GWJ Conference Call Episode 305

Conference Call

Firefall Major Beta Update, Sound Shapes, Driver: San Francisco, FTL, The Trouble With Talking to The Press, A Spec Ops: The Line Spoiler Section, Your Emails and more!

This week Shawn, Elysium, Julian and Rob Zacny talk about developer relations with the press. After the credits, a spoiler section for Spec Ops: The Line!

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

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Audible

Chairman_Mao's Timestamps
00.03.07 Firefall (recently updated!)
00.09.57 Sound Shapes
00.19.11 Driver: San Francisco
00.27.43 FTL
00.38.01 This week's topic: Should developers talk to the Media?
00.56.02 Your emails!
01.19.49 Spoiler section: Spec Ops: The Line

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Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

And All That Between (Game Edit) - BigBot Audio Drop - SGX - http://sgxmusic.com/ - 37:34

Coactive (Holidayrain's 2011 Remix) - BigBot Audio Drop - SGX - http://sgxmusic.com/ - 55:33

Comments

I have come to terms with the way Julian says "Mario". However, the way Rob says "San FRANcisco" is an abomination and must be stopped.

Spoiler:

Love you, pookie!

HedgeWizard wrote:

I have come to terms with the way Julian says "Mario". However, the way Rob says "San FRANcisco" is an abomination and must be stopped.

Spoiler:

Love you, pookie!

I came here to post the same. It's San FranCISco! ;p

Fine, it's Frisco from now on.

Thank Hedge, everyone.

Rob Zacny wrote:

Fine, it's Frisco from now on.

Thank Hedge, everyone.

My work here is done.

In other news: FTL continues to be an awesome game.

Rob Zacny wrote:

Fine, it's Frisco from now on.

Thank Hedge, everyone.

Fran Sancisco?

Tanglebones wrote:
Rob Zacny wrote:

Fine, it's Frisco from now on.

Thank Hedge, everyone.

Fran Sancisco?

Yes, but is that Fran SANcisco or Fran SanCISco?

Rallick wrote:
Tanglebones wrote:
Rob Zacny wrote:

Fine, it's Frisco from now on.

Thank Hedge, everyone.

Fran Sancisco?

Yes, but is that Fran SANcisco or Fran SanCISco?

Fran SancisCO

The album Amused to Death by Roger Waters is inextricably linked to Darklands in my mind.

Also, what was the peripheral that Rabbit mentioned that he uses so he doesn't get cramped from WASD movement?

Tanglebones wrote:
Rallick wrote:
Tanglebones wrote:
Rob Zacny wrote:

Fine, it's Frisco from now on.

Thank Hedge, everyone.

Fran Sancisco?

Yes, but is that Fran SANcisco or Fran SanCISco?

Fran SancisCO

FranSan Sisqo

Flying_Norseman wrote:

The album Amused to Death by Roger Waters is inextricably linked to Darklands in my mind.

Also, what was the peripheral that Rabbit mentioned that he uses so he doesn't get cramped from WASD movement?

http://store.razerzone.com/store/raz...

I guess now that Shawn is posting Chairman Mao's timestamps Mao doesn't have to do the work to line up all those amazing sponsors. Good for Mao, but how are we to learn about all those fine products and services?

Shmello wrote:

I guess now that Shawn is posting Chairman Mao's timestamps Mao doesn't have to do the work to line up all those amazing sponsors. Good for Mao, but how are we to learn about all those fine products and services?

Yeah, the Chairman's sponsors were a highlight for me.

Wow, Spec Ops: The Line sounds like an interesting and heavy game. Wouldn't have even considered it before, but after that spoiler section, it sounds like it might be worth a play through if I can find the game for cheap. But now that its been spoiled, I don't know if it would have that same impact. Its like a Spoiler Catch-22.

For me, Weezer's album Pinkerton is irrevocably linked to me playing Ultima Underworld 1 & 2... I can't recall any other albums with such a tie to a game, but I didn't have much music back then so that CD was on repeat for quite a bit.

My close gaming-music associations are playing Star Saga One multiplayer to Holst's Planet Suite, and my friend's pre-release copy of Sting's The Soul Cages.

Weeks of spring/summer gaming to those two soundtracks.

Spoilery Spec Ops stuff:

Spoiler:

The head writer of Spec Ops, on another podcast, expressed mild surprise at one of the host's recognition of the cordoned-off civilians pre-bombing. Apparently in testing few identified the actual situation ahead of time. I saw what was up and did my darndest to engage the hordes conventionally, but the respawning snipers and lack of a way down obviously prevent that. Still, the aftermath is well-acted and animated.

I felt largely the same, though... divorced from identifying with Walker because his "choices" don't actually exist, but determined to get my fifty bucks worth, whatever kind of monster that makes me. What made it all worth it was the depiction of Walker's descent into madness, the increasing savagery of his combat moves and utterances, along with the realization that you are effectively playing as the game's villain.

The one time they hooked me was when Konrad demanded that I "judge" the two transgressors hanging from the bridge. I all too quickly rationalized in favor of killing the serviceman, under the idea that those with power should show restraint. Ha!

The ending twist didn't do much for me, though I am interested in the dynamics of Konrad's story... resorting to measures so awful to preserve lives that he reached a point where he couldn't live with it.

MrDeVil909 wrote:

Yeah, the Chairman's sponsors were a highlight for me.

I miss those too

When I hear anything from Blood Sugar Sex Magic I think of Super Mario Bro 3, specifically running across the gunship.

Really enjoyed the spoiler section on Spec Ops: The Line. I'd heard a lot about it but didn't know the details. It's a shame I can't give it a spin myself; you guys made it sound really interesting.

Duran Duran's Rio and text-based MMOs, like Gemstone III; also Been Around the World and Breakers, an old Broderbund text adventure

Sorry guys, when you get big at GWJ, you have to un-sell out. It was a tough decision, but at least I am free from the yoke of Master Qiuxi's Fish Cake and Proletarian Meat Sauces' capitalist oppression.

Spec Ops talk

Spoiler:

I also tried to avoid the civilian massacre. I'm not so sure I identified them as civilians, so much as I just identified a large mass of people and tried to back off. To me, that sequence is fascinating, because it's not actually about the events in the game, it's about the events in other games like Call of Duty, where you're calling down fire onto little human blobs in populated areas while sitting somewhere far away and safe. Spec Ops makes you look at what's actually happening there. You're not just pretending to kill terrorists in those scenarios, you're pretending to kill women and children and who ever else happens to be huddled in the path of your depleted uranium rounds.

I may be reading too much into it, but I feel like a lot of the game is better played with an eye towards what happens in other first person shooters.

For me, the most horrific thing to happen is near the beginning, when you shoot open a window and bury a bunch of American soldiers under tons of hot sand. Your team members stand around a bit stunned after that before you get up and push forward. Sort of makes you consider how many people you've buried alive in other games without a second thought.

This is also an interesting game to think about in correlation with....Julian's, Sean's? (To be honest, I'm hard pressed to connect voices with names with any consistency) experiences with Driver: San Francisco, where you're purposefully disconnected from the consequences of your actions.

I wrote a blog post on Spec Ops the line after I played it. I think it was the longest one I've ever written.

Here are the two podcast threads I'm aware of:

Gaming podcasts

Non gaming podcasts

Yes, great discussion on Spec Ops The Line.

Plot developments in games that rely on the player being inherently amoral, or at least cavalier in their attitude towards shooting folks, don't ever work for me. The last third of Far Cry 2 felt like that. There was also a moment in Red Red Redemption (an otherwise fantastic game) that rubbed me up the wrong way.

You were in Mexico and had to clear out a village of ordinary Mexicans who were clearly only trying to protect themselves and fight a despotic government. I felt bad having to burn homes and was a little pissed at Rockstar for making me do it in order to progress. After it was over the ruined village was presented to me as if to say, 'look at the horrendous thing you did without realising!'

Relying on the idea that gamers leave their morals and compassion (not to mention intelligence) behind when entering a games virtual world seems to be a bad bet.

Yeah, RDR is an all-time fave but I hated, hated, HATED that part.

http://www.theverge.com/gaming/2012/8/16/3247642/uplay-brings-digital-distribution-and-big-deals-to-pc

Over the next four days, Ubisoft will discount four PC games to $1.00 each: HAWX 2 today, Eric Chahi's return to gaming From Dust on Friday, Silent Hunter 5 Saturday, and the well-received Driver: San Francisco on Sunday.

POOP!

foose wrote:

Over the next four days, Ubisoft will discount four PC games to $1.00 each: HAWX 2 today, Eric Chahi's return to gaming From Dust on Friday, Silent Hunter 5 Saturday, and the well-received Driver: San Francisco on Sunday.

Any idea what the drm status of these is? Or what the drm looks like on uplay in general? (Does it have an offline mode?)

RoutineMachine wrote:

Any idea what the drm status of these is? Or what the drm looks like on uplay in general? (Does it have an offline mode?)

Of those 3 games, the only one I'm interested in is Driver: SF, which has authentication at launch but does not have Ubi's always-on DRM. As much as I dislike Ubisoft and don't want to support them, D:SF for a dollar is hard to resist.

Woot my question caused discussion!!! happy days for me, and got a question on the air!

For me it's Dave Matthew's "Under the table and dreaming" linked to the MUD Waterdeep.