère" (as in "oh heck, this is going to be terrible").

Really enjoyed the "B-team" podcast as well! More is always better!

Eleima wrote:
McIrishJihad wrote:

For whatever reason, I thought that GTA 3: Vice City was the best in the series.

Gosh, everyone keeps saying that, and I'm just not seeing it.

Why I love Vice City:

-you can swim
-they added bikes
-faster cars that handled better, and more of them
-Rockstar figured out how to tell a rags-to-riches revenge story while also cribbing off some great 80s movies and tropes
-the plot didn't wander too much
-you weren't overloaded with optional side-quests (but they were still there)

McIrishJihad wrote:
Eleima wrote:
McIrishJihad wrote:

For whatever reason, I thought that GTA 3: Vice City was the best in the series.

Gosh, everyone keeps saying that, and I'm just not seeing it.

Why I love Vice City:
-you can swim
-they added bikes
-faster cars that handled better, and more of them
-Rockstar figured out how to tell a rags-to-riches revenge story while also cribbing off some great 80s movies and tropes
-the plot didn't wander too much
-you weren't overloaded with optional side-quests (but they were still there)

I think the reason I didn't "get" it is because I was a relative late comer to the GTA series. I bought the pack on a Steam sale last year, and was told "play this one, it's the best", and it just didn't click with me. Saints Row: the Third, however, I had a lot of fun with (and people keep comparing the two franchises, that's why I'm bringing it up). I'd never played another GTA, and haven't since. I might give GTA4 a spin, but... Maybe I'm just not a GTA person. I did appreciate Vice City's music, though. That I did.

I seem to remember blocking used sales being touched upon in predictions. Looks like Sony are developing the tech to tie a game to a users account.

I can completely see the problem from the developers point of view (even while I reap the benefits cost wise) but I think they are going to be surprised how many day one purchases were being funded by the trade in or sale of a previous game.

Demiurge wrote:

There's basically no way to save SFxT at this point. I couldn't put my finger on it when I first played it, but I get now that the game is actually built on systems that are way too complicated. Unless the 2013 update removes core systems (all of the gems, for instance, and I promise you Capcom will not do that), the game will continue to be ill-received.

And for good reason: it's honestly a bulky game. Too much emphasis on turtle-ing, hiding behind the blocking protection that's baked into a match. Too much focus on figuring out your builds, with little leeway as far as customization.

Ah, okay so here me out. There are a couple of things here that lead me to this bold prediction.

First, SF4 players are getting tired of the current state of the game. Too many unblockables, the overreliance on braindead mixups after a knockdown, it sucks but it's the only real current street fighter, since SFxT was a terrible game.

Second, SFxT ver.2013 made some important changes to the game engine to address the valid concerns that you pointed out. Rolls are throwable on wakeup, making rolling a tactical choice and not a safe escape. Throws are faster and eliminate the current char's grey life, grey life regeneration has been nerfed. Even Pandora got a bit of a look for changes (but it's still useless except for closing out a match stylishly). As for gems... well yeah they did very little to address gems, unless I'm mistaken.

Point is, I think a lot of SF4 players are looking for change, and I think that the SFxT update makes a good case for players to try it again, and we'll find out for sure at the end of the month if it's a game worth keeping.

SF5 is definitely coming down the pipe, but it probably won't be for another few years. Honestly, the fighting game market feels a little saturated right now so IMO it's good to lay off the new releases for a while.

Superbeard wrote:
Demiurge wrote:

goobleydegook

technobabble

We're still talking about a game where the point is to hit the opponent's avatar, right?

I just don't get fighting games, but I'll take that to the Gaming Blasphemies thread

Very happy there is someone else on the podcast to discuss Dark Souls with Shawn. Next, you need to get Julian to play Persona 4 on his Vita.

McIrishJihad wrote:

We're still talking about a game where the point is to hit the opponent's avatar, right?

Nah, we're talking about a game where the point is to not get hit by the opponent's avatar. Easy mistake

Superbeard wrote:
McIrishJihad wrote:

We're still talking about a game where the point is to hit the opponent's avatar, right?

Nah, we're talking about a game where the point is to not get hit by the opponent's avatar. Easy mistake ;)

MIND == BLOWN

Latrine wrote:

Also what is game? Interactive fiction is game.

Discussions about whether something is a game or interactive fiction always seem utterly pointless to me. Is "game" really such a restrictive category that we need to worry about what is and isn't a game? I mean, most people here would probably agree that this
IMAGE(http://upload.wikimedia.org/wikipedia/commons/thumb/9/9f/Boys_with_hoops_on_Chesnut_Street.jpg/320px-Boys_with_hoops_on_Chesnut_Street.jpg)
is a game, yet we apparently need to worry about whether to include things like The Walking Dead, because they prioritize story over mechanics. It still has meaningful choices and success/failure states, which as far as I can tell are the only elements that are shared amongst almost all types of games.

Separating interactive fiction from other games reeks of snobbery: "well, I wouldn't call it a real game, it's just interactive fiction."

muttonchop wrote:

Separating interactive fiction from other games reeks of snobbery: "well, I wouldn't call it a real game, it's just interactive fiction."

I agree. One of the first computer games I played was interactive fiction. Of course it's a real game!

/old fart rant off

Superbeard wrote:

SF5 is definitely coming down the pipe, but it probably won't be for another few years. Honestly, the fighting game market feels a little saturated right now so IMO it's good to lay off the new releases for a while.

Oh god, yes. Too many good games languished this year after a strong early release because there's just too many fighters. P4A, Skullgirls, VF5... And that's with SF4 and marvel still going very strong. Good fighters last decades, and I hope this year we see fewer releases and more time spent digging deeper in to what's come out the last year or two.

Superbeard wrote:

Being Megaman's 25th anniversary, this will be the year of Capcom continually apologizing for screwing up the most iconic franchise of my generation.

I keep trying to think of how they might have screwed up Mario or Zelda, but I'm not coming up with anything.

Tanglebones wrote:
Demiurge wrote:
kincher wrote:
Demiurge wrote:

Guys, we can't keep calling them the B-Team. I mean, this is the B-Team.

L to R: Charlie, Zacny, Allen, Me

OMG I see it now.

PAX East cosplay is now mandatory.

If Zacny goes blackface, I will probably do terrible things. You've been warned, universe.

Demiurge wrote:
carrotpanic wrote:

Who else wants a weekly B-Team podcast?

*raises hand*

+1

muttonchop wrote:
Latrine wrote:

Also what is game? Interactive fiction is game.

Discussions about whether something is a game or interactive fiction always seem utterly pointless to me. Is "game" really such a restrictive category that we need to worry about what is and isn't a game? I mean, most people here would probably agree that this
IMAGE(http://upload.wikimedia.org/wikipedia/commons/thumb/9/9f/Boys_with_hoops_on_Chesnut_Street.jpg/320px-Boys_with_hoops_on_Chesnut_Street.jpg)
is a game, yet we apparently need to worry about whether to include things like The Walking Dead, because they prioritize story over mechanics. It still has meaningful choices and success/failure states, which as far as I can tell are the only elements that are shared amongst almost all types of games.

Separating interactive fiction from other games reeks of snobbery: "well, I wouldn't call it a real game, it's just interactive fiction."

I had to sort of mentally edit that part (I do this with podcasts, since I'm so used to messing with the words of the crew in text form). I changed it from "not a game" stuff to "the game is satisfying because of the story and the way we interact with the story, not for its mechanics. Walking Dead's mechanics, when judged in isolation, are not very fun or otherwise satisfying."

Fun show. Was good to feature the B-Team for a bit as well.

And so much crow was had. Looking forward to next year's recap

McIrishJihad wrote:

Why I love Vice City:

-you can swim
-they added bikes
-faster cars that handled better, and more of them
-Rockstar figured out how to tell a rags-to-riches revenge story while also cribbing off some great 80s movies and tropes
-the plot didn't wander too much
-you weren't overloaded with optional side-quests (but they were still there)

You forgot the soundtrack

EDIT: The talk about the FTL boss was interesting. I'm starting to feel the same about some of the end bosses in Binding of Isaac now that I'm pushing into some of the bonus floors (Sheol and Cathedral). It's a bit frustrating that the random drops weigh so heavily on whether or not a run is successful.

shoptroll wrote:
McIrishJihad wrote:

Why I love Vice City:

-you can swim
-they added bikes
-faster cars that handled better, and more of them
-Rockstar figured out how to tell a rags-to-riches revenge story while also cribbing off some great 80s movies and tropes
-the plot didn't wander too much
-you weren't overloaded with optional side-quests (but they were still there)

You forgot the soundtrack :(

OH SNAPPIN BUTTHOLES! I did! But totally not on purpose.

The Vice City soundtrack was like my childhood, sitting in the front seat of the car listening to Top 40s while Mom drove us around and stuff.