GWJ Conference Call Episode 319

Conference Call

Wii U Impressions, ZombiU, New Super Mario U, Nintendo Land, The Old Republic Free to Play, Angry Birds Star Wars, Halo 4: Spartan Ops Episode 2, Our Deep Dark Gaming Confessions, Your Emails and more!

This week Cory, Julian, Allen and Shawn reveal their deep, dark gaming confessions. Shawn and Julian also dish on the Wii U!

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

Jonathan Downin About.Me
Tweaked Audio (Use discount code GWJ)

Chairman_Mao's Timestamps
00.02.02 Halo 4: Spartan Ops, Episode 2
00.11.48 Assassin's Creed Liberation
00.16.07 Star Wars: The Old Republic, free to subscribe!
00.25.03 Star Wars: Angry Birds
00.27.28 Karateka
00.32.25 Games we will be playing soon
00.35.30 The Wii U!
01.06.41 This week's Topic: Gaming Confessions and Blasphemy!
01.26.41 Your emails!

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Scubasteve wrote:

It's Chris Roberts mfer!

I get what you guys (Shawn) were saying about Space sims but you are clearly WRONG!
And Allen's comments about Ico and SotC are wayyyyyyyyy outta line! And talking about stealth games, Isn't Allen the same guy who talked about playing DayZ for hours at a time where you do almost nothing for long stretches of time. I don't get it, isn't DayZ the antithesis of this? I actually get how games like this don't appeal to everyone but next to space sims (looking at you Shawn!) are my favorite type of games. [i]I have some seriously fond memories of riding around on the horse exploring in SotC.

I think that was Charlie and DayZ.

Demyx wrote:
LarryC wrote:

Cut the Rope and Where's my Water also signify another genre that's rich on touch platforms - puzzle gaming. The touch interface makes these games much closer to tactile real-life puzzles and that means that they can pull in conventions and mechanics from both the virtual and the real world.

The time management and hidden object genres are made for touch platforms. I'll never buy another one of these on the computer now that I have my iPad.

Menu-based gameplay also cries out for touch interfaces, but I think that works better on a DS (or the WiiU) with dual screens, so the menu is kept off the main screen.

There's a nice city-builder on the iPad I forget. It's really good. SimCity just isn't as involving, or as intuitive to navigate. That's another genre that has a good future on the touch interface, if developers would only make games for it.

Late to the party, but:

Space games are just going around in circles chasing dots

How dare you, sir.

I thought you might turn up. Here, lemme help you out.


Certis wrote:

I thought you might turn up. Here, lemme help you out.


/reflexively pulls out wallet

Bravo. Well played.

Certis wrote:

I thought you might turn up. Here, lemme help you out.


What does pong have to do with your ludicrous statement?

Stupid double posting. Do you realize that many games can be broken down to simple dot chasing? It's a ridiculous argument.

So what REALLY happened man? Did Elite's manual docking touch you in a no-no place?